On August 09 2013 18:58 mantequilla wrote:
Well, I've started learning Dota
Well, I've started learning Dota
same, it's a lot of fun.
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iKill
Denmark861 Posts
On August 09 2013 18:58 mantequilla wrote: Well, I've started learning Dota same, it's a lot of fun. | ||
gosublade
632 Posts
Though you can play 2v2 up to 4v4,( just like you can go 1v1 in d2 etc), the main focus and is 1v1. When I make a big play in dota2 I tell it to my friends, or they see it in the game, because we play together or you'll watch it on youtube, because the move is simply fking awesome.. In sc2 tho.. its nothing like that. The big plays aren't nearly as beautiful in description and while almost all my friends play at least a little dota2, no one plays starcraft. Arcade needs a revamp tho I feel like. Unless its primetime, getting players together for the non top10 most played UMS's is freaking hard. | ||
Thieving Magpie
United States6752 Posts
On August 09 2013 21:21 SupLilSon wrote: Show nested quote + On August 09 2013 21:06 Thieving Magpie wrote: On August 09 2013 20:56 MassacrisM wrote: I played both LoL and SC2 at a relatively high level( Diamond I in LoL and GM in SC2) and I can assure that saying SC2 is a 'harder' game is a completely wrong assumption. SC2 relies more on individual skill, decision making while LoL, while mechanically simpler, focuses A LOT more on teamplay. They're very different games together and comparing them is like comparing soccer to tennis. The reason SC2 has been popular at all is because of how big BW was. SC2 by itself is an okay RTS at best, and the problem is the SC2 team was/is too arrogant to make use of any features that made BW the legendary game it was. SC2 overly simplifies macro/micro mechanics, messed up the pathing and destroyed all the core features which made the races what they were. It is alienating to new players and everything about it just seems lazy and poorly designed(battle.net with no chat channels on release, units with terrible design like Colossi..). LoL and Dota are huge *exactly* because they're mechanically easier to play. If LoL was as mechanically demanding as SC2/BW it would not be as big as it is today. They're both strategically difficult at a high enough level. But you're allowed to be mechanically lazy in. mOBA game and still win by being carried by the other 4 players but you can't be mechanically lazy in an RTS. This is not true at all. Mechanical skill plays a massive role in MOBA games and I'd wager that they are more demanding than SC2. Factors such as mouse precision and timing have a large influence while other factors such as APM play a less crucial role. Watching Burning land every single creep kill for 10 minutes straight is more impressive to me than watching someone pull off a 4 gate. Its been seen time and time again, SC2 pros try to play MOBA games thinking their "superior mechanics" are going to instantly put them at the top and the reality is they don't. In a competitive games (both teams being evenly matched) theres no room to be "mechanically lazy" that kinda shows you don't watch/play DotA/LoL that avidly because thats so false. Being mechanically lazy is going to lose the game for your team just as it would in SC2. Yes, being lazy in either game causes you to lose. Both have their mechanical difficulties. One game can still lead to wins if you get carried by your team, the other game has no fallback. You're either better with your mechanics in SC2 or you lose. MOBA games gets players tunnel vision where they do their thing and forget to play as a team and when they lose they blame the other players for their loss. This leads to bad mechanics because if you only lose because your allies are terribly why would you push yourself? And no, I don't find righ clicking on a low hitpoints ai that doesn't retreat an impressive mechanical feat. It's about as boring as watching 2010 PvP. | ||
Swiv
Germany3674 Posts
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SkelA
Macedonia13017 Posts
On August 09 2013 19:19 Kurbz wrote: it's the same as diablo 3, they don't want to listen to anyone's opinions but their own even while claiming otherwise. I honestly think the game needs major design changes (dont get me wrong I love sc2) and has needed them since the beginning. I just couldnt get into SC2 at all no matter how hard I tried and felt the game is not as good as BW. I expected at the very least to be on par with BW but ppl responding with "give it time it will get better" doesnt made me feel too optimistic considering Blizzard post WoW track record and the game design in general that has been the same from the start. Played though the campaigns of WOL and HOTS, a couple of multiplayer games and thats about it for SC2 for me. After the abomination of BW/SC2 hybrid proleague I was done with BW/SC2 and completely switched to Dota 2 after i watched TI2 and have no regrets. | ||
ZenDeX
Philippines2916 Posts
