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If OSL take better caster this time, I will follow them. If not, they better stay with lol only. I don't know if we need another GSL, maybe they should change a bit the kind of tournament to a more european style or whatever.
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On December 29 2012 11:23 Grumbels wrote:Show nested quote +On December 29 2012 10:12 kollin wrote:On December 29 2012 08:42 Grumbels wrote:On December 28 2012 20:09 [F_]aths wrote:On December 28 2012 12:04 Patate wrote:On December 28 2012 11:32 purakushi wrote: While I did find SC2 fun for a while, it will not stand the test of time, even if there are 2 expansions. KESPA should just adopt SC2BW (and help finish developing the mod). >_< Totally agree.. anyone who thinks Starcraft 2 will last more than 6-7 years are fooling themselves. This game doesn't have the depth nor the potential of Brood War. We have made thousands of posts about what should be changed ( not balance) but the only ones who can change the actual decline is Blizzard.. not the viewers, not the leagues, not the players, not the teams. The game isn't even complete yet. Both SC1 and WC3 had their real take-off after the expansion. I guess we can extrapolate a bright future for SC2 with two expansions still to be released. There was less than a year between the release of WC3 and its expansion, there is almost three years between the start of competitive SC2 and Heart of the Swarm. Any hype for SC2 has long died down by now with viewer numbers cut in half since last year. Furthermore, The Frozen Throne had more changes than Heart of the Swarm. (and imo, is likely the better game) I don't know what happened to Blizzard, but it just seems so odd to me that they have doubled their development time and have gotten less results to show for it. You have no idea what you're talking about in regards to viewer numbers, and the amount of time I've corrected people on this is getting ridiculous. Viewer counts are still rising, there's just so many tournaments the viewers are more spread out. Fr example, why would you give up your weekend to watch NASL, when you could watch IPL next week? Please actually check your facts before blindly jumping on the 'OMG SC2 IS DYING' bandwagon. That just can't be true, viewer numbers are obviously down so much for so many streams/tournaments.
It's true. It's really easy to see too. As more and more tournaments are happening and more and more players are streaming not every person can watch all of that content. That leads to people picking their favorites and just watching those. Twitch reps have stated that viewership is UP, just more spread out than it used to be. Tournament organizers have talked about it, professional players have talked about it.
Picking on IdrA as an example for a moment .. He used to get tons of viewers, mostly because at the time he was one of the only foreign zerg players that was streaming and deemed worth watching. Now you can't throw a rock without hitting a player that streams and IdrA is less relevant in the scene than he once was. So the viewers are still there, just not watching the same people they were.
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I'm fine with this, I'd rather just watch the GSL for Korea at least. I prefer to watch foreigner tournaments over sustained leagues most of the time.
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On January 23 2013 02:26 MVega wrote:Show nested quote +On December 29 2012 11:23 Grumbels wrote:On December 29 2012 10:12 kollin wrote:On December 29 2012 08:42 Grumbels wrote:On December 28 2012 20:09 [F_]aths wrote:On December 28 2012 12:04 Patate wrote:On December 28 2012 11:32 purakushi wrote: While I did find SC2 fun for a while, it will not stand the test of time, even if there are 2 expansions. KESPA should just adopt SC2BW (and help finish developing the mod). >_< Totally agree.. anyone who thinks Starcraft 2 will last more than 6-7 years are fooling themselves. This game doesn't have the depth nor the potential of Brood War. We have made thousands of posts about what should be changed ( not balance) but the only ones who can change the actual decline is Blizzard.. not the viewers, not the leagues, not the players, not the teams. The game isn't even complete yet. Both SC1 and WC3 had their real take-off after the expansion. I guess we can extrapolate a bright future for SC2 with two expansions still to be released. There was less than a year between the release of WC3 and its expansion, there is almost three years between the start of competitive SC2 and Heart of the Swarm. Any hype for SC2 has long died down by now with viewer numbers cut in half since last year. Furthermore, The Frozen Throne had more changes than Heart of the Swarm. (and imo, is likely the better game) I don't know what happened to Blizzard, but it just seems so odd to me that they have doubled their development time and have gotten less results to show for it. You have no idea what you're talking about in regards to viewer numbers, and the amount of time I've corrected people on this is getting ridiculous. Viewer counts are still rising, there's just so many tournaments the viewers are more spread out. Fr example, why would you give up your weekend to watch NASL, when you could watch IPL next week? Please actually check your facts before blindly jumping on the 'OMG SC2 IS DYING' bandwagon. That just can't be true, viewer numbers are obviously down so much for so many streams/tournaments. It's true. It's really easy to see too. As more and more tournaments are happening and more and more players are streaming not every person can watch all of that content. That leads to people picking their favorites and just watching those. Twitch reps have stated that viewership is UP, just more spread out than it used to be. Tournament organizers have talked about it, professional players have talked about it. Picking on IdrA as an example for a moment .. He used to get tons of viewers, mostly because at the time he was one of the only foreign zerg players that was streaming and deemed worth watching. Now you can't throw a rock without hitting a player that streams and IdrA is less relevant in the scene than he once was. So the viewers are still there, just not watching the same people they were.
