@FXOChoya: 안녕하세요 FXO감독 이형섭입니다! 어차피 알려질 사실이라서 순긴다고 달라질 부분도 없기에 이렇게 트위터로 알리게되었습니다. 다름이 아니라 요번달을 기점으로 FXO와에 계약이 파기되었습니다 10월30일까지 FXO로 활동할 예정이며 그후에 행보를
@FXOChoya: 차후 보도자료를 통해서 발표해드리도록하겠습니다 2년간 성실히 후원해준 FXO기업에게 깊은 감사에 말씀을 전하며 할수있는 모든 노력을 다하겠습니다. 응원해주신분들 진심으로 감사드리며 앞으로도 많은 응원부탁드리겠습니다!
@FXOChoya: 계약 파기사유와 앞으로 팀 행보는 인터뷰를 통해서 밝힐 예정이오니 너무 걱정하진 말아주세요! 포유로 돌아가거나 하지는 않습니다. 만약 팀이 계속 이어진다면 포유가 아닌 새로운 팀으로 활동하게 될것입니다
Hello, It's Choya from FXOpen. It was to be released anyways, and there is nothing that will be changed if I hide it, so I announce these news Through my twitter.
The contract with FXO will be stopped from next months. We will play for them until October 31st, and we will announce about later plans soon through media press.
Thanks to FXO for sincere sponsoring for two years, and we will still do our best. Thank yu everyone cheering for us, and please keep doing it.
The reason of contract cancelation and the future plans will be announced later, so do not worry too much please. We won't go back to FoU. If team continues, we will be a whole new team, not FoU.
So FXO went from having FXO.EU, FXO.KR, and FXO.NA in SC2 as well as FXO.LoL and FXO.DotA2. Now they will just have Na'Vi.FXO (Europe) in SC2 and FXO.DotA2.
On October 02 2013 14:12 slowbacontron wrote: um what
so what will they be called now
back to fOu?
Read whole post:
The reason of contract cancelation and the future plans will be announced later, so do not worry too much please. We won't go back to FoU. If team continues, we will be a whole new team, not FoU
The reason of contract cancelation and the future plans will be announced later, so do not worry too much please. We won't go back to FoU. If team continues, we will be a whole new team, not FoU
Introducing: Soul! Stars! Azubu Clauf! Red Bul-- wait, no, it's Startale! Axiom-Acer! Huh, why do we allow two sponsored teams to play together when more than half our teams don't even one. Oh well. And finally, our newest team, Open!
On October 02 2013 14:21 Loomies wrote: Its sad but downsizing is required for the scene
Teams downsizing may not be too big of a deal, but the critical problem is that fanbase is also downsizing significantly in 2013.
well its hard to have a big fanbase when the player base is smaller than most online games and its ladder is infested with maphackers who never get ban.
Just spoke to Choya.. I suggested bringing back the fOu brand as it always was a good brand name.
I know nothing about the rest other than the people involved and have no interest in pursuing information from them. My speculation would be that whoever was in charge of the e-sports side of FXOpen was incapable or unwilling to do the job entirely thus disbanding it. I dont' think the partnership (if there was any) with NA'VI will continue. I'd say it will just be NA'VI
Wait, wtf. I thought FXO fully owned the team. It felt like a long term investment and FXO was doing really well until HoTS. And they still are doing alright. Man this is a bummer. =(
On October 02 2013 14:53 ETisME wrote: noooo but their team isn't even doing bad
Its not a question of bad teams. Even terrible teams like NSH can kick around for a long time. At some point the money dries up and thats it, good team or not.
Yawn... Another thread to feed the ignorants who want nothing more than doomsday.
This is the first REAL bit of bad news to hit the Korean sc2 scene. SouL and Stars got hurt from outside issues. Had nothing to do with sc2. FXO looks like they are getting hurt because their sponsor just isn't very knowledgable... That's actually quite unfortunate...
But yeah, looks like the team will be just fine. Hopefully they get funding soon.
Could see the writing on the wall once boss and unstable left fxo. Dunno who is even the person in charge of the esports division now with those two gone.
This is unstable's vlog from August and he quit due to a difference in opinion on the direction fxo was heading. I had a feeling something like this was eventually going to happen after watching his vlog.
On October 02 2013 14:37 Fionn wrote: I can't wait to see the GSTL Season 3 2013!
Introducing: Soul! Stars! Azubu Clauf! Red Bul-- wait, no, it's Startale! Axiom-Acer! Huh, why do we allow two sponsored teams to play together when more than half our teams don't even one. Oh well. And finally, our newest team, Open!
On October 02 2013 14:49 FXOBoSs wrote: Just spoke to Choya.. I suggested bringing back the fOu brand as it always was a good brand name.
I know nothing about the rest other than the people involved and have no interest in pursuing information from them. My speculation would be that whoever was in charge of the e-sports side of FXOpen was incapable or unwilling to do the job entirely thus disbanding it. I dont' think the partnership (if there was any) with NA'VI will continue. I'd say it will just be NA'VI
I always thought you were in charge of FXO and by proxy, the team. :o
On October 02 2013 14:49 FXOBoSs wrote: Just spoke to Choya.. I suggested bringing back the fOu brand as it always was a good brand name.
I know nothing about the rest other than the people involved and have no interest in pursuing information from them. My speculation would be that whoever was in charge of the e-sports side of FXOpen was incapable or unwilling to do the job entirely thus disbanding it. I dont' think the partnership (if there was any) with NA'VI will continue. I'd say it will just be NA'VI
I always thought you were in charge of FXO and by proxy, the team. :o
I was in charge of/creator of FXOpen Australia. I resigned December 2012. Nothing to do with e-sports.
I'm hoping Choya is going to announce a replacement sponsor and maybe new name once their contracts under FXO expire.
Thanks, Boss, for getting this going to start with. Whomever is deciding to cut bait on the team in the FXO company can get papercuts, pour salt on a half-lemon, and then rub it into the cuts before rinsing with 90% isopropyl alcohol.
Though, come to think of it... FX Open is a financial trading company, so there's probably some kind of mentality that the team is not providing a good enough ROI. Which is odd, because without the team, FX Open is just another foreign currency exchange company in a sea of others, all of them looking only slightly better than the emails I get advising me on penny stocks. It helped them stand out, and exposed them to a wider audience - literally the only reason I ever looked into such a company was their sponsorship of the team.
Well, poop. Even if the entire team was owned by FXO, btw, once the contracts are up and FXO shutters the team, the players can all still be a team. They just have to be a different team. Hopefully, with a new and awesome sponsor.
On October 02 2013 15:32 felisconcolori wrote: I'm hoping Choya is going to announce a replacement sponsor and maybe new name once their contracts under FXO expire.
Thanks, Boss, for getting this going to start with. Whomever is deciding to cut bait on the team in the FXO company can get papercuts, pour salt on a half-lemon, and then rub it into the cuts before rinsing with 90% isopropyl alcohol.
Though, come to think of it... FX Open is a financial trading company, so there's probably some kind of mentality that the team is not providing a good enough ROI. Which is odd, because without the team, FX Open is just another foreign currency exchange company in a sea of others, all of them looking only slightly better than the emails I get advising me on penny stocks. It helped them stand out, and exposed them to a wider audience - literally the only reason I ever looked into such a company was their sponsorship of the team.
Well, poop. Even if the entire team was owned by FXO, btw, once the contracts are up and FXO shutters the team, the players can all still be a team. They just have to be a different team. Hopefully, with a new and awesome sponsor.
SC2 is not dying. It's just undergoing some changes. If this kind of activity meant dying, MLG wouldn't exist or have an office in NYC.
I haven't really seen any positive change for awhile. at the same time, teams are disbanding etc. even if the cause of these disbands are not partly due to sc2, the scene is losing out.
On October 02 2013 14:49 FXOBoSs wrote: Just spoke to Choya.. I suggested bringing back the fOu brand as it always was a good brand name.
I know nothing about the rest other than the people involved and have no interest in pursuing information from them. My speculation would be that whoever was in charge of the e-sports side of FXOpen was incapable or unwilling to do the job entirely thus disbanding it. I dont' think the partnership (if there was any) with NA'VI will continue. I'd say it will just be NA'VI
I always thought you were in charge of FXO and by proxy, the team. :o
I was in charge of/creator of FXOpen Australia. I resigned December 2012. Nothing to do with e-sports.
I miss your blogging =(. Always loved the transparency you brought to the scene.
Edit: Damn, watching that Unstable video is a bit depressing.
On October 02 2013 14:49 FXOBoSs wrote: Just spoke to Choya.. I suggested bringing back the fOu brand as it always was a good brand name.
I know nothing about the rest other than the people involved and have no interest in pursuing information from them. My speculation would be that whoever was in charge of the e-sports side of FXOpen was incapable or unwilling to do the job entirely thus disbanding it. I dont' think the partnership (if there was any) with NA'VI will continue. I'd say it will just be NA'VI
I always thought you were in charge of FXO and by proxy, the team. :o
I was in charge of/creator of FXOpen Australia. I resigned December 2012. Nothing to do with e-sports.
I miss your blogging =(. Always loved the transparency you brought to the scene.
I wrote a blog today, its on my twitter.
I am trying to find out what will happen to the dota2 side of FXO as well, but not getting any answers so nothing seems certain.
On October 02 2013 15:00 larse wrote: SC2 will become like WC3 in Korea in the next few years.
I believe WC3 is still more popular compared to SC2 in rankings in PC Bang.
I highly doubt this. I see the odd SC2 game mixed among the LoL, countless MMO's and BW hunter ffa's. I can't remember the last time I saw anyone playing a wc3 custom.
Hoping after all this that the scene can consolidate with the bigger sponsors taking the cream of the free agents on cheaper contracts. A talent-dense proleague would really help in bringing the fans back.
