Legacy of the Void's cinematic trailer has been released: Reclamation
Watch it below and comment on what you think the scenes mean relating to the story and lore of StarCraft.
The campaign will tell the story of Artanis and how the Protoss aim to reestablish their power through creating a uniting force. Can the Protoss defeat the swarm and retake their homeworld?
Legacy of the Void, the 2nd and final expansion in the StarCraft 2 saga will be available to play on 10 November 2015.
This thread is dedicated to the discussion of the trailer
My biggest question is, knowing the impending doom that's on its way via Amon and what not, why are the Protoss focused on retaking Aiur? Is it simply out of the pride of their people, wanting to retake their home world at all costs? Or is there a purpose to it, something there that will help them in their fight to save the universe?
The trailer was absolutely epic, the level of detail on the zealots, ultras, the templars morphing into archons, the zealot warpins, you name it! But there were a few flaws in the cinematic, the one mainly standing out for me is the lack of character and narration that was not that well thought-out as in the trailer of HotS.
On September 14 2015 03:04 NeThZOR wrote: The trailer was absolutely epic, the level of detail on the zealots, ultras, the templars morphing into archons, the zealot warpins, you name it! But there were a few flaws in the cinematic, the one mainly standing out for me is the lack of character and narration that was not that well thought-out as in the trailer of HotS.
This is why the Wings of Liberty trailer was my favorite, instead of the "epic" battles in the HotS and LotV cinematics. Too bad we didn't get both.
On September 14 2015 02:59 CakeSauc3 wrote: My biggest question is, knowing the impending doom that's on its way via Amon and what not, why are the Protoss focused on retaking Aiur? Is it simply out of the pride of their people, wanting to retake their home world at all costs? Or is there a purpose to it, something there that will help them in their fight to save the universe?
First of all we do not know what they can restore there! Some cool doom day OP devices and factories making these devices(Good news, everyone! ) Also only Zeratul goes this way, Protoss are refugees on Shakuras and want their planet back and they do not know about Amon I guess. And it can be in the time frame of WoL/HotS! Something like "Meanwhile in Russi... oh, damn, Shakuras"
On September 14 2015 03:04 NeThZOR wrote: The trailer was absolutely epic, the level of detail on the zealots, ultras, the templars morphing into archons, the zealot warpins, you name it! But there were a few flaws in the cinematic, the one mainly standing out for me is the lack of character and narration that was not that well thought-out as in the trailer of HotS.
Well, think about it this way - I, as a Protoss player, want the only thing back - Aiur. And cinematic showing the invasion to retake the home-world? Hell yeah!
On September 14 2015 03:04 NeThZOR wrote: The trailer was absolutely epic, the level of detail on the zealots, ultras, the templars morphing into archons, the zealot warpins, you name it! But there were a few flaws in the cinematic, the one mainly standing out for me is the lack of character and narration that was not that well thought-out as in the trailer of HotS.
Idk, most Starcraft characters kinda suck. Good of them just to focus on the units.
I kinda like how there's a parallel between the zerg and Protoss, both believe in a sort of shared mental link and a group mentality. THAT'S SOME INTERESTING STORY TELLING YO.
I'm really hoping for the introduction of the Xel'Naga as a playable race in the campaign (in MP that would cause too big of a ruckus in terms of balance). Because Blizzard long ago said that could be a possiblity
That was an awesome cinematic. But is no one going to mention that the game is being released on the same day as Fallout... WHY BLIZZARD MUST YOU MAKE ME CHOOOSEE
I wonder what role Tassadar will have to play. I highly doubt his cameo in wings will be a red herring. Perhaps the protoss want to reclaim Auir cause of him?
On September 14 2015 03:18 Inquisitor wrote: That was an awesome cinematic. But is no one going to mention that the game is being released on the same day as Fallout... WHY BLIZZARD MUST YOU MAKE ME CHOOOSEE
I've loved all the SC campaigns so far, but the multiplayer is what attracts me the most. Depending on the balance situation at the time of release, I might just forgo LotV for a while and revel in Fallout 4 while LotV gets patched.
On September 14 2015 03:18 disciple wrote: I wonder what role Tassadar will have to play. I highly doubt his cameo in wings will be a red herring. Perhaps the protoss want to reclaim Auir cause of him?
Hopefully Tassadar will make an appreance in the campaign, which I am sure he will.
On September 14 2015 03:22 usopsama wrote: It will be released the day after my birthday.
I know what you want for your bday :D
On September 14 2015 03:25 Dingodile wrote: Not sure you put a fight in a trailer? WoL trailer is the best for me because at end is like "Finally I can go to fight".
The HotS trailer had a TvZ fight in it as well, and was pulled off quite meticulously if you ask me.
I think all intros did a great job to put things into perspective and sparkle imagination. First we saw how intricate and awesome suiting up a simple marine is. Then we saw the full on invasion of zerg which was basically almost all bw cinematics but this time the urban setting really showed the huge scale of it. Now for me the money scene was the archon perfectly showing what protoss is all about - very few incredibly powerful warriors having eachothers backs and being literally one entity regardless how bad the foe and how big the challenge
On September 14 2015 02:59 ejozl wrote: I want Vortex for my Archons
It is not a vortex. In the lore Archons have limited life due to their existence and attacks burn the psyonic energy from both templars. It will crash and burn like a star once the energy burns out, it just took the Ultralisk with it.
On September 14 2015 02:59 CakeSauc3 wrote: My biggest question is, knowing the impending doom that's on its way via Amon and what not, why are the Protoss focused on retaking Aiur? Is it simply out of the pride of their people, wanting to retake their home world at all costs? Or is there a purpose to it, something there that will help them in their fight to save the universe?
First of all we do not know what they can restore there! Some cool doom day OP devices and factories making these devices(Good news, everyone! )
I actually think this is a really good point, after all there is a real history of OP doomsday devices in starcraft campaign, from + Show Spoiler +
SCI (Ion cannon, kinda) BW (Xel'Naga temple, UED taking over the Overmind) and SC2 WoL (the Xel'Naga artifact). Even the HotS campaign, which was mostly an even fight army vs army, had Mengsk's psychic device thingy at the very end.
If I had to guess, the Protoss holdout mission from WoL, where u just get swarmed with hybrids is an indication of the unbeatable strength of Amon's army, so the protagonists will be something like: "this ancient Xel'Naga temple on Aiur is giving us clues where to find the ancient Xel'Naga [thing] which is our only hope to save the universe just in time". I also get a weird feeling the very end is gonna be a "all three races team up to defeat the baddies" aka WC3 RoC final mission, possibly with Kerrigan sacrificing herself. Just a thought.
Seriously Blizzard? 58 Days till release? The Multiplayer looks like HotS Beta release 1 The game is so far from unfinished and you force this game into competitive scene?
On September 14 2015 03:31 Dreamer.T wrote: That was fucking sick. Never knew archons could do that warping them they did on the Ultralisk, is that some new ability in LOTV?
They're paying homage to the Archon Toilet obviously.
The cinematic was pretty much what I expected though, visually very impressive, but not much distinguishing it from a Transformers movie. At least the Probe seeing some screentime was a pleasant surprise.
On September 14 2015 04:10 BronzeKnee wrote: Awesome cutscene but...
The whole purpose and direction of the SC2 plot is to fight the Hybrids, and nothing gets mentioned.
Blizzard probably did not intend to make this cinematic very 'profound' in regards to the storyline of SC2. Perhaps they just wanted to set the scene for what is to come in the LotV campaign.
Cinematic is nice and all, but it does not take away from the piece of garbage the mp currently is. They startet beta extremly slow and threw away all interessting changes probably due to this release date. This is so little time to get the mp in a releasable state... Fallout 4 vs LOTV is going to be an easy choice for me as currently stands...
I mean, considering that this is pretty much opening cinematic and nothing else, it's not supposed to say anything useful, even though in both WoL/HotS opening was echoed in the end (Tychus deal/Korhal invasion). Now, since i was not able to follow LotV beta much (or at all).... how is it?
On September 14 2015 04:51 lolfail9001 wrote: I mean, considering that this is pretty much opening cinematic and nothing else, it's not supposed to say anything useful, even though in both WoL/HotS opening was echoed in the end (Tychus deal/Korhal invasion). Now, since i was not able to follow LotV beta much (or at all).... how is it?
On September 14 2015 02:59 ejozl wrote: I want Vortex for my Archons
It is not a vortex. In the lore Archons have limited life due to their existence and attacks burn the psyonic energy from both templars. It will crash and burn like a star once the energy burns out, it just took the Ultralisk with it.
That's some pretty bad ass lore... Twinkle twinkle raging archon?
On September 14 2015 02:59 CakeSauc3 wrote: My biggest question is, knowing the impending doom that's on its way via Amon and what not, why are the Protoss focused on retaking Aiur? Is it simply out of the pride of their people, wanting to retake their home world at all costs? Or is there a purpose to it, something there that will help them in their fight to save the universe?
Only Zeratul, with lil Protoss support as seen in WoL and the Taldarim follow this Prophecy ... the Taldarim are more on the evil side as you know though. The Protoss always worked towards taking back Aiur and most don't belief in this Prophecy. You as a player know that Amon is coming back, as in Raynor and Kerrigan learned about it after Zeratul showed it to them.
On September 14 2015 05:13 Endymion wrote: damn now they definitely can't remove warp mechanics because they spent money making the cinematic, thanks blizz :^)
and I'm sorry, that pylon wasn't connected to either a Nexus or warpgate, so they need to revert that nerf too
On September 14 2015 05:13 Endymion wrote: damn now they definitely can't remove warp mechanics because they spent money making the cinematic, thanks blizz :^)
and I'm sorry, that pylon wasn't connected to either a Nexus or warpgate, so they need to revert that nerf too
That's actually really not a long amount of time considering how wild the beta is, I'm guessing they are really sure they can bring it all together again until then.
On September 14 2015 05:25 IcemanAsi wrote: That's actually really not a long amount of time considering how wild the beta is, I'm guessing they are really sure they can bring it all together again until then.
I'm fine with it as long as they back up that confidence with actual good work, I mean the sooner we turn the HotS page the better.
I love the probe so much in this trailer. Warping in buildings looks so much cooler than we realised. I hope they have a cannon rush cinematic in the campaign
Epic Cinematic. The Zealot vs the Banelings and the Archon was really stunning. Too bad they have overseen a huge Spoiler when LotV was announced at Blizzcon 2014. When they showed the Campaign Panel and were showing the Mission selection Screen: + Show Spoiler +
you can clearly hear Artanis saying: "Aiur once again has fallen" So they can´t reclaim it. That kind of ruined it for me. I hate when they do that in Game/Movie trailers and spoil important details that you are about to experience yourself when playing/ watching the Game/Movie. Hope there is at least a big surprise why they can´t reclaim it.
But the release date is too early. Haven´t played in a while but I heard that Multiplayer is far away from being finished. When I look at at the balance patches and the community updates.. there is still a lot to do. But I guess that is the downside of stretching a game over 5 years with 2 Add-Ons and make it like WoW releases instead of making one big game and support it.
Awesome cinematic. Super hyped to play the campaign.
I was a little worried at first that the release might be too soon, but this actually makes a lot of sense. It forces everyone to start playing the game, and it's 3 days after WCS ends. DH Winter will be a major tournament, but apart from that, winter is usually an off-season for the game. They'll have plenty of time to get a lot of fine tuning done before the next WCS season starts. Unlike with HotS, where there was basically no time at all between release and the WCS start.
Also after this trailer ... please make zealots stop spamming "we cannot hold". And I so hope One Eyed Zealot will have more then just a role in this trailer!
Less than two months until launch... I was of the impression that they're still throwing stuff at the wall to see what sticks, rather than having 90% of it all set and just need to use a scalpel at this point.
Reclamation isn't the title of the cinematic it's actually the title of the series they're putting out prior to launch similar to the Lords of War series put out before Warlords of Drainer launched. (Which was quite good btw)
@Tresher Aiur fell "again" after the events (which were triggered by Amons sorry ass while as he had shown up after the planned invasion started) shown in the cinematic. How is that a spoiler? all the story stuff we know is based on the fact that Artanis plan to reclaim Aiur has gone tits up thanks to Amon and that P struggle to get help from zhe Terrenz etc. At first i thought the cinematic depicts the resistance back then during the zerg invasion but i think it's actually before Zeratul warns Artanis via prologue missions. @yall pls dont bitch about spoilers there rly aren't any in here.
On September 14 2015 05:37 DarkPlasmaBall wrote: Less than two months until launch... I was of the impression that they're still throwing stuff at the wall to see what sticks, rather than having 90% of it all set and just need to use a scalpel at this point.
I didn't play much at release but wasn't it similar with GomTvT? Or is it that it isn't working at all?
On September 14 2015 05:35 DarkPlasmaBall wrote: Tresher, sometimes they make those statements in the trailers to lead you on/ trick you! Frequently they'll be taken out of context on purpose.
I hope so. The thing that annoys me the most is that they seem to have not noticed it themselves. So I hope you are right.
On September 14 2015 03:31 Dreamer.T wrote: That was fucking sick. Never knew archons could do that warping them they did on the Ultralisk, is that some new ability in LOTV?
They're paying homage to the Archon Toilet obviously.
The cinematic was pretty much what I expected though, visually very impressive, but not much distinguishing it from a Transformers movie. At least the Probe seeing some screentime was a pleasant surprise.
I was watching the cinematic while my wife was sitting next to me, and the first thing she said was "looks like Transformers!"
On September 14 2015 05:37 DarkPlasmaBall wrote: Less than two months until launch... I was of the impression that they're still throwing stuff at the wall to see what sticks, rather than having 90% of it all set and just need to use a scalpel at this point.
I didn't play much at release but wasn't it similar with GomTvT? Or is it that it isn't working at all?
I don't recall whether or not it was formally established back in WoL beta if Terran was overpowered, or if that's what simply happened to be demonstrated after release with the pro-gamers. I think it was the latter, and even still, now Blizzard certainly has a better idea of SC2 than they did before it launched.
On September 14 2015 05:41 Denda Reloaded wrote: @Tresher Aiur fell "again" after the events (which were triggered by Amons sorry ass while as he had shown up after the planned invasion started) shown in the cinematic. How is that a spoiler? all the story stuff we know is based on the fact that Artanis plan to reclaim Aiur has gone tits up thanks to Amon and that P struggle to get help from zhe Terrenz etc. At first i thought the cinematic depicts the resistance back then during the zerg invasion but i think it's actually before Zeratul warns Artanis via prologue missions. @yall pls dont bitch about spoilers there rly aren't any in here.
The spoilers are not in the Intro cinematic. They were during the Campaign Panel @ Blizzcon 2014:
https://www.youtube.com/watch?v=gn_8Ee4dFDQ from 31:27 to around 32:20. Listen what Artanis says.(sorry don´t know how to make timestamps.) Ofc the main storyline will be about the fight against Amon. But the reclaiming of Aiur will be the beginning of the story. I was widely announced that this will be a big part in the Protoss campaign. This is what makes people hyped for the story because then they go: " I´m curious what will be the outcome of this Invasion. Can´t wait to play this." All to be ruined by an developer oversight during a preview. You don´t make an announcment of the Main race of the Add-On having a huge Invasion and then let the Main Character spoil it several minutes later.
So for me this was a huge spoiler. Maybe not for you but for me my excitment for the story went downhill from that.The only other intersting thing now will be the fight against Amon. The Subpar Multiplayer isn´t gonna help. So I hope DarkPlasmaBall is right and they still have some surprises up their sleeve.
