SC2 Balance Changes: Pros' Impressions - Page 7
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intotheheart
Canada33091 Posts
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Vindicare605
United States15713 Posts
On February 03 2014 01:10 weikor wrote: I actually like the hydra buff. This is just what this game needs imho. After the hydra is buffed,find a good way for Protoss to deal with it (preferably no MSC buff). Then buff the siege tank accordingly to smash hydras (as it should), also helping mech. The Hydralisk buff doesn't actually change much from a TvZ side of things. If anything it MIGHT make Hydralisks better vs pure Bio but a cost reduction doesn't really affect them vs Mech much. If anything this will allow larger portions of the Zerg army to be Hydralisk as opposed to Roach based, which MIGHT make fighting vs Tanks easier, but not by much. | ||
lowercase
Canada1047 Posts
On February 03 2014 01:07 Cloak wrote: --Zerg 3 larva from inject. Major nerf, but needs to be done if the other races are getting big nerfs can't let Zerg overwhelm. Except you're pretty much uniformly buffing Terran, except for adding minor cost increases to stim and combat shields. Yeah, real balanced. | ||
TwiggyWan
France328 Posts
photon overcharge as a channeling spell (allowing terran to destroy MSC and stop the overcharge) but still casting range 10, ghost is quite fine as it is (and i play mech lol), tempests are fine, hydras lol. why not : make locusts cost a small amount of minerals like interceptors (ex : 5 mineral per locust/per locust wave) allow the carrier to throw all its interceptors like in BW to see some carrier/tempest PvZ some proposals about oracle? too fast, too much dps and still no use in mid/late game | ||
Gwailo
Argentina16 Posts
As far as the Mothership Core, I think Minigun had great points in the changes he suggested, since they not only fix the balance issues, but make the unit more interesting and unique design wise. Despite these being design changes, they are small, so it is understandable that they aren't including the swarm hosts, which would need almost a complete redesign to be a better unit for the game, which is too bad, because most people probably agree that they are the ones who need the change the most. | ||
SpiritSTR
Brazil41 Posts
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Cloak
United States816 Posts
On February 03 2014 01:15 lowercase wrote: Except you're pretty much uniformly buffing Terran, except for adding minor cost increases to stim and combat shields. Yeah, real balanced. I'm making Medivac more mineral intensive, cutting into the mineral heavy army production of bio pretty heavily. I was thinking about a nerf to Mule instead but thought targeting Medivac would be more direct. | ||
b0rt_
Norway930 Posts
On February 03 2014 01:17 TwiggyWan wrote: make locusts cost a small amount of minerals like interceptors (ex : 5 mineral per locust/per locust wave) I'm not sure how zerg creates units with minerals but 'feeding' a SH with minerals is a bit too far and looks stupid imo. | ||
Existor
Russian Federation4295 Posts
make locusts cost a small amount of minerals like interceptors (ex : 5 mineral per locust/per locust wave) Then nerf something from Protoss that requires zergs to make swarm hosts. Right now without Swarm Hosts zergs can't fight with terran/protoss deathball | ||
lopido
Canada245 Posts
stupid patch. | ||
Buddy168
United States157 Posts
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Larkin
United Kingdom7161 Posts
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TheBloodyDwarf
Finland7519 Posts
On February 03 2014 00:12 VArsovskiSC wrote: I'd liked to hear some of the better Pros on their opinion.. I mean don't get me wrong, but they could've certainly asked Naniwa instead of Desrow.. I mean they should've focused on those who actually DO things, instead of talk about them Although most of them did their part well - pretty sure it would've been actually much better to ask the legit players, instead of potential rising stars IMO.. Though might be wrong cause they might say something like what Ryung said "oh, they nerfing Protoss and buffing Terran ? - cool" - so yah - doesn't help Still - would be interested to hear what Polt and/or Taeja think about the changes overall taeja is so biased | ||
NovaMB
Germany9534 Posts
On February 03 2014 01:29 lopido wrote: who are the pros who proposed this patch ? stupid patch. Blizzard did, and its -currently- only a testmap. | ||
Zambrah
United States6831 Posts
I like reading what pro players think, although I wish MMA had more to say, lol. | ||
TronJovolta
United States323 Posts
On February 03 2014 00:46 desRow wrote: I don't despise terran. I agree that the mothershipcore vision range is too good but the terran whiners like Avilo who are a mile away from being a tournament player should sit down and play instead of spreading bullshit as much as they can. And how much tournament winnings have you accumulated? LOL. | ||
maXX_CZ
Czech Republic19 Posts
Tempest: Not sure its needed, not playing P at all, but not a big fan of that. MSC was designed as DEFENSIVE unit. Originally it was part of nexus, u remember? So... vision 14? Maybe like... 3? (either u have to have it in base or you have to stick it with your army). Thats how it was originally ment to be used. Not nowadays bullshit (basically harraser/observer/crisis management unit -> timewarp). Overcharge? Needs nerf in ZvP and ZvT. Make it more expensive, so you cant cast 2 at same time? Make it with + to armored so PvP is ok but its much weaker in PvT and PvZ so some allins are possible? Overall change of overchange doesnt mean anything for zerg/terran - no possible allins, just screw up PvP (if i understand protosses correctly), so its probably second worse after.... Hydras.... just lol... Ghost: Not a big fan (as terran). Makes maybe bio sliiightly better, offers some new timings probably, but overall completely missing the point. Reduce armory cost as someone suggested here sounds interesting tho. Sidenote: Oracle is pretty big bullshit nowadays aswell, due to DPS, cause its sometimes hard to scout if toss is going stargate oracle or blink allin and u have to prepare for both (gl with winnning these games). If they nerf blink allins than leave it like this... | ||
Swiipii
2195 Posts
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desRow
Canada2654 Posts
On February 03 2014 01:43 TronJovolta wrote: And how much tournament winnings have you accumulated? LOL. http://aligulac.com/players/987-avilo/ http://aligulac.com/players/542-desRow/ he's earned 50$ while I've earned 692$ + a missing 2140$ from this list (WCS Premier + a tournament in Quebec city last week end for 140$) | ||
ZenithM
France15952 Posts
But now that the MSC doesn't stick to the nexus anymore, there is absolutely no need for such a huge sight range. I would start with putting it back in line with overlord or observer range, like 11 or something. Not a huge nerf imo, but keeping 14 doesn't make any sense at all. | ||
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