There were... what 9-10 korean teams before the KeSPA switch? Now theres 5gtsl + 6kespa (7 depending on stars) + Prime,MVP,IM = 14 (or15) If carrying capacity was 9-10, I not going to say the sky is falling unless another 4or5 drop. Same goes for players: If the player pool is at carrying capacity, and then doubles, it makes sense that many would retire. Idk, thats just me tho.
Edit: somehow that sounded really negative while technically being optimistic at the same time...weird. o.O
On October 02 2013 15:17 Shinta) wrote: Yawn... Another thread to feed the ignorants who want nothing more than doomsday.
This is the first REAL bit of bad news to hit the Korean sc2 scene. SouL and Stars got hurt from outside issues. Had nothing to do with sc2. FXO looks like they are getting hurt because their sponsor just isn't very knowledgable... That's actually quite unfortunate...
But yeah, looks like the team will be just fine. Hopefully they get funding soon.
No no no, this means that Blizzard is dead and IdrA should've followed through with the tire iron.
On October 02 2013 16:02 NEEDZMOAR wrote: Come on, this has probably nothing to do with this but imo korean teams really need to do a better job at promoting their sponsors for foreign fans!!!
EG is honestly the only team that is doing a decent job (and lg-Im for a little bit) at constantly promoting the companies giving them money.
On October 02 2013 16:02 NEEDZMOAR wrote: Come on, this has probably nothing to do with this but imo korean teams really need to do a better job at promoting their sponsors for foreign fans!!!
EG is honestly the only team that is doing a decent job (and lg-Im for a little bit) at constantly promoting the companies giving them money.
That's also one of the problems for the KeSPA teams right now. They couldn't even promote their sponsors to the global audience even if they tried to (except Samsung). You saw KT counteract that a bit with their Razer partnership, which was a good step. I agree with you on the other teams who have global sponsors, although MVP was doing quite a good job with Hot6ix in SEA.
On October 02 2013 16:02 NEEDZMOAR wrote: Come on, this has probably nothing to do with this but imo korean teams really need to do a better job at promoting their sponsors for foreign fans!!!
EG is honestly the only team that is doing a decent job (and lg-Im for a little bit) at constantly promoting the companies giving them money.
To be honest I don't even know what FXOpen even is. I can't name a single sponsor of Prime or MVP.
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
Well, bound to happen.sponsors are not forever. I wonder when we will get more international companies to sponsor sc2, I mean that was the whole reason to internationalize the scene, right?
On October 02 2013 16:02 NEEDZMOAR wrote: Come on, this has probably nothing to do with this but imo korean teams really need to do a better job at promoting their sponsors for foreign fans!!!
EG is honestly the only team that is doing a decent job (and lg-Im for a little bit) at constantly promoting the companies giving them money.
To be honest I don't even know what FXOpen even is. I can't name a single sponsor of Prime or MVP.
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
The athmosphere was the same though. And that's what was being asked for.
On October 02 2013 16:02 NEEDZMOAR wrote: Come on, this has probably nothing to do with this but imo korean teams really need to do a better job at promoting their sponsors for foreign fans!!!
EG is honestly the only team that is doing a decent job (and lg-Im for a little bit) at constantly promoting the companies giving them money.
To be honest I don't even know what FXOpen even is. I can't name a single sponsor of Prime or MVP.
That's because they don't have any ^^
Not entirely true. Prime still doubles as models and sells clothes. And they rep Tt Esports gear. (As you'll find, if you got to the PrimeZzang global site.) It appears that the selection of clothes available from the site may be very limited on the English site - only see the one hoodie, all of the other Prime uniform items are no longer listed.
Wonder how Artosis feels about sharing a sponsor with MKP...
On October 02 2013 16:02 NEEDZMOAR wrote: Come on, this has probably nothing to do with this but imo korean teams really need to do a better job at promoting their sponsors for foreign fans!!!
EG is honestly the only team that is doing a decent job (and lg-Im for a little bit) at constantly promoting the companies giving them money.
To be honest I don't even know what FXOpen even is. I can't name a single sponsor of Prime or MVP.
That's because they don't have any ^^
Uhm, MVP is sponsored by Hot6ix and Razer... TL even sells the MVP Goliathus... Prime on the other hand has made its own brand with their online shop, but ISTR they got some sponsors, computer stuff related ones.
And again before everyone jumps on the: the star 2 world is going to shit bandwagon This has somewhat little to do with sc2 in kr. Part of it is fxo doing fairly poorly this year (in teamleague and individual league), given that they got a raise after winning GSTL they seem to be on a success bonus basis. On top of that FXO just somewhat sold their eu division to na'vi and disbanded their NA team. Plus if you add 8 teams full of nerds to a scene that already has a lot of players, you will see a bunch of guys retiring and teams disbanding. If anything, this has been a long time coming.
All that sad. Well fuck I hope the team continues under a new name (afaik they did have a bunch of other sponsors besides fxo on their jerseys). Worst case I pray that all the guys find new teams, even though none of them have really stepped it up in hots, all these guys are insanely talented. Must suck especially for sc who just returned to starcraft and seedu who switched from im...
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
Can you tell me why there was such a big time gap between jinair and tving starleague? I also want to to know why skt is sponsoring proleague. Youre dillusional if you really think broodwar wasnt dying
Well, I hope starcraft will do a turn to the better in Korea, but sadly I don't think that is possible. The interest of the Korean people is just not there anymore, and where there are few viewers, there are even less sponsors. :-/
KespA and Blizzard need some new tactic for the Korean market and they need it soon, as I doubt things will get better on their own over there.
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
Can you tell me why there was such a big time gap between jinair and tving starleague? I also want to to know why skt is sponsoring proleague. Youre dillusional if you really think broodwar wasnt dying
Dude thats like totally natural and shit. Just like mbc game shutting down and fox/hero/hyte/oz disbanding. BW was totally on the up and up towards its end. The introduction of dota 2 to korea will also be really good for lol, competition and all you know.
On October 02 2013 16:02 NEEDZMOAR wrote: Come on, this has probably nothing to do with this but imo korean teams really need to do a better job at promoting their sponsors for foreign fans!!!
EG is honestly the only team that is doing a decent job (and lg-Im for a little bit) at constantly promoting the companies giving them money.
To be honest I don't even know what FXOpen even is. I can't name a single sponsor of Prime or MVP.
That's because they don't have any ^^
Not entirely true. Prime still doubles as models and sells clothes. And they rep Tt Esports gear. (As you'll find, if you got to the PrimeZzang global site.) It appears that the selection of clothes available from the site may be very limited on the English site - only see the one hoodie, all of the other Prime uniform items are no longer listed.
Wonder how Artosis feels about sharing a sponsor with MKP...
On October 02 2013 16:02 NEEDZMOAR wrote: Come on, this has probably nothing to do with this but imo korean teams really need to do a better job at promoting their sponsors for foreign fans!!!
EG is honestly the only team that is doing a decent job (and lg-Im for a little bit) at constantly promoting the companies giving them money.
To be honest I don't even know what FXOpen even is. I can't name a single sponsor of Prime or MVP.
That's because they don't have any ^^
Uhm, MVP is sponsored by Hot6ix and Razer... TL even sells the MVP Goliathus... Prime on the other hand has made its own brand with their online shop, but ISTR they got some sponsors, computer stuff related ones.
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
Can you tell me why there was such a big time gap between jinair and tving starleague? I also want to to know why skt is sponsoring proleague. Youre dillusional if you really think broodwar wasnt dying
Dude thats like totally natural and shit. Just like mbc game shutting down and fox/hero/hyte/oz disbanding. BW was totally on the up and up towards its end. The introduction of dota 2 to korea will also be really good for lol, competition and all you know.
Then again when WC3 started being broadcasted in Korea nothing much changed in the BW world really
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
Can you tell me why there was such a big time gap between jinair and tving starleague? I also want to to know why skt is sponsoring proleague. Youre dillusional if you really think broodwar wasnt dying
Dude thats like totally natural and shit. Just like mbc game shutting down and fox/hero/hyte/oz disbanding. BW was totally on the up and up towards its end. The introduction of dota 2 to korea will also be really good for lol, competition and all you know.
Then again when WC3 started being broadcasted in Korea nothing much changed in the BW world really
Not sure how comparable this is, especially since wc3 was killed by map fixing right before it was able to truly take of. Also BW had been established for many many years, lol is still fairly new. I guess we'll have to wait and see, gomtv AND ogn doing dota 2 should still mean a lot. WC3 was only on mbc afaik. Now don't get me wrong I don't even play/watch either game, so I really couldn't care less. As long as there are koreans playing starcraft professionally I'm fine.
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
Can you tell me why there was such a big time gap between jinair and tving starleague? I also want to to know why skt is sponsoring proleague. Youre dillusional if you really think broodwar wasnt dying
Dude thats like totally natural and shit. Just like mbc game shutting down and fox/hero/hyte/oz disbanding. BW was totally on the up and up towards its end. The introduction of dota 2 to korea will also be really good for lol, competition and all you know.
Then again when WC3 started being broadcasted in Korea nothing much changed in the BW world really
Not sure how comparable this is, especially since wc3 was killed by map fixing right before it was able to truly take of. Also BW had been established for many many years, lol is still fairly new. I guess we'll have to wait and see, gomtv AND ogn doing dota 2 should still mean a lot. WC3 was only on mbc afaik. Now don't get me wrong I don't even play/watch either game, so I really couldn't care less. As long as there are koreans playing starcraft professionally I'm fine.
Just so you know, LoL has been on TV longer in Korea than SC2. It isn't that new.
On October 02 2013 17:14 negativedge wrote: if DOTA 2 hurts anything, it'll be SC2, not LOL
I'm not so sure if it does hurt SC2. It wouldn't surprise me if without the publisher funding from games like WoT/dota2, GOM might have serious financial trouble nowadays, which would then again show on the SC2 side of things, aswell.
