For those disbelieving in Steppes of War. I actually went and played a few very bad games and it seems ok. I wasn't bored at all. It is volatile and in PvT protoss just have to open 10 gate or 12 gate.
On September 18 2014 10:07 Liquid`Jinro wrote: Wonder if they will add doodads to the ramps of old maps or if they want zergs to experience the glory that is their birthright of 3 bunker or pylon blocks at their ramps
On September 18 2014 16:14 Odowan Paleolithic wrote: For those disbelieving in Steppes of War. I actually went and played a few very bad games and it seems ok. I wasn't bored at all. It is volatile and in PvT protoss just have to open 10 gate or 12 gate.
It's a good thought and guesture. Unfortunately Unless you got Jaedong, Flash and Rain to play customs I don't think it's will satisfy people around here.
Your point kind of confirms that this is something bliz is doing for more casual players who would like a brief switch to more volitile maps with lots of nostalgia.
what do you think about if blizzard would rotate in maps during the season so everyone can see there favorite maps, like go through the every map pool each week or every 2 weeks. would be fun idk about the how long the maps should stay 2-3 weeks sounds good but theres alot of maps so maybe 2.
or do a top 21 maps and rotate in 7 at a time (if theres a 3 month season i forget how long they are lol)
On September 18 2014 10:07 Liquid`Jinro wrote: Wonder if they will add doodads to the ramps of old maps or if they want zergs to experience the glory that is their birthright of 3 bunker or pylon blocks at their ramps
NesTea vs Byun [on Metropolis?]... Never forget.
I'm sorry, 3 bunkers? What was I thinking. You only need 2.
On September 18 2014 10:07 Liquid`Jinro wrote: Wonder if they will add doodads to the ramps of old maps or if they want zergs to experience the glory that is their birthright of 3 bunker or pylon blocks at their ramps
I wonder if you can hit the main from your own with a tempest on incineration zone... We could ask they remove the rocks from base to base too !
Oh god fuck that imagine the trolls at blizzard : Okay gys, the map pool will be :
- Steppes of War - Scrap station - Blistering Sands (because 2 base are good) - Lost temple, close spawn only (you could blink to the main so i think a tempest in base can shoot to the other main. Maybe even a photon overcharge lol) - Desert oasis (because why do we need ramps. Or a third) - Kulas ravine (remember the lift to the 3rd, 3port banshee ?)
Wait... we need another one ? Bring back that green maps with the horizontal thingy we did a few season ago. Then when that was vetoed the most. Or Jungle bassin
On September 18 2014 23:02 Tzyx wrote: Whats the BIGGEST map thats been on ladder so far? I'd love to have that one. Something that's so ridiculously big.
Sky Harvester at (232x209) is the biggest ladder map, but for 4v4. Condemned Ridge (208x200) is the biggest 1v1 ladder map, even bigger than Alterzim Stronghold (192x192) and Zerus Prime (172x156). TDA (180x180) was pretty big as well. Deadwing clocks in at (172x172), and all of those maps make Whirlwind look downright small at (160x160).
On September 18 2014 23:02 Tzyx wrote: Whats the BIGGEST map thats been on ladder so far? I'd love to have that one. Something that's so ridiculously big.
Sky Harvester at (232x209) is the biggest ladder map, but for 4v4. Condemned Ridge (208x200) is the biggest 1v1 ladder map, even bigger than Alterzim Stronghold (192x192) and Zerus Prime (172x156). TDA (180x180) was pretty big as well. Deadwing clocks in at (172x172), and all of those maps make Whirlwind look downright small at (160x160).
I thought Whirlwind was bigger than Deadwing. It seems bigger. And Condemned Ridge is so freaking big!
On September 18 2014 10:07 Liquid`Jinro wrote: Wonder if they will add doodads to the ramps of old maps or if they want zergs to experience the glory that is their birthright of 3 bunker or pylon blocks at their ramps