On April 23 2013 19:25 TigerKarl wrote:
I don't understand why there's so many people that want to see Starcraft 2 declining, by allowing koreans to continue their dominance. It'll take a while longer until even the most vocal community members will understand that the lack of foreign players is hurting the growth of Starcraft 2 E-Sports on the big scale. Yet the vocal community members don't quite realise that their not producing the numbers, that are needed for growth, it's the casual players. They need to be drawn into the scene (few as they might be, due to Blizzards 20th century business model) to make it bigger, but right now the generation of players that bought HOTS are being lost, because everything about WCS has been the biggest joke in E-Sports so far. The production value is an insult. When these potential fans have finally lost their interest in the game, because they're not been offered good experiences like WCS Europe finals or MLG / RIOT like production values, they're just gone forever. So next try is Legacy of the void. Maybe then Blizzard, tournament organizers and vocal community figures have figured out that everything about this WCS model is going to make the game decline.
But maybe by then teams and players have figured out how to actually be good at the game. There's nothing genetic about koreans, that makes them better players. It's willpower and infrastructure. Remember how TB got insulted for calling the EG Lair what it was then and is at this moment, a frat house? Well, how did that turn out, with EG now having to build another house that is actually supposed to be used for training?
Yet casual viewers don't actually need foreign players on the same level as koreans to be excited for national leagues, just look at sports in general, where national leagues are sustainable business models. There's nothing wrong about a exclusively north american league. Germany has one, which still exists, despite suffering from horrible production value and marketing.
So imagine a world, where foreigners actually develope the willpower to be good at this game, so they'll actually be able to beat koreans. Then SC2 is going to explode, but up until then we need a sustainable national league system with production value to draw in the casuals that make for the big numbers and growth. Oh and Blizzard need to arrive in the 21st century.
I don't understand why there's so many people that want to see Starcraft 2 declining, by allowing koreans to continue their dominance. It'll take a while longer until even the most vocal community members will understand that the lack of foreign players is hurting the growth of Starcraft 2 E-Sports on the big scale. Yet the vocal community members don't quite realise that their not producing the numbers, that are needed for growth, it's the casual players. They need to be drawn into the scene (few as they might be, due to Blizzards 20th century business model) to make it bigger, but right now the generation of players that bought HOTS are being lost, because everything about WCS has been the biggest joke in E-Sports so far. The production value is an insult. When these potential fans have finally lost their interest in the game, because they're not been offered good experiences like WCS Europe finals or MLG / RIOT like production values, they're just gone forever. So next try is Legacy of the void. Maybe then Blizzard, tournament organizers and vocal community figures have figured out that everything about this WCS model is going to make the game decline.
But maybe by then teams and players have figured out how to actually be good at the game. There's nothing genetic about koreans, that makes them better players. It's willpower and infrastructure. Remember how TB got insulted for calling the EG Lair what it was then and is at this moment, a frat house? Well, how did that turn out, with EG now having to build another house that is actually supposed to be used for training?
Yet casual viewers don't actually need foreign players on the same level as koreans to be excited for national leagues, just look at sports in general, where national leagues are sustainable business models. There's nothing wrong about a exclusively north american league. Germany has one, which still exists, despite suffering from horrible production value and marketing.
So imagine a world, where foreigners actually develope the willpower to be good at this game, so they'll actually be able to beat koreans. Then SC2 is going to explode, but up until then we need a sustainable national league system with production value to draw in the casuals that make for the big numbers and growth. Oh and Blizzard need to arrive in the 21st century.
There is nothing wrong about an exclusively north american league.
There is lot of wrong about banning players from the most elite tournament in the region based on where they are from.
<edit> the following part is not a reply to the above post, but to many others that keep bringing up the prizemoney raid part</edit>
And about the "they take the prizemoney and go back to Seoul stuff" : As WCS goes on the players will have to move to their WCS region cause the 2 week lan period for NA Season 1 is just the beginning, and the aim is to have premier league 100% LAN.
Perhaps the full GSL 8 week schedule ( Week1-3 Ro32, Week 4-5 Ro16, Week 6 Ro8, Week7 Ro4, Week8 Finals ) wont arrive this year, but in US its already online for 2 weeks, or pretty much 20-25% of the season.
4 week offline part is very plausible for season 2 - how do you play from korea then, huh?