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
Can you tell me why there was such a big time gap between jinair and tving starleague? I also want to to know why skt is sponsoring proleague. Youre dillusional if you really think broodwar wasnt dying
Dude thats like totally natural and shit. Just like mbc game shutting down and fox/hero/hyte/oz disbanding. BW was totally on the up and up towards its end. The introduction of dota 2 to korea will also be really good for lol, competition and all you know.
Then again when WC3 started being broadcasted in Korea nothing much changed in the BW world really
Not sure how comparable this is, especially since wc3 was killed by map fixing right before it was able to truly take of. Also BW had been established for many many years, lol is still fairly new. I guess we'll have to wait and see, gomtv AND ogn doing dota 2 should still mean a lot. WC3 was only on mbc afaik. Now don't get me wrong I don't even play/watch either game, so I really couldn't care less. As long as there are koreans playing starcraft professionally I'm fine.
Just so you know, LoL has been on TV longer in Korea than SC2. It isn't that new.
I don't even think you read my sentence properly. I was comparing the situation of dota vs lol to bw vs wc3, and no offense but compared to how long bw had been around when wc3 started on mbc, lol is pretty new. And just like our western world, I think afreeca/gomtv are a lot stronger than one may think, though I do agree OGN is still the big mainstream popularizer. I don't even get all the comparing to sc2, the games are two different genres, and personally I don't even see why I would want to switch from an rts to a moba, similiar to how I wouldn't necessarily see a logical step from a fighting game to an fps. A game doesn't have to be the biggest one to be fine, I don't even have an interested in sc2 becoming THE ONE esport, like riot wants with lol.
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
The problem is SC2 was really a huge disappointement in Korea. It was supposed to be better than BW and revive popularity of SC in Korea.
Lets suppose that popularity of BW was really in decline. If SC2 was a better game than BW its popularity would have surpassed popularity of BW and would have matched LOL.
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
Can you tell me why there was such a big time gap between jinair and tving starleague? I also want to to know why skt is sponsoring proleague. Youre dillusional if you really think broodwar wasnt dying
Dude thats like totally natural and shit. Just like mbc game shutting down and fox/hero/hyte/oz disbanding. BW was totally on the up and up towards its end. The introduction of dota 2 to korea will also be really good for lol, competition and all you know.
Then again when WC3 started being broadcasted in Korea nothing much changed in the BW world really
Not sure how comparable this is, especially since wc3 was killed by map fixing right before it was able to truly take of. Also BW had been established for many many years, lol is still fairly new. I guess we'll have to wait and see, gomtv AND ogn doing dota 2 should still mean a lot. WC3 was only on mbc afaik. Now don't get me wrong I don't even play/watch either game, so I really couldn't care less. As long as there are koreans playing starcraft professionally I'm fine.
Just so you know, LoL has been on TV longer in Korea than SC2. It isn't that new.
I don't even think you read my sentence properly. I was comparing the situation of dota vs lol to bw vs wc3, and no offense but compared to how long bw had been around when wc3 started on mbc, lol is pretty new. I don't even get all the comparing to sc2, the games are two different genres, and personally I don't even see why I would want to switch from an rts to a moba, similiar to how I wouldn't necessarily see a logical step from a fighting game to an fps. A game doesn't have to be the biggest one to be fine, I don't even have an interested in sc2 becoming THE ONE esport, like riot wants with lol.
Uh sure? Quite the tangent but that's obviously totally fine, I haven't seen anyone asking you to switch to a genre that you don't enjoy. I don't like the comparisons either, but it's a bit strange since I remember you opening up a comparison recently where you insulted another game, which was quite hilarious.
On October 02 2013 16:57 JustPassingBy wrote: KespA and Blizzard need some new tactic for the Korean market and they need it soon, as I doubt things will get better on their own over there.
haha KespA and Blizzard... Didn't you hear Blizzard have no friends! KespA is out promoting their LoL teams, not saving the developer who stabbed them in the back over control and money.
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
Can you tell me why there was such a big time gap between jinair and tving starleague? I also want to to know why skt is sponsoring proleague. Youre dillusional if you really think broodwar wasnt dying
Dude thats like totally natural and shit. Just like mbc game shutting down and fox/hero/hyte/oz disbanding. BW was totally on the up and up towards its end. The introduction of dota 2 to korea will also be really good for lol, competition and all you know.
Then again when WC3 started being broadcasted in Korea nothing much changed in the BW world really
Not sure how comparable this is, especially since wc3 was killed by map fixing right before it was able to truly take of. Also BW had been established for many many years, lol is still fairly new. I guess we'll have to wait and see, gomtv AND ogn doing dota 2 should still mean a lot. WC3 was only on mbc afaik. Now don't get me wrong I don't even play/watch either game, so I really couldn't care less. As long as there are koreans playing starcraft professionally I'm fine.
Just so you know, LoL has been on TV longer in Korea than SC2. It isn't that new.
I don't even think you read my sentence properly. I was comparing the situation of dota vs lol to bw vs wc3, and no offense but compared to how long bw had been around when wc3 started on mbc, lol is pretty new. I don't even get all the comparing to sc2, the games are two different genres, and personally I don't even see why I would want to switch from an rts to a moba, similiar to how I wouldn't necessarily see a logical step from a fighting game to an fps. A game doesn't have to be the biggest one to be fine, I don't even have an interested in sc2 becoming THE ONE esport, like riot wants with lol.
Uh sure? Quite the tangent but that's obviously totally fine, I haven't seen anyone asking you to switch to a genre that you don't enjoy. I don't like the comparisons either, but it's a bit strange since I remember you opening up a comparison recently where you insulted another game, which was quite hilarious.
I didn't open it but rather responded to one and responded in a way I saw fit. But since one is not entitled to an opinion on how shitty certain games are I should have just kept my mouth shut^^ I'm not saying anyone is asking me, I'm saying I'm having an easier time imagining koreans switching from lol to dota than from star 2 to dota. But then again I figured the same with bw/lol/sc2.
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
Can you tell me why there was such a big time gap between jinair and tving starleague? I also want to to know why skt is sponsoring proleague. Youre dillusional if you really think broodwar wasnt dying
Dude thats like totally natural and shit. Just like mbc game shutting down and fox/hero/hyte/oz disbanding. BW was totally on the up and up towards its end. The introduction of dota 2 to korea will also be really good for lol, competition and all you know.
Then again when WC3 started being broadcasted in Korea nothing much changed in the BW world really
If Blizzard just made a visual revamp to BW, then I'm pretty sure it'll still be going strong(er than ever).
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
Can you tell me why there was such a big time gap between jinair and tving starleague? I also want to to know why skt is sponsoring proleague. Youre dillusional if you really think broodwar wasnt dying
Dude thats like totally natural and shit. Just like mbc game shutting down and fox/hero/hyte/oz disbanding. BW was totally on the up and up towards its end. The introduction of dota 2 to korea will also be really good for lol, competition and all you know.
Then again when WC3 started being broadcasted in Korea nothing much changed in the BW world really
If Blizzard just made a visual revamp to BW, then I'm pretty sure it'll still be going strong(er than ever).
They would have also needed to be smart about the accessibility from the start. I believe in the beginning it was really hard for PC bangs to get SC2, because they needed to pay some expensive license or something. I'm not sure, though.
I'm not sure if just a revamp would have been the best thing, but maybe a revamp + some additional stuff, so basically like another addon.
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
The problem is SC2 was really a huge disappointement in Korea. It was supposed to be better than BW and revive popularity of SC in Korea.
Lets suppose that popularity of BW was really in decline. If SC2 was a better game than BW its popularity would have surpassed popularity of BW and would have matched LOL.
All is too late cuz OGN had chosen LoL to be their flagship content, Blizzard only has themselves to blame And I cant imagine they would ever take magnificient measures like including LAN or changing their game design so yeah, starcraft might be hopeless in Korea
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
Can you tell me why there was such a big time gap between jinair and tving starleague? I also want to to know why skt is sponsoring proleague. Youre dillusional if you really think broodwar wasnt dying
Dude thats like totally natural and shit. Just like mbc game shutting down and fox/hero/hyte/oz disbanding. BW was totally on the up and up towards its end. The introduction of dota 2 to korea will also be really good for lol, competition and all you know.
Then again when WC3 started being broadcasted in Korea nothing much changed in the BW world really
If Blizzard just made a visual revamp to BW, then I'm pretty sure it'll still be going strong(er than ever).
They would have also needed to be smart about the accessibility from the start. I believe in the beginning it was really hard for PC bangs to get SC2, because they needed to pay some expensive license or something.
I'm not sure if just a revamp would have been the best thing, but maybe a revamp + some additional stuff, so basically like another addon.
I feel like if Blizzard released a SCII with 2010 graphics and BW unit pathing/AI, that would have raised some eyebrows. As a full-on sequel SCII is expected to have certain characteristics that any modern game would have, for better or worse.
On October 02 2013 15:55 Dragoonstorm7 wrote: There were... what 9-10 korean teams before the KeSPA switch? Now theres 5gtsl + 6kespa (7 depending on stars) + Prime,MVP,IM = 14 (or15) If carrying capacity was 9-10, I not going to say the sky is falling unless another 4or5 drop. Same goes for players: If the player pool is at carrying capacity, and then doubles, it makes sense that many would retire. Idk, thats just me tho.
Edit: somehow that sounded really negative while technically being optimistic at the same time...weird. o.O
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
Can you tell me why there was such a big time gap between jinair and tving starleague? I also want to to know why skt is sponsoring proleague. Youre dillusional if you really think broodwar wasnt dying
Dude thats like totally natural and shit. Just like mbc game shutting down and fox/hero/hyte/oz disbanding. BW was totally on the up and up towards its end. The introduction of dota 2 to korea will also be really good for lol, competition and all you know.
Then again when WC3 started being broadcasted in Korea nothing much changed in the BW world really
If Blizzard just made a visual revamp to BW, then I'm pretty sure it'll still be going strong(er than ever).
They would have also needed to be smart about the accessibility from the start. I believe in the beginning it was really hard for PC bangs to get SC2, because they needed to pay some expensive license or something.
