On November 27 2015 17:56 junkdrop wrote:
Ultras 2 strong... lurkers 2 strong... liberators 2 strong...
Ultras 2 strong... lurkers 2 strong... liberators 2 strong...
No No, it's all only a bunker problem.. . that will fix everything.
Forum Index > SC2 General |
KenZo-
Faroe Islands190 Posts
On November 27 2015 17:56 junkdrop wrote: Ultras 2 strong... lurkers 2 strong... liberators 2 strong... No No, it's all only a bunker problem.. . that will fix everything. | ||
Grumbels
Netherlands7028 Posts
On November 28 2015 03:56 bObA wrote: Show nested quote + On November 27 2015 14:32 Caihead wrote: On November 27 2015 01:13 Kon-Tiki wrote: Jesus Christ Blizzard and their goddamn bunker changes If you remove medivac pick up for sieged tanks now what's going to stop the ravager / disruptor shots from killing your tanks and getting away? Ravager pushes are already invalidating liberator, hellion, bio+bunker, and the odd widow mine openers, if they invalidated tank openers too what's the terran supposed to do against the early zerg push? Even if you play super safe every game and never third cc early (assuming you can consistently hold zerg pushes this way), the zerg just runs away with the game with econ when he scouts it. 100% agree with that and very good analysis Is it not for picking up sieged tanks and unloading them unsieged? | ||
Pillowpants117
33 Posts
On November 27 2015 00:27 ColterTV wrote: F2 should also ignore some units, for example if you want to hold a Xelnaga tower, you could leave a unit there in hold position and F2 ignore units that are in hold For the love of GOD blizzard make F2 select IDLE units. F1 selects IDLE workers. | ||
TheWinks
United States572 Posts
On November 28 2015 08:02 Grumbels wrote: Show nested quote + On November 28 2015 03:56 bObA wrote: On November 27 2015 14:32 Caihead wrote: On November 27 2015 01:13 Kon-Tiki wrote: Jesus Christ Blizzard and their goddamn bunker changes If you remove medivac pick up for sieged tanks now what's going to stop the ravager / disruptor shots from killing your tanks and getting away? Ravager pushes are already invalidating liberator, hellion, bio+bunker, and the odd widow mine openers, if they invalidated tank openers too what's the terran supposed to do against the early zerg push? Even if you play super safe every game and never third cc early (assuming you can consistently hold zerg pushes this way), the zerg just runs away with the game with econ when he scouts it. 100% agree with that and very good analysis Is it not for picking up sieged tanks and unloading them unsieged? What's stopping the zerg from just forcing unsieges and killing a lot with their army? The siege tank pickup also gives a way for tanks to remain viable in the face of vipers. Thanks to parasitic bomb, vikings to counter vipers are worse than ever too. Parasitic bomb and blinding cloud synergy goes through the roof before you even consider ravagers. | ||
Cyro
United Kingdom20145 Posts
On November 27 2015 06:35 Haighstrom wrote: Most serious bug in co-op mode: your partner's name gets displayed during loading screens as their REAL NAME. What??? Real? | ||
HeroMystic
United States1217 Posts
On November 29 2015 14:22 Cyro wrote: Show nested quote + On November 27 2015 06:35 Haighstrom wrote: Most serious bug in co-op mode: your partner's name gets displayed during loading screens as their REAL NAME. What??? Real? Only happens if you play with people that you befriended from Battle.net (shows their real name) instead of SC2 (shows their tag). | ||
VArsovski_SC
14 Posts
In other words - reduce Cyclone's gas cost OR - if you're still in the experimenting phase - then make Mules mine gas as well (as 4th worker).. Another way to maybe fix that is make it a Reactor unit but that might be a bit too much for start tho Bio is still be viable even with Cyclone reduced cost because Terran still flows A LOT of minerals over gas lol My concern so far is lategame PvP tho - seems to be once again a Tempest festival all over - so might wanna look at that tho | ||
MiCroLiFe
Norway264 Posts
On November 26 2015 10:10 K)Vincent wrote: are you kidding? its been ONE major tournament and bunny happy, didnt won a single tvz. 28% tvz winrate in dreamhack. and people like Ty + bomber didnt have a chance. Zerg are to strong at the moment in many aspects of the game. nudys all inn, ravager counters everything, ultralisk litterally unkillable ( ofc u can kill whit ghost whit new snipe but how fast can terran tech change compared to zerg?) i'll never understand about ppl complaining zerg being the op race when terran actually win 90% of tournaments with a lot of tvt finals lol... zerg can't be nerfed, otherwise no z will win a zvt anymore... I just think that they need to make a little buff to protoss and wait for zvt balance, even if its t favored at highest level, maybe z just need to find a way... I will only nerf the reaper bomb, 3 rax reaper into 3 cc openin actually too strong pleease link me ONE tournament where a terran beats a zerg. in a final. | ||
PepperMintTea
187 Posts
On November 29 2015 23:33 MiCroLiFe wrote: Show nested quote + are you kidding? its been ONE major tournament and bunny happy, didnt won a single tvz. 28% tvz winrate in dreamhack. and people like Ty + bomber didnt have a chance. Zerg are to strong at the moment in many aspects of the game. nudys all inn, ravager counters everything, ultralisk litterally unkillable ( ofc u can kill whit ghost whit new snipe but how fast can terran tech change compared to zerg?) On November 26 2015 10:10 K)Vincent wrote: i'll never understand about ppl complaining zerg being the op race when terran actually win 90% of tournaments with a lot of tvt finals lol... zerg can't be nerfed, otherwise no z will win a zvt anymore... I just think that they need to make a little buff to protoss and wait for zvt balance, even if its t favored at highest level, maybe z just need to find a way... I will only nerf the reaper bomb, 3 rax reaper into 3 cc openin actually too strong pleease link me ONE tournament where a terran beats a zerg. in a final. Maru beat Soulkey in an olimo league final | ||