On August 09 2013 21:22 Thieving Magpie wrote: Show nested quote + On August 09 2013 21:18 Rescawen wrote: Balance has an effect on viewing. It really hurt the viewing scene when in the end of wol there were so many zvzs. It is important to have a decent balance of races to keep interest of viewer. Lets do what LoL does the . Introduce 100+ races, Change their design every few months, and give them only 4 buttons to play with. I'd actually try this game but it would not be the traditional RTS anymore The problem with SC2 is it has limited options compared to the "maintream" ARTS/MOBA/AoS games due to the fact that there are only three races to choose from with a handful of units. One idea that I have thought of is to have some sort of custom technology trees for each race such as having Spectres instead of Ghosts in the SC2 campaign or the "Factions" mechanic of C&C3 Tiberium Wars/Kane's Wrath. Of course, this is to be balanced. It doesn't seem to be the primary solution of the stagnating Starcraft franchise but it opens up a lot of options. On August 09 2013 21:29 Thieving Magpie wrote: And no, I don't find righ clicking on a low hitpoints ai that doesn't retreat an impressive mechanical feat. It's about as boring as watching 2010 PvP. Getting last hits on creeps is not supposed to be entertaining to watch. It's like the equivalent of APM spamming or making Sim Cities in Starcraft. Not exactly comparable but it's a small game mechanic that separates a good player from an average one. On August 09 2013 20:01 coyote37 wrote: Is it possible to pass Starcraft 2 in Free to Play? imo F2P = more players = more viewers on streams event = more money for organisers = everybody happy no? During my time helping out in developing Philippine Esports, we got a chance to have a "casual talk" with a Blizzard employee. When the topic of F2P brought up, his reply was simply, "Not gonna happen". | ||
KnowYenemy
Germany45 Posts
On August 09 2013 21:27 Rickyvalle21 wrote: Show nested quote + On August 09 2013 20:09 Hryul wrote: On August 09 2013 20:01 coyote37 wrote: Is it possible to pass Starcraft 2 in Free to Play? imo F2P = more players = more viewers on streams event = more money for organisers = everybody happy no? =hackers get a new free account everytime they get banned. (not that blizzard is trying that hard on the hacking department) IF they were to make it f2p then they would most likely have it 1 account per ip and also having seperate mmr for each race thus making it so theres is absolutely no reason to have an alternate account. It would also resolve maphacking aswell because if your banned once then you cant play under your account enlisted under your ip again. not everyone has a fixed ip.... also how about shared ips like pc bangs? | ||
Damngood
16 Posts
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sabas123
Netherlands3121 Posts
On August 09 2013 21:30 ZenDeX wrote: Show nested quote + On August 09 2013 21:22 Thieving Magpie wrote: On August 09 2013 21:18 Rescawen wrote: Balance has an effect on viewing. It really hurt the viewing scene when in the end of wol there were so many zvzs. It is important to have a decent balance of races to keep interest of viewer. Lets do what LoL does the . Introduce 100+ races, Change their design every few months, and give them only 4 buttons to play with. I'd actually try this game but it would not be the traditional RTS anymore The problem with SC2 is it has limited options compared to the "maintream" ARTS/MOBA/AoS games due to the fact that there are only three races to choose from with a handful of units. One idea that I have thought of is to have some sort of custom technology trees for each race such as having Spectres instead of Ghosts in the SC2 campaign or the "Factions" mechanic of C&C3 Tiberium Wars/Kane's Wrath. Of course, this is to be balanced. It doesn't seem to be the primary solution of the stagnating Starcraft franchise but it opens up a lot of options. Show nested quote + On August 09 2013 21:29 Thieving Magpie wrote: And no, I don't find righ clicking on a low hitpoints ai that doesn't retreat an impressive mechanical feat. It's about as boring as watching 2010 PvP. Getting last hits on creeps is not supposed to be entertaining to watch. It's like the equivalent of APM spamming or making Sim Cities in Starcraft. Not exactly comparable but it's a small game mechanic that separates a good player from an average one. they said they want to don't have any unit that are to similair and basicly serve no purpose anymore becouse some other unit has taken it already. | ||
Thieving Magpie
United States6752 Posts
On August 09 2013 21:28 gosublade wrote: I think StarCraft is losing popularity because its not a team-game like strelok pointed out (dota2, wol, lol) as a comparison of popularity. I can't name other 1v1 games on top of my head that are this successful.. or any for that matter.. Though you can play 2v2 up to 4v4,( just like you can go 1v1 in d2 etc), the main focus and is 1v1. When I make a big play in dota2 I tell it to my friends, or they see it in the game, because we play together or you'll watch it on youtube, because the move is simply fking awesome.. In sc2 tho.. its nothing like that. The big plays aren't nearly as beautiful in description and while almost all my friends play at least a little dota2, no one plays starcraft. Arcade needs a revamp tho I feel like. Unless its primetime, getting players together for the non top10 most played UMS's is freaking hard. What bugs me about the arcade scene in SC2 is that all the games are better designed, more complex, and more beautiful