I'm not sure if just a revamp would have been the best thing, but maybe a revamp + some additional stuff, so basically like another addon.
I feel like if Blizzard released a SCII with 2010 graphics and BW unit pathing/AI, that would have raised some eyebrows. As a full-on sequel SCII is expected to have certain characteristics that any modern game would have, for better or worse.
Oh yeah, at least in the West definitely, it would probably have been perceived as old fashioned and archaic by the mainstream game press. In Korea I think it wouldn't have been a problem. In hindsight it's always easy, but I think back then most people just kinda expected the Korean scene to take care of itself eventually, even if the game is different, simply because of how big SC1 was.
On October 02 2013 14:19 FrostedMiniWheats wrote: ugh, just punch after punch to the stomach
as long as IM doesn't disband or lose all their sponsors I think I can survive this
you might want to sit for a while...
If you know something spit it out don't be a fucking tease
just rumors, but what I've heard from Korea is that they can't find an agreement with LG and that's not looking too good atm. But once again it's all rumors...
On October 02 2013 15:55 Dragoonstorm7 wrote: There were... what 9-10 korean teams before the KeSPA switch? Now theres 5gtsl + 6kespa (7 depending on stars) + Prime,MVP,IM = 14 (or15) If carrying capacity was 9-10, I not going to say the sky is falling unless another 4or5 drop. Same goes for players: If the player pool is at carrying capacity, and then doubles, it makes sense that many would retire. Idk, thats just me tho.
Edit: somehow that sounded really negative while technically being optimistic at the same time...weird. o.O
This is what I have said for long time.
this is what they were saying about the wc3 scene in 2009. look at what happened...
On October 02 2013 14:19 FrostedMiniWheats wrote: ugh, just punch after punch to the stomach
as long as IM doesn't disband or lose all their sponsors I think I can survive this
you might want to sit for a while...
If you know something spit it out don't be a fucking tease
just rumors, but what I've heard from Korea is that they can't find an agreement with LG and that's not looking too good atm. But once again it's all rumors...
Er yeah we kind of already know that, I said disbands or loses ALL of their sponsors. Making vague cryptic(in a bad way) posts like that is going to give people the wrong idea.
On October 02 2013 15:55 Dragoonstorm7 wrote: There were... what 9-10 korean teams before the KeSPA switch? Now theres 5gtsl + 6kespa (7 depending on stars) + Prime,MVP,IM = 14 (or15) If carrying capacity was 9-10, I not going to say the sky is falling unless another 4or5 drop. Same goes for players: If the player pool is at carrying capacity, and then doubles, it makes sense that many would retire. Idk, thats just me tho.
Edit: somehow that sounded really negative while technically being optimistic at the same time...weird. o.O
This is what I have said for long time.
this is what they were saying about the wc3 scene in 2009. look at what happened...
Kespa joined wc3, player pool and teams got double or? lol
On October 02 2013 15:55 Dragoonstorm7 wrote: There were... what 9-10 korean teams before the KeSPA switch? Now theres 5gtsl + 6kespa (7 depending on stars) + Prime,MVP,IM = 14 (or15) If carrying capacity was 9-10, I not going to say the sky is falling unless another 4or5 drop. Same goes for players: If the player pool is at carrying capacity, and then doubles, it makes sense that many would retire. Idk, thats just me tho.
Edit: somehow that sounded really negative while technically being optimistic at the same time...weird. o.O
This is what I have said for long time.
this is what they were saying about the wc3 scene in 2009. look at what happened...
Not at all the same thing. A new game pushed and created by the same company who made WC3 in the same genre came in and helped push WC3 out. SC2 took players and viewers from WC3, LoL more than likely will only take viewers, as shown by the guys who attempted a LoL switch in Korea and then came back.
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
Can you tell me why there was such a big time gap between jinair and tving starleague? I also want to to know why skt is sponsoring proleague. Youre dillusional if you really think broodwar wasnt dying
Dude thats like totally natural and shit. Just like mbc game shutting down and fox/hero/hyte/oz disbanding. BW was totally on the up and up towards its end. The introduction of dota 2 to korea will also be really good for lol, competition and all you know.
Then again when WC3 started being broadcasted in Korea nothing much changed in the BW world really
If Blizzard just made a visual revamp to BW, then I'm pretty sure it'll still be going strong(er than ever).
They would have also needed to be smart about the accessibility from the start. I believe in the beginning it was really hard for PC bangs to get SC2, because they needed to pay some expensive license or something.
I'm not sure if just a revamp would have been the best thing, but maybe a revamp + some additional stuff, so basically like another addon.
I feel like if Blizzard released a SCII with 2010 graphics and BW unit pathing/AI, that would have raised some eyebrows. As a full-on sequel SCII is expected to have certain characteristics that any modern game would have, for better or worse.
You can still fix pathing and AI in the parts where they were problematic without compromising the spirit of the original game. The thing is that SC2 didn't "fix" the things that were broken in BW, they implemented completely different mechanics based on different design principles.
You don't have to have Dragoons bumping into each other and getting stuck on corners to have a proper BW sequel. Just make sure the gameplay in general feels the same. You can fix pathfinding issues without making the units clump up into some sort of a goo ball, for example.
the lack of lan hurts the pc bangs. it's not the same to play a game without restrictions (BW, LoL) to try to play a game with the paywall of 60 dollars. and if you have in korea your sc2 license, your friends will not have it, so you will not be playing sc2 in pc bangs. the spawning option came too late.
On October 02 2013 17:57 Penguinator wrote: Remember a few months back when people thought the whole "esports is dying!" thing was just a joke? Yeah, not so funny now is it?
lolwut? As many have been saying (including myself) if a scene could only support 8ish teams before kespa came why did anyone expect we could magically support double? Also FXO is obv moving out of esports given that they sold the eu team and disbanded the na team before this. SC2 dying is still a huge joke. You guys wanna see a dying game? Take a look at quake.
I say if lotv either promotes spawning or has f2p multiplayer star 2 still has a chance of becoming the big game again, though I fail to see the need to even be the no1 game in korea. The issue is that if you are used to having f2p bw (either via fish or lan) and then the sequal has a 60+ dollar paywall while all your friends are talking about this new f2p teamgame, well not a shocker.
On October 02 2013 15:55 Dragoonstorm7 wrote: There were... what 9-10 korean teams before the KeSPA switch? Now theres 5gtsl + 6kespa (7 depending on stars) + Prime,MVP,IM = 14 (or15) If carrying capacity was 9-10, I not going to say the sky is falling unless another 4or5 drop. Same goes for players: If the player pool is at carrying capacity, and then doubles, it makes sense that many would retire. Idk, thats just me tho.
Edit: somehow that sounded really negative while technically being optimistic at the same time...weird. o.O
This is what I have said for long time.
this is what they were saying about the wc3 scene in 2009. look at what happened...
Not at all the same thing. A new game pushed and created by the same company who made WC3 in the same genre came in and helped push WC3 out. SC2 took players and viewers from WC3, LoL more than likely will only take viewers, as shown by the guys who attempted a LoL switch in Korea and then came back.
While I agree to some degree, I would still say that it does, but on another level. It's not about existing pro players switching, but about the new players and with that future pro players who choose to play one game over the other, which is problematic.
I agree though that there won't ever be a "mass exodus" kind of thing where actual SC2 pros would switch to LoL, for several reasons. Some former BW pros however did, some successfully, and some not, some as players, some as coaches. Besides that I think that bird has flown.
On October 02 2013 17:57 Penguinator wrote: Remember a few months back when people thought the whole "esports is dying!" thing was just a joke? Yeah, not so funny now is it?
lolwut? As many have been saying (including myself) if a scene could only support 8ish teams before kespa came why did anyone expect we could magically support double? Also FXO is obv moving out of esports given that they sold the eu team and disbanded the na team before this. SC2 dying is still a huge joke. You guys wanna see a dying game? Take a look at quake.
On October 02 2013 15:55 Dragoonstorm7 wrote: There were... what 9-10 korean teams before the KeSPA switch? Now theres 5gtsl + 6kespa (7 depending on stars) + Prime,MVP,IM = 14 (or15) If carrying capacity was 9-10, I not going to say the sky is falling unless another 4or5 drop. Same goes for players: If the player pool is at carrying capacity, and then doubles, it makes sense that many would retire. Idk, thats just me tho.
Edit: somehow that sounded really negative while technically being optimistic at the same time...weird. o.O
This is what I have said for long time.
this is what they were saying about the wc3 scene in 2009. look at what happened...
The hell is that? Wc3 is a completely different story. The game got boring because one race was extincted and one was too abusive, and maps remained mostly the same after what, seven years. Meanwhile the Korean scene basically ceased to exist since 2005, albeit a few attempts of MBC with the WWW series. It never gathered much success to begin with (hence the map scandal)
On October 02 2013 17:57 Penguinator wrote: Remember a few months back when people thought the whole "esports is dying!" thing was just a joke? Yeah, not so funny now is it?
my god... this round 4 i was knockdown by bisu.... barely got to my feet in 10 counts... now.... this round 5 got a jab from woongjin, uppercut from oov and now this straight punch from fxo... a little more then i'll be like pacquaio sleeping in dewfoam...
the company motto is "where money makes money" and not "Where money does not make money". Still sad though. I feel esport teams need rich patrons, rather than profit orientated companys.
On October 02 2013 17:57 Penguinator wrote: Remember a few months back when people thought the whole "esports is dying!" thing was just a joke? Yeah, not so funny now is it?
lolwut? As many have been saying (including myself) if a scene could only support 8ish teams before kespa came why did anyone expect we could magically support double? Also FXO is obv moving out of esports given that they sold the eu team and disbanded the na team before this. SC2 dying is still a huge joke. You guys wanna see a dying game? Take a look at quake.
The problem is that the scene couldn't even support that many teams. The number of teams in Korea was steadily declining well before the Kespa switch.
