|
On December 04 2014 07:27 MarlieChurphy wrote:Show nested quote +On November 30 2014 22:09 [F_]aths wrote:On November 30 2014 21:36 fruity. wrote:On November 30 2014 19:42 [F_]aths wrote: It is not the job of a game developer to explain why they are doing this and that in an internet forum. Why not? Why don't they want to actively engage the community and get detailed feedback? They are nothing without us. People to buy and play their product. Blizzard has always had an aloof attitude to their community as far as I am concerned. They could learn so much more by directly engaging us. As I said previously, the wealth of knowledge here, the quality of articles, wiki entries, hell blizzard wish they has a site half as good when it came to Starcraft - and it's their own bloody game!!! This is the place to be for Starcraft, and blizzard choosing not to post here, get direct, specific, accurate responses from people like thedwf, or others who are totally down with the mathemaical number crunching of balance alterations, well, they're f-ing idiots in my eyes not to use this tool to better their game, and actually show the community 'yes we're listening'. Rather than turn up on the occassional VOD or live stream and and say the same, to me the later just says 'some poor post grad skimmed these forums, took what they though relevant, passed it to me'. Bollox to that, engage your community blizzard, and this is the place to do it. A gourmet is not necessarily a good chef. A player is not necessarily a good game designer. As a matter of fact, Blizzard is listening to some of the TL community. After Nony's Carrier micro video, the carrier was changed. After Barrin's too long, but useful article about resources per base, LotV will make a change. When Lalush or Avilo make suggestions, regardless how elaborately written, nothing happens though. There will be reasons why that is the case. Link to this Barrin thing? Also what did Avilo suggest?
Barrin: http://www.teamliquid.net/forum/starcraft-2/321242-breadth-of-gameplay-in-sc2
Avilo example: http://us.battle.net/sc2/en/forum/topic/11039725038
On December 04 2014 07:27 MarlieChurphy wrote:Show nested quote +On November 30 2014 22:19 [F_]aths wrote:On November 19 2014 06:22 MarlieChurphy wrote: General: - In 1v1, each player is still put in a team. It would be more accurate to replace the string "team" with "player" in 1v1.
What do you mean? Just instead of the score screen saying team 1 it says player 1 ? I mean, that's not really any kind of issue. It's just how it was coded. Each player is technically put into a team, and then the score screen reflects that. It's not really affecting anything. I still consider it a cosmetic issue. A team is a group. A one-man team defies the common use of the word "team".
Internally, each player in a 1v1 can still be put into a team. The loading screen and score screeen however could replace that string with "player". 1v1 is no team match.
|
When you try to bind a key under the global settings. You can't cancel a binding once you have pressed the add hotkey button. Pressing the little X at the top right of the box just binds the left mouse button, pressing escape - binds escape.
When you press the restore button for a keybinding, it reverts to the global blizzard template for example 'standard', and not to the binding it was previously.
|
youre memories of 1998 are adoreable. please go back to them to realize how fucking aweful everything was
|
I am optimistic (maybe foolishly so) that with Legacy of the Void we should see some interested cahnges, fixes and additions as we did with Heart of the Swarm.
Fingers Crossed!
|
|
I'm taking bets that these issues will not be adressed before 2016. If even.
|
Yo, so this just occurred to me as I was looking for people to play the LotV custom map with today.....
Why is there not a centralized chat channel for GM players? It blew my mind when I realized this. There absolutely needs to be one that tells you how many GMs are online and in the members tab who they are. Other GMs are not going to harass other GMs and will only be msging others if they want to game/custom. If its a problem for someone they can just block the individual..
Once you achieve GM rank you should be automatically put into a channel specifically with, and restricted to, other GMs. If your account is GM on another server it should automatically recognize this via the website and allow you entry(possibly bad/good idea?).
This would aid people looking for practice partners and people who want to play these kinds of custom maps so greatly..... It is nearly impossible to just add all the people you think might want to play with you via the GM list and would be so much easier to have a centralized area for people to talk...