and what are the numbers for unique views of people who actually stay on a stream? Someone like me would be counted multiple times as I have multiple streams open at any given time(usually have 2 on my phone 1 on my extra monitor and 1 running on my laptop). Im actually only one viewer that is at most being counted 5 different times. What can I say, I enjoy watching tournaments(its so cool to have pro league vods running while watching hots koth and then some of my fav players personal streams.)
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On December 28 2012 11:32 purakushi wrote: While I did find SC2 fun for a while, it will not stand the test of time, even if there are 2 expansions. KESPA should just adopt SC2BW (and help finish developing the mod). >_< I find it really weird that the Koreans haven't been developing their own mod. Maybe they are, we just don't know about it.
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On December 28 2012 11:23 meep wrote:Show nested quote +On December 28 2012 11:21 blade55555 wrote: Not to surprised at them putting LoL as their flagship game now. I felt like I saw this coming, but I'm still pretty sad about it. It's good for the LoL scene though.
But... I want to be selfish ;_;
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On January 23 2013 02:53 FromShouri wrote:Show nested quote +On January 23 2013 02:26 MVega wrote:On December 29 2012 11:23 Grumbels wrote:On December 29 2012 10:12 kollin wrote:On December 29 2012 08:42 Grumbels wrote:On December 28 2012 20:09 [F_]aths wrote:On December 28 2012 12:04 Patate wrote:On December 28 2012 11:32 purakushi wrote: While I did find SC2 fun for a while, it will not stand the test of time, even if there are 2 expansions. KESPA should just adopt SC2BW (and help finish developing the mod). >_< Totally agree.. anyone who thinks Starcraft 2 will last more than 6-7 years are fooling themselves. This game doesn't have the depth nor the potential of Brood War. We have made thousands of posts about what should be changed ( not balance) but the only ones who can change the actual decline is Blizzard.. not the viewers, not the leagues, not the players, not the teams. The game isn't even complete yet. Both SC1 and WC3 had their real take-off after the expansion. I guess we can extrapolate a bright future for SC2 with two expansions still to be released. There was less than a year between the release of WC3 and its expansion, there is almost three years between the start of competitive SC2 and Heart of the Swarm. Any hype for SC2 has long died down by now with viewer numbers cut in half since last year. Furthermore, The Frozen Throne had more changes than Heart of the Swarm. (and imo, is likely the better game) I don't know what happened to Blizzard, but it just seems so odd to me that they have doubled their development time and have gotten less results to show for it. You have no idea what you're talking about in regards to viewer numbers, and the amount of time I've corrected people on this is getting ridiculous. Viewer counts are still rising, there's just so many tournaments the viewers are more spread out. Fr example, why would you give up your weekend to watch NASL, when you could watch IPL next week? Please actually check your facts before blindly jumping on the 'OMG SC2 IS DYING' bandwagon. That just can't be true, viewer numbers are obviously down so much for so many streams/tournaments. It's true. It's really easy to see too. As more and more tournaments are happening and more and more players are streaming not every person can watch all of that content. That leads to people picking their favorites and just watching those. Twitch reps have stated that viewership is UP, just more spread out than it used to be. Tournament organizers have talked about it, professional players have talked about it. Picking on IdrA as an example for a moment .. He used to get tons of viewers, mostly because at the time he was one of the only foreign zerg players that was streaming and deemed worth watching. Now you can't throw a rock without hitting a player that streams and IdrA is less relevant in the scene than he once was. So the viewers are still there, just not watching the same people they were. and what are the numbers for unique views of people who actually stay on a stream? Someone like me would be counted multiple times as I have multiple streams open at any given time(usually have 2 on my phone 1 on my extra monitor and 1 running on my laptop). Im actually only one viewer that is at most being counted 5 different times. What can I say, I enjoy watching tournaments(its so cool to have pro league vods running while watching hots koth and then some of my fav players personal streams.)