OMG - they deleted Terran from the game. It's just Protoss and Zerg now
But that was really cool - though they should have just photon overcharged the pylon and stayed at home laughing.
The heat is on for balancing MP, but the campaign will keep me occupied whilst they balance it after release. Hopefully we get to control all three races at some point in the struggle.
On September 14 2015 06:30 DeadByDawn wrote: OMG - they deleted Terran from the game. It's just Protoss and Zerg now
But that was really cool - though they should have just photon overcharged the pylon and stayed at home laughing.
The heat is on for balancing MP, but the campaign will keep me occupied whilst they balance it after release. Hopefully we get to control all three races at some point in the struggle.
Nah, Terran and Zerg had their times to shine in the previous cinematics. Finally nice to have some good Protoss content that isn't just Zeratul running around with his prophecies.
On September 14 2015 05:37 DarkPlasmaBall wrote: Less than two months until launch... I was of the impression that they're still throwing stuff at the wall to see what sticks, rather than having 90% of it all set and just need to use a scalpel at this point.
I didn't play much at release but wasn't it similar with GomTvT? Or is it that it isn't working at all?
I don't recall whether or not it was formally established back in WoL beta if Terran was overpowered, or if that's what simply happened to be demonstrated after release with the pro-gamers. I think it was the latter, and even still, now Blizzard certainly has a better idea of SC2 than they did before it launched.
Zerg was really OP during the beta during a short period and that was fixed at release.
The GomTvT was not due to balance problems....... o.O
On September 14 2015 05:37 DarkPlasmaBall wrote: Less than two months until launch... I was of the impression that they're still throwing stuff at the wall to see what sticks, rather than having 90% of it all set and just need to use a scalpel at this point.
I didn't play much at release but wasn't it similar with GomTvT? Or is it that it isn't working at all?
I don't recall whether or not it was formally established back in WoL beta if Terran was overpowered, or if that's what simply happened to be demonstrated after release with the pro-gamers. I think it was the latter, and even still, now Blizzard certainly has a better idea of SC2 than they did before it launched.
Zerg was really OP during the beta during a short period and that was fixed at release.
The GomTvT was not due to balance problems....... o.O
1-supply roaches hahaha
"The GomTvT was not due to balance problems" ........................wat.
While the trailer is a bombastic fight scene, it completely skips the space western feeling I got from WoL. WoL was awesome. I'm afraid the protoss plot simply won't live up to the expectations. HotS campaign felt off already.
On September 14 2015 05:37 DarkPlasmaBall wrote: Less than two months until launch... I was of the impression that they're still throwing stuff at the wall to see what sticks, rather than having 90% of it all set and just need to use a scalpel at this point.
I didn't play much at release but wasn't it similar with GomTvT? Or is it that it isn't working at all?
I don't recall whether or not it was formally established back in WoL beta if Terran was overpowered, or if that's what simply happened to be demonstrated after release with the pro-gamers. I think it was the latter, and even still, now Blizzard certainly has a better idea of SC2 than they did before it launched.
Zerg was really OP during the beta during a short period and that was fixed at release.
The GomTvT was not due to balance problems....... o.O
everyone in the Avilo fan club knows that the Blue Flame Hellion upgrade should've stayed at +15 and the game has gone downhill ever since then
On September 14 2015 05:37 DarkPlasmaBall wrote: Less than two months until launch... I was of the impression that they're still throwing stuff at the wall to see what sticks, rather than having 90% of it all set and just need to use a scalpel at this point.
I didn't play much at release but wasn't it similar with GomTvT? Or is it that it isn't working at all?
I don't recall whether or not it was formally established back in WoL beta if Terran was overpowered, or if that's what simply happened to be demonstrated after release with the pro-gamers. I think it was the latter, and even still, now Blizzard certainly has a better idea of SC2 than they did before it launched.
Zerg was really OP during the beta during a short period and that was fixed at release.
The GomTvT was not due to balance problems....... o.O
On September 14 2015 05:37 DarkPlasmaBall wrote: Less than two months until launch... I was of the impression that they're still throwing stuff at the wall to see what sticks, rather than having 90% of it all set and just need to use a scalpel at this point.
I didn't play much at release but wasn't it similar with GomTvT? Or is it that it isn't working at all?
I don't recall whether or not it was formally established back in WoL beta if Terran was overpowered, or if that's what simply happened to be demonstrated after release with the pro-gamers. I think it was the latter, and even still, now Blizzard certainly has a better idea of SC2 than they did before it launched.
Zerg was really OP during the beta during a short period and that was fixed at release.
The GomTvT was not due to balance problems....... o.O
... please.
There were other factors such as most maps having open naturals and a poor GSL format, but most of the reason for GomTvT was balance. (responding to the guy you quoted, not you)
of course GomTvT was a balance issue, did you see the amount of Terrans in Korea at that time ? Doubt there was a 50/50/50% balance of races at that time !
Seriously though, that so many Koreans switched to Terran, because they where easier to figure out then Zerg and Protoss ruined WoL balance big time together with Blizzards shot first ask questions later balance approach.
On September 14 2015 02:59 CakeSauc3 wrote: My biggest question is, knowing the impending doom that's on its way via Amon and what not, why are the Protoss focused on retaking Aiur? Is it simply out of the pride of their people, wanting to retake their home world at all costs? Or is there a purpose to it, something there that will help them in their fight to save the universe?
Toss don't really know much yet. In a Tassadar-esque way Zeratul has been avoiding the moment that he has to face his people. In last years blizzcon trailer you could see Zeratul come to artanis or dark rainy night and they were fighting, presumably because Arty was pissed Zera helped Kerri.
Even as a Terran player I have to concede that WoL balance was pretty awful since it lead to GomTvT for who knows how many months on end. Then Blizzard decided to throw a monkey wrench into things with BL Infestor too.
Pretty epic cinematic nonetheless. Though that release date seems a bit rushed from what we're seeing and hearing regarding MP beta atm.
On September 14 2015 05:37 DarkPlasmaBall wrote: Less than two months until launch... I was of the impression that they're still throwing stuff at the wall to see what sticks, rather than having 90% of it all set and just need to use a scalpel at this point.
That's exactly what they're doing, i just wish they did more of it 6 months ago.
1/3'rd of that 90% want full HOTS mechanics (4 larvae inject, regular chrono boost, mules) and 2/3'rds of them want no macro mechanics.
There were other factors such as most maps having open naturals and a poor GSL format, but most of the reason for GomTvT was balance.
Of course, the lowest point of protoss balance-wise in the entire history of sc2 was during the GomTvT time period and terran probably had an edge against zerg too
On September 14 2015 03:18 disciple wrote: I wonder what role Tassadar will have to play. I highly doubt his cameo in wings will be a red herring. Perhaps the protoss want to reclaim Auir cause of him?
Blizzard mentioned they wanted Zeratul to see the doomsday vision from someone he would trust. So they went with that. Reclamation is purely Artanis after he became hierarch. The protoss do not know about Amon yet! Zeratul is an exile.
I've never bothered with the WoL campaign because I was playing multiplayer competitively, but then passion for that died and I didn't even buy HotS. How good are the campaigns and stories so far in SC2? I'll admit, that trailer gave some feels, but mostly because of how great the storyline for SC/SC:BW was (or maybe how good it seemed to me at 9 years old).
On September 14 2015 09:56 Zess wrote: I've never bothered with the WoL campaign because I was playing multiplayer competitively, but then passion for that died and I didn't even buy HotS. How good are the campaigns and stories so far in SC2? I'll admit, that trailer gave some feels, but mostly because of how great the storyline for SC/SC:BW was (or maybe how good it seemed to me at 9 years old).
You will hate the rewriting regarding the Overmind's master plans, but otherwise it's decent.
I think the LotV multiplayer has the end of the year to balance things out until tournaments may take place with it. Otherwise, we can keep on using HotS for another yearly season as the current pro scene isn't bad.
On September 14 2015 10:42 Shinokuki wrote: i wonder instead of the proxy pylon what if it were like 8 ht behind that zlot ready to storm. lol we see mass storms at end
For me Protoss is the prime example of epic and the intro doesn't come even close to it. High details, cool sound effects, disconnected and confusing editing, strictly action with no substance. Looks indeed like it was directed by Michael Bay. It feels so superficial and commercial.
Also the MP is a huge mess at the moment.
I'm a Protoss fan since original sc (even before bw) and I don't know, man... I'm utterly underwhelmed by LotV and the way Blizzard is heading with the Starcraft franchise. And I think many agree.
On September 14 2015 09:21 ThomasjServo wrote: My little brother, father, and girlfriend will have to forgive me for missing birthdays. I wonder how much vacation time I have.
is it a baby Ultralisk or that's one huge ass archon? tried doing a rough estimate on the sizes and the archon would look very big. There's also one scene where the zealot is standing next to the two pretty near and it wasn't as big as the HotS ultras
On September 14 2015 12:10 shin_toss wrote: is it a baby Ultralisk or that's one huge ass archon? tried doing a rough estimate on the sizes and the archon would look very big. There's also one scene where the zealot is standing next to the two pretty near and it wasn't as big as the HotS ultras
Maybe it was a baby Ultralisk. :/ But also, I guess the Zerg on Aiur aren't technically run by Kerrigan's swarm are they? They're remnants of the BW invasion.
I get they are absolutely different in plots (one is retaking, the other is abandonment), but the tone and setting of the depicted points in history (a minority being surrounded or overwhelmed by a majority and fighting against it) are very similar and this intro fails so much in passing any kind of message.
The Protoss are f* up and want their home back, so they are either very pissed and want revenge (unlikely, since they are so much honorable) or are like "we're down but we are back up again" (the hero returns stories). In any case, don't get any of this from this intro.
Also Protoss should be the epitome of epic. They choose a very commercial recipe of a soundtrack with a base electric guitar, some war drums (kinda wtf?) and the nowadays omnipresent Inception horn or whatever the hell that is called. I felt it lacked a lot in emotion and "epicness". The narration text is empty, trying to plug in explanation of the lore (the global link they share) while trying to set a "we're back" tone, which feels forced and superficial.
It looks like more of an technical manual of how Protoss mechanics works instead of passing a message that should be "we are the fucking bad ass Protoss and we arrived to take our home back".
I think the other two intros depict very clearly both the story line and the characteristics of each race. Terrans are these not-so-well mannered beings, subject to corruption, kinda dirty yet very proud of themselves. The intro sets up the starting point of the story line with Tychus. Zergs are horde of seemingly mindless beasts controlled by a higher up mind. The intro is a glympse into the future at the end of the story line.
Protoss are... shiny and have lasers. They have technical and tactical manuals. The intro also sets up the starting point of the story line, but in a very superficial manner (a protoss warp-in in the middle of a field). While the Terran intro shows a hidden facet (from players POV) of how it's to build up a marine, which is surprising and elegant story telling; the Protoss intro shows what everyone is tired of knowing about.
On September 14 2015 12:35 populis wrote: By the way, "The Betrayal" cinematic + Show Spoiler +
https://www.youtube.com/watch?v=8b2MfV3wOxM
from the WoL campaign is way superior than this.
I get they are absolutely different in plots (one is retaking, the other is abandonment), but the tone and setting of the depicted points in history (a minority being surrounded or overwhelmed by a majority and fighting against it) are very similar and this intro fails so much in passing any kind of message.
The Protoss are f* up and want their home back, so they are either very pissed and want revenge (unlikely, since they are so much honorable) or are like "we're down but we are back up again" (the hero returns stories). In any case, don't get any of this from this intro.
Also Protoss should be the epitome of epic. They choose a very commercial recipe of a soundtrack with a base electric guitar, some war drums (kinda wtf?) and the nowadays omnipresent Inception horn or whatever the hell that is called. I felt it lacked a lot in emotion and "epicness". The narration text is empty, trying to plug in explanation of the lore (the global link they share) while trying to set a "we're back" tone, which feels forced and superficial.
It looks like more of an technical manual of how Protoss mechanics works instead of passing a message that should be "we are the fucking bad ass Protoss and we arrived to take our home back".
Hmm I kinda agree. While it is visually top notch. the feel is kinda empty compared to the HotS Cinematic trailer. this trailer could probably fit more in a mid-campaign cinematic
On September 14 2015 12:35 populis wrote: It looks like more of an technical manual of how Protoss mechanics works instead of passing a message that should be "we are the fucking bad ass Protoss and we arrived to take our home back".
Wtf? Which trailer did you watch? That's exactly the message the trailer sent lol
On September 14 2015 12:35 populis wrote: It looks like more of an technical manual of how Protoss mechanics works instead of passing a message that should be "we are the fucking bad ass Protoss and we arrived to take our home back".
Wtf? Which trailer did you watch? That's exactly the message the trailer sent lol
If that's the case, I'd expect carriers, mothership, templar storms, void rays mowing down shit.
But I get they chose to focus on one or two iconic units (the zealot and the archon, arguably the most sacrificial units in the protoss army), but the execution feels poor to me.
What I'm trying to say is that if they wanted to go the Michael Bay way, then commit to it. If they want to show the honorable, never giving up nature of the Protoss, then don't do what they did. I think they tried to mix it and it didn't succeed.
Like I said, "The Betrayal" cinematic has both, it has a big chunk of lore and story telling (the reasons why Kerrigan is what she is) and has action and does it perfectly. Even the soundtrack is much better (when she realizes what is happening, it's fucking awesome).
On September 14 2015 12:35 populis wrote: It looks like more of an technical manual of how Protoss mechanics works instead of passing a message that should be "we are the fucking bad ass Protoss and we arrived to take our home back".
Wtf? Which trailer did you watch? That's exactly the message the trailer sent lol
But it didn't build up any narrative or convey a point of its own. That's the message the trailer was trying to send, but that's the trap. In the end the message is "we're trying to convince you the protoss are badass and here to take their home back. Seriously." In the end there's a crucial difference between telling me something is epic, and building something up so it legitimately feels epic.
I think it was cool. With the intro of how they are bounded by the khala, and how that zealot sacrifices himself to protect the pylon. How the templar helps the other one and from an archon and take the ultralisk with them. It really felt like the idea behind this cinematic was "my life for Aiur" because everyone is dying to protect that pylon that will become the way more protoss can come and retake their homeworld, and their legacy.
I also want to see the Golden Armada in a cinematic, but altough we didn't get the chance with this one, something tells me we'll see it in the campain in some way.
On September 14 2015 13:07 EngrishTeacher wrote: On an unrelated note, when can we expect in-game graphics to be like this?
Going by Warcraft 3 cinematics standards, probably only 6 years or so.
Never. RTS gameplay graphics are designed to be more cartoony so that each unit is more easily distinguishable. If you honestly gave gameplay the cinematic quality realism, the screen would be too crowded to see anything.
You can expect graphics to improve but not get more realistic.
On September 14 2015 13:07 EngrishTeacher wrote: On an unrelated note, when can we expect in-game graphics to be like this?
Going by Warcraft 3 cinematics standards, probably only 6 years or so.
No in another decade, the sheer number of light sources, ray tracing technique, high particle density and highly detailed models are beyond what consumer level PCs are capable of. Even the Warcraft 3 cinematic is highly unlikely to recreate on modern gaming PCs.
On September 14 2015 13:07 EngrishTeacher wrote: On an unrelated note, when can we expect in-game graphics to be like this?
