Things you learned about SC2 years into it - Page 3
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romelako
United States373 Posts
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tuho12345
4482 Posts
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Emix_Squall
France705 Posts
On April 13 2013 16:49 romelako wrote: After thousands of games, I learned the Starcraft 2 is probably the most frustrating game I've ever played in my life...but the game I love the most! The frustrating aspect but the fact that you want more every time is sign of a great game! Still n°2 of my top 3 of all times but it's only a matter of time before it goes n°1 (I just played way more WC3 in comparison so far) | ||
Isualin
Turkey1903 Posts
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ZenithM
France15952 Posts
On April 13 2013 12:30 aurum510 wrote: When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage. Pretty sick. That's actually not how that works. Stacraft 2 targetting mechanisms are such that a ranged unit in A-move mode starts attacking the closest target it can hit, and continues targetting this thing until either 1) the target dies 2) the target goes out of range. That's an important thing to know for micro purposes: for example, when you want to use pull back micro, you actually have to make the unit you want to save go out of range of the attacking units, not just make it so that it's not the closest unit to them anymore. It works the same in the case you're talking about: siege tanks switches to siege mode, if the PF is the closest target they have, they start firing at it, and as both the PF and the siege tank don't move, the siege tank stays in range and continues firing at the PF whatever happens :D You have to retarget manually to make them stop shooting at the PF. Edit: My comment was just to precise that PFs don't have a higher "siege tank targetting AI priority" or something, it's just how the core auto-targetting mechanics work. What Polt said on stream is still a very gosu pro-tip :D | ||
ne0lith
537 Posts
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Dman
United States53 Posts
On April 13 2013 17:08 ZenithM wrote: That's actually not how that works. Stacraft 2 targetting mechanisms are such that a ranged unit in A-move mode starts attacking the closest target it can hit, and continues targetting this thing until either 1) the target dies 2) the target goes out of range. That's an important thing to know for micro purposes: for example, when you want to use pull back micro, you actually have to make the unit you want to save go out of range of the attacking units, not just make it so that it's not the closest unit to them anymore. It works the same in the case you're talking about: siege tanks switches to siege mode, if the PF is the closest target they have, they start firing at it, and as both the PF and the siege tank don't move, the siege tank stays in range and continues firing at the PF whatever happens :D You have to retarget manually to make them stop shooting at the PF. Edit: My comment was just to precise that PFs don't have a higher "siege tank targetting AI priority" or something, it's just how the core auto-targetting mechanics work. What Polt said on stream is still a very gosu pro-tip :D Actually, it is completely true. PFs do have a higher "siege tank targeting AI priority" unless it got patched out (which I'm fairly certain has not happened). If a siege tank is attacking a PF, then manually changed to target 1 of 2 marines in range (closer than PF) after the first marine is killed it will return to attacking the PF until the target is manually changed again. | ||
syriuszonito
Poland332 Posts
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ApocAlypsE007
Israel1007 Posts
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Heartland
Sweden24562 Posts
On April 13 2013 17:24 syriuszonito wrote: that I can build spores without evo chamber, no idea when was this change introduced :D In Hots. | ||
bluQ
Germany1724 Posts
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ZenithM
France15952 Posts
On April 13 2013 17:16 Dman wrote: Actually, it is completely true. PFs do have a higher "siege tank targeting AI priority" unless it got patched out (which I'm fairly certain has not happened). If a siege tank is attacking a PF, then manually changed to target 1 of 2 marines in range (closer than PF) after the first marine is killed it will return to attacking the PF until the target is manually changed again. I would appreciate if you tested first what you claim, because you forced me to open again SC2 (which I did to check what I said in the first place). As it turns out, what you said is completely wrong. Edit: Either that or at least give a textual source... | ||
kAra
Germany1252 Posts
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EpiK
Korea (South)5757 Posts
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the_business_og
United States167 Posts
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Natalya
Belgium287 Posts
On April 13 2013 12:30 aurum510 wrote: When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage. Pretty sick. It's not really that tanks target pf over units. It's that if they're attacking the pf, the AI works in such a way that they wont switch target if they're under attack by other units. It's how every units acts in the game, not any units will switch target before their target is dead. | ||
arkedos
Germany1426 Posts
On April 13 2013 17:27 ApocAlypsE007 wrote: That the voice actress for Kerrigan is also EDI in Mass Effect :p which is the voice of 7of9 from star trek. | ||
Natalya
Belgium287 Posts
On April 13 2013 16:09 Emix_Squall wrote: When playing Zerg (I'm Random), sometime you get all your queens in the same place to defend air attacks or drops or anything. It took me about 2 years to realize I don't need to manually send each and everyone of them back to their hatch to inject; but I can just box them all and inject all hatches and they'll all go to a different one! Saves lots of time! it's not optimal at all to do it that way because then every queen will arrives late for the inject. If you send them manually, they'll be ready to all inject at the same time | ||
digmouse
China6283 Posts
That's not true, Tricia Helfer never played any role in Star Trek, her most known character is Number Six in Battlestar Galactica | ||
oOOoOphidian
United States1402 Posts
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