This isn't going to have a major effect. Fact of the matter is the vast majority of people only have one monitor, even in a tech-savvy community like SC2 fans. SC2 viewer numbers ARE going up. In early 2011, I remember being impressed that there were almost always at least 5000 people watching streams. Day9 would get 5k and crush anyone else streaming at the same time, Idra/Destiny would get 3k while Catz & the smaller streamers got 500 or so and moved the totals up to about 5k...
Now it's almost always more than that. For instance right now, at what is NOT a peak time for stream viewing, Idra has almost 1.5k viewers, Stephano has 6.5k viewers, BrakOk has 1k, Dimaga has 500, Sen has 2.7k and a host of players have a few hundred. And at the SAME TIME, the Go4SC2 finals is pulling in 3.5k between its German & Polish language streams. So ok, good time for europe... but that's well over 15k viewers - and Go4SC2 is not inflating this number by much!
So sure, some people's viewers are declining, like Idra's, but the day-in, day-out stream viewer numbers are certainly climbing. Is Day9's viewership changing? Not really. But he's no longer crushing everyone else streaming in his time slot - that's where the numbers are growing.
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On December 28 2012 19:37 DarkLordOlli wrote: I blame KeSPA. Or at least I think they're being ridiculously retarded. SC2 is being overtaken by LoL in Korea? That's when you DON'T make dick moves to tear apart the community, deny english casts for SC2 leagues and try to keep players from entering GSL. I really really hope they get their shit together and start cooperating so we can all profit. Otherwise nobody profits. Blizzard was the most divisive force in the early days of SC2. Their desire to control e-sports themselves is what led to a lot of the problems SC2 is facing right now. Why do you think there's no LAN? Honestly?
On January 23 2013 02:17 Evangelist wrote:Show nested quote +On December 29 2012 20:27 Kergy wrote:On December 29 2012 20:16 bluQ wrote: Do we care about OSL not being what OSL was for SCBW when we allready have an OSL-esque league which did what OSL did in SCBW ... I see that as general bandwagonism and just hope those not-so-smart heads at OSL fail miserably at it. (Just for the sake of being the evil, they deserve to fail)
Listen to some adebisi for some realistic approach to why that descision could turn out thé worst for OSL. You mean OGN failing? That won't happen, LoL is too big for that. LoL has about another year in it, if that. Ultimately there are only so many interesting things that can happen in an online battle arena. The range of possibilities in Starcraft, however, remains limited only by the toolset given to the players. Which is why a tiny change such as a unit gaining/losing an upgrade fundamentally changes the metagame, but changing entire heroes in LoL just results in a very slightly different battlefield. Ultimately Starcraft 2 is a game of its lineage (Starcraft) and will stand the test of time. LoL won't. [citation needed]
"There are only so many things that can happen on a rectangle of grass, with only the men on the grass being different from game to game".
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I'm curious about how DotA2 is being received in Korea, if it is being received at all? From what I hear,* LoL has a super-stagnant metagame due to how the heroes are classified while DotA2's metagame is constantly shifting.
* Disclaimer: I don't play either of the two games and don't follow the pro-scenes, but I was talking to a video game design student 1-2 weeks ago about the differences between LoL and DotA2. He said he didn't expect LoL to last much longer if it the company doesn't do something drastic to help shake things up, but he did agree that the casual aspect of LoL will keep it in business longer.
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On January 23 2013 03:42 lolmlg wrote:Show nested quote +On December 28 2012 19:37 DarkLordOlli wrote: I blame KeSPA. Or at least I think they're being ridiculously retarded. SC2 is being overtaken by LoL in Korea? That's when you DON'T make dick moves to tear apart the community, deny english casts for SC2 leagues and try to keep players from entering GSL. I really really hope they get their shit together and start cooperating so we can all profit. Otherwise nobody profits. Blizzard was the most divisive force in the early days of SC2. Their desire to control e-sports themselves is what led to a lot of the problems SC2 is facing right now. Why do you think there's no LAN? Honestly?