Going by Warcraft 3 cinematics standards, probably only 6 years or so.
I don't know, but eventually it will come to a point where it is not a matter of processing power, but rather manpower, you can create a photorealistic image but it takes a lot of iterations to get right. The amount of small details on this cinematic is ridiculous, I've watched it at least 6 or 7 times and I always find a new effect or notice something different. For example, the shield of the HT flashing from drops of baneling blood as the hero zealot kills it, the lens effect on the background of the archon's shield right as it appears, the defensive stance the zerlings take after the protoss army warps in etc. All these things can be done in real time although not at the same level of precision, but someone still has to put them there.
I was kinda sad a mothership didn't descend from the clouds as the army is warped in or a colossus peeked it's head behind a mountain range but hey... can't have everything.
I like this trailer better than the WoL and HotS trailers. For me the previous ones focused too much on the main characters. This takes me back to what the original Starcraft was about, a giant existential clash where everyone and everything was expendable.
On September 14 2015 13:07 EngrishTeacher wrote: On an unrelated note, when can we expect in-game graphics to be like this?
Going by Warcraft 3 cinematics standards, probably only 6 years or so.
Never. RTS gameplay graphics are designed to be more cartoony so that each unit is more easily distinguishable. If you honestly gave gameplay the cinematic quality realism, the screen would be too crowded to see anything.
You can expect graphics to improve but not get more realistic.
Probably not in a game like sc2 which has max of 200 units + bldgs. But I think realistic graphics are possible in RTS . Like COH
To be fair, I always felt Protoss is kinda left to third place in terms of importance in the lore. The reflect of it is this lack of identification and empathy with their characters and history.
What drives them? What motivates them to live multiple century long lives? What are their purpose? I think the answers to these are very blurry. They kind of only defend from invaders and try to stay away whenever they can.
They are immensely powerful, but don't want to use it in any way, bad or good. The only thing they seem to have is this patriotic sentiment about home. They got invaded, they acted against it and failed so now all they want is to go back. Other than that, the only major event was the dark templars splitting with Aiur cutting off the khala and going to Shakuras, Zeratul leading.
Which is the only charismatic personality in Protoss (in his way, mind you). Alongside Tassadar of course, but he's not there (yet, maybe?). And that's because he is the "rogue" Protoss, so the empathy comes from him denying some of his Protoss origin and skipping on some rules.
So that may be an excuse for Blizzard to do this intro this way. The intro and the way they are heading into the story line I think is correct (they wanting to go home instead of fighting Xel'Naga). But maybe that's because that's the only thing they have and don't have much to draw from.
On September 14 2015 13:36 populis wrote: What drives them? What motivates them to live multiple century long lives? What are their purpose? I think the answers to these are very blurry. They kind of only defend from invaders and try to stay away whenever they can.
They are immensely powerful, but don't want to use it in any way, bad or good.
They originally policed the galaxy with their super powerful fleets, primarily with the purpose of keeping the zerg in check, but the events of the original starcraft campaign brought all that to an end. The only way you would know that those is if you read the lore section that came in the original booklet that came in the box with the original starcraft that explained the back story of the starcraft universe... The video games industry was a very different world back then :D
On September 14 2015 12:35 populis wrote: It looks like more of an technical manual of how Protoss mechanics works instead of passing a message that should be "we are the fucking bad ass Protoss and we arrived to take our home back".
Wtf? Which trailer did you watch? That's exactly the message the trailer sent lol
If that's the case, I'd expect carriers, mothership, templar storms, void rays mowing down shit.
But I get they chose to focus on one or two iconic units (the zealot and the archon, arguably the most sacrificial units in the protoss army), but the execution feels poor to me.
What I'm trying to say is that if they wanted to go the Michael Bay way, then commit to it. If they want to show the honorable, never giving up nature of the Protoss, then don't do what they did. I think they tried to mix it and it didn't succeed.
Like I said, "The Betrayal" cinematic has both, it has a big chunk of lore and story telling (the reasons why Kerrigan is what she is) and has action and does it perfectly. Even the soundtrack is much better (when she realizes what is happening, it's fucking awesome).
What if the reason we only saw probes, zealots, templar, and actions is because blizzard wasn't sure what units they'd remove from the game in LoTV.
On September 14 2015 14:08 BisuDagger wrote: What if the reason we only saw probes, zealots, templar, and actions is because blizzard wasn't sure what units they'd remove from the game in LoTV.
Probably not the case. There are always units available in the single player campaign that are not available in multiplayer.
On September 14 2015 13:36 populis wrote: To be fair, I always felt Protoss is kinda left to third place in terms of importance in the lore. The reflect of it is this lack of identification and empathy with their characters and history.
What drives them? What motivates them to live multiple century long lives? What are their purpose? I think the answers to these are very blurry. They kind of only defend from invaders and try to stay away whenever they can.
They are immensely powerful, but don't want to use it in any way, bad or good. The only thing they seem to have is this patriotic sentiment about home. They got invaded, they acted against it and failed so now all they want is to go back. Other than that, the only major event was the dark templars splitting with Aiur cutting off the khala and going to Shakuras, Zeratul leading.
Which is the only charismatic personality in Protoss (in his way, mind you). Alongside Tassadar of course, but he's not there (yet, maybe?). And that's because he is the "rogue" Protoss, so the empathy comes from him denying some of his Protoss origin and skipping on some rules.
So that may be an excuse for Blizzard to do this intro this way. The intro and the way they are heading into the story line I think is correct (they wanting to go home instead of fighting Xel'Naga). But maybe that's because that's the only thing they have and don't have much to draw from.
Really? I feel the exact opposite. I think the Protoss have the most developed characterizations in the game, at least from SC I and BW. From your statements you don't seem to remember the depiction of Protoss in the game very well.
How would the Protoss be "motivated" to live long lives? That's like asking sea turtles what "motivates" them to live so long; it's in their biological makeup.
What are their purpose? In the beginning of the game their purpose is to eradicate the Zerg, an unnaturally aggressive race that threatens to consume all life throughout the cosmos, not just the Protoss. The Zerg did not "invade" the Protoss first; it was the Protoss who attacked first, burning all Zerg infested worlds to exterminate the Zerg as you would exterminate a termite infestation. It's only until halfway into the game that the Zerg discover Aiur, at which point they truly become a threat to the Protoss.
They're immensely powerful, but are still limited on resources and manpower. The vast majority of Protoss are refugees who, have not only had to deal with the sudden collapse of their eons-old empire, but have also had to relocate to the home of their political and cultural adversaries within the space of a few weeks. One can only imagine the immense tension and (presumed) overcrowding on Shakuras. Why wouldn't the Protoss be interested in retaking their home? How do you think any group of refugees would respond if you told them there was a chance they would be able to go home? Sure, it may not be the wisest option, but it's worth a shot, especially if it unites the dissident factions of the Protoss.
The other reason the Protoss don't seem so interested in fighting Amon is that they don't know about Amon and how much of a threat he poses. Zeratul is by far the most informed about Amon and the hybrid threat, but from the looks of it he hasn't told Artanis or any of the Protoss high command yet - the only ones he's told are Raynor and Kerrigan in an effort to guide their actions towards mounting a counter defense. The only other Protoss who appear to know are a) dead b) brainwashed Taldarim or c) too remote to contact Shakuras.
Zeratul didn't lead the Dark Templar off Aiur; he wasn't even born until long after the exile. Adun was the one who arranged for the Dark Templar's exile (as opposed to execution); he even sacrificed himself to protect their safety, hence the phrase "En Taro Adun".
Charismatic personalities? Have you forgotten Artanis and Fenix? Or Selendis? Okay, I can understand not counting Selendis as charismatic due to lack of screen time. But Fenix? He was by far the most requested Starcraft character to bring to Heroes of the Storm after Tassadar and Zeratul already appeared. When it was announced that the first Starcraft warrior would be Artanis instead, the developers had to give a statement explaining why they decided to delay introducing a fan favorite to the game. (Source: https://www.reddit.com/r/heroesofthestorm/comments/3g22jn/if_you_are_waiting_for_fenix_i_have_some_news/) Artanis is also popular by his own right. In BW, he was the intrepid newly promoted Praetor who had the balls to directly engage a fully armed UED platform. He also became the de facto leader of the Protoss after every other Protoss leader (Aldaris, Raszagal, Zeratul) was either killed or forced to retreat out of shame, leaving Artanis to look after both factions of the Protoss race. He was picked as the protagonist of Legacy of the Void after fans argued that Zeratul wouldn't be appropriate.
I can understand if you personally can't relate to the Protoss. But your argument that the Protoss empirically aren't interesting is both overreaching and betrays a significant lack of comprehension of the game and its characters.
On September 14 2015 13:36 populis wrote: To be fair, I always felt Protoss is kinda left to third place in terms of importance in the lore. The reflect of it is this lack of identification and empathy with their characters and history.
What drives them? What motivates them to live multiple century long lives? What are their purpose? I think the answers to these are very blurry. They kind of only defend from invaders and try to stay away whenever they can.
They are immensely powerful, but don't want to use it in any way, bad or good. The only thing they seem to have is this patriotic sentiment about home. They got invaded, they acted against it and failed so now all they want is to go back. Other than that, the only major event was the dark templars splitting with Aiur cutting off the khala and going to Shakuras, Zeratul leading.
Which is the only charismatic personality in Protoss (in his way, mind you). Alongside Tassadar of course, but he's not there (yet, maybe?). And that's because he is the "rogue" Protoss, so the empathy comes from him denying some of his Protoss origin and skipping on some rules.
So that may be an excuse for Blizzard to do this intro this way. The intro and the way they are heading into the story line I think is correct (they wanting to go home instead of fighting Xel'Naga). But maybe that's because that's the only thing they have and don't have much to draw from.
Really? I feel the exact opposite. I think the Protoss have the most developed characterizations in the game, at least from SC I and BW. From your statements you don't seem to remember the depiction of Protoss in the game very well.
How would the Protoss be "motivated" to live long lives? That's like asking sea turtles what "motivates" them to live so long; it's in their biological makeup.
What are their purpose? In the beginning of the game their purpose is to eradicate the Zerg, an unnaturally aggressive race that threatens to consume all life throughout the cosmos, not just the Protoss. The Zerg did not "invade" the Protoss first; it was the Protoss who attacked first, burning all Zerg infested worlds to exterminate the Zerg as you would exterminate a termite infestation. It's only until halfway into the game that the Zerg discover Aiur, at which point they truly become a threat to the Protoss.
They're immensely powerful, but are still limited on resources and manpower. The vast majority of Protoss are refugees who, have not only had to deal with the sudden collapse of their eons-old empire, but have also had to relocate to the home of their political and cultural adversaries within the space of a few weeks. One can only imagine the immense tension and (presumed) overcrowding on Shakuras. Why wouldn't the Protoss be interested in retaking their home? How do you think any group of refugees would respond if you told them there was a chance they would be able to go home? Sure, it may not be the wisest option, but it's worth a shot, especially if it unites the dissident factions of the Protoss.
The other reason the Protoss don't seem so interested in fighting Amon is that they don't know about Amon and how much of a threat he poses. Zeratul is by far the most informed about Amon and the hybrid threat, but from the looks of it he hasn't told Artanis or any of the Protoss high command yet - the only ones he's told are Raynor and Kerrigan in an effort to guide their actions towards mounting a counter defense. The only other Protoss who appear to know are a) dead b) brainwashed Taldarim or c) too remote to contact Shakuras.
Zeratul didn't lead the Dark Templar off Aiur; he wasn't even born until long after the exile. Adun was the one who arranged for the Dark Templar's exile (as opposed to execution); he even sacrificed himself to protect their safety, hence the phrase "En Taro Adun".
Charismatic personalities? Have you forgotten Artanis and Fenix? Or Selendis? Okay, I can understand not counting Selendis as charismatic due to lack of screen time. But Fenix? He was by far the most requested Starcraft character to bring to Heroes of the Storm after Tassadar and Zeratul already appeared. When it was announced that the first Starcraft warrior would be Artanis instead, the developers had to give a statement explaining why they decided to delay introducing a fan favorite to the game. (Source: https://www.reddit.com/r/heroesofthestorm/comments/3g22jn/if_you_are_waiting_for_fenix_i_have_some_news/) Artanis is also popular by his own right. In BW, he was the intrepid newly promoted Praetor who had the balls to directly engage a fully armed UED platform. He also became the de facto leader of the Protoss after every other Protoss leader (Aldaris, Raszagal, Zeratul) was either killed or forced to retreat out of shame, leaving Artanis to look after both factions of the Protoss race. He was picked as the protagonist of Legacy of the Void after fans argued that Zeratul wouldn't be appropriate.
I can understand if you personally can't relate to the Protoss. But your argument that the Protoss empirically aren't interesting is both overreaching and betrays a significant lack of comprehension of the game and its characters.
Fans didn't want Zeratul? Im still pissed at them changing to artsnis lasy year. Zeratul for life.
Cinematic is really good, although in my opinion HotS cinematic was better
My concern is the release date. Isn't it too early? I think that LotV, as it is in the BETA, is nowhere near being ready and 2,5 months might be not enough to fix all the issues. I hope I am wrong about it.
On September 14 2015 13:36 populis wrote: To be fair, I always felt Protoss is kinda left to third place in terms of importance in the lore. The reflect of it is this lack of identification and empathy with their characters and history.
What drives them? What motivates them to live multiple century long lives? What are their purpose? I think the answers to these are very blurry. They kind of only defend from invaders and try to stay away whenever they can.
They are immensely powerful, but don't want to use it in any way, bad or good. The only thing they seem to have is this patriotic sentiment about home. They got invaded, they acted against it and failed so now all they want is to go back. Other than that, the only major event was the dark templars splitting with Aiur cutting off the khala and going to Shakuras, Zeratul leading.
Which is the only charismatic personality in Protoss (in his way, mind you). Alongside Tassadar of course, but he's not there (yet, maybe?). And that's because he is the "rogue" Protoss, so the empathy comes from him denying some of his Protoss origin and skipping on some rules.
So that may be an excuse for Blizzard to do this intro this way. The intro and the way they are heading into the story line I think is correct (they wanting to go home instead of fighting Xel'Naga). But maybe that's because that's the only thing they have and don't have much to draw from.
Really? I feel the exact opposite. I think the Protoss have the most developed characterizations in the game, at least from SC I and BW. From your statements you don't seem to remember the depiction of Protoss in the game very well.
How would the Protoss be "motivated" to live long lives? That's like asking sea turtles what "motivates" them to live so long; it's in their biological makeup.
What are their purpose? In the beginning of the game their purpose is to eradicate the Zerg, an unnaturally aggressive race that threatens to consume all life throughout the cosmos, not just the Protoss. The Zerg did not "invade" the Protoss first; it was the Protoss who attacked first, burning all Zerg infested worlds to exterminate the Zerg as you would exterminate a termite infestation. It's only until halfway into the game that the Zerg discover Aiur, at which point they truly become a threat to the Protoss.
They're immensely powerful, but are still limited on resources and manpower. The vast majority of Protoss are refugees who, have not only had to deal with the sudden collapse of their eons-old empire, but have also had to relocate to the home of their political and cultural adversaries within the space of a few weeks. One can only imagine the immense tension and (presumed) overcrowding on Shakuras. Why wouldn't the Protoss be interested in retaking their home? How do you think any group of refugees would respond if you told them there was a chance they would be able to go home? Sure, it may not be the wisest option, but it's worth a shot, especially if it unites the dissident factions of the Protoss.
