WCS/Ladder 2014 Season 1 maps - Page 6
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lichter
1001 YEARS KESPAJAIL22271 Posts
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The_Templar
your Country52796 Posts
On December 06 2013 10:56 lichter wrote: Despite people wanting Akilon out you'd be surprised how many of the highest recommended games occurred on it even late in its life Like Mana vs Firecake! + Show Spoiler + Poll: Recommend Winners' Match Game 2? ★★★★★ - One of the best games of the year (100) ★ - Do not see this game no matter what (20) ★★ - Not recommended unless you have nothing better to do (6) ★★★★ - Highly recommended game (1) ★★★ - Good game (1) 128 total votes Your vote: Recommend Winners' Match Game 2? (Vote): ★★★★★ - One of the best games of the year | ||
Zenbrez
Canada5973 Posts
On December 06 2013 10:56 lichter wrote: Despite people wanting Akilon out you'd be surprised how many of the highest recommended games occurred on it even late in its life I generally don't like maps where it's incredibly hard for a player (zerg in this case) to kill their opponent (protoss in this case) despite being really far ahead. Fanboy bias aside, JD vs sOs g1 was really hard to watch for this reason | ||
Jer99
Canada8157 Posts
This looks really good for terran players, gonna veto Frost Alterzim Probably the GSL map if its huge | ||
blade55555
United States17423 Posts
On December 06 2013 11:11 Jer99 wrote: CYA BEL'SHIR This looks really good for terran players, gonna veto Frost Alterzim Probably the GSL map if its huge Jer my boy. My boy Jer. You sir are so boring I shall flame you on skype so as not to create a scene! | ||
Plexa
Aotearoa39261 Posts
Congrats Sidian! On December 06 2013 10:56 lichter wrote: Despite people wanting Akilon out you'd be surprised how many of the highest recommended games occurred on it even late in its life Akilon was a good map. But even good maps need to be rotated out eventually . | ||
geokilla
Canada8162 Posts
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xuanzue
Colombia1747 Posts
i like Alterzim Stronghold because is a different kind of map, i expect the proleague more than the gsl because the maps. | ||
Arceus
Vietnam8332 Posts
I have a feeling that Neo Polaris Rhapsody is cut simply due to the lava mechanic. Remove that and it's still a decent, refreshing map imo. | ||
Dav1oN
Ukraine3159 Posts
Oh god, how i missing Delta Quadrant, Desert Oasis and Kulas Ravine, good old times | ||
Vindicare605
United States15719 Posts
On December 06 2013 12:04 geokilla wrote: Alterzim Stronghold is banned by all Terran players. I don't think I've seen any Terrans play on that map. I'd imagine it would be vetoed in TvZ and TvP but I'd love to see a super high level TvT on it. | ||
deacon.frost
Czech Republic12116 Posts
On December 06 2013 12:04 geokilla wrote: Alterzim Stronghold is banned by all Terran players. I don't think I've seen any Terrans play on that map. I know I"m not a pro player or a skilled super master imba player, though I played a decent amount of PvT on this map. I was expecting that this map will be played as often as Zerus Prime but surprisingly I play it quite often But i think this map is NOT a tournament type. It's good for my ladder play, I'm really happy that it's there and I really enjoy this map, but it's not good for any type of competition. As far as I can tell - PvZ is pretty dumb there(PvZ is my worst MU and I can win on this map way more often than I should). And PvT is kind of ... meh. | ||
Radicalness
United States271 Posts
-Nuetral on Whirlwind and Akilon being gone but it was probably for the best. -I actually really like Alterzim so far so great addition. -Don't like Polar Night but Yeonsu and Frost are good keeps. -Interested to see how Habitation Station and the other new maps will do. -Overall, cool stuff | ||
PandaTank
South Africa255 Posts
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Big J
Austria16289 Posts
Blizzard made, or community made or something else? Anybody having some input on that? | ||
Big J
Austria16289 Posts
On December 06 2013 17:00 Vindicare605 wrote: I'd imagine it would be vetoed in TvZ and TvP but I'd love to see a super high level TvT on it. My TvPs on it were decent. Much better than I expected. But TvZ, ZvT and ZvZ and ZvP are pure boredom on it. TvT is way to bio-favored for me to play it, since I always try to play "the other" style of my opponent but on that map Meching is just losing. | ||
