On November 24 2014 05:17 [PkF] Wire wrote:
I think the answer would involve the word blink.
I think the answer would involve the word blink.
Oh yeah forgot that one there.
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Big J
Austria16289 Posts
On November 24 2014 05:17 [PkF] Wire wrote: I think the answer would involve the word blink. Oh yeah forgot that one there. | ||
swag_bro
Japan782 Posts
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SuperHofmann
Italy1741 Posts
On November 24 2014 06:07 swag_bro wrote: One of the few things Blizzard is doing right was this idea. But tournaments still uses old maps... Are u sure it was a.good idea? | ||
Twine
France246 Posts
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SatedSC2
England3012 Posts
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[PkF] Wire
France24187 Posts
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swag_bro
Japan782 Posts
On November 24 2014 06:11 SuperHofmann wrote: Show nested quote + On November 24 2014 06:07 swag_bro wrote: One of the few things Blizzard is doing right was this idea. But tournaments still uses old maps... Are u sure it was a.good idea? It's good for shitty noobs like me who 4 gate, cannon rush and blink all in. | ||
Lexender
Mexico2611 Posts
Also I like the map pool is not bad to shake things up everyonce in a while | ||
SetGuitarsToKill
Canada28396 Posts
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TRaFFiC
Canada1448 Posts
Even as a casual player, when you see a pro use a strategy on a certain map, you draw inspiration from that and use it in your own play. | ||
LoneYoShi
France1348 Posts
But now ? Please go try a 3CC double Ebay build in TvZ on metalo or XNC, I dare you :-p Right now, I feel like the map pool rewards way more scouting, adaptation and improvisation rather than perfect build orders and optimisation. At least that's how I feel in TvZ and TvT. I don't feel like it affected TvP that much tho... | ||
SatedSC2
England3012 Posts
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Ragnarork
France9034 Posts
On November 24 2014 07:05 Twine wrote: Well, I see a lot of pro players complaining on twitter about this map pool (demuslim, targa, etc...) and I was wondering why the heck blizzard really wishes to continue this stuff until 5 Jan. Is anyone here on TL is actually having fun on the #dreampool or ... ? I'm having fun with it. Oh and by the way, the map pool can be fun to play and still problematic. The biggest issue for pros at the moment I think is that they can't really use the ladder to practice anything else than mechanics, because the maps aren't used in tournaments. | ||
deacon.frost
Czech Republic12116 Posts
On November 24 2014 09:14 Lexender wrote: I think it was a good idea, right now the meta is stuck in the same "standard" patterns without much deviation, one of the reasons people dislike the map pool is because "balance", however what blizzard is doing really makes sense, in LotV they are going to be a lot of changes and of course people will jump to the balance part without addressing the dessing part much (people are already complaining about balance when LotV ISN'T EVEN BETA) so these maps will help people get used to the fact that the game is going to much more different and also not as balanced than what it is right now, in LotV you won't be able to 3 base turtle to 200 max in 18 minutes, much like you can't with most of these maps, so I think it was a good plan to help people get used to how things are going to be in the beta and also so they can discard they're notions of "standard" that in LotV won't mean shit. Also I like the map pool is not bad to shake things up everyonce in a while I don't think so. If you veto Metalopolis and XNC you receive pretty standard 3 base maps where you can turtle on 3 bases pretty good. I remember good portion of games with 3 bases and more on Akilon, Cloud Kingdom, Daybreak, Ohana and Shakuras. But on all the maps I named you can get to 3 bases pretty safe. The worst from the list is Daybreak, IMHO. I can never get 3rd properly against good zerg, the nexus placement always prevents me from defending the 3rd properly and it gets destroyed. DAMN IT >< | ||
LoneYoShi
France1348 Posts