The other reason the Protoss don't seem so interested in fighting Amon is that they don't know about Amon and how much of a threat he poses. Zeratul is by far the most informed about Amon and the hybrid threat, but from the looks of it he hasn't told Artanis or any of the Protoss high command yet - the only ones he's told are Raynor and Kerrigan in an effort to guide their actions towards mounting a counter defense. The only other Protoss who appear to know are a) dead b) brainwashed Taldarim or c) too remote to contact Shakuras.
Zeratul didn't lead the Dark Templar off Aiur; he wasn't even born until long after the exile. Adun was the one who arranged for the Dark Templar's exile (as opposed to execution); he even sacrificed himself to protect their safety, hence the phrase "En Taro Adun".
Charismatic personalities? Have you forgotten Artanis and Fenix? Or Selendis? Okay, I can understand not counting Selendis as charismatic due to lack of screen time. But Fenix? He was by far the most requested Starcraft character to bring to Heroes of the Storm after Tassadar and Zeratul already appeared. When it was announced that the first Starcraft warrior would be Artanis instead, the developers had to give a statement explaining why they decided to delay introducing a fan favorite to the game. (Source: https://www.reddit.com/r/heroesofthestorm/comments/3g22jn/if_you_are_waiting_for_fenix_i_have_some_news/) Artanis is also popular by his own right. In BW, he was the intrepid newly promoted Praetor who had the balls to directly engage a fully armed UED platform. He also became the de facto leader of the Protoss after every other Protoss leader (Aldaris, Raszagal, Zeratul) was either killed or forced to retreat out of shame, leaving Artanis to look after both factions of the Protoss race. He was picked as the protagonist of Legacy of the Void after fans argued that Zeratul wouldn't be appropriate.
I can understand if you personally can't relate to the Protoss. But your argument that the Protoss empirically aren't interesting is both overreaching and betrays a significant lack of comprehension of the game and its characters.
The sentiment probably came mostly from sc2 - where protoss IS imo enormously neglected development-wise. Brood War and before did give a very compelling portrayal of the race. Fenix was imo a really great character that personified a proud and formerly indomitable race coming to terms with their mortality and defeat against the Zerg, coming to understand the strengths and flaws of their pride and tradition, and recognizing and befriending terrans like Raynor for their shared heroism against a common enemy. In Sc2 on the other hand we have probably encountered the Tal Dharim far more times than the Shakuras Protoss. Only Zeratul has had any real attention writing-wise.
Actually I feel like both alien races have had a rather significant change in design philosphy in Sc2. I'm not sure I like the new double-edged Zerg more than the sheer unstoppable nightmare they were in Sc1. We'll see what they'll do to Protoss in LotV.
Unsure how this works. They got to the surface, transported and not warped in obviously. Were they in warp prisms that got destroyed before they could go in warp mode, the survivors of a first foothold that failed or transported by some terran dropship ?
If they were alone on their own, did they manage to save the probe ? If not, even with the warp in they're still stuck with the one pylon.
November 10 - Rise of the Tomb Raider(console version, PC is delayed) ( + LotV + F4) November 19 - Assassin's Creed Syndicate November 3 - Anno 2205
Anyway, the best video released by Blizzard about SC2 is the trailer for WoL. The hype level was huge and it still chills me whenever I see it. And yes, I am talking about Ghosts of the past. + Show Spoiler +
I find it quite funny that suddenly I'm rather hyped for the campaign, but still not convinced by the multiplayer.
This trailer makes me think they'll actually stick to the SC universe established in Starcraft and Starcraft Broodwar, something they didn't do in the two previous campaign. Indeed, it's harder to force a completely superfluous love story into the Protoss race storyline.
On September 14 2015 16:58 Oshuy wrote: Unsure how this works. They got to the surface, transported and not warped in obviously. Were they in warp prisms that got destroyed before they could go in warp mode, the survivors of a first foothold that failed or transported by some terran dropship ?
If they were alone on their own, did they manage to save the probe ? If not, even with the warp in they're still stuck with the one pylon.
Might have been protoss shuttle dropping them in.
We don't see the probe after the baneling scene, so its possible that it died? Or maybe it just ran away.
Weirdly enough, I wasn't hyped by the cinematic the first time at all, maybe because that unnecessarily long bs interview with the devs that they did yesterday before the reveal completely killed any interest for me. But now I gave it another chance and now I think it's probably better that the HotS one! (WoL is still number 1).
On September 14 2015 18:44 Noa Greenini wrote: Waow. Second time is even better...
On September 14 2015 18:38 dehydrogenaza wrote: Weirdly enough, I wasn't hyped by the cinematic the first time at all, maybe because that unnecessarily long bs interview with the devs that they did yesterday before the reveal completely killed any interest for me. But now I gave it another chance and now I think it's probably better that the HotS one! (WoL is still number 1).
Very true! And right now I'm watching it in Korean on MC's stream rofl
On September 14 2015 13:36 populis wrote: To be fair, I always felt Protoss is kinda left to third place in terms of importance in the lore. The reflect of it is this lack of identification and empathy with their characters and history.
What drives them? What motivates them to live multiple century long lives? What are their purpose? I think the answers to these are very blurry. They kind of only defend from invaders and try to stay away whenever they can.
They are immensely powerful, but don't want to use it in any way, bad or good. The only thing they seem to have is this patriotic sentiment about home. They got invaded, they acted against it and failed so now all they want is to go back. Other than that, the only major event was the dark templars splitting with Aiur cutting off the khala and going to Shakuras, Zeratul leading.
Which is the only charismatic personality in Protoss (in his way, mind you). Alongside Tassadar of course, but he's not there (yet, maybe?). And that's because he is the "rogue" Protoss, so the empathy comes from him denying some of his Protoss origin and skipping on some rules.
So that may be an excuse for Blizzard to do this intro this way. The intro and the way they are heading into the story line I think is correct (they wanting to go home instead of fighting Xel'Naga). But maybe that's because that's the only thing they have and don't have much to draw from.
I actually like the story of protoss because of it, they are lost and unsure what to do, they were once a proud super power but now a shadow of its former self and seems uncertain how to break out from the depression.
I think it really showcase how destroyed they are in all aspect after bw.
On September 14 2015 16:58 Oshuy wrote: Unsure how this works. They got to the surface, transported and not warped in obviously. Were they in warp prisms that got destroyed before they could go in warp mode, the survivors of a first foothold that failed or transported by some terran dropship ?
If they were alone on their own, did they manage to save the probe ? If not, even with the warp in they're still stuck with the one pylon.
Or they were some of the few Protoss who survived on Aiur and finally found enough minerals to warp in a pylon
they are guerrilla forces, small enough to get on aiur without any detection from the renegade broods to open up a warp link to throw down the big dogs.
they can't scorch Aiur from space like chau sara, its their home after all.
On September 14 2015 18:29 Silvanel wrote: Seems like i am in minority since i didnt liked that cinematic.
You're not alone. I am seriously underwhelmed by the cinematic. The cinematic doesn't want me to go out and buy the game. Instead, it makes me feel like it's nothing I've not seen before in-game ie. Protoss warping in from a pylon except in 3D animation.
What I am going to say is not going to be pleasant but please do note that this is strictly just IMHO.
I think I am suffering from Starcraft fatigue and have long since given up on the storyline making any sense or having any coherent plot. It's like halfway through WoL, the writers just decided, hey, wouldn't it be better call if we complicate this subplot, then throw in this additional tidbit etc. etc. just to drag out the storyline but basically messes up things that was established in SC1 and BW. The weak plot in HotS only serves to aggravate the situation (don't get me started on why Kerrigan can now fly but only at the end of HotS). Add to that, the long delay between each release IMHO, worsen matters and only serves to promote and highlight how dragged out this game and its storyline is becoming. Come November, it will be 17 years since SC1 debuted and 5 years since SC2 debuted. I feel that this huge time gap is just too big for anyone to even remain remotely interested in the plot (if there ever was one) anymore.
Come November, I will be playing Fallout 4 and not Starcraft and I say this with the saddest of heart. I would likely pick up LotV prob. a few years later when it becomes discounted. There's nothing unfortunately in LotV that entices me to want to go out and buy the game. The new units don't even excite me as they seem like rebadged units (w/slightly different mechanics) and the whole LotV thing just feels more like an add-on (ala DLCs) to get people to buy the game.
I would really like to get back to SC2 but I am not sure why but it seems that the "fun" factor in SC2 is just not there for me anymore. It's got nothing to do with the game mechanics. It's just that there are far more interesting games out there that offer a richer, more rewarding experience.
Apologies to all SC fans. I wish everyone and Blizzard the best.
On September 14 2015 18:29 Silvanel wrote: Seems like i am in minority since i didnt liked that cinematic.
You're not alone. I am seriously underwhelmed by the cinematic. The cinematic doesn't want me to go out and buy the game. Instead, it makes me feel like it's nothing I've not seen before in-game ie. Protoss warping in from a pylon except in 3D animation.
What I am going to say is not going to be pleasant but please do note that this is strictly just IMHO.
I think I am suffering from Starcraft fatigue and have long since given up on the storyline making any sense or having any coherent plot. It's like halfway through WoL, the writers just decided, hey, wouldn't it be better call if we complicate this subplot, then throw in this additional tidbit etc. etc. just to drag out the storyline but basically messes up things that was established in SC1 and BW. The weak plot in HotS only serves to aggravate the situation (don't get me started on why Kerrigan can now fly but only at the end of HotS). Add to that, the long delay between each release IMHO, worsen matters and only serves to promote and highlight how dragged out this game and its storyline is becoming. Come November, it will be 17 years since SC1 debuted and 5 years since SC2 debuted. I feel that this huge time gap is just too big for anyone to even remain remotely interested in the plot (if there ever was one) anymore.
Come November, I will be playing Fallout 4 and not Starcraft and I say this with the saddest of heart. I would likely pick up LotV prob. a few years later when it becomes discounted. There's nothing unfortunately in LotV that entices me to want to go out and buy the game. The new units don't even excite me as they seem like rebadged units (w/slightly different mechanics) and the whole LotV thing just feels more like an add-on (ala DLCs) to get people to buy the game.
I would really like to get back to SC2 but I am not sure why but it seems that the "fun" factor in SC2 is just not there for me anymore. It's got nothing to do with the game mechanics. It's just that there are far more interesting games out there that offer a richer, more rewarding experience.
Apologies to all SC fans. I wish everyone and Blizzard the best.
You make very valid points and I can relate to many if not most of them. The thing is, SC2 will live or die with LotV and it is up to those of us who still have some hope left to make SC2 live longer than most expected.
I think it's remarkable how polarising the storyline of SC2 can be.
I *hated* the HotS story. I thought the writing was simply awful and the characters thoroughly one-dimensional. My wife, on the other hand, loved it - thought it was great space opera. At the same time, we very rarely disagree on the films we enjoy.
On September 14 2015 18:29 Silvanel wrote: Seems like i am in minority since i didnt liked that cinematic.
You're not alone. I am seriously underwhelmed by the cinematic. The cinematic doesn't want me to go out and buy the game. Instead, it makes me feel like it's nothing I've not seen before in-game ie. Protoss warping in from a pylon except in 3D animation.
What I am going to say is not going to be pleasant but please do note that this is strictly just IMHO.
I think I am suffering from Starcraft fatigue and have long since given up on the storyline making any sense or having any coherent plot. It's like halfway through WoL, the writers just decided, hey, wouldn't it be better call if we complicate this subplot, then throw in this additional tidbit etc. etc. just to drag out the storyline but basically messes up things that was established in SC1 and BW. The weak plot in HotS only serves to aggravate the situation (don't get me started on why Kerrigan can now fly but only at the end of HotS). Add to that, the long delay between each release IMHO, worsen matters and only serves to promote and highlight how dragged out this game and its storyline is becoming. Come November, it will be 17 years since SC1 debuted and 5 years since SC2 debuted. I feel that this huge time gap is just too big for anyone to even remain remotely interested in the plot (if there ever was one) anymore.
Come November, I will be playing Fallout 4 and not Starcraft and I say this with the saddest of heart. I would likely pick up LotV prob. a few years later when it becomes discounted. There's nothing unfortunately in LotV that entices me to want to go out and buy the game. The new units don't even excite me as they seem like rebadged units (w/slightly different mechanics) and the whole LotV thing just feels more like an add-on (ala DLCs) to get people to buy the game.
I would really like to get back to SC2 but I am not sure why but it seems that the "fun" factor in SC2 is just not there for me anymore. It's got nothing to do with the game mechanics. It's just that there are far more interesting games out there that offer a richer, more rewarding experience.
Apologies to all SC fans. I wish everyone and Blizzard the best.
Everyone is entitled to their opinion, yours just happens to be wrong.
On September 14 2015 18:29 Silvanel wrote: Seems like i am in minority since i didnt liked that cinematic.
You're not alone. I am seriously underwhelmed by the cinematic. The cinematic doesn't want me to go out and buy the game. Instead, it makes me feel like it's nothing I've not seen before in-game ie. Protoss warping in from a pylon except in 3D animation.
What I am going to say is not going to be pleasant but please do note that this is strictly just IMHO.
I think I am suffering from Starcraft fatigue and have long since given up on the storyline making any sense or having any coherent plot. It's like halfway through WoL, the writers just decided, hey, wouldn't it be better call if we complicate this subplot, then throw in this additional tidbit etc. etc. just to drag out the storyline but basically messes up things that was established in SC1 and BW. The weak plot in HotS only serves to aggravate the situation (don't get me started on why Kerrigan can now fly but only at the end of HotS). Add to that, the long delay between each release IMHO, worsen matters and only serves to promote and highlight how dragged out this game and its storyline is becoming. Come November, it will be 17 years since SC1 debuted and 5 years since SC2 debuted. I feel that this huge time gap is just too big for anyone to even remain remotely interested in the plot (if there ever was one) anymore.
Come November, I will be playing Fallout 4 and not Starcraft and I say this with the saddest of heart. I would likely pick up LotV prob. a few years later when it becomes discounted. There's nothing unfortunately in LotV that entices me to want to go out and buy the game. The new units don't even excite me as they seem like rebadged units (w/slightly different mechanics) and the whole LotV thing just feels more like an add-on (ala DLCs) to get people to buy the game.
I would really like to get back to SC2 but I am not sure why but it seems that the "fun" factor in SC2 is just not there for me anymore. It's got nothing to do with the game mechanics. It's just that there are far more interesting games out there that offer a richer, more rewarding experience.
Apologies to all SC fans. I wish everyone and Blizzard the best.
Everyone is entitled to their opinion, yours just happens to be wrong.
Problem is, that the protoss have been really pale in SC2 so far. In SC1 and BW their storyline was great, so there would have been enough to build on. We only can hope that they revive the good story elements of SC1 and BW. But I'm really sceptical because of the main hero Artanis who is the most underdeveloped of all protoss characters.