Excessive amounts of money were being thrown into Starcraft 2 for a few years and created an illusion that the game was a bigger deal than it ever really was. The scene was built from the ground up by investments that were, in hindsight, hardly justified. The game was never given time to grow organically and show how well it can stand on its own, and how big of a scene it can develop before becoming a professional esport.
Over time, some of that (non-Blizzard) money started getting cut because nobody is going to keep indefinitely sustaining a scene that isn't really going anywhere. It takes far too much money just to keep it going as it is.
On October 02 2013 14:50 Rickyvalle21 wrote: And so it continues. I wonder what warcraft3 forums was like everday when the game was dying.
For convenience you could also check out some older BW posts
BW was never dying and Kespa would still play it, and we would witness new OSL champions and crowded stadiums and new amazing games. All this could be our today's reality. SC2 better be alive and flourishing, I think we sacrificed too much for its sake.
The problem is SC2 was really a huge disappointement in Korea. It was supposed to be better than BW and revive popularity of SC in Korea.
Lets suppose that popularity of BW was really in decline. If SC2 was a better game than BW its popularity would have surpassed popularity of BW and would have matched LOL.
All is too late cuz OGN had chosen LoL to be their flagship content, Blizzard only has themselves to blame And I cant imagine they would ever take magnificient measures like including LAN or changing their game design so yeah, starcraft might be hopeless in Korea
BW had two sides to it, first it was played as a time waster, UMS maps were fun. Financial crisis and PC culture were the main propagators. But how did that transcended into fabled Korean Esport everyone in west was dreaming of?
I think it's pretty simple, first the casual base became huge, but from that base there were few people who had competetive drive, they excelled over others. You can hear that online ladders were popular back among those people, slowly the Esports culture was building up, unknowingly. People whispered about some guy, having X amount of points on ladder, or someone doing this strategy.
This is how people like Boxer or Iloveoov emerged, by testing their "egos", it is pretty unexpected and unique that Korea was so quick with launching big tournaments that early on, also adding in TV broadcast, this could be contributed to the specific culture and sociological background.
This is the other side of BW, it mimicked the birth of every sport and competition which pre-dated computers. When one activity becomes popular and cool, simply seeing others do it better becomes fun. Suddenly you do not need to actively participate in the competition but you can simply watch and experience it. Of course to properly understand it and know it, you need to have a grasp of it, a grasp of challange.
When you see marathonists run 15KM you understand the challange because as almost any healthy human being you've ran before. This is the gripe many SC2 fans have with BW, they don't know BW, so they can't really relate to that. From what i've heard a popular belief that "screaming fangirls" are there just for progamer looks is half-wrong. The build up and reactions always match the events happening in games. It's obvious that most fangirl don't know the in and outs of strategies. But this is where commentary and "being accustomed to the game" and crowd effect creates the spectacle. Im pretty sure if in that crowd or in front of TV there is a lone soul who has no clue about whats happening still gets the vibe.
The way games are commented and the way crowd becomes extatic leaves pretty much no one on neutral ground. Commentators create an eloquent build up to the engagements, their constant use of certain phrases and recalls to the past is creating not the depiction of 2 people playing chess. But rather 2 warriors having skirmish for the glory.
And this is where "legend" comes to mind, when you recall Boxer, Savior (minus match fixing scandal) etc.
Ok ill cut it short cause im at work.
What are the problems Blizzard or rather we face now, that stops SC2 becoming a phenomena: In no particular order: 1. One nation monopoly, this is no argue point. SC2 audience already segregated into a Korean appreciation club, and on the flipside a foreigner appreciation club, of course some people in between. This is the aftermath of 10+ year of Korean Starcraft dominance after all. 2. Globalization, its hard to govern Esports when there is no central point. And Esport globally is not as popular as in Korea. 3. Blizzard wrong priorities when it came to building Esports. You cannot build esport for esport sake, you need to build an activity, a hobby. Otherwise people will treat it as a job, or the ladder anxiety syndrom. 4. Very arguable point on these forums, the game itself. Ill skip the details, plenty of it. 5. Esport is not to sell, but to propagate. Riot showed that getting mass people to play first, will sooner or later create a boom that will create a ROI way bigger than expected. Blizzard stuck to their old roots not knowing how the Boom of their own game happened, created a cookie-cutter Single player game and thought that reputation alone will carry it. Yes the boom of SC in Korea happened because of various random things, but for sure not because it was an excellent story driven single-player game. On the flipside in West, SC1 got huge reputation from being stellar single player and multiplayer game.
If the Korea boom never happened, the single-player part of the game would never carry the torch, despite being excellent for the time, simply put Blizzard commited a huge hindsight, thinking they can still kill 2 birds with one stone. Focusing on good grades in PC magazines in West, and building up reputation in that sector definitely had some impact. I feel some inventor stigma there, "do you say we create a solely multiplayer game, for free, where's the invention?". Few years later and Hearthstone came up in a blink of an eye. 6. Everything in Blizzards hands. Don't put everything into one basket, for sure not THIS basket. Everyone knows that Blizz hates Kespa, but really, really why ? Their own remorse is stinging them, they let 3rd party rule thier invention. But understandably, Blizzard didn't care, because they still thought it will die. They suddenly woke up when they established SC2 team "It's time to get the rights back" - Probably some wise man from Blizzard. What a silly thing to do, go for things you discarded first, and then establish yourslf as effectively as a Neo Kespa.
You cannot treat esport as box sale, you do not start caring about it when you are about to finish your new box, you care about them eternally.
Actually LoL is a great showcase of what is possible for Esport in terms of brining volume people to watch it, play it and cheer for it. This stigma is well present here on SC2 forum.
Sorry for asking myself the question but are there any positive SC2 news lately? It's all retirements, teams debating withdrawing from leagues and money leaving the game.
On October 02 2013 18:55 Hermanoid wrote: Sorry for asking myself the question but are there any positive SC2 news lately? It's all retirements, teams debating withdrawing from leagues and money leaving the game.
Oov returning to SKT and taking over boxer's position is good news for me, but maybe not for everyone.
People care a bit too much about all the negative news. I have loved the game since day 1 and I don't care who retires or who stops sponsering.
Sure it would be fun with e-sports part growing but at the end of the day, just like any Blizzard game, there will be enough people playing and watching the game to go around for everyone.
This isn't a cut to the SC2 scene anymore, this is way bigger. Money gets pulled out of sc2, and there cannot be a professional level of esports for that game without money.
I guess StarCraft II's relevance in the overall esports scene will be reduced very much, there are simply too many bad news to unprove that.
Let it be the horrendous numbers of sponsors pulling out, the teams disbanding, or even MLG not hosting Starcraft tournaments anymore. Blame Blizzard or whoever you want. Maybe it's just LoL being too big.
On October 02 2013 18:30 riyanme wrote: my god... this round 4 i was knockdown by bisu.... barely got to my feet in 10 counts... now.... this round 5 got a jab from woongjin, uppercut from oov and now this straight punch from fxo... a little more then i'll be like pacquaio sleeping in dewfoam...
Remember a few months back when people thought the whole "esports is dying!" thing was just a joke? Yeah, not so funny now is it?
Still funny as hell when people confuse their pet game SC2 with esports
Lol? SC2 was the biggest game in eSports for a solid 2-3 years before LoL or DotA 2. I don't know how you could say that it's not an eSport.
His comment was about how some people associate how well SC2 is doing with how well E-sports as a whole are doing.
SC2 might be dying in Korea, and may be in decline globally, but other e-sports like LoL and Dota 2 have made it so that e-sports is bigger than ever, globally.
On October 02 2013 18:36 zul wrote: the company motto is "where money makes money" and not "Where money does not make money". Still sad though. I feel esport teams need rich patrons, rather than profit orientated companys.
really and truly, it is the difference between eSport culture between Korea and the West. eSports developed in a very different way. In Korea, an eSport team are actually marketing tools of big business - SK Telecom, Samsung etc. In fact, teams like StarTale, Prime, IM etc were mostly considered to be amateur teams really.
The western model is different, where teams themselves are the marketing agencies, and try to sell their product as advertising, together with additional funds through selling merchandise, and taking a portion out of the prizes of their players. Whilst with this model, breaking even is a huge challenge, eventually, the more successful teams, such as EG and Fnatic will manage to turn over a profit. I remember reading somewhere that Fnatic started turning a profit after some 7 years of operations, and as people know, Fnatic was one of the most successful orgs in the West, and I'm pretty sure it's the team with the largest number of fans worldwide.
eSF teams tried to replicate the western model, but they were absolutely terrible at marketing. They very rarely tried to reach out to their western fans, and market their sponsors as much as they could. They didn't even have Facebook fan pages or websites for the most part...the only information we could get about these teams was through GOM for the most time. Had it not been up to people like IPL and MLG and other tournament organisers who did their best to get these players over to the Western scene, I bet that things would look a lot worse for them.
Orgs maintained by rich patrons are extremely unstable; there are quite a lot of them going around the scene...also those depending on private investment as opposed to the marketing agencies model. We had teams like Lazarus Gaming, for example, once the investor gets bored with his project, it will get ditched. Orgs that come into the eSports scene (as a whole, not just SC2), having a seemingly ridiculously high budget for a new team - such as Quantic or Clarity...I don't think that is a sustainable model...people investing in them expect dividends, and running an eSport team at this stage is not profitable in this way. I'm not saying it won't work, but it's definitely not ideal imo.
Oh shut up. Just shut up. Not liking the balance philosophy of SC2 is one thing, but personally blaming the balance designer for a sponsor leaving its team is fucking absurd. Get some perspective, jesus christ.
This bullshit "David Kim is the root of all evil"-bandwagon that started with oov's interview is already getting old. Do any of you seriously think SC2 would be doing fine in Korea if Blizzard just kept the game unbalanced? If Protoss couldn't compete for two years until some guy figured out how to use DT:s against Swarm Hosts or whatever, the game would be popular? All the sponsors leaving, all the teams disbanding, all the players retiring; all of that can just be laid directly at David Kim's feet, for having the nerve to try and acctually care about the game Blizzard has created and to make sure everyone can compete on a fair battleground?