If you don't want to be in the chat channel you can just close it once and it should remember to keep it closed like other chats.
|
On December 18 2014 00:52 -Kyo- wrote: Yo, so this just occurred to me as I was looking for people to play the LotV custom map with today.....
Why is there not a centralized chat channel for GM players? It blew my mind when I realized this. There absolutely needs to be one that tells you how many GMs are online and in the members tab who they are. Other GMs are not going to harass other GMs and will only be msging others if they want to game/custom. If its a problem for someone they can just block the individual..
Once you achieve GM rank you should be automatically put into a channel specifically with, and restricted to, other GMs. If your account is GM on another server it should automatically recognize this via the website and allow you entry(possibly bad/good idea?).
This would aid people looking for practice partners and people who want to play these kinds of custom maps so greatly..... It is nearly impossible to just add all the people you think might want to play with you via the GM list and would be so much easier to have a centralized area for people to talk...
If you don't want to be in the chat channel you can just close it once and it should remember to keep it closed like other chats.
That has too much potential for abuse though. There are a lot of good ideas like this, such as having a thumbs up/down for rematch after a ladder game, having 2 race random option, etc.
|
I dunno if you were specifically speaking to me, the op, or the people in the thread. I read it, in fact I linked my thread to it in the discussion thread about his blog here on TL as arguably more important than his suggestions.
On December 16 2014 06:41 fruity. wrote: When you try to bind a key under the global settings. You can't cancel a binding once you have pressed the add hotkey button. Pressing the little X at the top right of the box just binds the left mouse button, pressing escape - binds escape.
When you press the restore button for a keybinding, it reverts to the global blizzard template for example 'standard', and not to the binding it was previously.
Are you 100% sure about this, I vaguely remember having trouble with hotkeys but I could have been just not understanding it clearly.
On December 16 2014 06:46 KalWarkov wrote: Your memories of 1998 are adorable. Please go back to them to realize how fucking awful everything was. FTFY
Anyway, I usually don't reply to these sort of useless posts with no substance that appear to be trolls, but I'll play along this time. Please elaborate on what you mean. What is/was so awful about the b.net design in bw? In Destiny's blog, linked above, he actually has a couple paragraphs on how important this GUI is in regards to casual and newbie players.
It's not fun to play ranked matches that affect a ladder ranking. Why on earth would you play a game that gives you ladder anxiety? Why would you play a game where 11/11 or 6 pools or 4gates can kill you in under 4 minutes? Why would you play a game that punishes mistakes so cruelly?
The average, casual player wouldn't. One of the Starcraft 2's major problems is its inability to understand that its primary audience (the casual gamer) has been completely neglected.
Let's look at Brood War for a second. Check out what you see as soon as you log in. The chat + friends list takes up almost 70% of the screen! If you want to play "Melee" games (kind of the equivalent to Laddering in SC2) you have to click the "Join" button on the right, and then filter for the melee games you wanted to play. Starcraft 2 has taken a relatively minor and extremely unpopular feature of Starcraft Brood War and made it the focal point of their game. Why in the FUCK would you design a game around the most unpopular feature of its predecessor?! This shows a clear and disgusting lack of understanding on Blizzard's part and is entirely unacceptable for a company trying to design a competitive game.
I try to give people the benefit of the doubt when it comes to things like these; obviously the people in Blizzard who work in the positions they work in are there for a reason, so I assume they know more than me about these things. But this...oversight...I just don't understand. Everyone who played Brood War played for the UMS games; the 2v2v2v2 BGHs; the 3v3 zero clut!111 nr 20 and 2v2v2v2 FMP!. When most people think of BW, they remember playing hundreds of games of Evolves or Bunker Wars or that fucking Yugioh! or DBZ game.