While I really liked the HotS campaign much more than WoL I think the most mistakes were made in this addon. It really was well staged and delivered many insights into Kerrigan's and zergish thoughts but the storyline almost was a reverse of WoL. I think it would've been better to introduce LotV as the 2nd addon, letting the protoss reclaim aiur and with now human Kerrigan and Raynor helping them. This would've made it necessary to take mengsk out in WoL just to bring him back for an unholy alliance with Kerrigan who notices her strong bonds to the swarm again in the 3rd addon HotS. Here a inner conflict of Kerrigan pops up to either help against the Xel'naga or defend the scattered swarm (which was pushed back in WoL and LotV) against independent and vengeful human and protoss forces. Mengsk uses her indecisiveness against her in order to accuse her of betrayal in front of the alliance and claim back his power. But in the end his son, Kerrigan, Raynor, Artanis and Raynor work together trusting each other fully because the to protosses forged a new exclusive Khala (interracial protoss pron) between them which makes betrayal impossible. They defeat the xel'naga but Raynor's mind gets severely damaged because he can't handle the the Psi-forces flowing from the minds of his Khala-siblings and also Mengsk takes advantage of the situation arresting his son and capturing the terran fleet with help of his old generals who are still part of the terran forces.
I really liked that cinematic, it leaves me wanting more, to see those zealots carve their way through the zerg swarm and to see the rest of the 'film' which i guess is what they were going for.
Just to speculate on story, in addition to the emotional drive to retake the homeworld that was lost to them. I wouldnt be surprised if there were some hidden underground facility that contains all of the most advanced science and technology and resources that the protoss were developing at the height of their powers. It had to be abandoned when the zerg invaded and that during the campaign we will have to recover it to aid us in the fight to come. Actually I would be surprised if that doesnt happen at some point and I am sure it will be fun.
On September 14 2015 21:12 Umpteen wrote: I think it's remarkable how polarising the storyline of SC2 can be.
I *hated* the HotS story. I thought the writing was simply awful and the characters thoroughly one-dimensional. My wife, on the other hand, loved it - thought it was great space opera. At the same time, we very rarely disagree on the films we enjoy.
I guess you didn't get the 'essence' of the story... hahahah!!! See what I did there...
But seriously: if the HOTS story was good what is bad?
On September 14 2015 18:29 Silvanel wrote: Seems like i am in minority since i didnt liked that cinematic.
I think I am suffering from Starcraft fatigue and have long since given up on the storyline making any sense or having any coherent plot. It's like halfway through WoL, the writers just decided, hey, wouldn't it be better call if we complicate this subplot, then throw in this additional tidbit etc. etc. just to drag out the storyline but basically messes up things that was established in SC1 and BW. The weak plot in HotS only serves to aggravate the situation (don't get me started on why Kerrigan can now fly but only at the end of HotS). Add to that, the long delay between each release IMHO, worsen matters and only serves to promote and highlight how dragged out this game and its storyline is becoming..
Yea, I realized pretty early on in WoL that the SCii story was complete cheesy, childish, nonsensical, garbage, compared to sc1 or any older blizzard games. Blizzard has no writing talent left apparently. Look no further than sc2, d3, and every wow expansion past Wrath (which still used wc3 story basically). It's just something we must accept.
On September 14 2015 18:29 Silvanel wrote: Seems like i am in minority since i didnt liked that cinematic.
I think I am suffering from Starcraft fatigue and have long since given up on the storyline making any sense or having any coherent plot. It's like halfway through WoL, the writers just decided, hey, wouldn't it be better call if we complicate this subplot, then throw in this additional tidbit etc. etc. just to drag out the storyline but basically messes up things that was established in SC1 and BW. The weak plot in HotS only serves to aggravate the situation (don't get me started on why Kerrigan can now fly but only at the end of HotS). Add to that, the long delay between each release IMHO, worsen matters and only serves to promote and highlight how dragged out this game and its storyline is becoming..
Yea, I realized pretty early on in WoL that the SCii story was complete cheesy, childish, nonsensical, garbage, compared to sc1 or any older blizzard games. Blizzard has no writing talent left apparently. Look no further than sc2, d3, and every wow expansion past Wrath (which still used wc3 story basically). It's just something we must accept.
I don't think it's correct to say that they don't have any writing talent. I've come to the realisation that Blizzard chose very deliberately to make the plot and characters as dull and clichéd as possible, for what reason I'm not entirely sure. As a big fan of interesting characters and especially plot I find this decision very disappointing.
As for the cinematic, well I haven't liked "that Blizzard look" art style (or maybe aesthetic is the right word) they've had since switching to 3D engines ages ago. Outside the art style though it is a decent cinematic I suppose.
One thing Blizzard does really well though is gameplay, which is a good thing as that's what is most important in its games. The mission design in WoL was pretty interesting and I hope that will be repeated Legacy.
On September 14 2015 02:59 CakeSauc3 wrote: My biggest question is, knowing the impending doom that's on its way via Amon and what not, why are the Protoss focused on retaking Aiur? Is it simply out of the pride of their people, wanting to retake their home world at all costs? Or is there a purpose to it, something there that will help them in their fight to save the universe?
Theoretically, the fancy building where they make dragoons is on Auir. Maybe other fun toys?
On September 14 2015 20:48 jmihere wrote: I think I am suffering from Starcraft fatigue and have long since given up on the storyline making any sense or having any coherent plot. It's like halfway through WoL, the writers just decided, hey, wouldn't it be better call if we complicate this subplot, then throw in this additional tidbit etc. etc
i didn't like how i spent all of WoL making Kerrigan human again and then she goes back to being Zerg in like 15 minutes and 22 seconds inside HotS.
as far as video game writing and comic book movie writing goes...
when the writing, plot, and characters ends up being a "community effort" you get a hodge podge of inconherent twists and turns. Rather than , just letting 1 genius guy or girl take control of the universe and make something brilliant. aka Richard Donner/Mario Puzo with Superman1 and 2 OR Chris Nolan in Batman Begins and Dark Knight OR etc etc.
i'm sure Richard Donner pissed off a small minority of hardcore superman fans.. i'm sure Chris Nolan pissed off a small minority of hardcore batman fans..
the end result was really cool and if some hardcore superman fans think Chris Reeve was too skinny to be superman or Batman Begins was too dark and depressing.. .well too bad for them... the end result is worth getting a few vocal hardcores angry.
this is the track Blizzard needed to go. they are great at making games and mediocre at everything else. they needed to put the universe into the hands of a creative genius like Mario Puzo or Chris Nolan and just step aside and let them do their thing.
Amon never seemed like a threat to me, which is part of what makes him such a boring villain. Like, right now he's about to go on a rampage, and it just so happens that all 3 races are now at least somewhat ready to cooperate. It's so standard it hurts, and at the end of it all we'll all be like "one for all, all for one!". There isn't even any buildup to it!
On September 15 2015 02:21 Djzapz wrote: Amon never seemed like a threat to me, which is part of what makes him such a boring villain. Like, right now he's about to go on a rampage, and it just so happens that all 3 races are now at least somewhat ready to cooperate. It's so standard it hurts, and at the end of it all we'll all be like "one for all, all for one!". There isn't even any buildup to it!
he is just too abstract. now abstract and mysterious may work for some super intellectual 1000 page novel like Atlas Shrugged. i got some bad news for the guys working at Blizzard.... none of these guys is the next Ayn Rand so stop trying to be. just give a nice simple plot, theme and characters... and let the game play and campaign do the rest.
On September 15 2015 02:21 Djzapz wrote: Amon never seemed like a threat to me, which is part of what makes him such a boring villain. Like, right now he's about to go on a rampage, and it just so happens that all 3 races are now at least somewhat ready to cooperate. It's so standard it hurts, and at the end of it all we'll all be like "one for all, all for one!". There isn't even any buildup to it!
he is just too abstract. now abstract and mysterious may work for some super intellectual 1000 page novel like Atlas Shrugged. i got some bad news for the guys working at Blizzard.... none of these guys is the next Ayn Rand.
Not the example I would have used for an intelligent writer but I see what you mean.
On September 15 2015 02:21 Djzapz wrote: Amon never seemed like a threat to me, which is part of what makes him such a boring villain. Like, right now he's about to go on a rampage, and it just so happens that all 3 races are now at least somewhat ready to cooperate. It's so standard it hurts, and at the end of it all we'll all be like "one for all, all for one!". There isn't even any buildup to it!
he is just too abstract. now abstract and mysterious may work for some super intellectual 1000 page novel like Atlas Shrugged. i got some bad news for the guys working at Blizzard.... none of these guys is the next Ayn Rand.
Not the example I would have used for an intelligent writer but I see what you mean.
John Galt is very abstract and Atlas is aimed at high brow intellectuals... people at right wing political events like to say they've read the book just to sound smart...
me? i just wanna blow stuff up.... and i just want a plot, theme and characters that facilitates that
save the dominique francon/howard roark abstract romance for those 1000 page intellectual novels Blizz... if raynor and kerrigan get married at the end of this thing .. its just LOL.
On September 15 2015 02:21 Djzapz wrote: Amon never seemed like a threat to me, which is part of what makes him such a boring villain. Like, right now he's about to go on a rampage, and it just so happens that all 3 races are now at least somewhat ready to cooperate. It's so standard it hurts, and at the end of it all we'll all be like "one for all, all for one!". There isn't even any buildup to it!
he is just too abstract. now abstract and mysterious may work for some super intellectual 1000 page novel like Atlas Shrugged. i got some bad news for the guys working at Blizzard.... none of these guys is the next Ayn Rand.
Not the example I would have used for an intelligent writer but I see what you mean.
John Galt is very abstract and Atlas is aimed at high brow intellectuals... people at right wing political events like to say they've read the book just to sound smart...
me? i just wanna blow stuff up.... and i just want a plot, theme and characters that facilitates that
save the dominique francon/howard roark abstract romance for those 1000 page intellectual novels Blizz... if raynor and kerrigan get married at the end of this thing .. its just LOL.
Rofl. There is not a single political affiliation in Atlas Shrugged and it actually appeals to the average person. It's written descriptively, but that's not a wall the average person can't get through. Have you read the book, because I have. In fact, I read every word out loud with my fiance. I have no party affiliation and my motivation to reading the book was exactly because my liberal friends who also pretended to have read it told me if was unholy garbage. Turns out it was pretty damn good. I'm sorry if the perception of the book intimidates you. I won't say it's an easy read, but any adult can get through it.
On September 14 2015 23:07 NukeD wrote: The trailer is as uninspired as the game itself.
I don't know if I would call the trailer uninspired. I would agree that it's full of cheeky nods to multiplayer, but I think it shows remarkable breadth for what could essentially have been just a 3-minute fighting scene. The probe is a cute addition, and the conveying of hopelessness among the Protoss feels fairly well-done for a cinematic. The graphics are obviously great, which naturally helps, but I don't think it's a drop-off from expectations.
I think the trailer was great, but could've been significantly improved by colossus legs showing up in the background as the zealots are being spawned in, and a large shadow suggesting the arrival of a carrier or something like that. The HOTS trailer IMO was amazing because omg the scope .
Surely you don't retake Aiur with 20 zealots and a proxy pylon.
The cinematic is so good that I almost feel like playing the LOTV campaign even though I don't like singleplayer games and found the HOTS campaign really boring.
On September 15 2015 02:21 Djzapz wrote: Amon never seemed like a threat to me, which is part of what makes him such a boring villain. Like, right now he's about to go on a rampage, and it just so happens that all 3 races are now at least somewhat ready to cooperate. It's so standard it hurts, and at the end of it all we'll all be like "one for all, all for one!". There isn't even any buildup to it!
he is just too abstract. now abstract and mysterious may work for some super intellectual 1000 page novel like Atlas Shrugged. i got some bad news for the guys working at Blizzard.... none of these guys is the next Ayn Rand.
Not the example I would have used for an intelligent writer but I see what you mean.
John Galt is very abstract and Atlas is aimed at high brow intellectuals... people at right wing political events like to say they've read the book just to sound smart...
me? i just wanna blow stuff up.... and i just want a plot, theme and characters that facilitates that
save the dominique francon/howard roark abstract romance for those 1000 page intellectual novels Blizz... if raynor and kerrigan get married at the end of this thing .. its just LOL.
Rofl. There is not a single political affiliation in Atlas Shrugged and it actually appeals to the average person. It's written descriptively, but that's not a wall the average person can't get through. Have you read the book, because I have. In fact, I read every word out loud with my fiance. I have no party affiliation and my motivation to reading the book was exactly because my liberal friends who also pretended to have read it told me if was unholy garbage. Turns out it was pretty damn good. I'm sorry if the perception of the book intimidates you. I won't say it's an easy read, but any adult can get through it.
its the 2nd best novel i've ever read... but i'm not a big non-fiction guy... so the fact that i think a work of fiction is great.. prolly doesn't mean much.
if u wanna quiz me on it via PM.. go for it. i'm friends with the Blumenthals and Ridpaths ... i don't know if that scores me any objectivism points or not.
when i've gone to PC party events i hear people claiming they've read it.. and once i talk to them for more than 2 minutes its clear they have not read it... i'm going to another PC thingie this weekend.. i'll take down some names for you.
On September 15 2015 02:21 Djzapz wrote: Amon never seemed like a threat to me, which is part of what makes him such a boring villain. Like, right now he's about to go on a rampage, and it just so happens that all 3 races are now at least somewhat ready to cooperate. It's so standard it hurts, and at the end of it all we'll all be like "one for all, all for one!". There isn't even any buildup to it!
he is just too abstract. now abstract and mysterious may work for some super intellectual 1000 page novel like Atlas Shrugged. i got some bad news for the guys working at Blizzard.... none of these guys is the next Ayn Rand.
Not the example I would have used for an intelligent writer but I see what you mean.
John Galt is very abstract and Atlas is aimed at high brow intellectuals... people at right wing political events like to say they've read the book just to sound smart...
me? i just wanna blow stuff up.... and i just want a plot, theme and characters that facilitates that
save the dominique francon/howard roark abstract romance for those 1000 page intellectual novels Blizz... if raynor and kerrigan get married at the end of this thing .. its just LOL.
Rofl. There is not a single political affiliation in Atlas Shrugged and it actually appeals to the average person. It's written descriptively, but that's not a wall the average person can't get through. Have you read the book, because I have. In fact, I read every word out loud with my fiance. I have no party affiliation and my motivation to reading the book was exactly because my liberal friends who also pretended to have read it told me if was unholy garbage. Turns out it was pretty damn good. I'm sorry if the perception of the book intimidates you. I won't say it's an easy read, but any adult can get through it.
its the 2nd best novel i've ever read... but i'm not a big non-fiction guy... so the fact that i think a work of fiction is great.. prolly doesn't mean much.
if u wanna quiz me on it via PM.. go for it. i'm friends with the Blumenthals and Ridpaths ... i don't know if that scores me any objectivism points or not.
when i've gone to PC party events i hear people claiming they've read it.. and once i talk to them for more than 2 minutes its clear they have not read it... i'm going to another PC thingie this weekend.. i'll take down some names for you.
I understand. I have the same frustration from people claiming they read the book. I just have had it from both party lines. It's a great book for anyone who goes into it without an agenda or certain expectation.
i want an action movie style plot. i do not want a plot on par with a woman who is attempting to create the pinnacle novel in her 30 year career who is trying to project "the ideal man".
something that a guy like Mario Puzo would create would be good. again i don't know much about fiction writers so i have very few examples to go on.
good cinematics but November feels very very close...and the beta doesnt seem complete really. December would have been better perhaps? but well, time will tell
This trailer was god tier. The insane attention to detail and fan service. It's put the most smiles on my face since the Starcraft 1 protoss campaigns.
maybe its 5 years of Protoss hatred, but I think this video pales in comparison to the HOTS cinematic! Still tho... Nov is so soon. how will they possibly balance around the macro changes by then? t.t
On September 14 2015 21:12 Umpteen wrote: I think it's remarkable how polarising the storyline of SC2 can be.
