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I'd have liked it a lot if they had just made everyone start from scratch with qualifiers for every league, not inviting people into premier league right away again, let good players work their way up in a new game through skill and not get a headstart due to legacy.
But I guess they are too afraid for their viewership and fear surprising upsets and favourites not making it. Since it all culminates in the big Global Finals pretty soon already they need to give the players who are perceived as the right ones good chances to make it to the big party.
And I fully agree with what Adebisi said about the prize money spread on reddit:
I'm really curious of people's thoughts on this prize pool distribution. Keep in mind getting top 5 will mean you also get to compete with only 11 other players for another $150k at the global season finals, so while earning $35k, you unlock the ability to earn possibly much much more, probably $50k for first at the global season finals.
Basically, lets say you are consistently able to get 10th place, IE, you're the 10th best SC2 player in your respective region, North America, Korea, or Europe, you effectively earn $1,450 per every 3 months.
I don't think its very good :X.
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Few different things I like about it. 1. How they're paying for travel expenses prioritizes NA players 2. Good split for the prize pool
One question though, how does the new West Coast studio come into all this?
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Really awesome format and the fact they have to travel twice to play in this should hopefully deter Koreans not living in their regions long term.
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opterown
Australia54649 Posts
1st place: $25,000 2nd place. $12,000 3rd/4th place: $7,000 5th place: $4,500 + spot in finals 6th place: $4,500 7th place: $4,000 8th place: $3,500 9th-12th place: $2,000 13th-16th place: $1,600 17th-24th place: $1,200 25th-32nd place: $900
this would be my ideal prize distribution for NA/EU, more padding for the lower-end players so they can sustain themselves
double that for WCSKR and also throw in code A prizing and I'd be happy overall
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On April 09 2013 10:07 StarVe wrote:I'd have liked it a lot if they had just made everyone start from scratch with qualifiers for every league, not inviting people into premier league right away again, let good players work their way up in a new game through skill and not get a headstart due to legacy. But I guess they are too afraid for their viewership and fear surprising upsets and favourites not making it. Since it all culminates in the big Global Finals pretty soon already they need to give the players who are perceived as the right ones good chances to make it to the big party. And I fully agree with what Adebisi said about the prize money spread on reddit: Show nested quote +I'm really curious of people's thoughts on this prize pool distribution. Keep in mind getting top 5 will mean you also get to compete with only 11 other players for another $150k at the global season finals, so while earning $35k, you unlock the ability to earn possibly much much more, probably $50k for first at the global season finals.
Basically, lets say you are consistently able to get 10th place, IE, you're the 10th best SC2 player in your respective region, North America, Korea, or Europe, you effectively earn $1,450 per every 3 months.
I don't think its very good :X.
Prize money isn't a players only source of income though. It's a good bonus and someone to really aim for ($35,000 is a lot of money) but players obviously have their stream and salary from a team too.
I sort of agree that it could/should be less top heavy but it's not that bad and given these tournaments literally weren't there at all last year I don't think we can complain too much.
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On April 09 2013 10:10 Aeroplaneoverthesea wrote: Really awesome format and the fact they have to travel twice to play in this should hopefully deter Koreans not living in their regions long term.
Not with that kind of price distribution, and as khaldor has already said tons have already decided on NA/EU
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So is this the offical blizzard announcement they promised? cause it doesnt have detailed information about the qualifiers/code A
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On April 09 2013 10:07 Holdenintherye wrote: One question though, how does the new West Coast studio come into all this?
They will probably create some content.shows talking about what is happening in each region,highlights of the matches,interviews with the players,things like that.
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On April 09 2013 09:44 Killmouse wrote:so the rich gets richer and the weaker code s , code a and b players stay poor or loose money poor kr semi pros, only reasonable for them to participate in WCS NA and EU
Nah the rich get slightly less richer. The poor get nothing now (before they at least got a decent amount for even being in Code A - $375 for being in Code A Ro48 was decent).
Also poor KR pros too (not just semi-pros). I posted this in another thread but this means (for people living off of tournament earnings or trying to) there is less money for them overall, regardless of how hard they work. It's going to be more top end.
Though I will add that it is sort of due to the poor situation of SC2 in Korea (it isn't even a top 10 game played, even BW is more played than SC2 - the interest in SC2 there is low).
Edit - I wonder if GSL is really doing that well?
Was the prize cuts due to Blizzard forcing GSL to cut it because Blizzard wanted all 3 regions to look "even" (even if they currently aren't)?
Did GSL want to keep the prize money and tournaments (5 GSLs a year) like normal or did Blizzard force them to do it?