That's easy. It's not because of Blizzard's desire to control e-sports. It's because they think that the number of customers they would gain from superior e-sports capabilities (LAN) is lower than the number of customers they would lose from a more easily pirated game.
I think they're wrong, but I don't make the decisions at Blizzard.
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At this point it doesnt make any sense to make SC2 tournaments in Korea nobody would watch it They are just waiting for the expansion pack to get some hype and then play a new OSL before everyone else forget about SC2 til the final expansion kicks in
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There are a lot of reasons that BW was more popular than SC2 in Korea but I think the biggest reason is that there is no LAN. Actually this is the reason LoL is more popular than SC2 (free to play). Blizzard wanted to make sure that everyone who played SC2 bought the game legitimately which meant more money in their pockets presumably. However in turn this has hurt the game's popularity a ton because now really only the "hardcore" gamers are familiar with the multi-player aspect of the game. In fact many people only buy the game for the campaign.
I remember my roommates and I used to play BW all together in our apartment all with pirated copies of BW using LAN. My friends were not hardcore SC fans but could play the game (for free) and have a blast doing it. Then we would watch BW pros like Boxer, Nada, Jaedong and be amazed at their skill.
Correct me if I'm wrong but in the Asian culture pirating games is a pretty common practice. The fact that Blizzard has made it very difficult to play SC2 through LAN with your friends without buying the game I think has made the game's popularity drop significantly in Korea/China.
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On January 23 2013 04:10 Albinoswordfish wrote: There are a lot of reasons that BW was more popular than SC2 in Korea but I think the biggest reason is that there is no LAN. Actually this is the reason LoL is more popular than SC2. Blizzard wanted to make sure that everyone who played SC2 bought the game legitimately which meant more money in their pockets presumably. However in turn this has hurt the game's popularity a ton because now really only the "hardcore" gamers are familiar with the multi-player aspect of the game. In fact many people only buy the game for the campaign.
I remember my roommates and I used to play BW all together in our apartment all with pirated copies of BW using LAN. My friends were not hardcore SC fans but could play the game (for free) and have a blast doing it. Then we would watch BW pros like Boxer, Nada, Jaedong and be amazed at their skill.
Correct me if I'm wrong but in the Asian culture pirating games is a pretty common practice. The fact that Blizzard has made it very difficult to play SC2 through LAN with your friends without buying the game I think has made the game's popularity drop significantly in Korea/China.
There's no single "asian" culture. And even if there was, I don't think pirating would be that much more common than it is here. I think the bigger issue is the individual log-in required for SC2. For BW games each cyber cafe loaded BW onto their computers (whether legally or not is irrelevant here) and people just played it. In the SC2 days, you have to log in individually - it's much less friendly for a public-style computer like at a cyber cafe.
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On January 23 2013 04:14 MisterFred wrote:Show nested quote +On January 23 2013 04:10 Albinoswordfish wrote: There are a lot of reasons that BW was more popular than SC2 in Korea but I think the biggest reason is that there is no LAN. Actually this is the reason LoL is more popular than SC2. Blizzard wanted to make sure that everyone who played SC2 bought the game legitimately which meant more money in their pockets presumably. However in turn this has hurt the game's popularity a ton because now really only the "hardcore" gamers are familiar with the multi-player aspect of the game. In fact many people only buy the game for the campaign.
I remember my roommates and I used to play BW all together in our apartment all with pirated copies of BW using LAN. My friends were not hardcore SC fans but could play the game (for free) and have a blast doing it. Then we would watch BW pros like Boxer, Nada, Jaedong and be amazed at their skill.
Correct me if I'm wrong but in the Asian culture pirating games is a pretty common practice. The fact that Blizzard has made it very difficult to play SC2 through LAN with your friends without buying the game I think has made the game's popularity drop significantly in Korea/China. There's no single "asian" culture. And even if there was, I don't think pirating would be that much more common than it is here. I think the bigger issue is the individual log-in required for SC2. For BW games each cyber cafe loaded BW onto their computers (whether legally or not is irrelevant here) and people just played it. In the SC2 days, you have to log in individually - it's much less friendly for a public-style computer like at a cyber cafe.
