On December 19 2015 09:44 vult wrote: Terrans: Terran is too weak. Protosses: Protoss can't win vs. Zerg. Zergs: Zerg too weak.
Gotta love progamers. :D
Well considering Terran's performance against both races. Along with Protoss' performance vs Zerg. And the fact that Solar is complaining while having won two tournaments in LOTV already... It's pretty safe to assume that the general consensus is that Zerg is strong, Terran is weak and that Zerg players are scared of the incoming nerfs.
Solar won one big tournament and he didn't really won it as much as Parting threw it. So it's a pretty misleading thing to say. The only thing safe to assume is that T is pretty weak vs P and nothing more. Terrans did whine about ultras as if you can't beat them but now many starting to learn how to play with ghosts and starting to do quite well against that. It's like the medivacboost at the start of HotS. Protoss did whine that it's way to strong and what happen than? Oh they learned how to fucking play against it.
I'm sure Terrans will learn to play against Adepts and PO too.
I can agree that Terran might have problems with Adepts in earlygame. I think making Adepts 3-shot workers or remove 10 HP is good, then maybe compensate it with a stronger attack speed upgrade.
On December 19 2015 12:53 TheoMikkelsen wrote: I can agree that Terran might have problems with Adepts in earlygame. I think making Adepts 3-shot workers or remove 10 HP is good, then maybe compensate it with a stronger attack speed upgrade.
I'd say just remove the shade and buff its shield slightly... Shade is whats causing the real problem due to you needing double the size of army to combat harass as you need to deal with it beign on both of mineral line.
On December 19 2015 10:50 GGzerG wrote: Going down the SC BW Path sounds good to me.
pretty sure he means in regard to T>Z>P>T dynamic thats going on right now.
I wonder if that is also to do with x unit is op but I have y unit in my race that is op Because so many players keep mentioning bw balance, I think this type of balance is even what they wanted
On December 19 2015 10:50 GGzerG wrote: Going down the SC BW Path sounds good to me.
pretty sure he means in regard to T>Z>P>T dynamic thats going on right now.
I wonder if that is also to do with x unit is op but I have y unit in my race that is op Because so many players keep mentioning bw balance, I think this type of balance is even what they wanted
Totally agree and I think that's the direction the balance should go instead of nerfing strong units, keep them so they can be the signature of race and balance around weak units/map etc.
Apart from adeptes being too strong, what army protoss really has if it plays without abusing adepts against bio liberator? Personally, I don't know how to abuse adepts in PvT and I don't intend to learn as it doesnt suit my playstyle and interest in SC. On the other hand, I feel like terrible terrans with terrible micro can just destroy my army because protoss doesn't have a solid endgame composition vs liberators ( of course I might be wrong, but from what I watched, pros get ahead with adept abuse and economy of lotv for protoss, not winning fights 200 vs 200 ).
On December 19 2015 12:53 TheoMikkelsen wrote: I can agree that Terran might have problems with Adepts in earlygame. I think making Adepts 3-shot workers or remove 10 HP is good, then maybe compensate it with a stronger attack speed upgrade.
I'd say just remove the shade and buff its shield slightly... Shade is whats causing the real problem due to you needing double the size of army to combat harass as you need to deal with it beign on both of mineral line.
wtf? remove shade? even as a terran I would stay that is foolish thing to take away. shade is an awesome mechanic, dont remove it.
Solar trolling worst than shellshock there haha. I have not seen enough TvP high level to say about that, TvZ seems as volatile as before but i agree it looks winnable for T.
As usual though Terran is also "weak" at the start of the expansion due to it takes Terrans longer to adapt to the new game, give it a couple more months and the Terrans will be back after figuring out some timings or new meta/comps.
On December 19 2015 12:53 TheoMikkelsen wrote: I can agree that Terran might have problems with Adepts in earlygame. I think making Adepts 3-shot workers or remove 10 HP is good, then maybe compensate it with a stronger attack speed upgrade.
I'd say just remove the shade and buff its shield slightly... Shade is whats causing the real problem due to you needing double the size of army to combat harass as you need to deal with it beign on both of mineral line.
wtf? remove shade? even as a terran I would stay that is foolish thing to take away. shade is an awesome mechanic, dont remove it.
Agree. Shade has its finesse and iam liking it. Props for blizzard tbh to implement this.
On December 19 2015 12:53 TheoMikkelsen wrote: I can agree that Terran might have problems with Adepts in earlygame. I think making Adepts 3-shot workers or remove 10 HP is good, then maybe compensate it with a stronger attack speed upgrade.
I'd say just remove the shade and buff its shield slightly... Shade is whats causing the real problem due to you needing double the size of army to combat harass as you need to deal with it beign on both of mineral line.
wtf? remove shade? even as a terran I would stay that is foolish thing to take away. shade is an awesome mechanic, dont remove it.
Agree. Shade has its finesse and iam liking it. Props for blizzard tbh to implement this.
Shade is a large part of why mass adept is broken at the moment.
On December 19 2015 19:51 Pandemona wrote: Solar trolling worst than shellshock there haha. I have not seen enough TvP high level to say about that, TvZ seems as volatile as before but i agree it looks winnable for T.
As usual though Terran is also "weak" at the start of the expansion due to it takes Terrans longer to adapt to the new game, give it a couple more months and the Terrans will be back after figuring out some timings or new meta/comps.
Well, it is hard to "figure something out" when in PvT when you are extremly limited in possible build order to not straight up die to atleast 5-10 different all ins / timings. Sure there might be room to do some testing, but as fast as you start to do something "not ordinary" as terran, you make yourself vurnearble to shit loads of Protoss attacks/harasses.
You really cant try "hey lets try a fast third and upgrades" or "lets try Raven-rush" or "tank drop". You need your 6 marines + Turrets. You need to Cyclone to stand a chance vs the Warp Prism. You need to wall your main to not die to Adepts instantly. You also need to be aware that makes you sensitive for Pylon all ins (MC vs Polt G2).
And the list goes on and on and on for what Terran needs to do.
Protoss on the other hand can just pick any build he chooses from and it is all up the Terran player to defend it or die. When Terran fails defending, we hear "you should had guessed different". Kind of.
I also find the Pylon Overcharge making it extremly hard to scout (Im playing in Master League). TvP for me has become much of a guessing game since the Reaper has extremly hard time keeping himself alive vs PylonCharge and Adepts.
balance right now is headed towards the SC:BW path
is good right? I mean, I have had to hear that it should go that way for 5 years, so... It's good right? /sarcasm
But really, It's interesting to see that each race's player has a different opinion about how the balance is at the moment, would have liked to see more opinions though.
Hehe, can't deny that thought came to me as well.
It's still hard to know how balanced the game is atm (look at all the Terrans advancing at HSC) but a case can be made for certain units that they're must builds which can be problematic in some cases. Adepts certainly come to mind in that regard.