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On February 21 2013 07:29 mishimaBeef wrote:Show nested quote +On February 21 2013 07:26 TeslasPigeon wrote:On February 21 2013 07:23 mishimaBeef wrote:On February 21 2013 06:04 StarBrift wrote: I find it suprisingly hillarious that the random icon is a die that if used in real life would not actually give the user a random result because it's not symmetrical. Please explain. I was under the impression that a die gives you a random result. A die with uneven surfaces will not have 1/6 probability for each side, there will be a tendency to favor other sides more than others and depending on the severity of the deformity on the die it may not even land on certain sides. Oh does the random icon die have uneven surfaces? Can someone post a pic?
Did you even read the OP? lol
There's a pic and caption specifically about this in there.
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I think you are overly critical aswell. I know it's not perfect, it has flaws but I don't mind and frankly I don't see half of the things you posted, nor they bug me. I won't bother with deconstruction the whole thing piece by piece I won't read it and double check everything. It's your opinion and you are entitled to it, but there is at least one thing wrong/not true which I've just picked up while only glancing through it.
On February 21 2013 05:04 wo1fwood wrote: [*]The new hotkeys created a problem. I rebound my camera location keys to F1-5 a long time ago, so when I first played a game with the new UI and got an army, the new army selection overrides my camera hotkey entirely (worked before army, not after). In trying to fix this I unbound it, and somehow I entirely broke my left-click drag box functionality, and could not recover it without leaving the game and starting a new one. For competitive players this seems problematic should this happen with any regularity.
I don't get it, the very first thing game did today when I've logged in, even before I saw any of the UI big message popped up and screamed THERE IS A PROBLEM WITH YOUR KEYBINDS, CLICK HERE TO FIX IT. How did you come up with this, I don't know....
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On February 21 2013 10:21 warshop wrote:Show nested quote +On February 21 2013 10:03 AnomalySC2 wrote: I've never understood the bnet whining. The GAME is what matters most. An interface is part of the game experience. Imagine trying to play a board game but the manual is written in random order. Alright, poor analogy, but you get the point.
It's part of the experience sure, but the real point of SC2 is the gameplay itself. I mean, people have been attacking bnet 2.0 ever since WoL beta and it has always left me scratching my head. I bought the game to play the SP and enjoy intense MP matches, not play around with the menus...or w/e people were wanting out of it all LOL. The ladder works, the custom games menu works, what is there is complain about, really?
And yeah that analogy didn't make any sense at all xD
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well they found money to pay ppl to do Project Blackstone
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Wow, very well compiled review. They should hire you. xD
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On February 21 2013 10:47 Jochan wrote:I think you are overly critical aswell. I know it's not perfect, it has flaws but I don't mind and frankly I don't see half of the things you posted, nor they bug me. I won't bother with deconstruction the whole thing piece by piece I won't read it and double check everything. It's your opinion and you are entitled to it, but there is at least one thing wrong/not true which I've just picked up while only glancing through it. Show nested quote +On February 21 2013 05:04 wo1fwood wrote: [*]The new hotkeys created a problem. I rebound my camera location keys to F1-5 a long time ago, so when I first played a game with the new UI and got an army, the new army selection overrides my camera hotkey entirely (worked before army, not after). In trying to fix this I unbound it, and somehow I entirely broke my left-click drag box functionality, and could not recover it without leaving the game and starting a new one. For competitive players this seems problematic should this happen with any regularity.
I don't get it, the very first thing game did today when I've logged in, even before I saw any of the UI big message popped up and screamed THERE IS A PROBLEM WITH YOUR KEYBINDS, CLICK HERE TO FIX IT. How did you come up with this, I don't know....
Agree with this post. The new interface is waaaay better that the old one. You make good points, but most are of such little importance to 99% of the people that they aren't even worth mentioning.
By the way, clicking the buttons on the production tabs is a new feature that was announced in one of the latest Blizz vids, and it's incredibly useful for casters. Calling it an "oddity" is absurd.
Still, good post overall.
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On February 21 2013 07:56 TeslasPigeon wrote:Show nested quote +On February 21 2013 07:42 carlfish wrote:+ Show Spoiler +On February 21 2013 07:40 TeslasPigeon wrote:Show nested quote +On February 21 2013 07:29 mishimaBeef wrote:+ Show Spoiler +On February 21 2013 07:26 TeslasPigeon wrote:Show nested quote +On February 21 2013 07:23 mishimaBeef wrote:On February 21 2013 06:04 StarBrift wrote: I find it suprisingly hillarious that the random icon is a die that if used in real life would not actually give the user a random result because it's not symmetrical. Please explain. I was under the impression that a die gives you a random result. A die with uneven surfaces will not have 1/6 probability for each side, there will be a tendency to favor other sides more than others and depending on the severity of the deformity on the die it may not even land on certain sides. Oh does the random icon die have uneven surfaces? Can someone post a pic? Most casino dies adhere to high standards, for Blizzard's die it doesn't have "even" surfaces. By distorting the image slightly to increase the size of the visible facets, the icon is more recognisable as a die when scaled down. Unless you have a picture of an undistorted Blizzard die, you have nothing to compare to and you're just making conjecture.
I think the stretched die looks better than the isometric one. Allows for a bigger face to display the question mark, giving a better indication of "random".
