▶Concept ‘Sky shield’ is named after a campaign mission of Legacy of the void, which players should secure all five stabilizers in time, defending it from any attempt to repair it. Inspired by progamers` struggle to achieve victory against their opponents, we chose this new map`s name and concept.
▶Features 1) You can take your third optionally; the place where you decided to take the third could change your whole midgame strategy. 2) You can harass third`s outside with your ranged units. 3) In the early-mid game, it is designed to use narrow passages located in the centre of the map. After mid-game, players could use wide passages on the side.
RAK SHIR looks aweful, you have to play aggressive or your enemy will just pick you apart...defend your third and they hit natural, defend natural and they hit third...reminds me of overwatch...I hate maps that make you play a certain style. Sky shield is a little better. Hope these aren't making it to the ladder though
Rak'shir really reminds me of Yeonsu with its main/nat/3rd base setup (luckily there's too much air space between the main and that 3rd for blink abuse).
Regardless, I think both maps (even if Sky Shield's air space is not actually that huge) look ripe for liberator and warp prism abuse. We'll see how that turns out.
On December 27 2015 18:09 Elentos wrote: Rak'shir really reminds me of Yeonsu with its main/nat/3rd base setup (luckily there's too much air space between the main and that 3rd for blink abuse).
Regardless, I think both maps (even if Sky Shield's air space is not actually that huge) look ripe for liberator and warp prism abuse. We'll see how that turns out.
On December 27 2015 18:09 Elentos wrote: Rak'shir really reminds me of Yeonsu with its main/nat/3rd base setup (luckily there's too much air space between the main and that 3rd for blink abuse).
Regardless, I think both maps (even if Sky Shield's air space is not actually that huge) look ripe for liberator and warp prism abuse. We'll see how that turns out.
15000 dude!
Thanks! Although that post was 14999. Actual 15k post. Yeah, didn't pay attention.
i fucking love sky shield, it reminds me of the bw map oxide with the 3 tiny chokes down the central rush path and wider yet longer paths around the edges. those forward high ground pods with the awkwardly angled 1 ff ramps enable some of the highest defender's advantage we've seen from any terrain configuration in sc2, provided the right units are there to take advantage of it. it's a very bw-ish map concept, cloud kingdom used it to an extent but it was a more subdued version, imo this map does it the way it should be done.
On December 27 2015 19:34 johax wrote: gold base terraces is still in?
GSL/SSL cannot modify ladder maps; only Blizzard can do.
I think his complaint was the map itself being in the map pool. Although by pure winrates that's not even the most imbalanced map. It's around 50% for ZvT and PvT and 60%-40% for ZvP. There's worse in the pool (except for ZvP).
Though I guess reaper cheese every game is not appealing.
Really cool to see that GSL has their own maps again. Not really a fan of these two maps so far, but atleast they seem to be better than Ulrena and Central Protocol. Hopefully SSL and PL will have 2-3 unique maps aswell.
On December 27 2015 16:58 A_Scarecrow wrote: i really want to play these gsl maps looks a lot more balanced.
I dont know where you see that these look balanced because they are not. You cant even defend a 3rd base at the second map as terran/protoss. defending 2 ramps and the open field in the south. and still can get attacked at the 2nd base at the ramp.
On December 27 2015 16:54 Plexa wrote: Kinda conservative map picks, but I suppose this is the kind of season that warrants some standard stuff so we can figure out the game.
What exactly prevents them going with interesting maps now? If anything, this is EXACTLY when you want to do it - everything is new, so let's use maps that have features that can allow players to display creativity when it's essentially a blank canvas, rather than the boring vanilla mostly 2 player maps that are used 99% of the time
On December 27 2015 16:54 Plexa wrote: Kinda conservative map picks, but I suppose this is the kind of season that warrants some standard stuff so we can figure out the game.
