In this thread you will see different variations of Hybrid settings. Why those two presets are called Hybrid too? Well, because they have some stuff from Low and Medium settings, and in both presets you will see graphic settings combinations that you can not do through official game options. You can not have High models on low settings and you can not completely turn off shadows on mediums. In this thread I will tell you about some interesting possibilities with editing variables.txt. Thanks to AFSpeeDy and pharaphobia for Hybrid-Lows and Hybrid-Mediums.
All units and buildings are brighter than on standard low settings
Force Fields like on low
Unit models like on Medium, i.e. warping units are clearly visible
Creep is darker than on low and spreads with blocky-animation (like on Low)
Ground textures can be blurred and are not sharp, like on standard low
WARNING! Every time you modify ingame settings (i.e. sound, hotkeys, etc), lighting and some settings will be reverted back to original Lows, as well as High models back to Low ones. Solution to this problem is simple - just don't touch ingame settings, don't press OK button in game settings. If you accidentally did it, just repeat the installation (just copypast these 4 lines again to the end of your variables). There is an easy solution - make variables.txt Read-only in file properties, but with this change you will need to redo all your ingame Options changes each time you relaunch the game.
Here are somy my ideas and facts about these this preset of Hybrid settings (of course you can customize it as you want):
1. Blob-shadows are still here. Same reason as for original Hybrid Settings - blob-shadows make some bright-looking units easier to see on some textures. Good example - probes on Habitation Station. Without blob shadows it's very hard to recognize Probes on such bright golden ground texture.
2. High unit models. They were turned from Low to High only because Warp-in unit model and building silhouettes (green terran, cyan protoss and purple zerg). it also adds acid/fire death for all the biological units. If you do not want such details - you can decide what you prefer more: better warp-models and building silhouettes or without them but with more clear deaths.
3. Smooth creep edges. On standard low Terrain settings creep edges are very sharp and sometimes it's a bit hard to clearly say where creep territory ends.
4. Textures. I think, Medium textures are the most balanced setting between clear visibility of game and some detalization. Of course you can switch back to your preferable low or Ultra textures, but for me, Low textures are very blurry and Ultra textures are unnecessary sharp and heavily detalized. So Medium textures is the best balance between nice picture and clear view.
WARNING! Every time you modify ingame settings (i.e. sound, hotkeys, etc), blob-shadows will be reverted back to standard 3D shadows. Solution to this problem is simple - just don't touch ingame settings, don't press OK button in game settings. If you accidentally did it, just repeat the installation (just copypast these 3 lines again to the end of your variables). There is an easy solution - make variables.txt Read-only in file properties, but with this change you will need to redo all your ingame Options changes each time you relaunch the game.
On July 05 2014 14:50 Ketroc wrote: Any reason one would use these settings over the regular hybrid settings (other than to improve performance)?
• If you prefer shony effect more than the look from low or hybrid settings • If you have troubles with standard Hybrid settings • If you find standard Hybrid settings not comfortable for you • If you want to have standard Medium settings but you didn't know how to remove shadows or make them look like on Lows
On July 05 2014 19:18 Evire wrote: Anyone have any idea how Minigun gets his settings?
Minigun and Protech both using another set of settings which I would be interesting to see. Those are lows but with some tuning so they are bright and more clear, especially for zergs with dark creep and bright units.
Hey, I don't know if I did something wrong or what but sometimes the hybrid settings seems to go off, then I start/restart the game and it comes back. Any idea how to fix it? Thanks for sharing it btw.
On July 05 2014 21:19 Twine wrote: Hey, I don't know if I did something wrong or what but sometimes the hybrid settings seems to go off, then I start/restart the game and it comes back. Any idea how to fix it? Thanks for sharing it btw.
Any time you modify your ingame settings (i.e. just press OK in game Options), some parameters of Hybrid settings will revert.
On July 05 2014 19:18 Evire wrote: Anyone have any idea how Minigun gets his settings?
Minigun and Protech both using another set of settings which I would be interesting to see. Those are lows but with some tuning so they are bright and more clear, especially for zergs with dark creep and bright units.
1)For the look protech has: Turn all settings except textures to low. Then close Starcraft 2 and open variables.txt Add Lighting=0
2)I changed additionally for high quality models: graphicoptionmodelquality to 2 lowqualitymodels to 0 uselowqualitymodel to 0.
If you only want point 1, then you dont have to put variables.txt read only. But if you want both points, then you have to put variables.txt read only, otherwise it will everytime, you open the options, turn the models to low.
The only issue i have is with the bricks on Overgrowth, which are plain pink. But it is only one map who has this bricks so far.
On July 05 2014 08:43 Existor wrote: WARNING! Every time you modify ingame settings (i.e. sound, hotkeys, etc), blob-shadows will be reverted back to standard 3D shadows. Solution to this problem is simple - just don't touch ingame settings, don't press OK button in game settings. If you accidentally did it, just repeat the installation (just copypast these 3 lines again to the end of your variables).
how about making Variables.txt a READ ONLY file? that prevents accidents.
i think that is what the poster above means with his "readme only" comment.
On July 05 2014 19:18 Evire wrote: Anyone have any idea how Minigun gets his settings?
Minigun and Protech both using another set of settings which I would be interesting to see. Those are lows but with some tuning so they are bright and more clear, especially for zergs with dark creep and bright units.
1)For the look protech has: Turn all settings except textures to low. Then close Starcraft 2 and open variables.txt Add Lighting=0
2)I changed additionally for high quality models: graphicoptionmodelquality to 2 lowqualitymodels to 0 uselowqualitymodel to 0.
If you only want point 1, then you dont have to put variables.txt read only. But if you want both points, then you have to put variables.txt read only, otherwise it will everytime, you open the options, turn the models to low.
The only issue i have is with the bricks on Overgrowth, which are plain pink. But it is only one map who has this bricks so far.
Added a picture with Forcefields in the galery. The Forcefields look like the forcefields on normal low settings. Forgot to add that i have changed for clear locking ground: alternateLowTextures to 0
On July 06 2014 02:25 AFSpeeDy wrote: Added a picture with Forcefields in the galery. The Forcefields look like the forcefields on normal low settings. Forgot to add that i have changed for clear locking ground: alternateLowTextures to 0
Well, force fields look a bit better on Hybrid lows, rather than on standard lows
On July 06 2014 01:23 WellCrap wrote: Are these setting more or less taxing than the regular Hybrid settings?
What you mean under taxing?
Err, the strain/load on the computer.
No, these settings do not overload PC with more stuff. Medium hybrid can raise your FPS because of no shadows, and Low-hybrids can be same as standard low settings, if not with more FPS, because no lighting
Ty for this one Existor, I was never able to make Hybrid 2.0 work fully. This one does the trick, no issues with ground going pink etc. and also way easier to set up.
With everything on Low, its perfect for me, but I would just like to have the animation on nexus when I produce a MotherShipCore. Could you tell me what I have to change in order to get it please ?
I'm using lite because any other modification gives me black terrain. However, I can see MSC while producing, but I don't see the warping animations (Can't determinate which unit will be warped, just some hexagons). I've tried to put mid shads and high models, but it gives me black terrain. Any idea of what can i do to diferenciate warping units? Thanks