The new project is the successor of Sc2gears™.
(I let its name still be a secret for now.)
I started the successor from ground zero almost 5 months ago.
What has led to a successor instead of just updating Sc2gears™?
Many things. To mention the main reasons:
- Sc2gears has become big. Too big. I never thought I will add so many features to it in the beginning and so it was becoming harder and harder to maintain.
- Many claimed Sc2gears was difficult to use. It has so many features, many didn't understand a lot of them.
- I have also received complaints about the UI design of Sc2gears.
- Blizzard finally decided to provide official support for parsing replays: they released a low-level open source python library called 's2protocol'.
- During the last 3-year development and maintenance of Sc2gears, I improved a lot and gained an enormous experience, I got to know the SC2 replay format more and more, and Blizzard included more and more information in replays.
- Java 7 became standard, and it has new features which can be put to use.
Due to the aforementioned improvements, if I were to rewrite Sc2gears, I would do many things quite differently. It is much easier to do these different things in a fresh new project than to refactor an existing huge and complex project. Without refactoring on the long-run I would just make my job even worse.
No question it would've been easier to just update Sc2gears than to create something entirely new. But I plan a much longer and more important role for my project than to just choose the easier path.
Main design aspects of the successor of Sc2gears:
- RISK: Rethink everything (from Sc2gears). Invent new things. Simplify the complicated things. Keep the good things.
- Unified and more user friendly interface. Be intuitive, productive, and provide context sensitive help and tips for those who need it.
- Users have quite different computer skills. Make the user interface, the displayed information, options, settings and controls scalable based on this.
- Even more customization and configuration than in Sc2gears, but also with a more pleasing presentation; it should be easier to find the settings you're looking for.
- Provide the deepest and most comprehensive insight into replays both on low level and on high level.
- Be professional.
- Much higher quality overall. Something that is easy, fun and profitable to use.
I think this is all I wanted to say for now.
If you have questions, suggestions, I'm open to them (e.g. what are the things you most missed from Sc2gears, the things that you loved about Sc2gears, the things that most bothered you in Sc2gears etc.). Every suggestion helps making the successor better.