I know a lot dislike people bashing Blizzard but this is just some feedback regarding what they are doing. Yes, it's good that Blizzard is doing <x> and <y> but are things like GSL being cut from 5 to 3 (with less money overall) per year a decision they had to make (and again, did GSL want to do more tournaments like normal)?
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On April 09 2013 10:07 StarVe wrote:I'd have liked it a lot if they had just made everyone start from scratch with qualifiers for every league, not inviting people into premier league right away again, let good players work their way up in a new game through skill and not get a headstart due to legacy. But I guess they are too afraid for their viewership and fear surprising upsets and favourites not making it. Since it all culminates in the big Global Finals pretty soon already they need to give the players who are perceived as the right ones good chances to make it to the big party. And I fully agree with what Adebisi said about the prize money spread on reddit: Show nested quote +I'm really curious of people's thoughts on this prize pool distribution. Keep in mind getting top 5 will mean you also get to compete with only 11 other players for another $150k at the global season finals, so while earning $35k, you unlock the ability to earn possibly much much more, probably $50k for first at the global season finals.
Basically, lets say you are consistently able to get 10th place, IE, you're the 10th best SC2 player in your respective region, North America, Korea, or Europe, you effectively earn $1,450 per every 3 months.
I don't think its very good :X. Yeah, I generally agree on this. The prize distribution doesn't seem that top-heavy when you look at the single tournament distribution. But when you realize that a huge portion of the money goes to the various super-championships that only that top sliver of people qualify for, it gets a lot more top-heavy.
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On April 09 2013 10:12 opterown wrote: 1st place: $25,000 2nd place. $12,000 3rd/4th place: $7,000 5th place: $4,500 + spot in finals 6th place: $4,500 7th place: $4,000 8th place: $3,500 9th-12th place: $2,000 13th-16th place: $1,600 17th-24th place: $1,200 25th-32nd place: $900
this would be my ideal prize distribution for NA/EU, more padding for the lower-end players so they can sustain themselves
double that for WCSKR and also throw in code A prizing and I'd be happy overall
Yeah i agree,this seems better.
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opterown
Australia54649 Posts
On April 09 2013 10:15 Bonkarooni wrote: So is this the offical blizzard announcement they promised? cause it doesnt have detailed information about the qualifiers/code A no, that one is still pending
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On April 09 2013 10:17 opterown wrote:Show nested quote +On April 09 2013 10:15 Bonkarooni wrote: So is this the offical blizzard announcement they promised? cause it doesnt have detailed information about the qualifiers/code A no, that one is still pending
So how reliable is any of this? was it leaked?
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On April 09 2013 10:16 Goldfish wrote:Show nested quote +On April 09 2013 09:44 Killmouse wrote:so the rich gets richer and the weaker code s , code a and b players stay poor or loose money poor kr semi pros, only reasonable for them to participate in WCS NA and EU Nah the rich get slightly less richer. The poor get nothing now (before they at least got a decent amount for even being in Code A - $375 for being in Code A Ro48 was decent). Also poor KR pros too (not just semi-pros). I posted this in another thread but this means (for people living off of tournament earnings or trying to) there is less money for them overall, regardless of how hard they work. It's going to be more top end. Though I will add that it is sort of due to the poor situation of SC2 in Korea (it isn't even a top 10 game played, even BW is more played than SC2 - the interest in SC2 there is low). Edit - I wonder if GSL is really doing that well? Was the prize cuts due to Blizzard forcing GSL to cut it because Blizzard wanted all 3 regions to look "even" (even if they currently aren't)? Did GSL want to keep the prize money and tournaments (5 GSLs a year) like normal or did Blizzard force them to do it? I know a lot dislike people bashing Blizzard but this is just some feedback regarding what they are doing. Yes, it's good that Blizzard is doing <x> and <y> but are things like GSL being cut from 5 to 3 (with less money overall) per year a decision they had to make (and again, did GSL want to do more tournaments like normal)?
thats a good point. maybe gsl only expanded in the new studios cause blizzard had the money for them and they knew they would be on tv now. i really hope gsl would do some extra tourneys for the korean pros but i kinda feel all the extra money (sponsors) will now go to other games they will host in the near future (world of tanks, maybe dota2). btw i really dislake that^^
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On April 09 2013 10:13 rename wrote:Show nested quote +On April 09 2013 10:10 Aeroplaneoverthesea wrote: Really awesome format and the fact they have to travel twice to play in this should hopefully deter Koreans not living in their regions long term. Not with that kind of price distribution, and as khaldor has already said tons have already decided on NA/EU
We will see. Long term Blizzard wont allow it anyway as the entire point of this is too allow foreigners a place to play and improve.