I *hated* the HotS story. I thought the writing was simply awful and the characters thoroughly one-dimensional. My wife, on the other hand, loved it - thought it was great space opera. At the same time, we very rarely disagree on the films we enjoy.
I hated the HotS story as well. The general starcraft story has fallen into comic book like inability for events to have lasting consequences. No one dies, characters don't change in meaningful ways, nothing really happens. In sc/sc:bw real characters actually died (tassadar, fenix), mengsk showed his true colors leaving Kerrigan out to dry, the overmind died. Now it feels like whatever happens, the status quo will be maintained (raynor is a space cowboy, Kerrigan is queen of the zerg, zeratul is an outcast) because that's what they were originally, and nothing can change in the flagship characters.
I'm also disappointed how theyve treated the villains. Kerrigan double crossing (in bw?) felt much more villainous than the whole "evil space entity" Amon thing they've got going on now, which really undercuts the zerg as the series antagonists . They're not supposed to be misunderstood, they're supposed to be ravenous murder machines. I want to see blizzard take the kids gloves off and kill Raynor, Kerrigan and Zeratul
Zeratul already gave a really inspired "My life for Aiur" in the last video, so they probably didn't wanna overuse it. This trailer was really, really fun to watch and reminded me how great the Protoss are.
Actually, now I'm wondering how Zerglings ever attack pylons :p
On September 14 2015 21:12 Umpteen wrote: I think it's remarkable how polarising the storyline of SC2 can be.
I *hated* the HotS story. I thought the writing was simply awful and the characters thoroughly one-dimensional. My wife, on the other hand, loved it - thought it was great space opera. At the same time, we very rarely disagree on the films we enjoy.
I hated the HotS story as well. The general starcraft story has fallen into comic book like inability for events to have lasting consequences. No one dies, characters don't change in meaningful ways, nothing really happens. In sc/sc:bw real characters actually died (tassadar, fenix), mengsk showed his true colors leaving Kerrigan out to dry, the overmind died. Now it feels like whatever happens, the status quo will be maintained (raynor is a space cowboy, Kerrigan is queen of the zerg, zeratul is an outcast) because that's what they were originally, and nothing can change in the flagship characters.
I'm also disappointed how theyve treated the villains. Kerrigan double crossing (in bw?) felt much more villainous than the whole "evil space entity" Amon thing they've got going on now, which really undercuts the zerg as the series antagonists . They're not supposed to be misunderstood, they're supposed to be ravenous murder machines. I want to see blizzard take the kids gloves off and kill Raynor, Kerrigan and Zeratul
i dont really "hate" any of the storylines that have accompanied Starcraft. i don't expect much. i'm not expecting the 21st century version of an"Apocalypse Now" style war movie. Just give us standard action-movie fare and i'm happy. Blizzard is trying to do too much with the SC2 storyline.
Halo1, SC1, Borderlands1, all had suitable story lines... they were simple, straightforward, and work great. They just create a framework to display the ACTION The longer these series go.. the more meandering and convoluted the story lines become.
On September 15 2015 11:16 DarthBotto wrote: I liked the fan service... but there wasn't a hell of a lot of plot to the cinematic.
I dont think there needs to be in an intro cinematic. It's supposed to be all hype and action because a lot of this gets linked around social media and spreads word about the game.
On September 15 2015 11:16 DarthBotto wrote: I liked the fan service... but there wasn't a hell of a lot of plot to the cinematic.
All 3 SC2 intro cinematics have no plot to themselves.
WoL: A marine being assembled, the backstory is told through the narrator (Mengsk telling Tychus to be mole for him). HotS: A Zerg army destroying a Terran Empire city, the backstory is told through the narrator (Kerrigan wanting revenge against Mengsk). LotV: A Protoss squad battling Zerg to defend a warpin pylon, the backstory is told through the narrator (Artanis' speech before their offensive on taking back Aiur).
If you strip the narrators all 3 cinematics mean nothing so it's not something new.
On the contrary to all the cries I see in this thread, this is exactly what I want to see from a trailer. I don't want for Blizzard to tell me everything that happens in the storyline, I want to figure that out. I do want for Blizzard to show me how awesome the start of the game is going to be, which exactly what the trailers preview.
I'm excited, and I loved everything about this trailer.
On September 15 2015 03:12 Djzapz wrote: I think the trailer was great, but could've been significantly improved by colossus legs showing up in the background as the zealots are being spawned in, and a large shadow suggesting the arrival of a carrier or something like that. The HOTS trailer IMO was amazing because omg the scope .
Surely you don't retake Aiur with 20 zealots and a proxy pylon.
i dunno, if their commander is a korean protossplayer like rain or hero it might just do the trick.
HotS trailer was much more spectacular with zerg tearing the city also the music was realy awesome , but...
I like this one aswel with the more "realistic" battle approach , the detail is quite impressive nothing short of what we would expect from Blizzard, but I agree it feels a bit short and not so dynamic(I know LotV trailer is 30 seconds longer but that is how I feel it).
On another note I hope Warcraft movie does well , so maybe in the feature I could dream of a Starcraft BW movie (Michael Bay pls), who knows might be old by that time but I would go and watch it.
2015-11-10 - Tuesday. It's Korean time, eu time or us time as in if one is stupid enough he wants to party just after the release (party = play all day) should he prepare for Wednesday or Tuesday?
Not that I'm going to do that but you know - hypothetically.
On September 15 2015 19:32 Pegas wrote: HotS trailer was much more spectacular with zerg tearing the city also the music was realy awesome , but...
I like this one aswel with the more "realistic" battle approach , the detail is quite impressive nothing short of what we would expect from Blizzard, but I agree it feels a bit short and not so dynamic(I know LotV trailer is 30 seconds longer but that is how I feel it).
On another note I hope Warcraft movie does well , so maybe in the feature I could dream of a Starcraft BW movie (Michael Bay pls), who knows might be old by that time but I would go and watch it.
Starcraft movie will happen only if there will be Galaxy of Starcraft MMO.
i finally watched the trailer and... meh, it was cool, not awful
the voiceover was honestly pretty corny. sounded like something any TL poster could have written. blah blah blah, protoss honor and legacy, unity, homeworld, etc. it was an okay fight scene, but i'm not a teenager so i don't get hard over mindless action
but it's just a trailer, i'm still hyped to play the campaign
On September 15 2015 21:17 brickrd wrote: i finally watched the trailer and... meh, it was cool, not awful
the voiceover was honestly pretty corny. sounded like something any TL poster could have written. blah blah blah, protoss honor and legacy, unity, homeworld, etc. it was an okay fight scene, but i'm not a teenager so i don't get hard over mindless action
but it's just a trailer, i'm still hyped to play the campaign
I guess once Protoss reunited with Dark Templars, they become meh race. It's hard to match rag tag band of marines on stolen Battlecruiser.
On September 14 2015 21:12 Umpteen wrote: I think it's remarkable how polarising the storyline of SC2 can be.
I *hated* the HotS story. I thought the writing was simply awful and the characters thoroughly one-dimensional. My wife, on the other hand, loved it - thought it was great space opera. At the same time, we very rarely disagree on the films we enjoy.
I hated the HotS story as well. The general starcraft story has fallen into comic book like inability for events to have lasting consequences. No one dies, characters don't change in meaningful ways, nothing really happens. In sc/sc:bw real characters actually died (tassadar, fenix), mengsk showed his true colors leaving Kerrigan out to dry, the overmind died. Now it feels like whatever happens, the status quo will be maintained (raynor is a space cowboy, Kerrigan is queen of the zerg, zeratul is an outcast) because that's what they were originally, and nothing can change in the flagship characters.
I'm also disappointed how theyve treated the villains. Kerrigan double crossing (in bw?) felt much more villainous than the whole "evil space entity" Amon thing they've got going on now, which really undercuts the zerg as the series antagonists . They're not supposed to be misunderstood, they're supposed to be ravenous murder machines. I want to see blizzard take the kids gloves off and kill Raynor, Kerrigan and Zeratul
I didnt hate it but yeah I disliked that they tried to make the Zerg look like good guys. Same shit as the stuff that happened after wc2 in wc3. Orcs were never supposed to be normal beings or misunderstood.
Btw in wc4 we'll probably play the good guys from the burning legion, who are clearly missunderstood. They are actually treeloving hippies and are only called burning because of their burning passion for nature and especially trees. See final hug scene of wc3 roc during sunset, where they are attacked by evil wisps who burn everything to the ground.
Especially since it was reaaaaally unbelievable in hots. Zagara tells you all the time that your swarm overrun another planet (including animation of creep everywhere), while Kerrigan feels bad all the time and spares people and is supposed to remain nice.
Hopefully Protoss will stop being sc2 protoss and start being sc1 protoss after taking Aiur back. I mean carrier has arrived.
Now imagine the very first mission in LotV. You spawn with a probe, 3 zealots, 2 high (or light, he!) templar. Objeсtive: warp in a pylon and survive till it's done. You are attacked by: 10+ lings, 3 banes, 2 hydras, 1 ultra.
On September 16 2015 00:00 IAmWithStupid wrote: Now imagine the very first mission in LotV. You spawn with a probe, 3 zealots, 2 high (or light, he!) templar. Objeсtive: warp in a pylon and survive till it's done. You are attacked by: 10+ lings, 3 banes, 2 hydras, 1 ultra.
well if it's a 90 second warp-in like in the cinematic I'd be dead before the archon would be fully merged
On September 16 2015 00:00 IAmWithStupid wrote: Now imagine the very first mission in LotV. You spawn with a probe, 3 zealots, 2 high (or light, he!) templar. Objeсtive: warp in a pylon and survive till it's done. You are attacked by: 10+ lings, 3 banes, 2 hydras, 1 ultra.
Even if templar can auto-attack, as long as pylon warp-in is this long this will be tough stuff. But then again, as we all recall, initial missions barely have anything to do with opening cinematic beginning. If anything we will likely have all 40 toss warp-ins in first mission and then will end up with none by the end of mission.
One of the big questions of the sc-universe is finally solved: Templars confirmed to be able to walk and even fly fast! Apparently they just prefer to let the entire army wait for them.
Aside from that cool intro, i thought at the beginning the probe was a sentry though and was wondering if that's guardian shield or something.
Worried about the date tbh, looks atm like they have a ton of work still to do, this is (to?) soon.
On September 14 2015 21:12 Umpteen wrote: I think it's remarkable how polarising the storyline of SC2 can be.
I *hated* the HotS story. I thought the writing was simply awful and the characters thoroughly one-dimensional. My wife, on the other hand, loved it - thought it was great space opera. At the same time, we very rarely disagree on the films we enjoy.
I hated the HotS story as well. The general starcraft story has fallen into comic book like inability for events to have lasting consequences. No one dies, characters don't change in meaningful ways, nothing really happens. In sc/sc:bw real characters actually died (tassadar, fenix), mengsk showed his true colors leaving Kerrigan out to dry, the overmind died. Now it feels like whatever happens, the status quo will be maintained (raynor is a space cowboy, Kerrigan is queen of the zerg, zeratul is an outcast) because that's what they were originally, and nothing can change in the flagship characters.
I'm also disappointed how theyve treated the villains. Kerrigan double crossing (in bw?) felt much more villainous than the whole "evil space entity" Amon thing they've got going on now, which really undercuts the zerg as the series antagonists . They're not supposed to be misunderstood, they're supposed to be ravenous murder machines. I want to see blizzard take the kids gloves off and kill Raynor, Kerrigan and Zeratul
I didnt hate it but yeah I disliked that they tried to make the Zerg look like good guys. Same shit as the stuff that happened after wc2 in wc3. Orcs were never supposed to be normal beings or misunderstood.
Btw in wc4 we'll probably play the good guys from the burning legion, who are clearly missunderstood. They are actually treeloving hippies and are only called burning because of their burning passion for nature and especially trees. See final hug scene of wc3 roc during sunset, where they are attacked by evil wisps who burn everything to the ground.
Especially since it was reaaaaally unbelievable in hots. Zagara tells you all the time that your swarm overrun another planet (including animation of creep everywhere), while Kerrigan feels bad all the time and spares people and is supposed to remain nice.
Hopefully Protoss will stop being sc2 protoss and start being sc1 protoss after taking Aiur back. I mean carrier has arrived.
I like how in Warcraft 2 you are send to stop the orcs from summoning demons, but the demons already ripped the orcs apart mostly. And then demons are suddenly the playmakers of everything. Makes more sense though if you played warcraft 1 first, but still.
Anyway the orcs in warcraft 1 and 2 are not really depicted as the bad guys, they are just a race living in tribes that got united by force and then dragged into a war. Everything supported by an evil entity. So they are just the evil menace trying to slaughter everyone if you see it from a human standpoint.
And yeah in Sc2 no one dies ! Tychus got saved by Raynor as they knew about the bomb and instead of ignoring it they had the scientist defuse it. And Mengsk put in a double, because he knew he would be dead. Duran will of course be revived once Amon arrives. Or they are just the second cast guys that can die, like Sarah, Fenix, Duke and Aldaris in Sc1.
So in terms of who dies never changed from Sc1 to Sc2. I mean from the real heroes only Tassadar dies. Which is the climax of the story.
I think the trailer was great. The lack of plot elements is totally fine. In fact I don't think the trailer was a bunch of meaningless (but awesome) violence; what the protoss group did was very protoss-like and what the zerg swarm did was very zerg-like; and that's all I want to see. You can see that the protoss group represented all of protoss in the sense that there is the theme of sacrifice underpinning the actions of all its members in various scenes: the zealot charging in slow motion into the banelings (gives me goosebumps thinking about it from fow epic it was); the templars sacrificing their individuality to become an archon, and later sacrificing themselves to kill the ultra. The theme of sacrifice alone is enough of an indication for me of what there is to come in the game, I don't think actual plot elements are necessary.
Cinematics as always jaw dropping by Blizzard. But as for the release date, I'm gonna go out on a limb here and say the game is nowhere near ready for competitive mutliplayer.
It's nice to see dick-swinging, take no shit style Protoss instead of the pansy-ass, run to the shadows, elves in space drivel we've become accustomed to seeing.
On September 14 2015 21:12 Umpteen wrote: I think it's remarkable how polarising the storyline of SC2 can be.
I *hated* the HotS story. I thought the writing was simply awful and the characters thoroughly one-dimensional. My wife, on the other hand, loved it - thought it was great space opera. At the same time, we very rarely disagree on the films we enjoy.
I hated the HotS story as well. The general starcraft story has fallen into comic book like inability for events to have lasting consequences. No one dies, characters don't change in meaningful ways, nothing really happens. In sc/sc:bw real characters actually died (tassadar, fenix), mengsk showed his true colors leaving Kerrigan out to dry, the overmind died. Now it feels like whatever happens, the status quo will be maintained (raynor is a space cowboy, Kerrigan is queen of the zerg, zeratul is an outcast) because that's what they were originally, and nothing can change in the flagship characters.
I'm also disappointed how theyve treated the villains. Kerrigan double crossing (in bw?) felt much more villainous than the whole "evil space entity" Amon thing they've got going on now, which really undercuts the zerg as the series antagonists . They're not supposed to be misunderstood, they're supposed to be ravenous murder machines. I want to see blizzard take the kids gloves off and kill Raynor, Kerrigan and Zeratul
I didnt hate it but yeah I disliked that they tried to make the Zerg look like good guys. Same shit as the stuff that happened after wc2 in wc3. Orcs were never supposed to be normal beings or misunderstood.