MiCroLiFe
Norway264 Posts
On November 29 2015 23:34 PepperMintTea wrote: i thoguht soulkey did comeback for like 1 week ago? ofc hes beaten. rusty as hellShow nested quote + On November 29 2015 23:33 MiCroLiFe wrote: On November 26 2015 10:10 K)Vincent wrote: are you kidding? its been ONE major tournament and bunny happy, didnt won a single tvz. 28% tvz winrate in dreamhack. and people like Ty + bomber didnt have a chance. Zerg are to strong at the moment in many aspects of the game. nudys all inn, ravager counters everything, ultralisk litterally unkillable ( ofc u can kill whit ghost whit new snipe but how fast can terran tech change compared to zerg?) i'll never understand about ppl complaining zerg being the op race when terran actually win 90% of tournaments with a lot of tvt finals lol... zerg can't be nerfed, otherwise no z will win a zvt anymore... I just think that they need to make a little buff to protoss and wait for zvt balance, even if its t favored at highest level, maybe z just need to find a way... I will only nerf the reaper bomb, 3 rax reaper into 3 cc openin actually too strong pleease link me ONE tournament where a terran beats a zerg. in a final. Maru beat Soulkey in an olimo league final | ||
PepperMintTea
187 Posts
On November 29 2015 23:41 MiCroLiFe wrote: Show nested quote + i thoguht soulkey did comeback for like 1 week ago? ofc hes beaten. rusty as hellOn November 29 2015 23:34 PepperMintTea wrote: On November 29 2015 23:33 MiCroLiFe wrote: On November 26 2015 10:10 K)Vincent wrote: are you kidding? its been ONE major tournament and bunny happy, didnt won a single tvz. 28% tvz winrate in dreamhack. and people like Ty + bomber didnt have a chance. Zerg are to strong at the moment in many aspects of the game. nudys all inn, ravager counters everything, ultralisk litterally unkillable ( ofc u can kill whit ghost whit new snipe but how fast can terran tech change compared to zerg?) i'll never understand about ppl complaining zerg being the op race when terran actually win 90% of tournaments with a lot of tvt finals lol... zerg can't be nerfed, otherwise no z will win a zvt anymore... I just think that they need to make a little buff to protoss and wait for zvt balance, even if its t favored at highest level, maybe z just need to find a way... I will only nerf the reaper bomb, 3 rax reaper into 3 cc openin actually too strong pleease link me ONE tournament where a terran beats a zerg. in a final. Maru beat Soulkey in an olimo league final well you asked for a final where Terran beat Zerg and there you go. It was a pretty good series ended 3-2 to Maru | ||
MockHamill
Sweden1793 Posts
Also important to note, something no one I've seen here point out, all of the foreign Terrans placed last in their group - except when there wasn't a foreign Terran or there was a foreign Terran beneath them. The only Korean players who weren't able to place first in their group were TY and Bomber (TY placed 2nd and Bomber placed 3rd respectively). There wasn't a single Terran made it past the round of 8, Korean or otherwise. Not to mention that for anyone actually competent at the game can notice that the way the protoss or zerg were playing seemed extremely suboptimal in their XvT games. Yet they still dominate in XvT games. I agree completely. Ultralisk armour, parasitic bomb, nydus and ravagers needs to be toned down. Adept needs to be toned down at least early game. For Ravagers I am not sure if they are too strong in general or if they just should be moved to Lair. | ||
NKexquisite
United States911 Posts
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MockHamill
Sweden1793 Posts
On November 30 2015 00:42 NKexquisite wrote: Doesn't Terran need the tank pick-up to have any chance at all vs Ravager rushes? You need something mobile enough to dodge the ridiculously powerful spell they have. Tank pickup is actually quite bad vs Ravagers. The only counter at that time is banshees but typically you can only get a single banshee out against a fast Ravager rush. Which is one of the reasons why I think moving Ravagers to Lair would be a good idea. | ||
TedCruz2016
Hong Kong271 Posts
On November 30 2015 02:52 MockHamill wrote: Show nested quote + On November 30 2015 00:42 NKexquisite wrote: Doesn't Terran need the tank pick-up to have any chance at all vs Ravager rushes? You need something mobile enough to dodge the ridiculously powerful spell they have. Tank pickup is actually quite bad vs Ravagers. The only counter at that time is banshees but typically you can only get a single banshee out against a fast Ravager rush. Which is one of the reasons why I think moving Ravagers to Lair would be a good idea. Ravager should be correctly categorized as armored unit and its regular attack should be nerfed. Just make it a caster like high templar. | ||
PVJ
Hungary4991 Posts
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royalroadweed
United States8298 Posts
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LessDuEt
United States8 Posts
The sooner we can get the pros playing and testing this change, the better. Cant wait for those surprise bunker rushes and terrans holding the myriad of all in via the new bunker change...Cant wait!! Really excited for this bunker change guys!! | ||
spritzz
Canada331 Posts
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cheekymonkey
France1387 Posts
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