FXOpen to stop sponsoring FXO.KR - Page 9
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ultrik
United States7 Posts
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MtlGuitarist97
United States1539 Posts
On October 02 2013 19:14 Sejanus wrote: Still funny as hell when people confuse their pet game SC2 with esports Lol? SC2 was the biggest game in eSports for a solid 2-3 years before LoL or DotA 2. I don't know how you could say that it's not an eSport. | ||
saddaromma
1129 Posts
On October 02 2013 18:30 riyanme wrote: my god... this round 4 i was knockdown by bisu.... barely got to my feet in 10 counts... now.... this round 5 got a jab from woongjin, uppercut from oov and now this straight punch from fxo... a little more then i'll be like pacquaio sleeping in dewfoam... its not rounds, its a brutality combo. | ||
dabom88
United States3483 Posts
On October 02 2013 19:18 MtlGuitarist97 wrote: Lol? SC2 was the biggest game in eSports for a solid 2-3 years before LoL or DotA 2. I don't know how you could say that it's not an eSport. His comment was about how some people associate how well SC2 is doing with how well E-sports as a whole are doing. SC2 might be dying in Korea, and may be in decline globally, but other e-sports like LoL and Dota 2 have made it so that e-sports is bigger than ever, globally. | ||
mikkmagro
Malta1513 Posts
On October 02 2013 18:36 zul wrote: the company motto is "where money makes money" and not "Where money does not make money". Still sad though. I feel esport teams need rich patrons, rather than profit orientated companys. really and truly, it is the difference between eSport culture between Korea and the West. eSports developed in a very different way. In Korea, an eSport team are actually marketing tools of big business - SK Telecom, Samsung etc. In fact, teams like StarTale, Prime, IM etc were mostly considered to be amateur teams really. The western model is different, where teams themselves are the marketing agencies, and try to sell their product as advertising, together with additional funds through selling merchandise, and taking a portion out of the prizes of their players. Whilst with this model, breaking even is a huge challenge, eventually, the more successful teams, such as EG and Fnatic will manage to turn over a profit. I remember reading somewhere that Fnatic started turning a profit after some 7 years of operations, and as people know, Fnatic was one of the most successful orgs in the West, and I'm pretty sure it's the team with the largest number of fans worldwide. eSF teams tried to replicate the western model, but they were absolutely terrible at marketing. They very rarely tried to reach out to their western fans, and market their sponsors as much as they could. They didn't even have Facebook fan pages or websites for the most part...the only information we could get about these teams was through GOM for the most time. Had it not been up to people like IPL and MLG and other tournament organisers who did their best to get these players over to the Western scene, I bet that things would look a lot worse for them. Orgs maintained by rich patrons are extremely unstable; there are quite a lot of them going around the scene...also those depending on private investment as opposed to the marketing agencies model. We had teams like Lazarus Gaming, for example, once the investor gets bored with his project, it will get ditched. Orgs that come into the eSports scene (as a whole, not just SC2), having a seemingly ridiculously high budget for a new team - such as Quantic or Clarity...I don't think that is a sustainable model...people investing in them expect dividends, and running an eSport team at this stage is not profitable in this way. I'm not saying it won't work, but it's definitely not ideal imo. | ||
RaZorwire
Sweden718 Posts
On October 02 2013 14:18 a176 wrote: gj david kim Oh shut up. Just shut up. Not liking the balance philosophy of SC2 is one thing, but personally blaming the balance designer for a sponsor leaving its team is fucking absurd. Get some perspective, jesus christ. This bullshit "David Kim is the root of all evil"-bandwagon that started with oov's interview is already getting old. Do any of you seriously think SC2 would be doing fine in Korea if Blizzard just kept the game unbalanced? If Protoss couldn't compete for two years until some guy figured out how to use DT:s against Swarm Hosts or whatever, the game would be popular? All the sponsors leaving, all the teams disbanding, all the players retiring; all of that can just be laid directly at David Kim's feet, for having the nerve to try and acctually care about the game Blizzard has created and to make sure everyone can compete on a fair battleground? No. NO. Absolutely not. The reason Korean Starcraft 2 isn't doing well is complex and not something that can be summarized into a single one-liner blaming everything on a balance designer. If you really are interested in knowing what is going on with the Korean Starcraft scene and why the game isn't doing as well as its predecessor, this is a good place to start: The main point is that BW was essentially free to play, since PC bangs were able to run cracked versions of the game, while SC2 requires you to pay for an account. There are more things to discuss than that, of course, but "David Kim is evil" is not one of them. | ||
