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On March 04 2015 18:45 opisska wrote:Show nested quote +On March 04 2015 17:51 Pokebunny wrote:This is not accurate, use nios.kr for better numbers. Those numbers lead to very similiar conclusions, even if they differ by a couple of percent here and there.
It seems that people still think that you can compare Blizzards target distribution to what those sites tell you, regardless how many times it is written in every forum that you can't.
http://www.teamliquid.net/forum/starcraft-2/423477-ladder-analysis-activity-metric
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I wonder how people would feel if blizzard actually relaxed the match making a bit. So you get a more wide variety of opponents. So if your MMR is at 2000 you can get +/- 500 from there opponents. Or a 25% variance. So if you're sitting in Diamond you could theoretically get a platinum opponent sometimes and other times you can get a Master opponent. The only reason I bring it up is Blizzard said one of the failings of the SC2 ladder is that the match making is "too good" and once you hit a relatively settled MMR every game you should have a 50% shot of winning it (for average players that is) and that leads to people getting stressed out because every game is (in their words) "epic." But what if every game wasn't epic?
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United States12175 Posts
On March 05 2015 02:38 Tenks wrote: I wonder how people would feel if blizzard actually relaxed the match making a bit. So you get a more wide variety of opponents. So if your MMR is at 2000 you can get +/- 500 from there opponents. Or a 25% variance. So if you're sitting in Diamond you could theoretically get a platinum opponent sometimes and other times you can get a Master opponent. The only reason I bring it up is Blizzard said one of the failings of the SC2 ladder is that the match making is "too good" and once you hit a relatively settled MMR every game you should have a 50% shot of winning it (for average players that is) and that leads to people getting stressed out because every game is (in their words) "epic." But what if every game wasn't epic?
That's actually already in, and has been ever since they expanded the default search range (remember that old blog post?). That search range expansion came as a result of players getting too stressed that every match was a 50-50 slugfest and wanting a little more variety in each game, but they canceled that experiment shortly after. However, rather than completely reverting it, they tweaked it and introduced a factor they call "jitter" which occasionally matches you against players a bit above or below you. It's designed to be a happy medium where not every game is a stress-inducing 50-50, and periodically you'll play a match that's a little easier or more difficult. I doubt it's as high as +/- 500, I could see +/- 315 though (75/25 or 25/75 matches).
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Still nothing about hackers, the only important thing
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On March 05 2015 05:11 SuperHofmann wrote: Still nothing about hackers, the only important thing
It needs to be addressed. I can't recall if I said it here or on reddit but the worst part about hacking being so (at least perceived) rampant is that if you get lucky and stumble upon a proxy or an army you are suddenly a hacker, you get flamed and your opponent tells you out of game how you're a hacker and he's reporting you. Mind you I'm a super, super thick skinned online player. I can take you calling my mom promiscuous, I can have you call into question my sexual preference and I can have you question my virginity or lack thereof. However I don't like being called into question my cheating. I pride myself on incremental improvement and minimap and map awareness is constantly a thorn in my side. When I see your doom drop with my random marine in the map it is an immense feeling of pride that my hard work is paying off. But instead I'm rewarded with "Hacker. reported." Again I don't really care what the other player thinks of me that is of no consequence to me but it does kill my high.
Just today I was playing a TvT on Vanni. I 13 scouted, saw normal rax timings and just scooted out to the watchtower. A few moments later I notice an SCV just wonder past the watchtower my gold base. I thought it was curious so I went around with a marine and found his proxy port. Was called a hacker then. I even told him I owned the watchtower that is how I saw it. Called a hacker again. He sends Hellions to deal with my marine (I still own the tower) and I run them away once my SCV gets vision. Get called a hacker again. Roll him with my rine/tank/medivac push at his front base. Called a hacker. It is maddening. It isn't entirely uncommon either.
