On January 11 2016 01:11 coL.hendralisk wrote:
as expected zerg is the worst and protoss is most op
as expected zerg is the worst and protoss is most op
zerg is the worst and tourneys usualy like 50/50 with p and z and ~2 terrans in ro16.
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i_am_Nite
Russian Federation66 Posts
On January 11 2016 01:11 coL.hendralisk wrote: as expected zerg is the worst and protoss is most op zerg is the worst and tourneys usualy like 50/50 with p and z and ~2 terrans in ro16. | ||
Elentos
55454 Posts
On January 11 2016 01:33 A_needle_jog wrote: - Swarm Host removed from game (nerf) That should read buff. No chance of accidentally building them ever again. | ||
A_needle_jog
Korea (South)699 Posts
On January 11 2016 01:36 Elentos wrote: Show nested quote + On January 11 2016 01:33 A_needle_jog wrote: - Swarm Host removed from game (nerf) That should read buff. No chance of accidentally building them ever again. hahahah yes. It was a joke. I have never build a single Swarm Host in LOTV. Super bad unit But I have seen it on stream in a super late game ZvP or ZvZ once. i think it was swedish person SortOf. Still a bad unit and I hope they remove it and give something else more fun | ||
stilt
France2632 Posts
All the people who complain about zergs must be pretty disappointed. | ||
A_needle_jog
Korea (South)699 Posts
On January 11 2016 01:41 stilt wrote: Thanks Crank, it is always nice to have the perspective of people who dedicated their life to the game even if there are not always objectives, except for Canata who is a commentator. All the people who complain about zergs must be pretty disappointed. Yes I see it like this too. | ||
DarkPlasmaBall
United States42213 Posts
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OrangeGarage
Korea (South)319 Posts
On January 11 2016 01:41 stilt wrote: Thanks Crank, it is always nice to have the perspective of people who dedicated their life to the game even if there are not always objectives, except for Canata who is a commentator. All the people who complain about zergs must be pretty disappointed. Canata is KR Random masters (I think he was random GM in beta), and often takes games from progamers. It would be an understatement to call him "a commentator". Commentators would also have deeper insights to the game because they tend to be less biased, and can see every game from up above. | ||
J. Corsair
United States470 Posts
Instead of waiting 6 months to change something? I seem to recall them literally stating WE WILL MAKE CHANGES AGGRESSIVELY EARLY, and here we are, "Let's wait and look a little closer..." So irritating... do what you say you're going to do, and listen to the damn guys who play the game more than anyone else and make a living doing it. The common theme in what they say is that their personal race isn't the big deal, they understand for the game to work it HAS to be balance for ALL 3 RACES. | ||
REyeM
2674 Posts
-TaeJa | ||
Grumbels
Netherlands7028 Posts
On January 11 2016 01:28 Salteador Neo wrote: Funny enough what create most problems in every expansion are random stuff that Blizz added for the sake of changing stuff, not because it's needed: HotS: Random turbo speed buff for the medivac. This basically forced the mothership core to exist and be a hero unit to defend the early game drops. The muta hp regen also forced a phoenix range upgrade to be able to hardcounter the unit. LotV: Reaper bombs, sieged tank drop&pickup, invincible nydus all create bs wins and one-sided boring games in TvZ. Warp prism ranged pickup was completely unneeded, I totally called the prism would be the best protoss unit (after probe and MSC) way early in the beta. Now it needs to be nerfed because well, it's too good for the cost. I think the warp prism pick-up range adjustment is a neat way to diversify the different dropships for each race though. It makes the warp prism more idiosyncratic in a way that fits with protoss design themes of warping and teleportation. The problem that the warp prism has from a design point of view is that you only need one for the full effect, so the unit needs exceptional survivability in order to not be clumsy and annoying to use (i.e. if one dies your drop potential is gone). Blizzard facilitated this by giving them a very high number of hit points, but