Brief note: This mode isn’t 100% like the demonstration, for example, instead of the ravager, forcefields now last less, Hydralisks are now actually useful and more swarmy (cost and supply reduction), the Thor was removed instead of buffed, a more micro intensive unit takes it's place.
Constructive criticism, bug reports, etc. are welcome. Looking forward to improve what requires improvement.
In worst case-scenario, is a good practice for the incoming LOTV.
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GENERAL
- Mineral patches now have 1000 mineral
- Geysers have 1700 gas
- 12 workers (in some cases a couple of them are standing beside the main building when the match start, it’s a hardcoded thing
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# TERRAN
- Reaper G4 Bombs: Requires upgrade: explode after 2 sec delay, deals 30 +30vs armored, doesn't affect buildings, deals friendly-fire.
Easy to avoid with the 2 sec delay, best used to zone out or in big battles, increase micro from the user and enemy.
Research 120secs 100/100 at tech lab.
- Siege tank, BW version, less hp less dps, takes slightly more time to build, more damage vs armored, cooldown highly increased, 25 gas cost reduction and 1 less supply.
Tracking turrets, it can now shot while moving in tank mode.
Supplies used : 2 150/100
Hit Points : 150 Armor : 1
Building Time : 50
Tank Mode Damage : 15 +15vs armored cooldown: 2.04
Siege Mode Damage : 35 +35vs armored Cooldown 4.15
- HERC: redesigned:
Instead, it’s named “Fire Spectre” now deals fire damage, still has the “hook” but doesn’t deal damage, the pretty thing is: it benefits from blue flame.
It deals less basic damage than the HERC but after blue flame, deals a bit more but only to light targets.
Cost 125/25
- On that note, the hellbat is not bio anymore (no more healing for the big guy), in exchange, it gained 1 armor and a modest +15hp
- Thor removed
- Instead of Cyclone and medivac sieged tank carry :
- Viking:
Ground mode is no longer considered armored, getting +1 range (air mode unchanged)
Morphing to ground mode con be done while decelerating, morphing time unchanged.
- and -
- Hades
Mech support, replacement for the Thor, can cast a shield that also boots attack speed while it lasts (goes well with the “new” slow firing tank) on friendly mechanicals and deals aoe air in volleys but with a slow attack.
150/125 supplies 3
armor 1
hp: 220
Damage: 15 Ground Only - Cooldown: 0.65 Range 7
Comes with AA rockets that disperse much like the Valkyrie, with a cooldown between barrages of 7 seconds.
- Banshee: +1 range, and speed upgrade in the fusion core. (as announced)
- Battlecruiser: Teleport and each weapon upgrade increase it’s attack by 2 instead of 1. (armor unchanged) this change makes bcs scale better, require upgrades instead of getting base bonus.
- Corvid and Caduceus reactor upgrades fused. no one used caduceus, this will promote swaps between bio and raven.
- Point Defense Drone (PDD) time reduced to only 30. Durable materials adds 10seconds instead of 60.
- Hi-security tracking and Neosteel Frame upgrades (never ever used) were combined, their research time increased to 120 seconds.
- Ghost cost changed to 125/125 (now it requires more of that rare gas and less of that common mineral)
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#ZERG
- Hydralisk changed stats and can morph to Luker
Supplies reduced by half 1 instead of 2
Minerals cost reduced to 75 from 100
Vespene Gas cost reduced to 25 from 50
Hit Points : 80 (unchanged)
Armor : 0
Building Time : 28
Damage : 5 +5 vs armored
Cooldown Time : 0.83
Range : 4/5 with upgrade
- Lurker (morphed from hydralisk)
Cost: (75/25 from hydralisk) + 75/125, total cost: 150/150
Hp: 200
Damage: 30
Cooldown: 2
Range 6 + 2 with upgrade
- Swarmhost
- Spawning Locusts has 60 sec cooldown.
- Locusts now last 10 more seconds (built in enduring locusts (+10 more with the actual enduring locust)), have incerased hp and damage as well
-90hp
-15 damage
-the sh doesn’t need to burrow to summon them.
-An upgrade makes locusts be faster and able to fly. (though it could be changed to cliff jumping)
- Enduring hatchingls: enduring locusts also increase Infested Terran life by 6 seconds.
- Infestor:
- Enduring Hatclings (enduring locusts) increase duration of Infested Terrans by 6 seconds.
- Neural parasite research cost reduced reduced to 50/50 and time reduced to 80seconds but now it can’t affect massive units.
- Nydus Worm now has 4 armor (increased from 1)
- hp increased to 600 (from 200).
Now definitively cannot be killed by workers and is durable even after construction. (could be made to require creep if deemed necessary)
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#PROTOSS
- Warpgate: instead of making warp ins take 8 seconds while the units take 200% damage, warp ins will take 11 seconds and those 3 extra seconds will be reduced from the cooldown. So the total time remains the same, while not receiving increased damage.
- Force Fields: duration changed from 15 to 7 (instead of ravagers making them useless, we are giving FF a chance to fight, they still last an average battle but won't keep an army at bay forever)
- Carrier: range in which the carrier will launch interceptors was increased from 8 to 12. Allowing carriers to attack from a safe distance.
- Tempest:
Speed increased to 2.5
Anti-air attack removed
The ability “Stasis Field” was added to it.
- Immortal passive changed for “Barrier”, an activated ability that gives the Immortal 200 shield for a brief period. Now it's better to fight units that would normally counter it while not being suck a hard counter on others.
It also gained the ability of firing while moving. so it can be used for kiting.
- Warp prism load/unload range increased to 6. what promotes better protoss harass.