On November 24 2014 18:15 SatedSC2 wrote: Show nested quote + On November 24 2014 17:53 LoneYoShi wrote: I'm enjoying the Dreampool quite a lot too. Especially how it promotes different qualities than the "regular" map pool. I mean you used to be able to do the same 3CC/double Ebay build in TvZ on all maps. And zergs knew how to play against it, so people played in a really similar way on all maps, since the builds worked more or less on all maps. But now ? Please go try a 3CC double Ebay build in TvZ on metalo or XNC, I dare you :-p Right now, I feel like the map pool rewards way more scouting, adaptation and improvisation rather than perfect build orders and optimisation. At least that's how I feel in TvZ and TvT. I don't feel like it affected TvP that much tho... But there are perfect build orders on maps like XNC. People are just a little rusty with them. For example, I'm rediscovering my love for Robo-before-Nexus openings in PvT :3 Indeed, but a perfect build per map isn't the same as a perfect build for the whole map pool. It feels a lot more varied, and that's what's really enjoyable about that map pool IMHO. Maps were way too similar (and I suppose that if you veto XNC and Metalo, they still are to a certain extent...) Also, as you say, people are rusty, so you can make stuff work that shouldn't really be able to work :D | ||
Big J
Austria16289 Posts
On November 24 2014 19:03 deacon.frost wrote: Show nested quote + On November 24 2014 09:14 Lexender wrote: I think it was a good idea, right now the meta is stuck in the same "standard" patterns without much deviation, one of the reasons people dislike the map pool is because "balance", however what blizzard is doing really makes sense, in LotV they are going to be a lot of changes and of course people will jump to the balance part without addressing the dessing part much (people are already complaining about balance when LotV ISN'T EVEN BETA) so these maps will help people get used to the fact that the game is going to much more different and also not as balanced than what it is right now, in LotV you won't be able to 3 base turtle to 200 max in 18 minutes, much like you can't with most of these maps, so I think it was a good plan to help people get used to how things are going to be in the beta and also so they can discard they're notions of "standard" that in LotV won't mean shit. Also I like the map pool is not bad to shake things up everyonce in a while I don't think so. If you veto Metalopolis and XNC you receive pretty standard 3 base maps where you can turtle on 3 bases pretty good. I remember good portion of games with 3 bases and more on Akilon, Cloud Kingdom, Daybreak, Ohana and Shakuras. But on all the maps I named you can get to 3 bases pretty safe. The worst from the list is Daybreak, IMHO. I can never get 3rd properly against good zerg, the nexus placement always prevents me from defending the 3rd properly and it gets destroyed. DAMN IT >< Hm, might want to look into old Oz games if you have trouble taking a third on Daybreak. He played 1gate/3rd nexus (after FFE) back in WoL days on Daybreak before MsC and gateway expands. One of the first Protoss I remember doing the walled in canons as part of his build every game. Edit: God damn it, even just finding any noname Vods from 2012 is hard... Might not be worth the time looking for them ^^ | ||
deacon.frost
Czech Republic12116 Posts
On November 24 2014 19:49 Big J wrote: Show nested quote + On November 24 2014 19:03 deacon.frost wrote: On November 24 2014 09:14 Lexender wrote: I think it was a good idea, right now the meta is stuck in the same "standard" patterns without much deviation, one of the reasons people dislike the map pool is because "balance", however what blizzard is doing really makes sense, in LotV they are going to be a lot of changes and of course people will jump to the balance part without addressing the dessing part much (people are already complaining about balance when LotV ISN'T EVEN BETA) so these maps will help people get used to the fact that the game is going to much more different and also not as balanced than what it is right now, in LotV you won't be able to 3 base turtle to 200 max in 18 minutes, much like you can't with most of these maps, so I think it was a good plan to help people get used to how things are going to be in the beta and also so they can discard they're notions of "standard" that in LotV won't mean shit. Also I like the map pool is not bad to shake things up everyonce in a while I don't think so. If you veto Metalopolis and XNC you receive pretty standard 3 base maps where you can turtle on 3 bases pretty good. I remember good portion of games with 3 bases and more on Akilon, Cloud Kingdom, Daybreak, Ohana and Shakuras. But on all the maps I named you can get to 3 bases pretty safe. The worst from the list is Daybreak, IMHO. I can never get 3rd properly against good zerg, the nexus placement always prevents me from defending the 3rd properly and it gets destroyed. DAMN IT >< Hm, might want to look into old Oz games if you have trouble taking a third on Daybreak. He played 1gate/3rd nexus (after FFE) back in WoL days on Daybreak before MsC and gateway expands. One of the first Protoss I remember doing the walled in canons as part of his build every game. I will check it, thanks | ||
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