In what leagues are zergs still running their clumped up lings and banelings into a mine field? Bronze and Silver?
Are there players clumping up their probes on top of mines regularly for some reason?
Forum Index > SC2 General |
NKexquisite
United States911 Posts
In what leagues are zergs still running their clumped up lings and banelings into a mine field? Bronze and Silver? Are there players clumping up their probes on top of mines regularly for some reason? | ||
Startyr
Scotland188 Posts
When it comes to it, for any problems that you are having a solution already exists within the game. As for fun, its the nature of the system that someone loses, welcome the losses and take them as opportunities to learn, welcome the wins and still look at what you could have done better. Don't just repeat what you are already good at and make the same mistakes again and again and start thinking the game is unfair. Or just enjoy the starcraft 2 content and play what ever game you find fun, dont let others convince you that you shouldn't be having fun and that something is imbalanced. As for profesional play when balance comes up I think a lot of the time the skill of the players involved is ignored, there are no balance problems, one of the players played better/smarter. If you can meet with Triumph and Disaster and treat those two impostors just the same.. | ||
BronzeKnee
United States5207 Posts
On July 12 2014 11:41 neoghaleon55 wrote: They deserve it! Bastards tried to steal my car! Was it a Dune Buggy with a flamethrower on top? Because I can confirm that was a total loss, killed by a local Stalker. Too bad too, because if you didn't know, it was a Transformer. | ||
neoghaleon55
United States7434 Posts
Do we still need that buff? hehehe | ||
MrLightning
306 Posts
On July 14 2014 13:46 neoghaleon55 wrote: So...Terran just won a tournament. Do we still need that buff? hehehe Yes! Because Terran should be winning all the tournaments. Everyone one of them, in a TvT coming from a TvT semifinals..... It sounds stupid but that is what a lot of people here want to see apparently. I personally don't get it. | ||
gneGne
Netherlands697 Posts
| ||
Meavis
Netherlands1297 Posts
On July 14 2014 17:24 MrLightning wrote: on Show nested quote + On July 14 2014 13:46 neoghaleon55 wrote: So...Terran just won a tournament. Do we still need that buff? hehehe Yes! Because Terran should be winning all the tournaments. Everyone one of them, in a TvT coming from a TvT semifinals..... It sounds stupid but that is what a lot of people here want to see apparently. I personally don't get it. yes, two top level korean terrans, who wouldn't have had a shot in a more stacked tournament, should have completely lost vs a bunch of foreigners. | ||
Elendur
Canada43 Posts
In other words - who knew that Bomber would win against Vibe, and that Polt could win against Huk - it doesn't say much about balance. | ||
mostevil
United Kingdom611 Posts
On July 13 2014 04:01 Hider wrote: Show nested quote + Though back to 50 damage would work as well and encourage marine splitting in TvT, right now its just a-move into exposed siege tanks and you fall really behind, if the tanks would get a few more Marines it would be helpful. ??? No Tanks are fine vs Marines. Don't buff them please. I agree they shouldn't do much better vs T bio but If you just buff the direct damage and leave the splash as is marines aren't affected much. Or put in an armoury limited upgrade to that effect. Suddenly tanks can hurt ultras and heavily armoured protossy type things in the later game. But reducing those muta buffs would be better both for tanks lifespans and the ugly mass muta vs protoss strats. | ||
Thezzy
Netherlands2117 Posts
Zerg have also vastly improved their creep spreed since the Marine/Tank WoL days, making sieging up more difficult as well. Mutalisk Regeneration basically means the Mutas can snipe the Tanks for free as any Marine fire they take will just regenerate. I suppose you could try planting Mines next to your Tanks but that is a lot of supply going into a static location. Then there's Blinding Cloud and Abduct that just turn Tanks into anchored paperweights. I suppose one could opt that a Tank in Siege Mode cannot be abducted, after all it IS bolted to the damn ground. Blinding Cloud could do with a static range reduction (-5 or -6) or a percentage (-50%) so that Tanks are not as hard countered. Mostly though Tanks just lack raw firepower compared to the more easily massed and mobile Widow Mine (sad I know). I wonder if a range increase (to 15 or 16) with a higher impact (not splash) damage could migitate this a bit. If Tanks could fire even further away, you could Siege up earlier and Zerg would have to cover more ground before they can get to the Tanks. Still, I fear the Siege Tank will only be seen in Mech play and TvT. | ||