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opterown
Australia54649 Posts
On April 09 2013 10:28 Bonkarooni wrote:Show nested quote +On April 09 2013 10:17 opterown wrote:On April 09 2013 10:15 Bonkarooni wrote: So is this the offical blizzard announcement they promised? cause it doesnt have detailed information about the qualifiers/code A no, that one is still pending So how reliable is any of this? was it leaked? pretty sure this came from emails that were sent to pro players/teams, it is preliminary but shouldn't change much at all
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The prize distribution was sketched up for WCS EU. Stop whining about the korean format, this isn't the thread to do so.
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opterown
Australia54649 Posts
On April 09 2013 10:33 Otolia wrote: The prize distribution was sketched up for WCS EU. Stop whining about the korean format, this isn't the thread to do so. blizzard did say though that the prize distributions are the same. i really hope it isn't so.
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It would be ideal if GOM kept their own prize pool for GSL and WCS just added onto it, if that's not the case then the overall prize pool of GSL is going to go way down ;/
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On April 09 2013 10:13 Aeroplaneoverthesea wrote:Show nested quote +On April 09 2013 10:07 StarVe wrote:I'd have liked it a lot if they had just made everyone start from scratch with qualifiers for every league, not inviting people into premier league right away again, let good players work their way up in a new game through skill and not get a headstart due to legacy. But I guess they are too afraid for their viewership and fear surprising upsets and favourites not making it. Since it all culminates in the big Global Finals pretty soon already they need to give the players who are perceived as the right ones good chances to make it to the big party. And I fully agree with what Adebisi said about the prize money spread on reddit: I'm really curious of people's thoughts on this prize pool distribution. Keep in mind getting top 5 will mean you also get to compete with only 11 other players for another $150k at the global season finals, so while earning $35k, you unlock the ability to earn possibly much much more, probably $50k for first at the global season finals.
Basically, lets say you are consistently able to get 10th place, IE, you're the 10th best SC2 player in your respective region, North America, Korea, or Europe, you effectively earn $1,450 per every 3 months.
I don't think its very good :X. Prize money isn't a players only source of income though. It's a good bonus and someone to really aim for ($35,000 is a lot of money) but players obviously have their stream and salary from a team too. I sort of agree that it could/should be less top heavy but it's not that bad and given these tournaments literally weren't there at all last year I don't think we can complain too much. Of course it seems kind of dickish to complain about something that's simply added on top of the awesomeness that already exists.
But I think the goal of the regional WCS leagues should be to grow the scene and help build an ecosystem that encourages more players and young talent to focus more on/put more effort into StarCraft because they have a goal that is slightly easier to reach than winning big money in international tournaments, like for example "Get into Challenger League" or later "Get into Premier League". That's not only true for NA/EU but also for Korea, Code A and the good prize pool distribution in GSL in general is an important factor as to why SC2 is still very successful.
Meanwhile the goal of the three Global Season Finals and especially the Blizzcon World Finals should rather be to reward the best players in the world and I'd absolutely be okay with a more top-heavy prize pool here. But I think having a rather top-heavy in the regional leagues defeats the purpose of having this league in the first place, especially since it isn't region-locked.
Let's say six or seven good Koreans decide to play on NA which is not a big number at all and actually quite likely to happen. Since we know what the results are when Koreans play against NA players in their natural habitat, more than 2/3 of the prize pool could then easily go to players who just moved there for a couple of weeks and not go towards strengthening the NA scene at all.
That would still be a cool tournament to watch, but you could have the same results while taking 15-20k away from the first couple of places and spreading it among the lower finishing players.
And what about the people in Challenger League? Is it really that prestigious and worth it to train for this league in particular? Will players really want to make it there as badly as they will need to in order to elevate the skill level in the regional scenes to new levels when they can make the same or more money by playing a couple of ZOTAC Cups?
This only gets amplified by the fact that the top 5 finishing players will have a shot to make even more money (much more) at the Season finals which is very great for them and will probably sustain three or four progamers for a whole year on top of their salary/stream income but it would help immensely to sustain 30 more players if they spread out the money a bit differently without hurting the top player all that much, especially since they are either already good, well-known and on a good team with a good salary or they will get there after finishing top X at WCS.
TL;DR: WCS Regionals should foster growth and help sustain players, WCS Season Finals and Grand Finals should foster brilliance and reward extraordinary talent and training.
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