then added the pick-up range increase to allow the warp prism some more distance and security. I think it's a case of mistaken tuning rather than a pure design flaw. In choosing the range it can't be too low because that becomes unclear in terms of differentiating the unit from its cousins, but it can't be too high because then the theoretical problems of negating risk and removing interplay of warp prism and defending units will start to arise. Furthermore, given the additional survivability the unit gained it could have done with either a hit points decrease or a cost increase. If the pick-up range was four instead of six and its health 100/80 instead of 100/100 and its cost 200/50 instead of 200/0 the warp prism might still be perfectly viable. What I find mysterious is that Blizzard adds functionality to units and then does not compensate for it by adjusting some of the other stats or changing its cost. Increasing pick-up range is after a fairly straight-up survivability change and it can easily be argued that there should be a trade off with at least hit points. | ||
Pandemona
Charlie Sheens House51330 Posts
. I'm so happy to imagine 6 month break since my first opponent is protoss in GSL. Poor Taeja | ||
NinjaToss
Austria1383 Posts
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ejozl
Denmark3170 Posts
On January 11 2016 02:08 REyeM wrote: "Terran is always weaker than other race." -TaeJa The way I understood that statement is that Terran is the new macro sit back race, the way Zerg was in Wings. So the more the game gets figured out the more it favours Terran, but because the game is new there's a lot of builds you need to account for and unscouted is usually bad for Terran. But it's Taeja so I could just be mistaking. I think moreso what we get from this discussion is that David Kim's job is hard, when this is what you get, when you ask of pro players thoughts. Don't think we can get much info on the actual state of the game from this. | ||
KingofdaHipHop
United States25602 Posts
they're clearly gonna wait for Polt to win a tournament against exclusively protoss to buff Terran clearly. | ||
EatingBomber
1017 Posts
On January 11 2016 01:33 A_needle_jog wrote: It is great so see korean comments on balance. They are much more in line with my view aswell The biggest problem of skewed balance view on Teamliquid is that maps are really bad and the best players outside korea are all zerg by far. Snute, Scarlett, Nerchio, FireCake etc. When teamliquid watches many tournaments with europeans then they always see zerg win because all good players in europe are zerg. (except for MarineLord). But I think when european zergs would play versus korean protoss then the zergs would lose. Once time passes and we have new maps I think balance will look a lot better. I remember when in GSL the very first Terran was super overpowered, but Fruitdealer still managed to win it all because he was ahead of his time My changes would look like : Protoss : - Adept cooldown increase (nerf) - Stalker + 1 damage (buff) Terran : - Reaper granade increase cooldown (nerf) - Medivac speed is slower when heavy tank is in it (nerf) Zerg : - Ravager corrosive bile damage reduce (nerf) - Parasitic bomb radius smaller (nerf) - Ultralisk armor nerf slightly (nerf) - crackling speed attack reduce (nerf) - Hydralisk changed armor type from light to bionic - Hydralisk HP upgrade on hive tech (buff) - Swarm Host removed from game (nerf) Thank you. I want David Kim job and change maps fast Hydralisks are already biological. | ||
A_needle_jog
Korea (South)699 Posts
Especially interested in Jaedong and Solar | ||
A_needle_jog
Korea (South)699 Posts
On January 11 2016 02:35 EatingBomber wrote: Show nested quote + On January 11 2016 01:33 A_needle_jog wrote: It is great so see korean comments on balance. They are much more in line with my view aswell The biggest problem of skewed balance view on Teamliquid is that maps are really bad and the best players outside korea are all zerg by far. Snute, Scarlett, Nerchio, FireCake etc. When teamliquid watches many tournaments with europeans then they always see zerg win because all good players in europe are zerg. (except for MarineLord). But I think when european zergs would play versus korean protoss then the zergs would lose. Once time passes and we have