Aka :
1 single viable opening and for terran vs 20135674 for toss.
1 single unit comp viable.
Impossibility for terran to pressure or allin protoss early game, while they can with 124648 choices.
Late game mess.
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sage_francis
France1823 Posts
Aka : 1 single viable opening and for terran vs 20135674 for toss. 1 single unit comp viable. Impossibility for terran to pressure or allin protoss early game, while they can with 124648 choices. Late game mess. | ||
WiggyB
United Kingdom103 Posts
On April 30 2014 11:30 ProBell wrote: Make widow mines or siege tank splash damage not attack friendly units or do less damage to friendlies? Banelings / Colossus / Archons / Fungals / Ultralisk all don't have friendly-fire. Actually, that's a not a bad idea. Why does Terran splash have friendly fire anyway? | ||
Gowma
Spain9 Posts
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LongShot27
United States2084 Posts
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LongShot27
United States2084 Posts
On April 30 2014 11:36 WiggyB wrote: Show nested quote + On April 30 2014 11:30 ProBell wrote: Make widow mines or siege tank splash damage not attack friendly units or do less damage to friendlies? Banelings / Colossus / Archons / Fungals / Ultralisk all don't have friendly-fire. Actually, that's a not a bad idea. Why does Terran splash have friendly fire anyway? When artillery or a mine explodes, it doesn't discriminate based on who's it is | ||
EsportsJohn
United States4883 Posts
The hellion/hellbat change is a decent shot at trying to fix the specific weakness, but it may prove to be too strong in ZvT. Being able to threaten a hellbat/marauder all-in or a 2fact hellion/hellbat attack forces Zerg to have to overreact with roaches in order to defend, but the Terran can actually just go the standard 3CC +2/+2 14:00 bio attack instead. This will have to force very specific scouting from Zerg, but it may be too difficult to scout. We'll have to see where this one goes. A proposed change is to unnerf stim research time by 10-20 seconds. Dropping the stim research time allows Terran to better hold Protoss all-ins while also being able to pressure slightly earlier in TvP and TvZ. Since numbers are usually fairly small at the point in the game when stim is being researched, this doesn't seem game-breaking or overly powerful. Just a thought. | ||
FlyingSheeP
China45 Posts
On April 30 2014 11:30 ProBell wrote: Make widow mines or siege tank splash damage not attack friendly units or do less damage to friendlies? Banelings / Colossus / Archons / Fungals / Ultralisk all don't have friendly-fire. Terran AOE damage units are jokes (thors hellions mines) except EMPs | ||
Ben...
Canada3485 Posts
On April 30 2014 11:39 SC2John wrote:A proposed change is to unnerf stim research time by 10-20 seconds. Dropping the stim research time allows Terran to better hold Protoss all-ins while also being able to pressure slightly earlier in TvP and TvZ. Since numbers are usually fairly small at the point in the game when stim is being researched, this doesn't seem game-breaking or overly powerful. Just a thought. This is the most logical approach. Those nerfs happened when Steppes of War was still in the map pool and the average game was under 10 minutes. | ||
Soke
United States790 Posts
On April 30 2014 11:38 LongShot27 wrote: Show nested quote + On April 30 2014 11:36 WiggyB wrote: On April 30 2014 11:30 ProBell wrote: Make widow mines or siege tank splash damage not attack friendly units or do less damage to friendlies? Banelings / Colossus / Archons / Fungals / Ultralisk all don't have friendly-fire. Actually, that's a not a bad idea. Why does Terran splash have friendly fire anyway? When artillery or a mine explodes, it doesn't discriminate based on who's it is Yes! We need this to happen! | ||
Salient
United States876 Posts
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Blargh
United States2074 Posts
The upgrade change would be nice for Terran, but I personally think it's a bit unnecessary. As a few others stated before, the MSC is still a totally shitty unit in terms of design and balance. It's pretty much the least skill-requiring unit out there, except for maybe, just maybe, timing recalls for optimization. Nexus cannon and time warp are pretty much the derpiest actions out there. Surely they can come up with something a bit more creative? | ||
FabledIntegral
United States9232 Posts
Hope they are removed entirely from LOTV, the entire free unit thing is ridiculous imo. Even if locusts cost 1 mineral per locust sent out, with a "hold locust spawn button" I think it'd make it substantially better. Could even reduce the cost of the swarm host by 25 minerals. | ||
FXOTheoRy
United States518 Posts
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WiggyB
United Kingdom103 Posts
On April 30 2014 11:38 LongShot27 wrote: Show nested quote + On April 30 2014 11:36 WiggyB wrote: On April 30 2014 11:30 ProBell wrote: Make widow mines or siege tank splash damage not attack friendly units or do less damage to friendlies? Banelings / Colossus / Archons / Fungals / Ultralisk all don't have friendly-fire. Actually, that's a not a bad idea. Why does Terran splash have friendly fire anyway? When artillery or a mine explodes, it doesn't discriminate based on who's it is Yeah, but why? Colossus mega death beams don't cause friendly fire, baneling explosions don't hurt any other banelings or zerglings. Huge swiping ultralisks arms don't hurt anyone else. Though, i can see if widow mine friendly fire was taken away it would be really, really hard for a zerg to engage a burrowed widow mine / bio force. But maybe siege tanks? I know it's lore breaking, but it multi player balance we're talking here. | ||
nuogaiyen
United States42 Posts
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purakushi
United States3300 Posts
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Heyray
9 Posts
Yeah, its so great. | ||
starslayer
United States696 Posts
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FabledIntegral
United States9232 Posts
On April 30 2014 12:06 WiggyB wrote: Show nested quote + On April 30 2014 11:38 LongShot27 wrote: On April 30 2014 11:36 WiggyB wrote: On April 30 2014 11:30 ProBell wrote: Make widow mines or siege tank splash damage not attack friendly units or do less damage to friendlies? Banelings / Colossus / Archons / Fungals / Ultralisk all don't have friendly-fire. Actually, that's a not a bad idea. Why does Terran splash have friendly fire anyway? When artillery or a mine explodes, it doesn't discriminate based on who's it is Yeah, but why? Colossus mega death beams don't cause friendly fire, baneling explosions don't hurt any other banelings or zerglings. Huge swiping ultralisks arms don't hurt anyone else. Though, i can see if widow mine friendly fire was taken away it would be really, really hard for a zerg to engage a burrowed widow mine / bio force. But maybe siege tanks? I know it's lore breaking, but it multi player balance we're talking here. Because it's actual balance and dynamics that makes the play interesting. Storm also does friendly fire, woudl you like to see that changed? | ||
jubil
United States2602 Posts
Comparing to Dota patchnotes and their reception, Starcraft patchnotes evoke so much more negative emotion one way or another; people are so attached at the hip to the race they play they end up taking it personally rather than getting excited for new possibilities in the game. Just play it out and see what the changes really do and if you can work your way around them. In my opinion the second change is more dramatic but makes sense, the first change is more interesting. Terran's advantage especially in TvZ was hitting timings with 2/2 or 3/3, so this change is the "keep strengths distinct" style rather than "even everything out" which I think is a valid take, especially as this particular change is so small. Bordering on mindless theorycraft here, but one specific case I can see this helping is where the Terran has been all-in'd and survived with a moderately/severely weakened economy. Now he has a little easier time going to mid/late-game. | ||
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