VArsovskiSC
Macedonia563 Posts
On July 14 2014 23:32 Thezzy wrote: Regen mutas and Vipers just say no to Siege Tanks unfortunately. Zerg have also vastly improved their creep spreed since the Marine/Tank WoL days, making sieging up more difficult as well. Mutalisk Regeneration basically means the Mutas can snipe the Tanks for free as any Marine fire they take will just regenerate. I suppose you could try planting Mines next to your Tanks but that is a lot of supply going into a static location. Then there's Blinding Cloud and Abduct that just turn Tanks into anchored paperweights. I suppose one could opt that a Tank in Siege Mode cannot be abducted, after all it IS bolted to the damn ground. Blinding Cloud could do with a static range reduction (-5 or -6) or a percentage (-50%) so that Tanks are not as hard countered. Mostly though Tanks just lack raw firepower compared to the more easily massed and mobile Widow Mine (sad I know). I wonder if a range increase (to 15 or 16) with a higher impact (not splash) damage could migitate this a bit. If Tanks could fire even further away, you could Siege up earlier and Zerg would have to cover more ground before they can get to the Tanks. Still, I fear the Siege Tank will only be seen in Mech play and TvT. It's more complicated than that.. Buffing Siege-Tank range may make mech better, but it may break the game (16 is w.t.f., 15 is strong, 14 is a good start because Tanks could outsiege even PO on some maps if Tanks guarded well) However - problem with Tanks aren't tanks themselves - Problem with Tanks is that there isn't a good synergy unit that goes with them.. The closest ones are Vikings, but they can't guard them.. I think that it should've been the Raven that does exactly that, but that too doesn't guard tanks in terms of defending them just enough.. Ravens are like - too much of an investment to "overguard" (by overguard I meant of placing the PDDs in front of them0) your tanks that you may or may not have.. And on top of that - there's that "fireworks" Ravens have.. So yes - Terran needs to be a bit more synergetic and quite a bit less destructive (at least with the "support" units I mean), and maybe Protoss should be a bit less synergetic and a bit more destructive, lol.. Terran units have far too much destructive power (each one of them, except maybe some specialized for a certain situation only units - like the Viking or the Ghost) but they suck at synergy, so the best thing you can do is "split" and "micro" and hope that the opponent doesn't restrict you well enough so you could "outmicro" him there.. Here's a very simple small example - think about swapping HSM for the Timewarp for example for a second - see how much synergy mech would get from their air support without in the same time having that "snowball" potential of the larger groups of Ravens.. Like - seriously Blizz has to think to give some CC units to Terran that won't be destructive, and mech will live IMO once again.. Like - far too much of Terran things is designed to deal obscene amounts of damage for a unit for it's own cost, therefore each of them should've had limits and cons too.. At least that's what I'd do if I were in their place (for a start in LotV for ex.) - Protossize Terran support units, and Terranize Protoss support units (if it even makes sense, I mean it does make perfect sense to me, but for the rest IDK lol) | ||
mostevil
United Kingdom611 Posts
On July 14 2014 09:04 NKexquisite wrote: I have to laugh at the gif in the OP.. It's a total "the absolute best case scenario" for Terran illustration, but who the hell is clumping their units like that vs mines? In what leagues are zergs still running their clumped up lings and banelings into a mine field? Bronze and Silver? Are there players clumping up their probes on top of mines regularly for some reason? To be fair even then in the unrealistically good case there's not a whole lot in it.. | ||
