I'm not very familiar with Patreon. How would that work in this context?
qxc's thoughts: On Preparation and Build Orders
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qxc
United States550 Posts
I'm not very familiar with Patreon. How would that work in this context? | ||
BeStFAN
483 Posts
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-Kyo-
Japan1926 Posts
On July 04 2015 07:52 qxc wrote: I'm planning to release one article a week for the forseeable future. Due to some RL complications that schedule got thrown off a bit. Expect more content soon*. Next article will be on Archon mode and its implications. I'm not very familiar with Patreon. How would that work in this context? zfgSoldOut Basically, people would pay every time you release an article - higher goals would, presumably, urge you to dedicate more time to the project/include more info etc. | ||
BernabusStarcraft2
Scotland112 Posts
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Cazimirbzh
334 Posts
Everytime i hear "luck" in a sc2 contexte, it remind me about this explanation of day9^^ Micro? One other example on how BO cant do everything is Goswser vs Life. 2 for Goswser before life manage to adapt then 3-2 for life^^ To analyze every replay of a player to find weakness (aka sOs vs herO) is a common pratice in sports but 99% of sc2 players will never do it. I think to be able to counter a good monobuild player in Bo(x+1) is a very impressive skill that anyone can develop. If you have time to write something about that too that would be great edit : Becoming a better Starcraft player means accepting that some games are actually out of your control. I think it's a great tip. Some players can get so mad when they're counterBO. | ||
comabreaded
United States2166 Posts
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Jintoss
Hong Kong117 Posts
Found 'why tournament builds aren't for ladder,' and several weakly connected examples. | ||
Shortizz
Singapore129 Posts
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ZigguratOfUr
Iraq16955 Posts
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TRaFFiC
Canada1448 Posts
On July 04 2015 07:05 Kazahk wrote: If anything this is the article I would show someone whom I am trying to introduce to starcraft. It explains the strategic decisions made by pros so plainly and elegantly. Absolutely. Nothing new, but well written. | ||
14CC
93 Posts
One of the most memorable risks in Starcraft history occurred in Game 7 of the GSL Finals Season 2 2012. Mvp had been ahead 3-0 against Squirtle, but the StarTale Protoss clawed his way back in 3 straight games to tie the series. In the ultimate match of the season, Mvp chose to proxy 2 rax, a build rarely seen in such high stakes games especially against protoss. Proxy 2 rax matched up well against only a handful of builds and led to instant defeat against almost every other, and it often relied on rush distance. Mvp decided to use it on Atlantis Spaceship, one of the biggest maps in the pool at the time. However, Squirtle had already shown a tendency to crack under high pressure builds in the past and Mvp knew that he would never expect it. By playing his opponent rather than the meta, Mvp proved why he deserved to be that season's champion. Totally agree. Mvp is a champion and a genius. Squirtle definitely did not throw. | ||
SixStrings
Germany2046 Posts
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KaiserCommander
Mexico290 Posts
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Rustug
1488 Posts
On July 04 2015 07:52 qxc wrote: I'm planning to release one article a week for the forseeable future. Due to some RL complications that schedule got thrown off a bit. Expect more content soon*. Next article will be on Archon mode and its implications. I'm not very familiar with Patreon. How would that work in this context? For example, one of the content creators I support is JulianGD3 who's Patreon page can be found here. This artist, infrequently, creates animations using "the co-optional podcast" (hosted by Totalbiscuit, Jesse Cox and Dodger) as source material. I pay him $2 dollars for every video he creates. The pledges of 523 Patrons provide him with $1,370.85 per video (I do not know what cut Patreon takes). Another content creator I support with $2.50 per publication is Nika Harper. She writes short stories and provides video readings and lessons on writing. Her page can be found here. 271 Patrons pay her $1,658.66 per stories and videos. (I did set a limit of $20 per month on her content, as she provides content frequently and $20 is the maximum I'm willing to pay on a monthly basis). In your case I would see it set-up in one of 2 ways, 1) You create your Patreon for yourself and you earn the money by the popular demand of your content. - you could also create some rewards like... a live online presentation to a group on a StarCraft subject with Q&A (Just making something up on the spot). 2) TL creates a Patreon for external content creators (Pro-Gamers), they can support the invited content creator on his presentation. TL pays the Guest contributor and makes some money themselves. I'm just brainstorming here. Here is the Patreon presentation on "What is Patreon?" + Show Spoiler + | ||
AustinHead
6 Posts
User was warned for this post | ||
Asunanas
53 Posts
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TojoSCO
24 Posts
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Qwyn
United States2778 Posts
On July 04 2015 15:05 Jintoss wrote: Read article expecting "on preparation for long series and choosing build orders." Found 'why tournament builds aren't for ladder,' and several weakly connected examples. This article will clarify how to judge whether a build is good to copy and give some insight into how pro players choose builds both on ladder and in tournaments. ... He literally opens with what the article is about. Why tournament builds aren't always the best choice for your ladder games....along with several examples of that...and describes how builds branch based on what you see from your opponent. I think greater time could have spent talking about how builds are chosen relative to the meta, and the logic behind builds...etc...but you do realize that this subject, with pertinent examples...would be like 50 pages long? The problem with this subject is it's a can of fucking worms bathing in green goo. Once you open it you could write for millennium... So I'm glad that QXC is concise about things. | ||
fluidrone
France1478 Posts
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billynasty
United States260 Posts
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