The title says it all! Small titbit I wandered across and thought many would like to hear of.
Swarm Host, Raven, Tempest changes imminent
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fruity.
England1711 Posts
The title says it all! Small titbit I wandered across and thought many would like to hear of. | ||
vayuu
Canada66 Posts
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TelecoM
United States10583 Posts
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Lexender
Mexico2609 Posts
On April 06 2015 11:28 vayuu wrote: how will zerg ever beat a late game protoss deathball? Rava... oh wait. | ||
Dynamitekid
United States55 Posts
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starslayer
United States696 Posts
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shin_toss
Philippines2589 Posts
On April 06 2015 11:28 vayuu wrote: how will zerg ever beat a late game protoss deathball? with how zerg can tech switch im pretty sure zerg can handle it | ||
kaykoose
United States2300 Posts
On April 06 2015 12:03 starslayer wrote: man i feel like i should be happy but even just watching LOTV i really just dont care anymore about hots. is that messed up or am i just a salty person? I felt this way before the WCS playoffs. Now I care again. | ||
Alucen-Will-
United States4054 Posts
Maybe broodlords will actually be relevant. | ||
shin_toss
Philippines2589 Posts
On April 06 2015 13:28 Alucen-Will- wrote: So they removed the bonus damage against massive from Tempest with this change? Maybe broodlords will actually be relevant. iirc Tempest has an anti massive skill. | ||
SuperYo1000
United States880 Posts
On April 06 2015 13:28 Alucen-Will- wrote: So they removed the bonus damage against massive from Tempest with this change? Maybe broodlords will actually be relevant. last i heard it was 30 +14 to massive instead of the old 30+50 to massive said something to the effect as it doubles the amount of shots to kill a brood lord (thou this means it now takes 8 shots to take out a colossus....I guess we're headed back to colossus wars in pvp? | ||
Alucen-Will-
United States4054 Posts
On April 06 2015 13:39 SuperYo1000 wrote: last i heard it was 30 +14 to massive instead of the old 30+50 to massive said something to the effect as it doubles the amount of shots to kill a brood lord (thou this means it now takes 8 shots to take out a colossus....I guess we're headed back to colossus wars in pvp? Likely in PvP. It doesn't really appear Broodlords will be any more relevant though. | ||
fruity.
England1711 Posts
We like the direction of the latest balance test map, and the only change we’d like to make to the next balance test map is: Tempest deal +14 massive damage to air. We felt that by removing damage to massive, Tempests simply became too weak versus Colossi. We wanted to make a damage change to Tempests that would severely change how they interact versus Brood Lords, while less-severely affecting their relationship against Colossi. Changing their massive bonus to +14 felt like a good number because it doubles the number of shots Tempests take to kill Brood Lords, while changing the relationship vs. Colossi by about 67%. Assuming the next round of balance test map testing goes well, we’d like to finalize the changes to a patch in early April. So, in total, the changes we’d be looking at for that patch are: The Swarm Host redesign The Point Defense Drone nerf The Tempest +massive damage nerf The Viper’s Blinding Cloud buff Yet I don't see anything about vipers in psione's tweet. And going back to the January 29th balance test map: Swarm Host Cost modified from 200 Minerals and 100 Vespene to 100 Minerals and 200 Vespene Supply cost increased from 3 to 4 Movement speed increased from 2.25 to 2.95 Swarm Hosts now require the Burrow research in order to burrow Swarm Hosts no longer collide with Locusts Spawn Locusts – This ability has been reworked Auto-cast removed, Spawn Locusts must now be manually cast. Spawn Locusts cooldown increased from 25 seconds to 60 seconds Casting Spawn Locusts no longer requires a Swarm Host to be burrowed Locust Weapon speed increased from .8 to .6 Locust duration increased from 15 seconds (+10 seconds with Enduring Locusts) to 30 seconds Infestation Pit Enduring Locusts – This upgrade has been removed New upgrade: Flying Locusts - Allows Locusts spawned by Swarm Hosts to fly. Flying Locusts can use Swoop to land and attack Requires Lair Cost is 200 Minerals, 200 Vespene, 160 seconds Allows Locusts spawned by Swarm Hosts to fly. Flying Locusts can use Swoop to land and attack Swoop: Orders the Locust to land at the targeted location, allowing it to attack Raven Point Defense Drone duration decreased from 180 seconds to 20 seconds Again, I'm really not sure in anyway shape or form if these will be the changes implemented. Have to wait for blizz to make an official post specifying changes. http://us.battle.net/sc2/en/forum/topic/16717571675 http://us.battle.net/sc2/en/blog/17779094/call-to-action-january-29-balance-testing-1-29-2015 | ||
Descent
1244 Posts
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fruity.
England1711 Posts
Like I mentioned at the end of my previous post, I couldn't find any specific post stating 'these will be the changes'. So I've listed what I could find. I'm sure when America wakes up, they'll specify the exact changes. | ||
Tuczniak
1561 Posts
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TelecoM
United States10583 Posts
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SuperYo1000
United States880 Posts
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OtherWorld
France17333 Posts
On April 06 2015 14:07 Descent wrote: Wait...flying locusts? So we're talking LOTV here, not HOTS? Can we get this moved to the LOTV section if so? No, they are actually bringing foying locusts to HotS. | ||
Ej_
47656 Posts
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