[F_]aths
Germany3947 Posts
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MtlGuitarist97
United States1539 Posts
On October 02 2013 19:23 dabom88 wrote: His comment was about how some people associate how well SC2 is doing with how well E-sports as a whole are doing. SC2 might be dying in Korea, and may be in decline globally, but other e-sports like LoL and Dota 2 have made it so that e-sports is bigger than ever, globally. Ah, that makes more sense then. | ||
DrPandaPhD
5188 Posts
On October 02 2013 19:32 [F_]aths wrote: Why would they don't go back to fOu? Maybe too many bad memories associated with fOu. Before they got picked up by FXO they were a trainwreck. | ||
Kazeyonoma
United States2912 Posts
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Amaril
Germany105 Posts
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Copymizer
Denmark2075 Posts
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SHODAN
United Kingdom1049 Posts
FXO's play in the '12 team league is what made me fall in love with this game. hope Choya and co. find a way through this | ||
saddaromma
1129 Posts
On October 02 2013 19:32 RaZorwire wrote: + Show Spoiler + On October 02 2013 14:18 a176 wrote: gj david kim Oh shut up. Just shut up. Not liking the balance philosophy of SC2 is one thing, but personally blaming the balance designer for a sponsor leaving its team is fucking absurd. Get some perspective, jesus christ. This bullshit "David Kim is the root of all evil"-bandwagon that started with oov's interview is already getting old. Do any of you seriously think SC2 would be doing fine in Korea if Blizzard just kept the game unbalanced? If Protoss couldn't compete for two years until some guy figured out how to use DT:s against Swarm Hosts or whatever, the game would be popular? All the sponsors leaving, all the teams disbanding, all the players retiring; all of that can just be laid directly at David Kim's feet, for having the nerve to try and acctually care about the game Blizzard has created and to make sure everyone can compete on a fair battleground? No. NO. Absolutely not. The reason Korean Starcraft 2 isn't doing well is complex and not something that can be summarized into a single one-liner blaming everything on a balance designer. If you really are interested in knowing what is going on with the Korean Starcraft scene and why the game isn't doing as well as its predecessor, this is a good place to start: http://www.youtube.com/watch?v=CI60fgk2oN4 The main point is that BW was essentially free to play, since PC bangs were able to run cracked versions of the game, while SC2 requires you to pay for an account. There are more things to discuss than that, of course, but "David Kim is evil" is not one of them. SC2 is serously lacking in fun department, which has been cited by many pros and which is by far the most crucial part of any game. Blizzard devs clearly not doing a great job. And btw, sc2 is basically free now, but i don't see it getting any popular. And I don't think we should be listening Khaldor on these matters, with all due respect. | ||
Xiphos
Canada7507 Posts
On October 02 2013 19:18 MtlGuitarist97 wrote: Lol? SC2 was the biggest game in eSports for a solid 2-3 years before LoL or DotA 2. I don't know how you could say that it's not an eSport. No 2010 was still the year of BW. SC2 was never the biggest name in eSports. | ||
Figgy
Canada1783 Posts
Buff the hell out of units, nerf others. Balance? No one ACTUALLY gives a crap other than the players, the fans don't care one bit. What is killing SC2 is that the metagame has stayed exactly the same since the hellbat nerfs and will never change until legacy, by then it will be too late. Terran does the exact same thing in every TvP and TvZ ever outside the occasional 2 rax, It's got to the point where I don't even watch SC2 unless a game has 90%+ recommended because it's the same shit I was watching 2 months ago with absolutely no change. It needs to be fixed. | ||
ReboundEU
508 Posts
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suicideyear
Ivory Coast3016 Posts
i had an inkling this would happen as soon as the dota 2 team from fxo started putting up results. it doesn't surprise me that FXO would try and have a dominant team in a new-but-growing scene as opposed to an okay one in a scene that has topped out as "not going to be the #1 esport anymore". | ||
Dontkillme
Korea (South)806 Posts
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xuanzue
Colombia1747 Posts
And btw, sc2 is basically free now the spawning parts is very far of "practically free", and come too late, when all the people is playing other games. | ||
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