So you don't think the lack of ability to pirate the game has hurt the popularity in Korea and China?
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United Kingdom14103 Posts
On January 23 2013 02:17 Chloroplaste wrote: If OSL take better caster this time, I will follow them. If not, they better stay with lol only. I don't know if we need another GSL, maybe they should change a bit the kind of tournament to a more european style or whatever.
BW did very well with OSL and MSL, I'd actually rather have two truly premiere tournaments as I personally view no SC2 tournament to have the same prestige as GSL. I don't have time to follow a tournament over a weekend, I'd much rather the news coming slowly over several weeks through TL with me watching a game or two when it is someone I really enjoy watching.
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On January 23 2013 04:14 MisterFred wrote:Show nested quote +On January 23 2013 04:10 Albinoswordfish wrote: There are a lot of reasons that BW was more popular than SC2 in Korea but I think the biggest reason is that there is no LAN. Actually this is the reason LoL is more popular than SC2. Blizzard wanted to make sure that everyone who played SC2 bought the game legitimately which meant more money in their pockets presumably. However in turn this has hurt the game's popularity a ton because now really only the "hardcore" gamers are familiar with the multi-player aspect of the game. In fact many people only buy the game for the campaign.
I remember my roommates and I used to play BW all together in our apartment all with pirated copies of BW using LAN. My friends were not hardcore SC fans but could play the game (for free) and have a blast doing it. Then we would watch BW pros like Boxer, Nada, Jaedong and be amazed at their skill.
Correct me if I'm wrong but in the Asian culture pirating games is a pretty common practice. The fact that Blizzard has made it very difficult to play SC2 through LAN with your friends without buying the game I think has made the game's popularity drop significantly in Korea/China. There's no single "asian" culture. And even if there was, I don't think pirating would be that much more common than it is here. I think the bigger issue is the individual log-in required for SC2. For BW games each cyber cafe loaded BW onto their computers (whether legally or not is irrelevant here) and people just played it. In the SC2 days, you have to log in individually - it's much less friendly for a public-style computer like at a cyber cafe. It is not "Asian culture," but I would definitely say that the number of free online games released in Asia definitely outstrips the number of free online games released in the West in both quantity and quality, so much so that if a game isn't free in Asia, then there's little incentive to go out and play it. Why waste money on a game you may or may not enjoy when you can just play another? It is both a money and an attention span thing. (Not saying Asians have shorter attention spans, but you get my gist. The volume of free online games released in Asia is enormous.)
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It's an interesting article, but it's a little disappointing to see the discussion go from when the next OSL will be to discussions that immediately assume SC2 is dying because of OSL's delay. It's just an opinion piece trying to speculate the current circumstances surrounding OSL, not an announcement from OGN dismembering their starcraft division, jeez.
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On December 30 2012 03:07 monkybone wrote:Show nested quote +On December 30 2012 02:43 Patate wrote:On December 29 2012 20:07 monkybone wrote:On December 29 2012 16:24 Patate wrote:On December 29 2012 10:22 kollin wrote:On December 29 2012 10:19 Kraidio wrote:On December 29 2012 10:12 kollin wrote:On December 29 2012 08:42 Grumbels wrote:On December 28 2012 20:09 [F_]aths wrote:On December 28 2012 12:04 Patate wrote: [quote]
Totally agree.. anyone who thinks Starcraft 2 will last more than 6-7 years are fooling themselves. This game doesn't have the depth nor the potential of Brood War. We have made thousands of posts about what should be changed ( not balance) but the only ones who can change the actual decline is Blizzard.. not the viewers, not the leagues, not the players, not the teams. The game isn't even complete yet. Both SC1 and WC3 had their real take-off after the expansion. I guess we can extrapolate a bright future for SC2 with two expansions still to be released. There was less than a year between the release of WC3 and its expansion, there is almost three years between the start of competitive SC2 and Heart of the Swarm. Any hype for SC2 has long died down by now with viewer numbers cut in half since last year. Furthermore, The Frozen Throne had more changes than Heart of the Swarm. (and imo, is likely the better game) I don't know what happened to Blizzard, but it just seems so odd to me that they have doubled their development time and have gotten less results to show for it. You have no idea what you're talking about in regards to viewer numbers, and the amount of time I've