I like this evidence of constancy in an otherwise chaotic world. It's comforting.
[Now live] New Patch - Warp Prism buff - Page 2
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aZealot
New Zealand5447 Posts
I like this evidence of constancy in an otherwise chaotic world. It's comforting. | ||
Crownlol
United States3726 Posts
On June 20 2013 07:06 Akusta wrote: Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities? I'll trade hellbats for warpgate. | ||
rpgalon
Brazil1069 Posts
On June 20 2013 07:06 Akusta wrote: Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities? it's the same as a doomdrop from terran, except the units warped have shit dps and can't retreat. | ||
jinorazi
Korea (South)4948 Posts
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Insoleet
France1806 Posts
Well, i'm glad that prism got buffed. Funnier games coming ! :D | ||
WolfintheSheep
Canada14127 Posts
On June 20 2013 07:06 Akusta wrote: Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities? Doomdrop from Terran is exactly the same, you're still committing half an army. A 10 supply drop from Terran is still more dangerous than a 4 Zealot Prism warp-in (also 10 supply). | ||
Apolo
Portugal1259 Posts
On June 20 2013 07:06 Akusta wrote: Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities? Which are all doomed to die, even if they cause some damage. Protoss needs something to make PvX more interesting, that's the point of this buff. | ||
Rassy
Netherlands2308 Posts
On June 20 2013 07:04 Brett wrote: "afaik warp prisms cant heal" Shall we continue the dumb comparison? Ya afaik terran units dont have autoregenerating shields. Dont realy mind this update, its something wich will only effect higher level players as players in diamond or lower seldom use warp prism harras in my experience, and with the prism now beeing faster the harras will only be more difficult for them to execute because they have to react faster. 1 viking at home at the place the prism is most likely to get in should still deter i guess? And maybe they could lower the health again back to what it used to be, as with the faster speed it will take less damage. Reaper drop damn, thats brilliant lol. | ||
Brett
Australia3820 Posts
On June 20 2013 07:14 Rassy wrote: Ya afaik terran units dont have autoregenerating shields. Drop reapers then bro! Being dumb is fun! | ||
ChristianS
United States3126 Posts
As far as actual constructive discussion: what is the proper Terran response to warp prism harass play now? Vikings don't work to chase it down, they can only sit around and shoot the warp prism if it flies in, which you could do anyway by leaving your army at home. If you stay at home with all your vikings, they're wasted supply, and if you stay at home with your whole army, you've done exactly what Protoss wanted in the first place anyway. So... turrets? I'm thinking place buildings with a lot of small crevasses, and leave hellbats in them to fight zealots. SCVs can repair if need be, and that should buy time for the next round of production to come out. Maybe a few marines, too, since hellbats don't do so well against DTs. Leaving ~10 supply at home should be safe (I think). | ||
Msr
Korea (South)495 Posts
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Zenbrez
Canada5973 Posts
On June 20 2013 07:06 Akusta wrote: Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities? Exaggerating doesn't make your argument any stronger either. 30 production facilities? The fuck? | ||
HolyArrow
United States7116 Posts
Terran players: Waahh Protoss has feature A now Protoss players: Well Terran has feature B! Terran players: But Protoss has feature C! It's almost like Terran and Protoss are supposed to be different races! | ||
Zealously
East Gorteau22261 Posts
On June 20 2013 07:22 HolyArrow wrote: ITT: Terran players: Waahh Protoss has feature A now Protoss players: Well Terran has feature B! Terran players: But Protoss has feature C! It's almost like Terran and Protoss are supposed to be different races! Don't be ridiculous EQUALITY! + Show Spoiler + Wait and see how this turns out. If prism harass is considered too strong for a while after this patch, they might revert it. Until then, sit tight and see what happens - would more varied games kill anyone? | ||
ObliviousNA
United States535 Posts
On June 20 2013 07:06 Akusta wrote: Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities? Nothing changes late-game from right now. 30 warpgates? Current protoss lategame would already have prism speed. If you're going to fear monger, at least suggest some reasonable balance concerns -_- | ||
dcemuser
United States3248 Posts
On June 20 2013 07:19 ChristianS wrote: I don't even understand what this argument is. Whether warp prisms or speed medivacs are "better" at doom drops? Even if speed medivacs are better, isn't Terran supposed to be a great deal more mobile anyway? Why is the assumption that all three races should be equivalent in every regard? As far as actual constructive discussion: what is the proper Terran response to warp prism harass play now? Vikings don't work to chase it down, they can only sit around and shoot the warp prism if it flies in, which you could do anyway by leaving your army at home. If you stay at home with all your vikings, they're wasted supply, and if you stay at home with your whole army, you've done exactly what Protoss wanted in the first place anyway. So... turrets? I'm thinking place buildings with a lot of small crevasses, and leave hellbats in them to fight zealots. SCVs can repair if need be, and that should buy time for the next round of production to come out. Maybe a few marines, too, since hellbats don't do so well against DTs. Leaving ~10 supply at home should be safe (I think). Just use standard TvT defense strat: 1 Viking, 1 Turret, 1 Bunker at each base. No, but seriously all you truly need is a Viking and a Turret to kill the fragile prism. You don't have to chase it at all. | ||
shid0x
Korea (South)5014 Posts
Time for missile turrets everywhere. | ||
FrostedMiniWheats
United States30730 Posts
*rabble rabble rabble* | ||
TRpredator
Russian Federation101 Posts
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KingFool
Canada428 Posts
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