I dont like to play Korhal Sky Island but watching is quite fun.
MLG Spring Championship map pool released - Page 3
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TeCH_TT
Germany63 Posts
I dont like to play Korhal Sky Island but watching is quite fun. | ||
Targe
United Kingdom14103 Posts
On June 15 2013 04:10 Qikz wrote: Thank god for that. I really don't like the forced changes on Sky Island :/ Best change that can happen in any map pool right now. | ||
FeyFey
Germany10114 Posts
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Linwelin
Ireland7554 Posts
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Pandahunterz
Netherlands213 Posts
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prabhbhambra13
United Kingdom424 Posts
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Qikz
United Kingdom12010 Posts
On June 15 2013 16:06 Targe wrote: Best change that can happen in any map pool right now. It really isn't. Korhal without the two possible spawns thing is the same as pretty much every single map. | ||
Musicus
Germany23567 Posts
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FnaticPink
Denmark324 Posts
On June 15 2013 11:00 GTR wrote: The change to Korhal from MLG is ridiculous. It's removing THE key concept from the map. Ill just tell you i love the change, because i think the key concept makes no sense whatsoever. The spawns they removed are completely random. | ||
Targe
United Kingdom14103 Posts
On June 15 2013 20:02 Qikz wrote: It really isn't. Korhal without the two possible spawns thing is the same as pretty much every single map. I am so tired of seeing Daybreak, I'm bored as both a spectator and a player, Korhal is at least slightly fresh. | ||
Vault Boy
Germany131 Posts
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Damnight
Germany222 Posts
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Shiori
3815 Posts
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NFerNo
Netherlands3 Posts
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BluemoonSC
SoCal8898 Posts
On June 15 2013 04:41 thekaas wrote: http://wiki.teamliquid.net/starcraft2/Frost It's from the recent Team Liquid Map Contest. ugh, all of those small chokes make me a sad zerg | ||
marvellosity
United Kingdom35817 Posts
On June 15 2013 18:52 Pandahunterz wrote: Good thing they only enabled 1 and 7 position on sky. Pro-players would otherwise never pick this map to play on, as they dont know if they will be able to play the strat they had in mind (due to uncertain spawning positions), while this is mainly the reason to pick a map: to give you a strategical advantage over your opponent. So sad cloud kingdom is gone , guess it has had it's time. Me too, it's easily been my favourite SC2 map. Just so good. | ||
BluemoonSC
SoCal8898 Posts
On June 16 2013 00:17 Shiori wrote: Good map pool in my opinion. Especially happy about the Korhal change. Yeah, I know people are upset that it stifles diversity, or whatever, but in all likelihood it would have just led to bizarre, gimmicky games. Novelty for the sake of novelty is not a good thing. i would argue that on-the-fly ingenuity is a sign of greatness and that i, for one, would be interested to see whose got the stuff to handle the various spawns. | ||
DriveRs
United Kingdom1 Post
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HereBeDragons
1429 Posts
On June 16 2013 09:28 DriveRs wrote: I wonder what exactly prompted MLG to change Korhal? I know there would be a problem if the map was not forced cross but with the forced cross it becomes one of the most interesting maps in the current pool. (in my opinion) The original version is cross-spawns only, but it could be either a 1vs7 cross or 10vs4 cross, which generates completely different games, it's the main feature of the map. | ||
Straxis
85 Posts
Bad idea, bad idea.. But good map pool | ||
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