than BW's custom games. Aeon of strife has nothing on the SC2 variant, for example. And nexus wars is MUCH more dynamic than lurker defense. And yet, I miss playing BW custom games. Now I don't really miss it. I've tried logging into battlenet 1.0 many times this year alone and find the scene terrible and the games physically rigid to play. What I miss is the lack of disconnect. When I played aeon of strife or lurker defense or mtg, etc... It felt like playing with BW units with different stats and win conditions. When I play nexus wars or whatever, it feels like I'm playing a well made free to play game that oddly looks like Starcraft units. When I played with the orange vultures of lurker defense, those vultures were as clunky and annoying to use as actual vultures. Because of that it always felt I was playing a Starcraft game. Star jewel is absolutely magnificent, but it doesn't feel like a Starcraft game. It feels like an amazing flash game with sc2 graphics. | ||
FoxerGames
Australia120 Posts
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Strelok
Ukraine320 Posts
On August 09 2013 21:14 Liquid`Ret wrote: what the hell is the last point... keep balance / community- esports development discussions seperate please it simply takes time to properly balance a game, but we are making progress in the right direction imo I don't talk about balance. I say that there is something wrong with mechanics of terran, so that too little terran can actually meet the demands. That is why thons of terrans stopped playing already. Many friends of mine for example. It's about changing mechanics and priorities, not about balance in general. | ||
E.L.V.I.S
Belgium458 Posts
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SenorChang
Australia4729 Posts
sc2 is lagging in so many ways and blizzard addresses them in an archaic manner | ||
Kinon
Romania207 Posts
On August 09 2013 18:34 Strelok wrote: 1. Do you like how Starcraft develops? What do you plan to do to remain on level with such games as Dota, World of Tanks and LoL? Your post is obviously biased. SC2 can't compete with LoL, which has a much larger playerbase for now reasons. The devs of World of Tanks are actually paying money to host tournaments, and Dota again has more players because it's a MOBA. You can't compare Sc2 with those games, simple as that. As for the updates for the game interface, they will most likely keep them for LotV. They've been releasing new features only with a new expansion for years (see WoW), so I don't expect anything new until then. | ||
Thieving Magpie
United States6752 Posts
On August 09 2013 21:44 SenorChang wrote: i don't get nearly as much time to play games anymore. and 10/10 times i will play dota, simply because the client is more developed in every single way, better community systems, has cosmetics, has in game spectator, has a better network system (can talk to a magnitude of people). sc2 is lagging in so many ways and blizzard addresses them in an archaic manner Now that I live with my fiancé, the only games I play now have to be ones I can pause so that she can interrupt me at any time without leading to her seeming bothersome/me seeming dismissive. Since I can't pause ladder I can't really play sc2 like I used to. | ||
SCguineapig
Netherlands289 Posts
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shin_toss
Philippines2589 Posts
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Thieving Magpie
United States6752 Posts
On August 09 2013 21:44 Kinon wrote: Show nested quote + On August 09 2013 18:34 Strelok wrote: 1. Do you like how Starcraft develops? What do you plan to do to remain on level with such games as Dota, World of Tanks and LoL? Your post is obviously biased. SC2 can't compete with LoL, which has a much larger playerbase for now reasons. The devs of World of Tanks are actually paying money to host tournaments, and Dota again has more players because it's a MOBA. You can't compare Sc2 with those games, simple as that. Technically, what matters is market share and not product similarity. If your demographic votes for the other guy you lose the campaign no matter how unsimilar you are to them. For example, smart phones will never replace PCs. No amount of gimmicky touch screen will ever outperform the same technology minus size restrictions. However, people who would buy PCs are spending their money I smart phones instead and so PC companies are trying to "fight back" the loss of sales (windows 8 is a perfect example of this). It's not that they need to be a better game; they just need the demographic. | ||
Plansix
United States60190 Posts
On August 09 2013 21:52 shin_toss wrote: Is it really getting less popular, or just other games are getting 'more' popular ?.. because those two are very much different. imo the growth of sc2 has been stagnant in the past few months but not really on a decline. SC2 appears to have the same number of viewers as always. People are just freaking out because Dota 2 is having their Super Bowl and MGL decided that they only wanted carry games that paid them. Its pretty standard for the SC2 community, complain about the game and development while being filled with envy at all the other people in other communities who just have fun. | ||
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