What exactly prevents them going with interesting maps now? If anything, this is EXACTLY when you want to do it - everything is new, so let's use maps that have features that can allow players to display creativity when it's essentially a blank canvas, rather than the boring vanilla mostly 2 player maps that are used 99% of the time
Everything is new, which means that you want to find a stable meta, what works and what doesnt. You dont want to force players to play a certain way, you want players to decide for themselves whats good and not good on maps that allow for various different styles, not maps that pigeonhold players into playing a certain way
On December 27 2015 16:54 Plexa wrote: Kinda conservative map picks, but I suppose this is the kind of season that warrants some standard stuff so we can figure out the game.
javascript:addUBB_selected('reply_area', 'spoiler') What exactly prevents them going with interesting maps now? If anything, this is EXACTLY when you want to do it - everything is new, so let's use maps that have features that can allow players to display creativity when it's essentially a blank canvas, rather than the boring vanilla mostly 2 player maps that are used 99% of the time
Everything is new, which means that you want to find a stable meta, what works and what doesnt. You dont want to force players to play a certain way, you want players to decide for themselves whats good and not good on maps that allow for various different styles, not maps that pigeonhold players into playing a certain way
doesn't this presume that maps that depart radically from current conventions dramatically favor certain styles more than the ones we use now? While this might be true for some "unorthodox" map ideas, the metagame on current ladder maps already favor certain builds- just look at prion reaper terraces. This isn't to say that's bad- creating different games is the whole point of using different maps, which is why being bold isn't inherently harmful.
Honestly, if anybody needs free maps, from an induvidual to an organization, theres plenty of incredible maps on the forums. I'm sure the authors would be more than happy to let them use them.
Still sad Kill the Watchers hasn't been exposed in any way yet.
On December 28 2015 02:28 royalroadweed wrote: I can't believe Lerilak Crest made it into the mapool. Sky Shield looks awesome.
I don't like Lerilak much but it's no worse than Ruins of Seras or Prion Terraces (I actually dislike Ruins of Seras the most).
Actually it's far worse than Ruins of Seras. The natural is way way harder to defend, especially for Protoss in PvZ because you have to make a semi-wall from your ramp to your Nexus. Taking a 4th and beyond is also way way way way harder on Lerilak than Ruins of Seras. Prion would be a decent map but easy gold bases make everything weird, the biggest problem is Zerg being able to double gold vs Protoss (Trap managed to punish Armani for it in one game but I'm not sure how much down to Armani's greed that was). To put things into perspective, some pro Protoss would rather play on Prion than Lerilak against Zerg. Central Protocol is by far the most stupid map though .
On December 28 2015 02:28 royalroadweed wrote: I can't believe Lerilak Crest made it into the mapool. Sky Shield looks awesome.
I don't like Lerilak much but it's no worse than Ruins of Seras or Prion Terraces (I actually dislike Ruins of Seras the most).
Actually it's far worse than Ruins of Seras. The natural is way way harder to defend, especially for Protoss in PvZ because you have to make a semi-wall from your ramp to your Nexus. Taking a 4th and beyond is also way way way way harder on Lerilak than Ruins of Seras. Prion would be a decent map but easy gold bases make everything weird, the biggest problem is Zerg being able to double gold vs Protoss (Trap managed to punish Armani for it in one game but I'm not sure how much down to Armani's greed that was). To put things into perspective, some pro Protoss would rather play on Prion than Lerilak against Zerg. Central Protocol is by far the most stupid map though .
See, I look at it as a Terran and all I see on Ruins of Seras is an insta-loss if I spawn close by air and a hard game on any other spawn against Protoss. Plus no place for reapers, a wide open natural and the absurd reinforcement distance if you attack.
On December 28 2015 04:01 achan1058 wrote: I can't tell from the image, but is there a small bridge at the very center of Sky Shield?
It looks like it, but I can't tell if it's pathable.
I played Rak'Shir on "asia" and I liked the map very much in comparison to ladder maps. However, the map boundaries were so tight that you can't even center the camera on the main base. Also, Oracle harass was nearly impossible since there was no air space at all. I can see this being a drop issue too. I hope they widen up the camera and map boundaries a bit before it hits GSL.
On December 28 2015 04:57 DilemaH wrote: Honestly, if anybody needs free maps, from an induvidual to an organization, theres plenty of incredible maps on the forums. I'm sure the authors would be more than happy to let them use them.
Still sad Kill the Watchers hasn't been exposed in any way yet.
Aye, my maps are always available (BTTV specifically is using them currently). I feel like KTW's mains are way way too small for Legacy.