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United States12175 Posts
It was extremely common in BW too. I'm not excusing that behavior or Blizzard's perceived inaction by any stretch, but BW veterans probably have an exceptionally thick skin particularly when it comes to absorbing cheat accusations. BW's design didn't have inherent cheat detection protocols, they basically had to be hacked in later via Warden deployment and even then it was full of holes. Each maphack developed was as simple as "locate the fog of war memory offset and disable it" and after a new patch, that memory offset would change and within hours a new hack would be out. That made it nearly impossible to reliably detect hackers and created a "cry wolf" culture so that most players basically went numb. Obviously we don't want to have this happen in SC2, a game which was built to fill in the technical exploit holes found in previous games, to learn from their mistakes, and there may be hope for it yet.
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I don't see how things like maphacks and production tab hack can be stopped given the current architecture. That information is all on the client side. No matter how much Blizzard try to hide it locally if someone is determined enough he can get that information.
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On March 05 2015 21:33 c0ldfusion wrote: I don't see how things like maphacks and production tab hack can be stopped given the current architecture. That information is all on the client side. No matter how much Blizzard try to hide it locally if someone is determined enough he can get that information.
It is detected via Warden noticing you have a 3rd party application inspecting and modifying SC2's memory. Even though they can't really stop it they can enforce bans via better Warden detection and more pro-active banning instead of this "get a list and in 6 months perform a ban wave" stance they have.
The other argument is if they move SC2 to a more F2P (or at least have some cash shop to generate a flow of money) they could make it so instead of P2P utilize a client/server so it makes hacking far, far more complicated.
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On March 06 2015 05:50 TheBloodyDwarf wrote:Damn I love ladder MMR decay. + Show Spoiler +
Rofl, I dunno, I don't think it's fun. Looking forward to be able to take a break and still have even matches after the break.
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On March 06 2015 05:53 Musicus wrote:Rofl, I dunno, I don't think it's fun. Looking forward to be able to take a break and still have even matches after the break. yeah. I used to be master but I think my current skill level is high dia maybe. But it just isn't possible to be dia or master because I think I lose mmr faster than I get it
Current league: Plat. Low/mid plat.
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On March 06 2015 05:56 TheBloodyDwarf wrote:Show nested quote +On March 06 2015 05:53 Musicus wrote:On March 06 2015 05:50 TheBloodyDwarf wrote:Damn I love ladder MMR decay. + Show Spoiler + Rofl, I dunno, I don't think it's fun. Looking forward to be able to take a break and still have even matches after the break. yeah. I used to be master but I think my current skill level is high dia maybe. But it just isn't possible to be dia or master because I think I lose mmr faster than I get it Current league: Plat. Low/mid plat.
Yeah and it also sucks for the legit plat players that have to play you. Poor guys .
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MMR Decay doesn't kick in until you haven't played any games for 2 weeks, right?
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On March 06 2015 06:02 Mistakes wrote: MMR Decay doesn't kick in until you haven't played any games for 2 weeks, right?
I think that's the case, yes.
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Why do they start with SEA? Wouldn't it make more sense to start with the most active regions?
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On March 06 2015 07:08 KeksX wrote: Why do they start with SEA? Wouldn't it make more sense to start with the most active regions?
You start with the region you don't care about in case something goes wrong.
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On March 06 2015 07:09 Stress wrote:Show nested quote +On March 06 2015 07:08 KeksX wrote: Why do they start with SEA? Wouldn't it make more sense to start with the most active regions? You start with the region you don't care about in case something goes wrong.
Good point. But poor SEA.
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Well, now this is starting to get annoying. Since I started playing again(3 days ago) ^(check my pics, 10 posts over me)^, I have now won 26 matches and lost 0. I get 10 points for winning. I will never get up ladder... And you know what? Im still playing vs plats. So far I have met 1 gold, 2 diamonds and rest are plats. WHY I CANT MEET SIMILAR LEVEL PLAYERS AND GET POOOINTS
This problem is similar in WoL. Two season I had like 130 wins and 10-20 losses ( YES, WoL ladder is ez). And I only got +2 - +4 points for winning and lost 30 for losing
You were right Musicus, this sucks
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