corrected people on this is getting ridiculous. Viewer counts are still rising, there's just so many tournaments the viewers are more spread out. Fr example, why would you give up your weekend to watch NASL, when you could watch IPL next week? Please actually check your facts before blindly jumping on the 'OMG SC2 IS DYING' bandwagon. I'm actually really interested in the numbers/money situation of SC2 right now. If you could, would you demonstrate the information on viewer counts you have? I understand the logic behind your statement, I would just like to see the proof. If you watch the drunk State of the Game, they have Sundance on and he explains it all. That and they repeatedly talk about the current over saturation in the scene right now. I'm pretty sure I've heard it in other places too, but it's one in the morning right now so I can't be bothered finding them ^^ EDIT: Oh and to those moaning about HOTS here is Artosis' rather sensible take on it:http://scdojo.tumblr.com/post/33810525615/sigh Do you really think Artosis was gonna bitch on SC2? He's paid by GomTV which is helped by Blizzard. 1+1 = 2 He has posted this blog during the whole Destiny thing to calm things down. As much as I really like Artosis, I gave absolutely no honesty in that blog. Do you really Artosis would blog about this if he didn't feel that way? That's just ridiculous. If he didn't mean what he said, he wouldn't have put his integrity on the line and lie like that. There was no obligation in the first place to voice his opinion like that. Are you serious? Yes, Artosis would blog about it even if he didn't feel that way. He is a public figure, he represents GomTV.. therefore, his public opinions have to be in favor of his employer. Jesus.. You act like Artosis is GOM's spokesperson, and that saveHotS had anything to do with GOM. It didn't, and it wasn't Artosis business before he made it so. To just outright be dishonest, unprovoked, in his personal blog is a ludicrous accusation. And it would be idiotic of Artosis to do that, he wouldn't risk the trust of the community like that, especially not when there's no need to. The cons outweighs the pros here, and I'm kind of shocked that you can't understand that. Everyone was getting really pissed off about balance and the situation was spiralling out of control. His fucking livelihood depends on Starcraft having viewers and popularity, or course he's going to try to keep people from quitting starcraft.
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On January 23 2013 04:18 Albinoswordfish wrote:Show nested quote +On January 23 2013 04:14 MisterFred wrote:On January 23 2013 04:10 Albinoswordfish wrote: There are a lot of reasons that BW was more popular than SC2 in Korea but I think the biggest reason is that there is no LAN. Actually this is the reason LoL is more popular than SC2. Blizzard wanted to make sure that everyone who played SC2 bought the game legitimately which meant more money in their pockets presumably. However in turn this has hurt the game's popularity a ton because now really only the "hardcore" gamers are familiar with the multi-player aspect of the game. In fact many people only buy the game for the campaign.
I remember my roommates and I used to play BW all together in our apartment all with pirated copies of BW using LAN. My friends were not hardcore SC fans but could play the game (for free) and have a blast doing it. Then we would watch BW pros like Boxer, Nada, Jaedong and be amazed at their skill.
Correct me if I'm wrong but in the Asian culture pirating games is a pretty common practice. The fact that Blizzard has made it very difficult to play SC2 through LAN with your friends without buying the game I think has made the game's popularity drop significantly in Korea/China. There's no single "asian" culture. And even if there was, I don't think pirating would be that much more common than it is here. I think the bigger issue is the individual log-in required for SC2. For BW games each cyber cafe loaded BW onto their computers (whether legally or not is irrelevant here) and people just played it. In the SC2 days, you have to log in individually - it's much less friendly for a public-style computer like at a cyber cafe. So you don't think the lack of ability to pirate the game has hurt the popularity in Korea and China?
Not really, no. For China it seems like more of a cost thing. If SC2 was $5, I bet it would be a lot more popular regardless of whether one could pirate it. (Whereas in the U.S. if it was $5, it'd probably be more popular but not the the same extent as China).
For Korea the big deal seems to be PC bangs. If the PC bangs could have 10 legal copies & let anyone who walks in use one of the legal copies - and let them log in to a separate account (like BW) so they can have a reasonable ladder experience, that would make a much bigger difference than the ability to pirate.
So yeah, if SC2 could be pirated it would be more popular. But not because it could be pirated. Because pirating means not having to pay for a personal account (rather than a PC bang version of the program). Or in the case of China, a cost more in line with average purchasing power.