WHY WOULD YOU MAKE THE FOCAL POINT OF SC2 A COMPETITIVE ASPECT WHEN 95% OF CASUAL GAMERS HAVE NO DESIRE TO COMPETE?! http://www.reddit.com/r/starcraft/comments/11m21k/starcraft_2_will_be_dead_before_legacy_of_the/
|
On December 18 2014 08:31 MarlieChurphy wrote:Show nested quote +On December 16 2014 06:41 fruity. wrote: When you try to bind a key under the global settings. You can't cancel a binding once you have pressed the add hotkey button. Pressing the little X at the top right of the box just binds the left mouse button, pressing escape - binds escape.
When you press the restore button for a keybinding, it reverts to the global blizzard template for example 'standard', and not to the binding it was previously.
Are you 100% sure about this, I vaguely remember having trouble with hotkeys but I could have been just not understanding it clearly.
100% sure. I just went back to triple check. If you go into the GLOBAL section, and click the add hotkey button, clicking the little x at the top right of the button always binds the left mouse button, you can't exit by clicking escape either.
And here's the cool thing.
If you go to the UNIT section for say terran and try to change the binding for a units or structures ability, clicking the little x at the top right of the add hotkey buttons does actually correctly exit the addhot key mechanic - without binding it to left mouse (you have to press the little x twice to make it exit without binding).
Go figure.
---
Observing interface bug / 'feature'. I've seen this many times in pro casts, but am not sure of the exact cause. But I think it happens like this. In a 1v1 the player choose XYZ colour in the lobby, the game starts and at some point the in game observer might change to first person view, the colours of that players units instantly change to (I believe) The colour that was selected for his units in the lobby.
Like I say, I'm not sure exactly the sequence of steps to make this happen, but changing to first person view should show whatever colour the observer had in free-view mode. Perhaps this is something to do with the 'show player colours' button - the one which makes your team always green, the baddies red. Think just needs some override so the observer always gets the same team colour regardless of first person or free view mode.
|
On December 18 2014 10:44 fruity. wrote:Show nested quote +On December 18 2014 08:31 MarlieChurphy wrote:On December 16 2014 06:41 fruity. wrote: When you try to bind a key under the global settings. You can't cancel a binding once you have pressed the add hotkey button. Pressing the little X at the top right of the box just binds the left mouse button, pressing escape - binds escape.
When you press the restore button for a keybinding, it reverts to the global blizzard template for example 'standard', and not to the binding it was previously.
Are you 100% sure about this, I vaguely remember having trouble with hotkeys but I could have been just not understanding it clearly. 100% sure. I just went back to triple check. If you go into the GLOBAL section, and click the add hotkey button, clicking the little x at the top right of the button always binds the left mouse button, you can't exit by clicking escape either. And here's the cool thing. If you go to the UNIT section for say terran and try to change the binding for a units or structures ability, clicking the little x at the top right of the add hotkey buttons does actually correctly exit the addhot key mechanic - without binding it to left mouse (you have to press the little x twice to make it exit without binding). Go figure. --- Observing interface bug / 'feature'. I've seen this many times in pro casts, but am not sure of the exact cause. But I think it happens like this. In a 1v1 the player choose XYZ colour in the lobby, the game starts and at some point the in game observer might change to first person view, the colours of that players units instantly change to (I believe) The colour that was selected for his units in the lobby. Like I say, I'm not sure exactly the sequence of steps to make this happen, but changing to first person view should show whatever colour the observer had in free-view mode. Perhaps this is something to do with the 'show player colours' button - the one which makes your team always green, the baddies red. Think just needs some override so the observer always gets the same team colour regardless of first person or free view mode.
Could you do me a favor and consolidate those down in your own words into a couple little concise sentences so I can add them to the list?
|
The ingame observers team colours should be the same in free view mode and first person view. Currently they change.
Will have to think on the other one!
edit:
The ingame observers team colours should be the same in free view mode and first person view mode. Currently they change.
|
In the global section of the hotkey binding system, you can not exit the binding mechanism by pressing the little x at the top right of the box. It always binds left mouse instead. However this cancel feature works correctly under the unit / structures binding section.