No. NO. Absolutely not.
The reason Korean Starcraft 2 isn't doing well is complex and not something that can be summarized into a single one-liner blaming everything on a balance designer. If you really are interested in knowing what is going on with the Korean Starcraft scene and why the game isn't doing as well as its predecessor, this is a good place to start:
The main point is that BW was essentially free to play, since PC bangs were able to run cracked versions of the game, while SC2 requires you to pay for an account. There are more things to discuss than that, of course, but "David Kim is evil" is not one of them.
Remember a few months back when people thought the whole "esports is dying!" thing was just a joke? Yeah, not so funny now is it?
Still funny as hell when people confuse their pet game SC2 with esports
Lol? SC2 was the biggest game in eSports for a solid 2-3 years before LoL or DotA 2. I don't know how you could say that it's not an eSport.
His comment was about how some people associate how well SC2 is doing with how well E-sports as a whole are doing.
SC2 might be dying in Korea, and may be in decline globally, but other e-sports like LoL and Dota 2 have made it so that e-sports is bigger than ever, globally.
Oh shut up. Just shut up. Not liking the balance philosophy of SC2 is one thing, but personally blaming the balance designer for a sponsor leaving its team is fucking absurd. Get some perspective, jesus christ.
This bullshit "David Kim is the root of all evil"-bandwagon that started with oov's interview is already getting old. Do any of you seriously think SC2 would be doing fine in Korea if Blizzard just kept the game unbalanced? If Protoss couldn't compete for two years until some guy figured out how to use DT:s against Swarm Hosts or whatever, the game would be popular? All the sponsors leaving, all the teams disbanding, all the players retiring; all of that can just be laid directly at David Kim's feet, for having the nerve to try and acctually care about the game Blizzard has created and to make sure everyone can compete on a fair battleground?
No. NO. Absolutely not.
The reason Korean Starcraft 2 isn't doing well is complex and not something that can be summarized into a single one-liner blaming everything on a balance designer. If you really are interested in knowing what is going on with the Korean Starcraft scene and why the game isn't doing as well as its predecessor, this is a good place to start:
The main point is that BW was essentially free to play, since PC bangs were able to run cracked versions of the game, while SC2 requires you to pay for an account. There are more things to discuss than that, of course, but "David Kim is evil" is not one of them.
SC2 is serously lacking in fun department, which has been cited by many pros and which is by far the most crucial part of any game. Blizzard devs clearly not doing a great job.
And btw, sc2 is basically free now, but i don't see it getting any popular. And I don't think we should be listening Khaldor on these matters, with all due respect.
Blizz really needs to get their shit together and start changing up the metagame every month or get some ridiculous maps like Kespa did right away and then completely stopped for some reason.
Buff the hell out of units, nerf others.
Balance? No one ACTUALLY gives a crap other than the players, the fans don't care one bit. What is killing SC2 is that the metagame has stayed exactly the same since the hellbat nerfs and will never change until legacy, by then it will be too late.
Terran does the exact same thing in every TvP and TvZ ever outside the occasional 2 rax,
It's got to the point where I don't even watch SC2 unless a game has 90%+ recommended because it's the same shit I was watching 2 months ago with absolutely no change.
they wouldn't go back to fOu because fOu went back to BW mostly. at least terror[fOu] went back and started pouring milk on himself again.
i had an inkling this would happen as soon as the dota 2 team from fxo started putting up results. it doesn't surprise me that FXO would try and have a dominant team in a new-but-growing scene as opposed to an okay one in a scene that has topped out as "not going to be the #1 esport anymore".
On October 02 2013 20:44 Figgy wrote: Blizz really needs to get their shit together and start changing up the metagame every month or get some ridiculous maps like Kespa did right away and then completely stopped for some reason.
Buff the hell out of units, nerf others.
Balance? No one ACTUALLY gives a crap other than the players, the fans don't care one bit. What is killing SC2 is that the metagame has stayed exactly the same since the hellbat nerfs and will never change until legacy, by then it will be too late.
Terran does the exact same thing in every TvP and TvZ ever outside the occasional 2 rax,
It's got to the point where I don't even watch SC2 unless a game has 90%+ recommended because it's the same shit I was watching 2 months ago with absolutely no change.
It needs to be fixed.
That's a terrible way to go about balancing an RTS. What works for MoBA's doesn't work for RTS games. While MoBA's give the illusion of there being more variety due to more champions being viable, a lot of the core strategies of the meta-game don't actually change.
You still early game oriented comps, mid game oriented comps, late game oriented comps, pushing comps, aoe comps, split push comps etc. The lanes work relatively the same, you have your carry, a support to back him up, a flexible farm dependent hero mid and a survivalist style hero on the suicide lane with a jungles. The roles and the overall strategies don't change, what changes is the pieces that go into the strategies.
What I said is more so regarding League, DoTA is a ton more flexible in that regard but even there the picks/bans and team building adheres to some rules.
What you are asking for in SC2 is the equivalent of flat out breaking the meta and introducing just ridiculous things like 3 mid, or 3 junglers, all support teams or all tank teams, full caster teams, like just going against the grain and flow of everything that has been built and everything that has been experimented with up until now.
What we could use though is indeed more variety, for SC2 to go more towards DoTA and less towards LoL in the sense that we gain more viable MUs, more viable units and richer more intricate strategies, instead of having the set in stone carry support bot, flexible mid, jungler and survivable top we should have the 2-1-2 or the trilanes or the dual jungles of DoTA.
Oh shut up. Just shut up. Not liking the balance philosophy of SC2 is one thing, but personally blaming the balance designer for a sponsor leaving its team is fucking absurd. Get some perspective, jesus christ.
This bullshit "David Kim is the root of all evil"-bandwagon that started with oov's interview is already getting old. Do any of you seriously think SC2 would be doing fine in Korea if Blizzard just kept the game unbalanced? If Protoss couldn't compete for two years until some guy figured out how to use DT:s against Swarm Hosts or whatever, the game would be popular? All the sponsors leaving, all the teams disbanding, all the players retiring; all of that can just be laid directly at David Kim's feet, for having the nerve to try and acctually care about the game Blizzard has created and to make sure everyone can compete on a fair battleground?
No. NO. Absolutely not.
The reason Korean Starcraft 2 isn't doing well is complex and not something that can be summarized into a single one-liner blaming everything on a balance designer. If you really are interested in knowing what is going on with the Korean Starcraft scene and why the game isn't doing as well as its predecessor, this is a good place to start:
The main point is that BW was essentially free to play, since PC bangs were able to run cracked versions of the game, while SC2 requires you to pay for an account. There are more things to discuss than that, of course, but "David Kim is evil" is not one of them.
SC2 is serously lacking in fun department, which has been cited by many pros and which is by far the most crucial part of any game. Blizzard devs clearly not doing a great job.
And btw, sc2 is basically free now, but i don't see it getting any popular. And I don't think we should be listening Khaldor on these matters, with all due respect.
If SC2 was lacking in the fun department, it wouldn't have been able to create a foreign community in just a year that by far surpassed anything BW managed to accomplish outside of Korea in 12 years.
That some people prefer BW and a few even dislike SC2 is perfectly understandable, but if that really was the problem holding it back, it would never have been the biggest e-sports title in 2010-2011 to begin with. We would never have had 120 000 concurrent viewers on a tournament stream if a majority of Starcraft fans thought the game was boring.
And I'm not sure what you mean by saying "sc2 is basically free now", because it isn't. The spawning function is great, but it relies on having friends who already own the game to play with, and outside of a few select time-limited offers, it only allows you to play Terran. It's not a replacement for having full access to the game for free. And even if that was the case, it might just be too late if most of the potential fans in Korea have already moved on to LoL or WoT or whatever.
And why wouldn't we listen to Khaldor, exactly? He's lived in Korea for a long time and has good insight in Korean gaming culture. Everything he says makes perfect sense. People are only doing the "SC2 not fun enough" dance because hating on Blizzard is what the cool kids do here on TL. I mean, don't get me wrong, it's fine to dislike the game, and trying to discuss how to make it better is always welcome, but the main problem with SC2 is not the game itself. If we could be the biggest e-sport in the world in 2011 (when the gameplay was even less developed than today), that's clearly not what's holding us back now.
Oh shut up. Just shut up. Not liking the balance philosophy of SC2 is one thing, but personally blaming the balance designer for a sponsor leaving its team is fucking absurd. Get some perspective, jesus christ.
This bullshit "David Kim is the root of all evil"-bandwagon that started with oov's interview is already getting old. Do any of you seriously think SC2 would be doing fine in Korea if Blizzard just kept the game unbalanced
Oh shut up. Just shut up. Not liking the balance philosophy of SC2 is one thing, but personally blaming the balance designer for a sponsor leaving its team is fucking absurd. Get some perspective, jesus christ.
This bullshit "David Kim is the root of all evil"-bandwagon that started with oov's interview is already getting old. Do any of you seriously think SC2 would be doing fine in Korea if Blizzard just kept the game unbalanced
You think SC2 is "doing fine" in Korea???
No, that's not even close to what I wrote, read my post again.
Oh shut up. Just shut up. Not liking the balance philosophy of SC2 is one thing, but personally blaming the balance designer for a sponsor leaving its team is fucking absurd. Get some perspective, jesus christ.
This bullshit "David Kim is the root of all evil"-bandwagon that started with oov's interview is already getting old. Do any of you seriously think SC2 would be doing fine in Korea if Blizzard just kept the game unbalanced
Oh shut up. Just shut up. Not liking the balance philosophy of SC2 is one thing, but personally blaming the balance designer for a sponsor leaving its team is fucking absurd. Get some perspective, jesus christ.
