As published on their facebook page, this are the changes in the map pool for Round 3 of the SKProleague 2014, Round 3 starts April 13th.
Out;
Yeonsu
Polar Night
Changed:
Out Boxer
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On April 10 2014 18:14 Dghelneshi wrote:
There are actually a lot of small changes to Outboxer.
Edit: Overall, the changes to the 4th bases seem like a targeted nerf towards Terran siege pushes, so maybe we will see less mech on this map.
There are actually a lot of small changes to Outboxer.
- The main base was decreased in size. As a result, the third base has a bit more open space around it.
- The sixth base was moved back/outwards a bit. Now there is at least some space between the CC/Nexus/Hatch and the rocks on the pathway.
- The fourth on that side now has a little bit more air space towards the 6th, which should make it more defendable.
- The fourth near the natural was moved back and decreased in size. This makes it actually possible to take the 6th without being in firing range from the opponent's high ground 4th and vice versa the 4th is more defendable due to added air space and distance.
- The further away ramps down to the center were moved a bit towards the main base, are wider and have no more rocks.
- The center area now has some extra dead space, making it more narrow and presumably preventing colossus from walking up anywhere but the ramps.
- Creep tumors on islands were removed.
Edit: Overall, the changes to the 4th bases seem like a targeted nerf towards Terran siege pushes, so maybe we will see less mech on this map.
In:
Merry-Go-Round
+ Show Spoiler +
Maze
+ Show Spoiler +