---
The ingame observers team colours should be the same in free view mode and first person view mode. Currently they change (dependant on which colour the player picked in the lobby?).
--
I'll go triple check the restore thingy I mentioned earlier.
|
Regarding the hotkey binding restore bug.
If you download say a version of The Core Light, then go in game and load it and alter one of the bindings..
Then clicking the restore button doesn't return it to what it was previously (ie an original Core Light binding), but to a blizzard default.
I guess you'll have to make a call on this one! Not really sure if it could be classed as a bug or not. To my mind, it'd make more sense to return the binding to what it was previously. There is an in game option to 'restore race defaults', but this wipes all bindings back to blizzards defaults too, which makes more sense in this instance.
|
On November 19 2014 06:22 MarlieChurphy wrote: Achievements:
[list] [*]Why are there 2 different achievement lines for Computer killing? One is via custom games, and the other is via matchmaking. (I am not referring to the as each difficulty type, as each race type, outmatched etc.)
I think this is because a long time ago (WoL before the interface change) one was for "evenly matched AI enemies" and the other one was meant to be played in COOP mode; after the interface change they made it possible to get it in 1v1 Matchmaking vs AI
|
I am not sure wherefrom ladder anxiety exists. I have it too, but not because of ladder pts, ranking or mmr or my hoping that my opponent isn't too strong for me. Simply that "History" is open to everyone.
I am sure that this is the reason why we have so many barcode players, everyone can look others Histories.
|
In-game Alerts should have an option to become unclickable. I've been wanting to use them for the longest time but misclicking on them especially during a fight can cost games.
When you're on "Busy" status and you get messaged, you shouldn't be able to hear in-game that you got messaged. This is irritating for people who wish to receive information through audio. It can be disabled through disabling interface sounds, but it removes the audible confirmation that you've pressed a button.
For unit life bars, I personally use damaged because the game looks clean that way. However, its very hard to identify key target energy units like High Templar, Ghosts and Sentries if they're full energy. They can easily hide in a deathball and it can be hard to spot them. Normally with healthbars on, you can easily identify these energy units because they have a purple bar underneath. If Blizzard added a function to show Damaged / Energy It'd be easier to recognize numbers of high priority targets instead of trying to nitpick and find them through the deathball mess when they're full energy.
In Broodwar, I frequently used the spacebar to center my attention to engagements. In SC2 it got replaced with "jump to last alert" which includes the production of a unit, completed upgrade, etc. I'm not exactly sure if this is true for both anymore but I would definitely like to see something like that happen.
|
On December 21 2014 22:55 Dingodile wrote: I am sure that this is the reason why we have so many barcode players, everyone can look others Histories.
Started with the pro's wanting to hide their identity from other pro's. I'm sure you know this though! Now it seems an easy way for hackers to hide their identity too.
If bliztard gave pro players free name changes whenever they wanted, as often as they wished, the silliness that is the barcode could be banished.
|
i just wanted to add, not sure if its been said...
proleague is about to start in a few hours. they have this interface that loads the game and counts down for 1v1 and spectators. why would we not add this to the real game, especially ranked games. when a game is loading, you have to be on your mark to left click your main structure, and press make worker. sometimes this can get the jump on you, if someone is having the funky loading time issue.
the game should load all players in (like dota or even 1v1 obs mode maps), and the players should have to press start within the game engine,and a countdown should go like when you load the replay and resume. (though i would make a more subtle countdown graphic, much like the simple proleague one with the old school boop. WE NEED THE OLD SCHOOL COUNTDOWN BOOP BOOP BOOP!)
also add spectator mode like dota. please.
|
YES
Old countdown = 5 4 3 2 1, game starts
New countdown = 10 9 8 7 6 5 4 3 2 1, game begins to load t.t
|
|
|
|