This bullshit "David Kim is the root of all evil"-bandwagon that started with oov's interview is already getting old. Do any of you seriously think SC2 would be doing fine in Korea if Blizzard just kept the game unbalanced? If Protoss couldn't compete for two years until some guy figured out how to use DT:s against Swarm Hosts or whatever, the game would be popular? All the sponsors leaving, all the teams disbanding, all the players retiring; all of that can just be laid directly at David Kim's feet, for having the nerve to try and acctually care about the game Blizzard has created and to make sure everyone can compete on a fair battleground?
No. NO. Absolutely not.
The reason Korean Starcraft 2 isn't doing well is complex and not something that can be summarized into a single one-liner blaming everything on a balance designer. If you really are interested in knowing what is going on with the Korean Starcraft scene and why the game isn't doing as well as its predecessor, this is a good place to start:
The main point is that BW was essentially free to play, since PC bangs were able to run cracked versions of the game, while SC2 requires you to pay for an account. There are more things to discuss than that, of course, but "David Kim is evil" is not one of them.
thank you very much for this post. i had to facepalm pretty hard at the comment you mentioned and i didn't know how to answer. but you said it better than i ever could!
Oh shut up. Just shut up. Not liking the balance philosophy of SC2 is one thing, but personally blaming the balance designer for a sponsor leaving its team is fucking absurd. Get some perspective, jesus christ.
This bullshit "David Kim is the root of all evil"-bandwagon that started with oov's interview is already getting old. Do any of you seriously think SC2 would be doing fine in Korea if Blizzard just kept the game unbalanced? If Protoss couldn't compete for two years until some guy figured out how to use DT:s against Swarm Hosts or whatever, the game would be popular? All the sponsors leaving, all the teams disbanding, all the players retiring; all of that can just be laid directly at David Kim's feet, for having the nerve to try and acctually care about the game Blizzard has created and to make sure everyone can compete on a fair battleground?
No. NO. Absolutely not.
The reason Korean Starcraft 2 isn't doing well is complex and not something that can be summarized into a single one-liner blaming everything on a balance designer. If you really are interested in knowing what is going on with the Korean Starcraft scene and why the game isn't doing as well as its predecessor, this is a good place to start:
The main point is that BW was essentially free to play, since PC bangs were able to run cracked versions of the game, while SC2 requires you to pay for an account. There are more things to discuss than that, of course, but "David Kim is evil" is not one of them.
Completely off topic but What oov interview? I havent found anything despite my efforts (maybe I just suck at searching )
On October 03 2013 00:31 illidanx wrote: adding LAN and making multiplayer free is the only way to attract more players to SC2.
You mean to finally get a lot of cracked versions out is the only way to attract more players? Because without Bnet slavery there is no reason to buy the game, right?
On October 02 2013 20:44 Figgy wrote: Blizz really needs to get their shit together and start changing up the metagame every month or get some ridiculous maps like Kespa did right away and then completely stopped for some reason.
Buff the hell out of units, nerf others.
Balance? No one ACTUALLY gives a crap other than the players, the fans don't care one bit. What is killing SC2 is that the metagame has stayed exactly the same since the hellbat nerfs and will never change until legacy, by then it will be too late.
Terran does the exact same thing in every TvP and TvZ ever outside the occasional 2 rax,
It's got to the point where I don't even watch SC2 unless a game has 90%+ recommended because it's the same shit I was watching 2 months ago with absolutely no change.
It needs to be fixed.
Quick call Blizzard! They need to hear this wisdom!
On October 03 2013 00:31 illidanx wrote: adding LAN and making multiplayer free is the only way to attract more players to SC2.
You mean to finally get a lot of cracked versions out is the only way to attract more players? Because without Bnet slavery there is no reason to buy the game, right?
Tbh, the only way to attract more players to SC2 is to make Blizzard forget about it's existence year after LotV is released and spread the LAN and stuff :D
On October 02 2013 20:44 Figgy wrote: Blizz really needs to get their shit together and start changing up the metagame every month or get some ridiculous maps like Kespa did right away and then completely stopped for some reason.
Buff the hell out of units, nerf others.
Balance? No one ACTUALLY gives a crap other than the players, the fans don't care one bit. What is killing SC2 is that the metagame has stayed exactly the same since the hellbat nerfs and will never change until legacy, by then it will be too late.
Terran does the exact same thing in every TvP and TvZ ever outside the occasional 2 rax,
It's got to the point where I don't even watch SC2 unless a game has 90%+ recommended because it's the same shit I was watching 2 months ago with absolutely no change.
It needs to be fixed.
The actual issue here is that blizzard tried so fucking hard to make bio viable (because for some fucked up reason they believe it produces better games) that mech and skyterran are niche options at best. Thats a fundamental issue in design, and sadly they are either unwilling to fix it or super slow about it. If at least mech was viable and a few combination of bio + factory, the game would be 100 times better. I actually enjoy watching zvp the most atm simply because there are sooo many options for each player, while as you said in tvp/tvz it's always the same.
Starcraft just isn't that entertaining to watch (due to the stagnant meta), unless you watch it once in a while. One of the main reasons (I think, well, at least for me) people still watch/follow the scene is because of the hype the players and teams get, not for the game itself. Personally I think that Blizzard should just give each race really imba units and then stop balancing. SC is on a decline right now anyways, might as well leave it be.
I am not sure if this is bad news in a series of bad news or more just normalizing. Think of it almost like the internet bubble. It came on the scene, seemed great, everyone pumped tons of money into the websites, then a lot of the businesses that weren't really that good or needed or as good as what was already offered failed, the bubble burst. But just because the bubble burst didn't mean there weren't websites making money nor that the internet business was going to disappear.
This is all similar to me. It only seems bad because it was so good. People over invested, and now we are normalizing. It doesn't mean there won't be SC2 teams or competition, but really, did we need 50 teams and 400 pro players? Lets be honest, there were plenty of players over the past year or two who should have enjoyed the fact they were getting paid to play. And the money was stretched to thin around to many players.
I think that a smaller scene, with fewer pros and fewer teams will actually be better. Things need to be consolidated. Sponsor money consolidated. Prize money distributed to fewer players so that the salary can be boosted by prize money.
I'd also like to add that I think we are trying to hard in SC2 to force the "team" structure. In the team structure to many lower level players end up with salaries and pulling money from the team and sponsors that don't pay back. I know it is great for practice partners and team leagues etc, but some of these teams were just flat out bloated. A team probably needs 6 players, 2 of each race. I think we might even see more players just going "solo" with individual sponsors.
I know if I were looking to get into SC2 as a sponsor I'd have no interest in sponsoring a team and trying to fly 5 guys around the globe. I'd want to put all my resources into 1 player, and promote that one player like crazy as the face of my brand. It would be cheaper and probably more exposure for my brand than having to float a B level player.
I don't see this as a bad thing, it is just the scene coming back down to what it can support. The problem is that the high was so high, that this seems like a low instead of just where it should have been in the first place.
This is terrible news. FXO.KR has been a mainstay in SC2 since pretty much forever,so hopefully they'll be able to find a new sponsor soon; I'd hate to see them disband.
Seriously such a great team with no reason to lose their sponsorship. Glad that they will continue though. So many things going on in the SC2 scene that have been making me really mad recently.
On October 03 2013 01:48 SHOOG wrote: Seriously such a great team with no reason to lose their sponsorship. Glad that they will continue though. So many things going on in the SC2 scene that have been making me really mad recently.
except for when their entire esports staff leaves the company...
On October 03 2013 01:33 Mirham wrote: Awesome how blizzard tried to make sc2 better, but they did it so amazingly bad that its slowly killing the game, not that i mind. Viva la dota 2!
I wouldn't say they made SC2 bad... it's just that we have the gigantic empires of LoL and Dota gobbling up the territory. Even if they made SC2 simply an updated version of BW the numbers would still be in favor of LoL/Dota. People just aren't infatuated with RTS nowadays. They want simple, casual, anxiety free esports and the moba games fulfill that niche.
On October 03 2013 01:33 Mirham wrote: Awesome how blizzard tried to make sc2 better, but they did it so amazingly bad that its slowly killing the game, not that i mind. Viva la dota 2!
I wouldn't say they made SC2 bad... it's just that we have the gigantic empires of LoL and Dota gobbling up the territory. Even if they made SC2 simply an updated version of BW the numbers would still be in favor of LoL/Dota. People just aren't infatuated with RTS nowadays. They want simple, casual, anxiety free esports and the moba games fulfill that niche.
Do you really think moba games are anxiety free?
I don't know about lol, but Dota isn't anxiety free AT ALL. If you do mistake against mid level opponents you get punished hard. I don't like to play mid because I know I have to accomplish a lot and my mistakes will be even bigger.
People play moba because everyone is playing moba, there was the time of MMORPG and nowadays half of this is desert. You know, people play what everyone plays, I like SC2 but I don't have any friend who plays so I didn't even bought HotS since I knew would be an waste of a lot of money (it is too expensive too )
Oh shut up. Just shut up. Not liking the balance philosophy of SC2 is one thing, but personally blaming the balance designer for a sponsor leaving its team is fucking absurd. Get some perspective, jesus christ.
This bullshit "David Kim is the root of all evil"-bandwagon that started with oov's interview is already getting old. Do any of you seriously think SC2 would be doing fine in Korea if Blizzard just kept the game unbalanced? If Protoss couldn't compete for two years until some guy figured out how to use DT:s against Swarm Hosts or whatever, the game would be popular? All the sponsors leaving, all the teams disbanding, all the players retiring; all of that can just be laid directly at David Kim's feet, for having the nerve to try and acctually care about the game Blizzard has created and to make sure everyone can compete on a fair battleground?
No. NO. Absolutely not.
The reason Korean Starcraft 2 isn't doing well is complex and not something that can be summarized into a single one-liner blaming everything on a balance designer. If you really are interested in knowing what is going on with the Korean Starcraft scene and why the game isn't doing as well as its predecessor, this is a good place to start:
The main point is that BW was essentially free to play, since PC bangs were able to run cracked versions of the game, while SC2 requires you to pay for an account. There are more things to discuss than that, of course, but "David Kim is evil" is not one of them.