Btw in wc4 we'll probably play the good guys from the burning legion, who are clearly missunderstood. They are actually treeloving hippies and are only called burning because of their burning passion for nature and especially trees. See final hug scene of wc3 roc during sunset, where they are attacked by evil wisps who burn everything to the ground.
Especially since it was reaaaaally unbelievable in hots. Zagara tells you all the time that your swarm overrun another planet (including animation of creep everywhere), while Kerrigan feels bad all the time and spares people and is supposed to remain nice.
Hopefully Protoss will stop being sc2 protoss and start being sc1 protoss after taking Aiur back. I mean carrier has arrived.
I like how in Warcraft 2 you are send to stop the orcs from summoning demons, but the demons already ripped the orcs apart mostly. And then demons are suddenly the playmakers of everything. Makes more sense though if you played warcraft 1 first, but still.
Anyway the orcs in warcraft 1 and 2 are not really depicted as the bad guys, they are just a race living in tribes that got united by force and then dragged into a war. Everything supported by an evil entity. So they are just the evil menace trying to slaughter everyone if you see it from a human standpoint.
And yeah in Sc2 no one dies ! Tychus got saved by Raynor as they knew about the bomb and instead of ignoring it they had the scientist defuse it. And Mengsk put in a double, because he knew he would be dead. Duran will of course be revived once Amon arrives. Or they are just the second cast guys that can die, like Sarah, Fenix, Duke and Aldaris in Sc1.
So in terms of who dies never changed from Sc1 to Sc2. I mean from the real heroes only Tassadar dies. Which is the climax of the story.
Well in Wc2 the Orcs are depicted as purely evil tbh. Yeah Gul Dan, who indirectly controls the horde is indirectly controlled by Kil Jaeden and later on by Sargeras, but he describes the Orcs as a race that will start tearing each others apart soon after they overrun Draenor, since they have no one else to tear apart anymore (so the leaders are really happy they find the solution with the warpgate). The Orcs in wc2 are mostly a brainless horde that thrives in slaughter, they are nasty, treacherous and bloodthirsty. There are some exceptions in terms of bloodthirsty like the warlocks, but even Gul Dan and Ner'zhul are clearly evil, completely reckless in their search for more power. The wc2 orcs are just as bad as the demons, just not as smart.
On September 16 2015 08:00 robopork wrote: It's nice to see dick-swinging, take no shit style Protoss instead of the pansy-ass, run to the shadows, elves in space drivel we've become accustomed to seeing.
I think the proxy pylon is a good animation script plot twist. What? .. this could be viewed as humor if you see it in a 1v1 melee balancing? #humor before anything!
On September 16 2015 06:13 Latham wrote: Cinematics as always jaw dropping by Blizzard. But as for the release date, I'm gonna go out on a limb here and say the game is nowhere near ready for competitive mutliplayer.
Well, I'm a lot less excited about multiplayer in LotV. I'm mostly waiting for the campaign.
lol. Also if you think about it it's cute that you're retaking freaking planet with like 30 people tops. If you think about it - US sent nearly 200k troopers to conquer Iraq - Protoss vs Zerg should be a lot more even fight so even assuming that protoss are more of "heavy" trooper, we should see mass recall of like 100k zaelots (which admittedly would be cool to see).
lol. Also if you think about it it's cute that you're retaking freaking planet with like 30 people tops. If you think about it - US sent nearly 200k troopers to conquer Iraq - Protoss vs Zerg should be a lot more even fight so even assuming that protoss are more of "heavy" trooper, we should see mass recall of like 100k zaelots (which admittedly would be cool to see).
I don't know of good Protoss players who gateway all-in when Zerg already has Hydras though
On September 16 2015 16:27 deacon.frost wrote: OK, I now realized what happened to the Ultra-Archon combo. They went back in time to save John Connor Cannot help myself
Wait what? the Protoss spent more time fighting themselves than they did the Zerg. It's the primary reason they couldn't fight the Zerg they were too busy with civil wars between the player and Aldaris while the Zerg were invading Aiur and Shakuras.
On September 17 2015 10:32 HiTeK532 wrote: "they could not shatter our unity."
Wait what? the Protoss spent more time fighting themselves than they did the Zerg. It's the primary reason they couldn't fight the Zerg they were too busy with civil wars between the player and Aldaris while the Zerg were invading Aiur and Shakuras.
That's exactly what I thought. I guess they eventually united against the common enemy?
lol. Also if you think about it it's cute that you're retaking freaking planet with like 30 people tops. If you think about it - US sent nearly 200k troopers to conquer Iraq - Protoss vs Zerg should be a lot more even fight so even assuming that protoss are more of "heavy" trooper, we should see mass recall of like 100k zaelots (which admittedly would be cool to see).
I don't know of good Protoss players who gateway all-in when Zerg already has Hydras though
Maybe there are 100 Tempests few hundred kms away.
lol. Also if you think about it it's cute that you're retaking freaking planet with like 30 people tops. If you think about it - US sent nearly 200k troopers to conquer Iraq - Protoss vs Zerg should be a lot more even fight so even assuming that protoss are more of "heavy" trooper, we should see mass recall of like 100k zaelots (which admittedly would be cool to see).
Well I guess that's not the only pylon on the planet. Generation Kill was about few marines invading Iraq but there were others too
On September 17 2015 10:32 HiTeK532 wrote: "they could not shatter our unity."
Wait what? the Protoss spent more time fighting themselves than they did the Zerg. It's the primary reason they couldn't fight the Zerg they were too busy with civil wars between the player and Aldaris while the Zerg were invading Aiur and Shakuras.
That's exactly what I thought. I guess they eventually united against the common enemy?
I thought it was about their unity in Khala, not about their unity as a race...
lol. Also if you think about it it's cute that you're retaking freaking planet with like 30 people tops. If you think about it - US sent nearly 200k troopers to conquer Iraq - Protoss vs Zerg should be a lot more even fight so even assuming that protoss are more of "heavy" trooper, we should see mass recall of like 100k zaelots (which admittedly would be cool to see).
If you have 200k troopers you don't send them all at once to battle. This is a typical landing operation: a small force (in this case of zealots and templars) takes hold of landing position, then the first wave (which is warped in at the ending) helps securing it. Only after that you start mass transportation of troops.
One could expect a bigger drop squad but maybe Protoss headquarters wanted to start it as a covert infiltration. Bonus points for using multiple squads.
On September 15 2015 06:33 oGoZenob wrote: oh my god the archon even after 5 viewings I still got goosebump from the "POWER OVERWHELMING" ! I can't handle that much hype
go to 1:30 the polish crowd clearly loves their POWER OVERWHELMING as much as you and I do
At the beginning of the cinematic, there are 3 Zealots, 2 High Templar, and a Probe. The High Templar merge to form an Archon, and are then sucked into some portal with the Ultralisk. The Probe builds a Pylon, and a Zealot dies to 3 Banelings. A one-eyed Zealot survives at the end of the fight just before the Pylon completes. Where is the 3rd Zealot?
On September 17 2015 22:12 EatingBomber wrote: Er. I have a question
At the beginning of the cinematic, there are 3 Zealots, 2 High Templar, and a Probe. The High Templar merge to form an Archon, and are then sucked into some portal with the Ultralisk. The Probe builds a Pylon, and a Zealot dies to 3 Banelings. A one-eyed Zealot survives at the end of the fight just before the Pylon completes. Where is the 3rd Zealot?
On September 17 2015 22:12 EatingBomber wrote: Er. I have a question
At the beginning of the cinematic, there are 3 Zealots, 2 High Templar, and a Probe. The High Templar merge to form an Archon, and are then sucked into some portal with the Ultralisk. The Probe builds a Pylon, and a Zealot dies to 3 Banelings. A one-eyed Zealot survives at the end of the fight just before the Pylon completes. Where is the 3rd Zealot?
As retreat is out of the question and he's not to be seen anywhere near the pylon in the end, we can just assume that zealot fell.
On September 17 2015 22:12 EatingBomber wrote: Er. I have a question
At the beginning of the cinematic, there are 3 Zealots, 2 High Templar, and a Probe. The High Templar merge to form an Archon, and are then sucked into some portal with the Ultralisk. The Probe builds a Pylon, and a Zealot dies to 3 Banelings. A one-eyed Zealot survives at the end of the fight just before the Pylon completes. Where is the 3rd Zealot?
On September 17 2015 22:12 EatingBomber wrote: Er. I have a question
At the beginning of the cinematic, there are 3 Zealots, 2 High Templar, and a Probe. The High Templar merge to form an Archon, and are then sucked into some portal with the Ultralisk. The Probe builds a Pylon, and a Zealot dies to 3 Banelings. A one-eyed Zealot survives at the end of the fight just before the Pylon completes. Where is the 3rd Zealot?
when they die, the zealot's body disapear, no it's pretty much what happens to him
On September 17 2015 22:12 EatingBomber wrote: Er. I have a question
At the beginning of the cinematic, there are 3 Zealots, 2 High Templar, and a Probe. The High Templar merge to form an Archon, and are then sucked into some portal with the Ultralisk. The Probe builds a Pylon, and a Zealot dies to 3 Banelings. A one-eyed Zealot survives at the end of the fight just before the Pylon completes. Where is the 3rd Zealot?
when they die, the zealot's body disapear, no it's pretty much what happens to him
But the Zealot that died to the Banelings didn't disappear.
On September 17 2015 22:12 EatingBomber wrote: Er. I have a question
At the beginning of the cinematic, there are 3 Zealots, 2 High Templar, and a Probe. The High Templar merge to form an Archon, and are then sucked into some portal with the Ultralisk. The Probe builds a Pylon, and a Zealot dies to 3 Banelings. A one-eyed Zealot survives at the end of the fight just before the Pylon completes. Where is the 3rd Zealot?
Off screen?
Putting on his dragoon outfit ofc!
I misread that as dragon and thought you were making a reference to Stork/ DinoToss... and then I realized you weren't
On September 17 2015 22:12 EatingBomber wrote: Er. I have a question
At the beginning of the cinematic, there are 3 Zealots, 2 High Templar, and a Probe. The High Templar merge to form an Archon, and are then sucked into some portal with the Ultralisk. The Probe builds a Pylon, and a Zealot dies to 3 Banelings. A one-eyed Zealot survives at the end of the fight just before the Pylon completes. Where is the 3rd Zealot?
when they die, the zealot's body disapear, no it's pretty much what happens to him
But the Zealot that died to the Banelings didn't disappear.
Yes it did. Its body got warped out of the armor when the second baneling hit. What you see falling down is just the husk of the armor.
On September 17 2015 22:12 EatingBomber wrote: Er. I have a question
At the beginning of the cinematic, there are 3 Zealots, 2 High Templar, and a Probe. The High Templar merge to form an Archon, and are then sucked into some portal with the Ultralisk. The Probe builds a Pylon, and a Zealot dies to 3 Banelings. A one-eyed Zealot survives at the end of the fight just before the Pylon completes. Where is the 3rd Zealot?
when they die, the zealot's body disapear, no it's pretty much what happens to him
But the Zealot that died to the Banelings didn't disappear.
On September 17 2015 22:12 EatingBomber wrote: Er. I have a question
At the beginning of the cinematic, there are 3 Zealots, 2 High Templar, and a Probe. The High Templar merge to form an Archon, and are then sucked into some portal with the Ultralisk. The Probe builds a Pylon, and a Zealot dies to 3 Banelings. A one-eyed Zealot survives at the end of the fight just before the Pylon completes. Where is the 3rd Zealot?
I guess we never see the death of the 3rd zealot or the PROBE!!
lol. Also if you think about it it's cute that you're retaking freaking planet with like 30 people tops. If you think about it - US sent nearly 200k troopers to conquer Iraq - Protoss vs Zerg should be a lot more even fight so even assuming that protoss are more of "heavy" trooper, we should see mass recall of like 100k zaelots (which admittedly would be cool to see).
Well I guess that's not the only pylon on the planet. Generation Kill was about few marines invading Iraq but there were others too
On September 17 2015 10:32 HiTeK532 wrote: "they could not shatter our unity."
Wait what? the Protoss spent more time fighting themselves than they did the Zerg. It's the primary reason they couldn't fight the Zerg they were too busy with civil wars between the player and Aldaris while the Zerg were invading Aiur and Shakuras.
That's exactly what I thought. I guess they eventually united against the common enemy?
I thought it was about their unity in Khala, not about their unity as a race...
I would say it is probably more about unity in smoking pot in the writer's rooms at Blizzard.
lol. Also if you think about it it's cute that you're retaking freaking planet with like 30 people tops. If you think about it - US sent nearly 200k troopers to conquer Iraq - Protoss vs Zerg should be a lot more even fight so even assuming that protoss are more of "heavy" trooper, we should see mass recall of like 100k zaelots (which admittedly would be cool to see).
Well I guess that's not the only pylon on the planet. Generation Kill was about few marines invading Iraq but there were others too
On September 17 2015 10:40 lpunatic wrote:
On September 17 2015 10:32 HiTeK532 wrote: "they could not shatter our unity."
Wait what? the Protoss spent more time fighting themselves than they did the Zerg. It's the primary reason they couldn't fight the Zerg they were too busy with civil wars between the player and Aldaris while the Zerg were invading Aiur and Shakuras.
That's exactly what I thought. I guess they eventually united against the common enemy?
I thought it was about their unity in Khala, not about their unity as a race...
I would say it is probably more about unity in smoking pot in the writer's rooms at Blizzard.
Or that. But hey, c'mon, remember the start of HotS? And then "it was just a dream" with waking Sarah. And later "it wasn't a dream at all, it was a vision!" with ending of HotS
ANYWAY! This video doesn't answer the most crucial question of LotV - Will I see the wedding of Sarah and Jim?! I am expecting happy end and free Aiur with wedding seems very good to me! I was really disappointed by the ending scene of HotS. Tears were shed and I was pissed when Sarah just flew away from Jim.
In reality I would like to have multiple endings - super happy ending, Jim & Sarah together, free universe from Xel'naga, happy Protoss on free Aiur(ending #1). Then another ending(#2) with Sarah sacrificing herself to stop Amon so I can cry again And then the famous ending(#3) of the Protoss mini-campaign from WoL - we failed, just create the archives. Because the mission is so much fun
Civil war against Aldaris ? x.x wtf he found out Kerrigan is controlling the Dark Templar through their Matriarch. Worst mission I had to do ever, cause I knew he was right and then Kerrigan kills him and as a result Fenix dies too and she basically destroys any of her opposition.
Also Zealots are chickens, that have an emergency teleport if they get to heavily wounded. And if the wounds are to severe they let themself be integrated into a Dragoon.
I mean their death animation was always about that teleport and not being a blue blooded pile on the ground.
On September 17 2015 23:08 FeyFey wrote: Civil war against Aldaris ? x.x wtf he found out Kerrigan is controlling the Dark Templar through their Matriarch. Worst mission I had to do ever, cause I knew he was right and then Kerrigan kills him and as a result Fenix dies too and she basically destroys any of her opposition.
Also Zealots are chickens, that have an emergency teleport if they get to heavily wounded. And if the wounds are to severe they let themself be integrated into a Dragoon.
I mean their death animation was always about that teleport and not being a blue blooded pile on the ground.