I mean, heck, SC2 would probably be more popular in the U.S. if you could pirate it, for the reasons you mentioned. But I don't think that has anything to do with the game's popularity (or lack thereof) in Asia compared to the U.S.
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Russian Federation221 Posts
On January 23 2013 03:10 MisterFred wrote:Show nested quote +On January 23 2013 02:53 FromShouri wrote:On January 23 2013 02:26 MVega wrote:On December 29 2012 11:23 Grumbels wrote:On December 29 2012 10:12 kollin wrote:On December 29 2012 08:42 Grumbels wrote:On December 28 2012 20:09 [F_]aths wrote:On December 28 2012 12:04 Patate wrote:On December 28 2012 11:32 purakushi wrote: While I did find SC2 fun for a while, it will not stand the test of time, even if there are 2 expansions. KESPA should just adopt SC2BW (and help finish developing the mod). >_< Totally agree.. anyone who thinks Starcraft 2 will last more than 6-7 years are fooling themselves. This game doesn't have the depth nor the potential of Brood War. We have made thousands of posts about what should be changed ( not balance) but the only ones who can change the actual decline is Blizzard.. not the viewers, not the leagues, not the players, not the teams. The game isn't even complete yet. Both SC1 and WC3 had their real take-off after the expansion. I guess we can extrapolate a bright future for SC2 with two expansions still to be released. There was less than a year between the release of WC3 and its expansion, there is almost three years between the start of competitive SC2 and Heart of the Swarm. Any hype for SC2 has long died down by now with viewer numbers cut in half since last year. Furthermore, The Frozen Throne had more changes than Heart of the Swarm. (and imo, is likely the better game) I don't know what happened to Blizzard, but it just seems so odd to me that they have doubled their development time and have gotten less results to show for it. You have no idea what you're talking about in regards to viewer numbers, and the amount of time I've corrected people on this is getting ridiculous. Viewer counts are still rising, there's just so many tournaments the viewers are more spread out. Fr example, why would you give up your weekend to watch NASL, when you could watch IPL next week? Please actually check your facts before blindly jumping on the 'OMG SC2 IS DYING' bandwagon. That just can't be true, viewer numbers are obviously down so much for so many streams/tournaments. It's true. It's really easy to see too. As more and more tournaments are happening and more and more players are streaming not every person can watch all of that content. That leads to people picking their favorites and just watching those. Twitch reps have stated that viewership is UP, just more spread out than it used to be. Tournament organizers have talked about it, professional players have talked about it. Picking on IdrA as an example for a moment .. He used to get tons of viewers, mostly because at the time he was one of the only foreign zerg players that was streaming and deemed worth watching. Now you can't throw a rock without hitting a player that streams and IdrA is less relevant in the scene than he once was. So the viewers are still there, just not watching the same people they were. and what are the numbers for unique views of people who actually stay on a stream? Someone like me would be counted multiple times as I have multiple streams open at any given time(usually have 2 on my phone 1 on my extra monitor and 1 running on my laptop). Im actually only one viewer that is at most being counted 5 different times. What can I say, I enjoy watching tournaments(its so cool to have pro league vods running while watching hots koth and then some of my fav players personal streams.) This isn't going to have a major effect. Fact of the matter is the vast majority of people only have one monitor, even in a tech-savvy community like SC2 fans. SC2 viewer numbers ARE going up. In early 2011, I remember being impressed that there were almost always at least 5000 people watching streams. Day9 would get 5k and crush anyone else streaming at the same time, Idra/Destiny would get 3k while Catz & the smaller streamers got 500 or so and moved the totals up to about 5k... Now it's almost always more than that. For instance right now, at what is NOT a peak time for stream viewing, Idra has almost 1.5k viewers, Stephano has 6.5k viewers, BrakOk has 1k, Dimaga has 500, Sen has 2.7k and a host of players have a few hundred. And at the SAME TIME, the Go4SC2 finals is pulling in 3.5k between its German & Polish language streams. So ok, good time for europe... but that's well over 15k viewers - and Go4SC2 is not inflating this number by much! So sure, some people's viewers are declining, like Idra's, but the day-in, day-out stream viewer numbers are certainly climbing. Is Day9's viewership changing? Not really. But he's no longer crushing everyone else streaming in his time slot - that's where the numbers are growing. And how many viewers DOTA2 streams got yesterday? I saw 20k viewers.
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