Completely off topic but What oov interview? I havent found anything despite my efforts (maybe I just suck at searching )
On October 03 2013 01:06 Steins;Gate wrote: Starcraft just isn't that entertaining to watch (due to the stagnant meta), unless you watch it once in a while. One of the main reasons (I think, well, at least for me) people still watch/follow the scene is because of the hype the players and teams get, not for the game itself. Personally I think that Blizzard should just give each race really imba units and then stop balancing. SC is on a decline right now anyways, might as well leave it be.
Edit: Hope FXO find another big sponsor soon.
thats your personal opinion, personally I love to watch sc2 and Im watching maybe 80% of the tournament games.
people are blaming wcs, DK, DB, koreans, no region lock, lack of content in korea, too much content outside of korea, no f2p, LoL and the list goes on.
But what does any of this matter if the teams cant act as companies? as Ive said before, korean teams are absolutely awful at promoting their sponsors, at being the way of advertising they are supposed to be (EG is the only team that does this well in the whole industry imo).
Anything can be huge with the right marketing, sometimes I wonder if teams actually realize that the number one priority is to sell their product, sell themselves enough for sponsors to Invest!
A region lock would be incredibly stupid in my opinion. If a regions were locked, does anyone realise that in order for koreans not to retire we need at least 3/4th of all the money to go to wcs kr if we want the prizepools to even remotely reflect the skill-level.
As far as the claim about WCS ruining the amount of content in korea goes, Sure the "no rivals allowed"bullshit is incredibly stupid and needs to be removed like yesterday, but its not like korea had a lot of tournaments before WCS, apart from korean weekly and GSL, was there really anything that did attract viewers?
On October 03 2013 01:48 SHOOG wrote: Seriously such a great team with no reason to lose their sponsorship. Glad that they will continue though. So many things going on in the SC2 scene that have been making me really mad recently.
except for when their entire esports staff leaves the company...
and they openly admit that the FXO Korean chapter weren't too cooperative when it came to the business side.
I was always curious why an online MT4 trading platform/broker would choose to sponser something as niche as a professional SC2 team. Just nothing about that seems to fit (also wasn't Grubby sponsered by Tradimo for a while?)
On October 03 2013 01:33 Mirham wrote: Awesome how blizzard tried to make sc2 better, but they did it so amazingly bad that its slowly killing the game, not that i mind. Viva la dota 2!
I wouldn't say they made SC2 bad... it's just that we have the gigantic empires of LoL and Dota gobbling up the territory. Even if they made SC2 simply an updated version of BW the numbers would still be in favor of LoL/Dota. People just aren't infatuated with RTS nowadays. They want simple, casual, anxiety free esports and the moba games fulfill that niche.
Do you really think moba games are anxiety free?
I don't know about lol, but Dota isn't anxiety free AT ALL. If you do mistake against mid level opponents you get punished hard. I don't like to play mid because I know I have to accomplish a lot and my mistakes will be even bigger.
People play moba because everyone is playing moba, there was the time of MMORPG and nowadays half of this is desert. You know, people play what everyone plays, I like SC2 but I don't have any friend who plays so I didn't even bought HotS since I knew would be an waste of a lot of money (it is too expensive too )
this is why, LoL has servers all over the world and its free(even LAS/Brasil like SC2 had, but its free and a lot of people play it and donate)i dont know a single person that didnt bought something in LoL. But they cant buy sc2 because of inflation, and in Latin America 80 dollars already is a lot (i have money , and had to pay like 100) Meanwhile LoL is free... Many of my friends can't buy it so they play LoL. I think they should atleast sell the race online, like you want Terran you pay 1 tax and play, like USS15).
And mobas are anxiety free compared to SC, i played in hard leagues in dota and now im ranking in lol really fast.
I think its either a expensive game with imba units or a free with balanced ones, the first one so people watch or the second so people play
On October 03 2013 01:06 Steins;Gate wrote: Starcraft just isn't that entertaining to watch (due to the stagnant meta), unless you watch it once in a while. One of the main reasons (I think, well, at least for me) people still watch/follow the scene is because of the hype the players and teams get, not for the game itself. Personally I think that Blizzard should just give each race really imba units and then stop balancing. SC is on a decline right now anyways, might as well leave it be.
Edit: Hope FXO find another big sponsor soon.
thats your personal opinion, personally I love to watch sc2 and Im watching maybe 80% of the tournament games.
Word up. It's so weird when the number 1 community site for Starcraft 2 sometimes tends to consist entirely of people who don't like Starcraft 2.
Personally, I agree with you. I love the game, and I think it's is in a great place gameplay-wise right now. The balance is really good (Aligulac numbers for September have all MUs within 2 %-units from 50%), and despite of all the whining about "stale meta", all MUs are more varied and flexible than in WoL (with the possible exception of TvZ, and that's still the most entertaining MU IMO)
On October 03 2013 01:06 Steins;Gate wrote: Starcraft just isn't that entertaining to watch (due to the stagnant meta), unless you watch it once in a while. One of the main reasons (I think, well, at least for me) people still watch/follow the scene is because of the hype the players and teams get, not for the game itself. Personally I think that Blizzard should just give each race really imba units and then stop balancing. SC is on a decline right now anyways, might as well leave it be.
Edit: Hope FXO find another big sponsor soon.
thats your personal opinion, personally I love to watch sc2 and Im watching maybe 80% of the tournament games.
Word up. It's so weird when the number 1 community site for Starcraft 2 sometimes tends to consist entirely of people who don't like Starcraft 2.
Personally, I agree with you. I love the game, and I think it's is in a great place gameplay-wise right now. The balance is really good (Aligulac numbers for September have all MUs within 2 %-units from 50%), and despite of all the whining about "stale meta", all MUs are more varied and flexible than in WoL (with the possible exception of TvZ, and that's still the most entertaining MU IMO)
Starcraft fan checking in. I do in fact like to watch this game (although I have way less time to do so than I did in HS -_-)
Choya says in his interviews that the SC2 industry has been ruined and it is Blizzard's fault for bringing the current WCS system. He says that Blizzard killed the individual leagues and if they continue like this without changes, he plans to disband the team and his players also have also said that they will switch to different games.
On October 03 2013 07:41 MooMooMugi wrote: So sad that sponsors are just dropping out of the scene ...
its not really a suprise. More worth to sponsor LoL/DotA. The reason why people say it is a dying game is because not because of x factor at the time they say its a dying game, its because they see that at the current trend, sponsors will pull out which is essentially a dead game.
Though I hate the word dead, so in my perspective it is not growing. In some cases closing a door opens another.
but is really the case for SC2? Do 2 doors have to close before one opens?
On October 03 2013 06:16 chipmonklord17 wrote: My question is if FXO would go back to being fou
On October 02 2013 14:05 egernya wrote: The reason of contract cancelation and the future plans will be announced later, so do not worry too much please. We won't go back to FoU. If team continues, we will be a whole new team, not FoU.
Here you go
Sad news but the Korea SCII isn't doing as well as the foreign well so its not surprising in the least.
On October 03 2013 01:06 Steins;Gate wrote: Starcraft just isn't that entertaining to watch (due to the stagnant meta), unless you watch it once in a while. One of the main reasons (I think, well, at least for me) people still watch/follow the scene is because of the hype the players and teams get, not for the game itself. Personally I think that Blizzard should just give each race really imba units and then stop balancing. SC is on a decline right now anyways, might as well leave it be.
Edit: Hope FXO find another big sponsor soon.
thats your personal opinion, personally I love to watch sc2 and Im watching maybe 80% of the tournament games.
Word up. It's so weird when the number 1 community site for Starcraft 2 sometimes tends to consist entirely of people who don't like Starcraft 2.
Personally, I agree with you. I love the game, and I think it's is in a great place gameplay-wise right now. The balance is really good (Aligulac numbers for September have all MUs within 2 %-units from 50%), and despite of all the whining about "stale meta", all MUs are more varied and flexible than in WoL (with the possible exception of TvZ, and that's still the most entertaining MU IMO)
You have the convergence of old TL members who only like BW and not SC2 being fueled/fueling people who like only like LoL/Dota2 and not SC2. For some its seen as revenge for others its just trolling. It is what it is and we can only let the mods try a keep the peace.
"There's about half a year left on our contract with FXO, but they informed us that they would be stopping their support of the team." said head coach Choya. "FXO has judged that StarCraft2 is no longer useful for giving their company exposure, and informed us they are ceasing their support because StarCraft is not doing well."
On October 02 2013 14:52 DashedHopes wrote: I am just hoping Blizzard can do something that increases popularity that attracts more viewers and sponsors.
Well DashedHopes... your hopes may be dashed.
Blizzard is entirely clueless on how to handle this situation, or any really. They created a WCS system that outright demolished the American scene, and could do the same to the European scene in a few years. They thought a unit like the Warhound was a great idea, and somehow not a single person on the Blizzard team realized how dumb it was until after it was already in Beta... they released the Hellbat as is... and how many nerfs did it require to get under control? I know myself ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=378373 ) and probably half this forum warned Blizzard that the Hellbat was BFH 2.0 in the Beta, but Blizzard knew better than we did... or not.
The list goes on and on. Blizzard got lucky with BW that it ended up as dynamic and balanced as it was, it certainly wasn't because of Blizzard's direction, things like Muta stacking and other unintended features happened to balance things out nicely. I have no hope in Blizzard, unless there is a major shakeup to the design team and they lock regions in the WCS. Kim and Browder need to go, I've been saying it since the release of HOTS.
In any arena of life, people should be held accountable and responsible for the quality of their work and the results. It is time for them be held accountable and responsible. Everyone fails at times, and that is okay. What isn't okay is to deny it.
People should really read that blog, rather then defaulting to bling Blizzard. Blaming WCS is only like 1/10 of the reasons for what happened to FXOkorea.