Yello
Germany7411 Posts
On December 06 2013 16:56 cSc.Dav1oN wrote: New rush map? Well, they could easily bring back "Stepps of war", cause it had the most of action from the very beggining. Oh god, how i missing Delta Quadrant, Desert Oasis and Kulas Ravine, good old times good old times when I switched to Terran because Terran could just do so much stuff. So many cool build orders, dozens of openings for every matchup, so much fun! I'm fine with them switching some more maps. For the new map pool: Habitation station could be lots of fun. I can't even really form an opinion on Alterzim because just about everybody has vetoed it on the ladder, I played it twice now, a TvT where the other Terran went 2-rax Reaper and a TvZ where the Zerg went Roach-Baneling-allin (wtf?). Frost is my favorite map at the moment, it's a true 4-player map where every spawn position has to be played differently. So many different types of games on that map. Yeonsu is awesome as well, Polar Night is okay I guess (I hate Banshees and Oracles on that map but if it gets to a 3-base or 4-base scenario the games turn out quite interesting with a lot of back-and-forth, base snipes etc.). The new GSL map will probably be the same as almost every other GSL-map, quite good but pretty boring pretty quickly. The new rush map could be anything from awesome to awful. I'm curious how that one will turn out. | ||
dani`
Netherlands2402 Posts
On December 06 2013 09:52 NonY wrote: Dunno how you can say MULEs have nothing to do with it when dani` just gave a valid reason why MULEs being a key part of a terran's economy actually mitigates the benefit of a gold base. Also, a gold base complicates MULE management and typical mineral mine-out timings, problems that zerg and protoss don't have. As for dani`'s idea that protoss and zerg's increased worker production has synergy with gold bases, I don't really see it. The point of gold bases is that they require less total workers and they also reduce the disadvantage of having less workers before saturation is achieved. As long as the gold base is instantly saturated when it finishes (leaving old blue bases undersaturated and receiving newly built workers), the gold base should actually benefit the lower worker player more. [ ... ] Agreed, but I wasn't talking about *synergy* of Protoss / Zerg with gold bases (at least didn't intend to), just that they scale linearly while Terran benefits slightly less. Protoss and Zerg receive a flat 40% increase in mining per worker (7 vs 5), while Terran only gets that for non-MULES. MULEs are part of Terrans economy / worker force, so overall Terran's income increases less than 40%. Basically, I was thinking like this: Blue minerals: Protoss: Income: 800/minute, 16 workers Terran: Income: 800/minute, 12 workers + MULE In this example, a normal worker yields about 50 minerals per minute on blue (800/16). If 800 is the correct number or not is not very relevant here, it yields nice numbers :-) On gold that would be 70 per minute (7 vs 5 per trip). A MULE mines 200/minute in this example (12 Terran workers do 600/min, so MULE does 200/min). Thus, income on Gold when the current workforce is transfered in its entirety: Protoss: 16 * 70 = 1120/minute. That is, 40% higher than 800. Terran: 12 * 70 + 200 (MULE doesn't change) = 1040/minute. That's an increase of only 30%. There could be some flaws in this reasoning, but I think it's pretty valid. Note I do not in any way advocate changing MULEs back to +40% as well, it was ridiculous when Terran just spammed all their forgotten energy into MULEs @ gold -__- | ||
Dragoonstorm7
United States599 Posts
Not too thrilled about a "rush map". Habitation Station is a big gamble imo; games were fun at RedBull:NY, but thats a pretty small sample size. I personally dont like Polar Night at all really. Yeonseu is meh, its not amazing but with how poor this map pool could end up, it may end up decent compared to the others. Really hoping the GSL map is good, because it needs to be in this map pool. Alterzim ... no comment | ||
Extenz
Italy822 Posts
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