They are not chickens! They have the courage to return and sacrifice again! No PTSD, only courage(sigh, we cannot hold ).
lol. Also if you think about it it's cute that you're retaking freaking planet with like 30 people tops. If you think about it - US sent nearly 200k troopers to conquer Iraq - Protoss vs Zerg should be a lot more even fight so even assuming that protoss are more of "heavy" trooper, we should see mass recall of like 100k zaelots (which admittedly would be cool to see).
Well I guess that's not the only pylon on the planet. Generation Kill was about few marines invading Iraq but there were others too
On September 17 2015 10:40 lpunatic wrote:
On September 17 2015 10:32 HiTeK532 wrote: "they could not shatter our unity."
Wait what? the Protoss spent more time fighting themselves than they did the Zerg. It's the primary reason they couldn't fight the Zerg they were too busy with civil wars between the player and Aldaris while the Zerg were invading Aiur and Shakuras.
That's exactly what I thought. I guess they eventually united against the common enemy?
I thought it was about their unity in Khala, not about their unity as a race...
I would say it is probably more about unity in smoking pot in the writer's rooms at Blizzard.
Or that. But hey, c'mon, remember the start of HotS? And then "it was just a dream" with waking Sarah. And later "it wasn't a dream at all, it was a vision!" with ending of HotS
ANYWAY! This video doesn't answer the most crucial question of LotV - Will I see the wedding of Sarah and Jim?! I am expecting happy end and free Aiur with wedding seems very good to me! I was really disappointed by the ending scene of HotS. Tears were shed and I was pissed when Sarah just flew away from Jim.
In reality I would like to have multiple endings - super happy ending, Jim & Sarah together, free universe from Xel'naga, happy Protoss on free Aiur(ending #1). Then another ending(#2) with Sarah sacrificing herself to stop Amon so I can cry again And then the famous ending(#3) of the Protoss mini-campaign from WoL - we failed, just create the archives. Because the mission is so much fun
And the secret final mission where you discover the nel'zaga, a protoss/terran hybrid race. In sc3 expect the siege colossus.
lol. Also if you think about it it's cute that you're retaking freaking planet with like 30 people tops. If you think about it - US sent nearly 200k troopers to conquer Iraq - Protoss vs Zerg should be a lot more even fight so even assuming that protoss are more of "heavy" trooper, we should see mass recall of like 100k zaelots (which admittedly would be cool to see).
Well I guess that's not the only pylon on the planet. Generation Kill was about few marines invading Iraq but there were others too
On September 17 2015 10:40 lpunatic wrote:
On September 17 2015 10:32 HiTeK532 wrote: "they could not shatter our unity."
Wait what? the Protoss spent more time fighting themselves than they did the Zerg. It's the primary reason they couldn't fight the Zerg they were too busy with civil wars between the player and Aldaris while the Zerg were invading Aiur and Shakuras.
That's exactly what I thought. I guess they eventually united against the common enemy?
I thought it was about their unity in Khala, not about their unity as a race...
I would say it is probably more about unity in smoking pot in the writer's rooms at Blizzard.
Or that. But hey, c'mon, remember the start of HotS? And then "it was just a dream" with waking Sarah. And later "it wasn't a dream at all, it was a vision!" with ending of HotS
ANYWAY! This video doesn't answer the most crucial question of LotV - Will I see the wedding of Sarah and Jim?! I am expecting happy end and free Aiur with wedding seems very good to me! I was really disappointed by the ending scene of HotS. Tears were shed and I was pissed when Sarah just flew away from Jim.
In reality I would like to have multiple endings - super happy ending, Jim & Sarah together, free universe from Xel'naga, happy Protoss on free Aiur(ending #1). Then another ending(#2) with Sarah sacrificing herself to stop Amon so I can cry again And then the famous ending(#3) of the Protoss mini-campaign from WoL - we failed, just create the archives. Because the mission is so much fun
And the secret final mission where you discover the nel'zaga, a protoss/terran hybrid race. In sc3 expect the siege colossus.
Yup, Terran Zerg hybrid bred by Jim and Sarah is a part of the happy ending
On September 17 2015 23:36 BisuDagger wrote: And the secret final mission where you discover the nel'zaga, a protoss/terran hybrid race. In sc3 expect the siege colossus.
On September 17 2015 23:36 BisuDagger wrote: And the secret final mission where you discover the nel'zaga, a protoss/terran hybrid race. In sc3 expect the siege colossus.
That would be a downgrade from regular colossus.
It's a siege tank that fires the colossus in a ball and the colossus explodes like a revear scarab and lasers swiping in all directions. Definitely a nerf.
On September 17 2015 23:36 BisuDagger wrote: And the secret final mission where you discover the nel'zaga, a protoss/terran hybrid race. In sc3 expect the siege colossus.
That would be a downgrade from regular colossus.
It's a siege tank that fires the colossus in a ball and the colossus explodes like a revear scarab and lasers swiping in all directions. Definitely a nerf.
Also the siege tank is on a colossus so it can be sieged and walk cliffs up and down! :-)
On September 17 2015 23:36 BisuDagger wrote: And the secret final mission where you discover the nel'zaga, a protoss/terran hybrid race. In sc3 expect the siege colossus.
That would be a downgrade from regular colossus.
It's a siege tank that fires the colossus in a ball and the colossus explodes like a revear scarab and lasers swiping in all directions. Definitely a nerf.
Also the siege tank is on a colossus so it can be sieged and walk cliffs up and down! :-)
Sounds awfully familiar to something we've already seen...
The cinematic is great, thou I gotta say I liked HOTS much more: Hype apart, we only got to see few units fighting. Also, what exactly happened to the archon? It seems like it imploded and took the ultra with it?
Id like it more if the archon would not fight in melle range, as the way I see an archon is to create psionic waves rather than electricity based melle atacks. I did like A LOT how the warp in pylon looked. Thats EXACTLY how it is supposed to look, like a black hole warping in, not the sc2 weird mine craft blocks coming together :D.
EDIT: Also, I thought that now, since Kerrigan is no longer EVIL (Ill laught my ass of if she is trolling everyone AGAIN), why are the zerg fighting the protoss?
On September 21 2015 16:23 iloveav wrote: EDIT: Also, I thought that now, since Kerrigan is no longer EVIL (Ill laught my ass of if she is trolling everyone AGAIN), why are the zerg fighting the protoss?
Pretty sure the zerg on aiur are still rogue and leaderless. Don't think Kerrigan has control over the entire swarm after the events of HOTS.
On September 21 2015 16:23 iloveav wrote: The cinematic is great, thou I gotta say I liked HOTS much more: Hype apart, we only got to see few units fighting. Also, what exactly happened to the archon? It seems like it imploded and took the ultra with it?
Id like it more if the archon would not fight in melle range, as the way I see an archon is to create psionic waves rather than electricity based melle atacks. I did like A LOT how the warp in pylon looked. Thats EXACTLY how it is supposed to look, like a black hole warping in, not the sc2 weird mine craft blocks coming together :D.
EDIT: Also, I thought that now, since Kerrigan is no longer EVIL (Ill laught my ass of if she is trolling everyone AGAIN), why are the zerg fighting the protoss?
My lore isn't that good, but if I am wrong someone will correct me, so IIRC: 1) Archon is unstable so after a while they "implode". It's good for storytelling because archons have huge power and can have MORE templars than two(in some story there was a 7 templar archon I think). They are that much overpowered that they shine 1 000 times lighter so they burn 1 000 times faster (also the funny theory is that they went back in time to save John Connor ) 2) At the beginning archon used this attack to kill zerglings. I loved it so much! And then 1v1 vs Ultralisk. 3) Not sure now, but I think that on the top details it looks this way, now I have to look at it at home(I play on high since setting is shared and my second PC cannot handle ultra settings as the main does). 4) Kerrigan owns hers swarm only, the rest of the Zerg is owned by their brood mothers(e.g. Zagara) or they are just without any leadership. Since the overmind on Aiur was destroyed + Show Spoiler +
I say it's the latter Only the Overmind was controlling the whole Zerg
Imo this trailer is obviously about the very start of the re-invasion of aiur, the first scouting force thats trying to set up a vantage point on the surface. Since the campaign will probably revolve alot around retaking aiur it wouldnt make sense to show the full-scale invasion right in the trailer since that probably comes later down the road, And the cinematics have always been these sorts of foreshadowing buildups to the actual story, except hots but that was kerrigans dream after all.
On September 17 2015 23:36 BisuDagger wrote: And the secret final mission where you discover the nel'zaga, a protoss/terran hybrid race. In sc3 expect the siege colossus.
That would be a downgrade from regular colossus.
It's a siege tank that fires the colossus in a ball and the colossus explodes like a revear scarab and lasers swiping in all directions. Definitely a nerf.
Also the siege tank is on a colossus so it can be sieged and walk cliffs up and down! :-)
Sounds awfully familiar to something we've already seen...
Of course, I always said that Zerg needs for LotV a "Hannibal upgrade" for Ultralisks based on the roach-hydra unit. After the upgrade Ulralisk can have a queen riding on Ultra's back and giving it AA protection/transfuses. With this upgrade Ultralisk can go up/down cliffs the same way Colossus can.
On September 17 2015 23:08 FeyFey wrote: Civil war against Aldaris ? x.x wtf he found out Kerrigan is controlling the Dark Templar through their Matriarch. Worst mission I had to do ever, cause I knew he was right and then Kerrigan kills him and as a result Fenix dies too and she basically destroys any of her opposition.
Also Zealots are chickens, that have an emergency teleport if they get to heavily wounded. And if the wounds are to severe they let themself be integrated into a Dragoon.
I mean their death animation was always about that teleport and not being a blue blooded pile on the ground.
the scope was quite underwhelmig - fight was nice, quality is typical Blizzard perfection.. but i was hoping for a bit more in every aspect.. the entire thing was 1 warped in pylon then 10-15 Zealots.. i thought they would continue the space teaser with thousands of zealots and shit.. I WANTED EPICNESS
The only thing I disapprove about this is the awfull chocie of release date. I will be in fucking Argentina on November 10, how come Blizzard didn't run this by me first?!
On September 29 2015 00:41 opisska wrote: The only thing I disapprove about this is the awfull chocie of release date. I will be in fucking Argentina on November 10, how come Blizzard didn't run this by me first?!
Late to this party, but the cinematic was par excellence as expected of Blizzard. The Zealot vs Banelings, and the High Templar bonding, instilled just the right sort of "one for all" emotion that the Protoss, by virtue of the Khala, are thematically all about. This is probably my favorite of the three intro cinematics, and that's saying something considering the first one gives us Tychus and the second gives us Siege Tanks going into Siege Mode.
At the same time, I'm flabbergasted by how completely they fucked up the Archon's visual design. POWER OVERWHELMING isn't just a catch phrase. Archons are supposed to be unstable and (self-)destructive, not beautiful iTanks.
With that fancy, supremely elegant armor, the Archon doesn't look like it should be shouting POWER OVERWHELMING at all, it looks like it should be shouting POWER VERY CAREFULLY CALIBRATED TO THESE EXACT IMPRESSIVE SPECIFICATIONS.
On September 29 2015 02:42 pure.Wasted wrote: Late to this party, but the cinematic was par excellence as expected of Blizzard. The Zealot vs Banelings, and the High Templar bonding, instilled just the right sort of "one for all" emotion that the Protoss, by virtue of the Khala, are thematically all about. This is probably my favorite of the three intro cinematics, and that's saying something considering the first one gives us Tychus and the second gives us Siege Tanks going into Siege Mode.
At the same time, I'm flabbergasted by how completely they fucked up the Archon's visual design. POWER OVERWHELMING isn't just a catch phrase. Archons are supposed to be unstable and (self-)destructive, not beautiful iTanks.
With that fancy, supremely elegant armor, the Archon doesn't look like it should be shouting POWER OVERWHELMING at all, it looks like it should be shouting POWER VERY CAREFULLY CALIBRATED TO THESE EXACT IMPRESSIVE SPECIFICATIONS.
Thats ok cinematic, tho its not on the level it should be for the biggest rts franchise. Again the designers never fail to dissapoint. Archon looks like shit, these guys didnt learn that two templars would form anything but a ball of strong chaotic energy, not a shitty shiny armour, which is so illogical. Just learn from broodwar they did it right, with design and with the story. Will be interested to see if they bring campagn in this one to a level above average, because so far they cant reach the epicnes of sc1 original campagn.
Nice cinematic, i hope we'll see soon a nice game too The cinematic doesnt tell much about storyline. The archon is a disgrace to aiur but as usual CGI is more than impressive.
On September 29 2015 02:42 pure.Wasted wrote: Late to this party, but the cinematic was par excellence as expected of Blizzard. The Zealot vs Banelings, and the High Templar bonding, instilled just the right sort of "one for all" emotion that the Protoss, by virtue of the Khala, are thematically all about. This is probably my favorite of the three intro cinematics, and that's saying something considering the first one gives us Tychus and the second gives us Siege Tanks going into Siege Mode.
At the same time, I'm flabbergasted by how completely they fucked up the Archon's visual design. POWER OVERWHELMING isn't just a catch phrase. Archons are supposed to be unstable and (self-)destructive, not beautiful iTanks.
With that fancy, supremely elegant armor, the Archon doesn't look like it should be shouting POWER OVERWHELMING at all, it looks like it should be shouting POWER VERY CAREFULLY CALIBRATED TO THESE EXACT IMPRESSIVE SPECIFICATIONS.
On September 29 2015 02:42 pure.Wasted wrote: With that fancy, supremely elegant armor, the Archon doesn't look like it should be shouting POWER OVERWHELMING at all, it looks like it should be shouting POWER VERY CAREFULLY CALIBRATED TO THESE EXACT IMPRESSIVE SPECIFICATIONS.
I heard DK wanted to change the ingame archon sound to this, for the very reason you mentioned.
On September 29 2015 02:42 pure.Wasted wrote: Late to this party, but the cinematic was par excellence as expected of Blizzard. The Zealot vs Banelings, and the High Templar bonding, instilled just the right sort of "one for all" emotion that the Protoss, by virtue of the Khala, are thematically all about. This is probably my favorite of the three intro cinematics, and that's saying something considering the first one gives us Tychus and the second gives us Siege Tanks going into Siege Mode.
At the same time, I'm flabbergasted by how completely they fucked up the Archon's visual design. POWER OVERWHELMING isn't just a catch phrase. Archons are supposed to be unstable and (self-)destructive, not beautiful iTanks.
With that fancy, supremely elegant armor, the Archon doesn't look like it should be shouting POWER OVERWHELMING at all, it looks like it should be shouting POWER VERY CAREFULLY CALIBRATED TO THESE EXACT IMPRESSIVE SPECIFICATIONS.
On September 21 2015 16:23 iloveav wrote: The cinematic is great, thou I gotta say I liked HOTS much more: Hype apart, we only got to see few units fighting. Also, what exactly happened to the archon? It seems like it imploded and took the ultra with it?
Id like it more if the archon would not fight in melle range, as the way I see an archon is to create psionic waves rather than electricity based melle atacks. I did like A LOT how the warp in pylon looked. Thats EXACTLY how it is supposed to look, like a black hole warping in, not the sc2 weird mine craft blocks coming together :D.
EDIT: Also, I thought that now, since Kerrigan is no longer EVIL (Ill laught my ass of if she is trolling everyone AGAIN), why are the zerg fighting the protoss?
All of the Zerg that are under Kerrigan's command are with her searching for Amon so if Kerrigan commanded the Zerg on Auir there wouldn't be any Zerg on Auir.