Everyone loves Scourges, including Blizzards... maybe. On old concept arts of Swarm Host I found that Locusts were air unit before. Now Blizzards are using air Locusts in campaign as one of evolutions for Swarm Hosts. Probably with standard melee or ranged attack. What about bringing back Scourges in other form? Without splash as kamikazes against specific targets? And make them able to attack only ground?
This can solve many problems with locusts and weakness of swarm hosts. Many of issues already listed in these threads
http://www.teamliquid.net/forum/viewmessage.php?topic_id=388313
http://www.teamliquid.net/forum/viewmessage.php?topic_id=386774
Remember flying Scourges in Perimeter RTS game? They had same name as BroodWar zerg unit. They were flying kamikazes, that spawns in big numbers and deal damage to one target on ground (without splash). What if Locusts will be a new Scourges, that will be spawned alltime from Swarm Hosts? They will do kamikaze-damage to specific targets without splash.
Scourges, spawning at Spounge worlds in perimeter game. Those black-birds are kamikazes, that can ruing half of your base. Scourges (they had that name too), spawning at Spounge worlds in perimeter game. Those black-birds are kamikazes, that can ruing half of your base
It will work better against Siege Tanks and Colossies. Also Hydralisks in ZvZ will become a new counter to swarm hosts, or Fungals, to prevent Locusts from kamikaze. This also will buff Zerg air in other form, and still will be swarmy because of big number of Locusts.
Flying Locusts will be available in HotS campaign as one of two evolutions for Swarm Hosts (probably the green Swarm Host, because purple one probably will be a new Lurker). That picture is from game resources.
Well, just make Locusts as Scourges with small damage. Probably not able to attack buildings.
This can solve many problems with locusts and weakness of swarm hosts. Many of issues already listed in these threads
http://www.teamliquid.net/forum/viewmessage.php?topic_id=388313
http://www.teamliquid.net/forum/viewmessage.php?topic_id=386774
Remember flying Scourges in Perimeter RTS game? They had same name as BroodWar zerg unit. They were flying kamikazes, that spawns in big numbers and deal damage to one target on ground (without splash). What if Locusts will be a new Scourges, that will be spawned alltime from Swarm Hosts? They will do kamikaze-damage to specific targets without splash.
Scourges, spawning at Spounge worlds in perimeter game. Those black-birds are kamikazes, that can ruing half of your base. Scourges (they had that name too), spawning at Spounge worlds in perimeter game. Those black-birds are kamikazes, that can ruing half of your base
It will work better against Siege Tanks and Colossies. Also Hydralisks in ZvZ will become a new counter to swarm hosts, or Fungals, to prevent Locusts from kamikaze. This also will buff Zerg air in other form, and still will be swarmy because of big number of Locusts.
Flying Locusts will be available in HotS campaign as one of two evolutions for Swarm Hosts (probably the green Swarm Host, because purple one probably will be a new Lurker). That picture is from game resources.
Well, just make Locusts as Scourges with small damage. Probably not able to attack buildings.
- Widow Mines will still counter them, as they still hit air
- Stalkers will be able to shoot them
- Phoenixes will have good damage against them as light units
- Thors will counter them as they have anti-light damage
- Zerg Swarm-Festors will not work anymore, because you will need anti-air against Locusts. Hydralisks/Corruptors/Fungals to stop those small flying kamikazes
- Siege Tanks and Colossies will not work against Locusts anymore -> more usage for swarm hosts
- New locusts will be able to fly meaning that cliff becomes less a problem for Zergs
- Because Locusts can hit only ground, every air unit will counter it, if it has air-to-air attack.
- Allows ground zerg units not stuck between locusts
- Forces enemy to make more air. Many current stuff already counters new kamikaze-Locusts. Phoenixes, Thors anti-light will be very usefull, because locusts are small and they always will have some splash, corruptors will be more useful as air-to-air counter against locusts, fungals will stop locusts from reaching your units
http://www.teamliquid.net/forum/closed-threads/388327-locusts-were-air-unit-before