Hider
Denmark9232 Posts
I agree they shouldn't do much better vs T bio but If you just buff the direct damage and leave the splash as is marines aren't affected much. Or put in an armoury limited upgrade to that effect. Suddenly tanks can hurt ultras and heavily armoured protossy type things in the later game. It's probably gonna affect Marines more than anything else as it will oneshot stimmed Marines. | ||
klup
France612 Posts
On July 14 2014 17:24 MrLightning wrote: on Show nested quote + On July 14 2014 13:46 neoghaleon55 wrote: So...Terran just won a tournament. Do we still need that buff? hehehe Yes! Because Terran should be winning all the tournaments. Everyone one of them, in a TvT coming from a TvT semifinals..... It sounds stupid but that is what a lot of people here want to see apparently. I personally don't get it. Seriously that kind of comment is just pointless. If you look at player pool of Redbull battleground you have only extremely weak players in overall and you have in the middle of all that Bomber and Polt. * 0 koreans protoss, 2 korean zergs but do you even know who is Gamja? Yeah me neither. The only non-terran that could have a chance was violet but he played relatively poorly in this tournament and is not back to a decent level to compete with bomber or polt. So yes a terran won this tournament and it was a TvT finals. But another final would have been a huge upset seeing the enormous gap between Bomber and Polt skill and the rest of the players at that tournament. Maybe we can judge balance on tournaments when we would have decent opponents to top terrans players heh? I think David Kim is waiting to see how code A will go because that's a hell of a stacked tournament and we will see if Terrans is back in shape or will get destroyed. Basically we will have the begining of an answer in 2 weeks. | ||
Jimmeh
United Kingdom908 Posts
Thank you for helping us playtest the current test map. From our own testing and the feedback we’ve gathered so far, here are our current thoughts on the changes: Thor AA prioritization change This is a good change that’s simple and clean. It’s a minor improvement to players who aren’t able to micro Thors against Mutalisks in combat, and the general usage makes more sense with this change. Time Warp duration decrease The effects of this change definitely seem noticeable, but we’d like to push this nerf slightly further. Widow Mine splash radius increase The splash radius of 2 seems too much against Protoss worker lines. Also, we wonder if the full damage against Zerg being only an increase of 0.25 is too little. So we’d like to make further adjustments and see if we can push some of these changes as much as possible. The changes we’d like to try next on the balance test map are: Widow Mine Widow Mine going back to full splash damage and a 1.75 radius. (But they would still keep the +shields damage) This lessens its power against Probes, returns the Widow Mine to how it used to be against Zerg, and provides big improvements against Protoss armies in the mid and late game. Time Warp Duration decreased to 10 seconds. Obviously, these are just balance test map changes and part of the ongoing testing process. Nothing is final yet, so please share your thoughts after having playtested the current balance test map changes as well as the upcoming changes detailed in this post. Thank you. | ||
Ctone23
United States1839 Posts
| ||
| ||
Next event in 10h 36m
[ Submit Event ] |
StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Counter-Strike Super Smash Bros Other Games summit1g21790 shahzam1137 WinterStarcraft656 FrodaN587 JimRising 548 PiGStarcraft259 NuckleDu158 StateSC2120 Maynarde111 Mew2King97 Livibee94 Organizations
StarCraft 2 • Berry_CruncH203 StarCraft: Brood War• Hupsaiya 79 • RayReign 56 • practicex 29 • davetesta22 • Poblha • aXEnki • intothetv • Gussbus • Kozan • IndyKCrew • LaughNgamez Trovo • Laughngamez YouTube • Migwel Other Games |
ESL Pro Tour
ESL Pro Tour
Online Event
ESL Pro Tour
ESL Pro Tour
BSL
Sparkling Tuna Cup
ESL Pro Tour
ESL Pro Tour
BSL
[ Show More ] ESL Pro Tour
ESL Open Cup
ESL Open Cup
ESL Open Cup
ESL Pro Tour
ESL Pro Tour
PassionCraft
|
|