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Russian Federation4295 Posts
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On February 21 2013 10:45 Kommatiazo wrote:Show nested quote +On February 21 2013 07:29 mishimaBeef wrote:On February 21 2013 07:26 TeslasPigeon wrote:On February 21 2013 07:23 mishimaBeef wrote:On February 21 2013 06:04 StarBrift wrote: I find it suprisingly hillarious that the random icon is a die that if used in real life would not actually give the user a random result because it's not symmetrical. Please explain. I was under the impression that a die gives you a random result. A die with uneven surfaces will not have 1/6 probability for each side, there will be a tendency to favor other sides more than others and depending on the severity of the deformity on the die it may not even land on certain sides. Oh does the random icon die have uneven surfaces? Can someone post a pic? Did you even read the OP? lol There's a pic and caption specifically about this in there. It's basic 2-point perspective, the OP complaining that it's distorted isometric is absurd.
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New interface is an improvement, it feels smoother. Navigation will require a little acclimatization.
But! Warcraft III interface was awesome! Why get rid of a good thing? :\
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On February 21 2013 05:04 wo1fwood wrote: [list][*]In the profile 'settings cog', the "copy link" option is not clear as to what it intends to impart to the end user. This is seen in a few other places, but this option copies your profile link, though I am unsure as to what it's is used for (seems client oriented in that the output of starcraft://profile/#/############## doesn't follow standard url link structuring).
You don't understanding something doesn't make something a bug, or an incosistency. It's clear that a profile link is something that is used to link to your profile. And how do you open a link? You put it into the navigation bar in any web-browser or the folder navigation bar in windows. SAME AS EVERY OTHER LINK!
It's use is fairly simple. For example; i want to show some profile to a TL member. I don't know the profile character number, and i added him from my match history. I just give him the profile link, and BAM, he can access his profile.
Also, about standard url link structuring:
What the hell? a normal url for a profile page would be along the lines of:
http://www.forum.net/member/x
where x is the userid or the username (depending on forum software or SEO)
is there any difference betwen that and:
starcraft://profile/#/x
where x is the userid
I don't see any. Of course the protocol is starcraft (starcraft://), since it launches for sc2 client.
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On February 21 2013 11:06 sushiman wrote:Show nested quote +On February 21 2013 10:45 Kommatiazo wrote:On February 21 2013 07:29 mishimaBeef wrote:On February 21 2013 07:26 TeslasPigeon wrote:On February 21 2013 07:23 mishimaBeef wrote:On February 21 2013 06:04 StarBrift wrote: I find it suprisingly hillarious that the random icon is a die that if used in real life would not actually give the user a random result because it's not symmetrical. Please explain. I was under the impression that a die gives you a random result. A die with uneven surfaces will not have 1/6 probability for each side, there will be a tendency to favor other sides more than others and depending on the severity of the deformity on the die it may not even land on certain sides. Oh does the random icon die have uneven surfaces? Can someone post a pic? Did you even read the OP? lol There's a pic and caption specifically about this in there. It's basic 2-point perspective, the OP complaining that it's distorted isometric is absurd. ah, thank you for pointing that out. my wording on that was rather poor in retrospect.
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On February 21 2013 10:41 dynwar7 wrote: lol at the dice.....who cares if the question mark is an overkill? Stop overanalyzing stuff man. Its blizz, let them do what they want. Now you are going to complain about the color of the dice?
EDIT: And its not symmetrical, you are so funny. Do you really think these are necessary? Oh ok, maybe add 2 more millimeters and change the angle to 5 degree to make it nice. Who cares... You my friend, are the kind of tool that propagate further stupidity from Blizzard
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If people spend more time playing than staring at the in game menu.. they might actually improve more.. :S Don't see how any of these are in anyway affecting the game.
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On February 21 2013 10:53 AnomalySC2 wrote:Show nested quote +On February 21 2013 10:21 warshop wrote:On February 21 2013 10:03 AnomalySC2 wrote: I've never understood the bnet whining. The GAME is what matters most. An interface is part of the game experience. Imagine trying to play a board game but the manual is written in random order. Alright, poor analogy, but you get the point. It's part of the experience sure, but the real point of SC2 is the gameplay itself. I mean, people have been attacking bnet 2.0 ever since WoL beta and it has always left me scratching my head. I bought the game to play the SP and enjoy intense MP matches, not play around with the menus...or w/e people were wanting out of it all LOL. The ladder works, the custom games menu works, what is there is complain about, really? And yeah that analogy didn't make any sense at all xD
"Do you really want chat rooms" - Blizzard, 2010
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I'd like to see see links to where you posted any of these bugs on Blizzard's beta bug report forums (one per topic).
See, I complain like this too, but I do it constructively (usually - I rage at their QA sometimes too). I have 30+ active threads for this WoW PTR patch alone, and 28 of those bugs are fixed in the latest build. I have lists and lists of hundreds of bugs that I submit each patch, and most of them are fixed. I have complained frequently in the past on those forums about the speed of the fixes being slow, and this patch cycle it has been far better. They're actively trying to improve, at least in my case.
I really hope you posted these because if you didn't, one of the main things you're proving is that you could have helped make SC2 a better game but thought it was better to complain about how terrible of a company that Blizzard is.
Sure, it reflects quite poorly on their QA department that they missed some of the more obvious things you mentioned, but the point of having a beta is to find the more obscure bugs.
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I'm not sure why Blizzard had not hired you yet.
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LOL this thread...is fantastic.
I can't believe he did all of that, it's like a perfectionist's delight! :D
Props.
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On February 21 2013 15:05 i)awn wrote: I'm not sure why Blizzard had not hired you yet.
Because given time and technical constraints maybe he couldn't do any better? It's easy to sit back seeing the finished product and nitpick, but you're not privy to the design decisions, discussions, prototypes, deadlines and engine that were needed and used to get to the final result. Ignore the realities of software development at your peril.
Could things be improved? Sure. The OP has pointed out some things. Does this thread need to be on TL? No. If he wants Blizz to see it, post it to them. Otherwise this just becomes a thread for people who like hating on Blizz to get their fix.
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That's when you realize you don't really have the time to read TL anymore.
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