new maps I think balance will look a lot better. I remember when in GSL the very first Terran was super overpowered, but Fruitdealer still managed to win it all because he was ahead of his time My changes would look like : Protoss : - Adept cooldown increase (nerf) - Stalker + 1 damage (buff) Terran : - Reaper granade increase cooldown (nerf) - Medivac speed is slower when heavy tank is in it (nerf) Zerg : - Ravager corrosive bile damage reduce (nerf) - Parasitic bomb radius smaller (nerf) - Ultralisk armor nerf slightly (nerf) - crackling speed attack reduce (nerf) - Hydralisk changed armor type from light to bionic - Hydralisk HP upgrade on hive tech (buff) - Swarm Host removed from game (nerf) Thank you. I want David Kim job and change maps fast Hydralisks are already biological. Yes, but they are light. That is what makes them one of the weakest units in game. They get slaughtered by everthing | ||
Nakajin
Canada8774 Posts
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EatingBomber
1017 Posts
On January 11 2016 02:36 A_needle_jog wrote: Show nested quote + On January 11 2016 02:35 EatingBomber wrote: On January 11 2016 01:33 A_needle_jog wrote: It is great so see korean comments on balance. They are much more in line with my view aswell The biggest problem of skewed balance view on Teamliquid is that maps are really bad and the best players outside korea are all zerg by far. Snute, Scarlett, Nerchio, FireCake etc. When teamliquid watches many tournaments with europeans then they always see zerg win because all good players in europe are zerg. (except for MarineLord). But I think when european zergs would play versus korean protoss then the zergs would lose. Once time passes and we have new maps I think balance will look a lot better. I remember when in GSL the very first Terran was super overpowered, but Fruitdealer still managed to win it all because he was ahead of his time My changes would look like : Protoss : - Adept cooldown increase (nerf) - Stalker + 1 damage (buff) Terran : - Reaper granade increase cooldown (nerf) - Medivac speed is slower when heavy tank is in it (nerf) Zerg : - Ravager corrosive bile damage reduce (nerf) - Parasitic bomb radius smaller (nerf) - Ultralisk armor nerf slightly (nerf) - crackling speed attack reduce (nerf) - Hydralisk changed armor type from light to bionic - Hydralisk HP upgrade on hive tech (buff) - Swarm Host removed from game (nerf) Thank you. I want David Kim job and change maps fast Hydralisks are already biological. Yes, but they are light. That is what makes them one of the weakest units in game. They get slaughtered by everthing How about re-balancing the Hydralisk around a 1-supply variant that retains its 80 HP? Brood War Hydralisks were 1 supply and were at Hatchery-tech, while still having 80 HP. It was a good, all-round unit, unlike the SC2 Hydralisk which is basically an overpriced Marine | ||
A_needle_jog
Korea (South)699 Posts
On January 11 2016 02:41 EatingBomber wrote: Show nested quote + On January 11 2016 02:36 A_needle_jog wrote: On January 11 2016 02:35 EatingBomber wrote: On January 11 2016 01:33 A_needle_jog wrote: It is great so see korean comments on balance. They are much more in line with my view aswell The biggest problem of skewed balance view on Teamliquid is that maps are really bad and the best players outside korea are all zerg by far. Snute, Scarlett, Nerchio, FireCake etc. When teamliquid watches many tournaments with europeans then they always see zerg win because all good players in europe are zerg. (except for MarineLord). But I think when european zergs would play versus korean protoss then the zergs would lose. Once time passes and we have new maps I think balance will look a lot better. I remember when in GSL the very first Terran was super overpowered, but Fruitdealer still managed to win it all because he was ahead of his time My changes would look like : Protoss : - Adept cooldown increase (nerf) - Stalker + 1 damage (buff) Terran : - Reaper granade increase cooldown (nerf) - Medivac speed is slower when heavy tank is in it (nerf) Zerg : - Ravager corrosive bile damage reduce (nerf) - Parasitic bomb radius smaller (nerf) - Ultralisk armor nerf slightly (nerf) - crackling speed attack reduce (nerf) - Hydralisk changed armor type from light to bionic - Hydralisk HP upgrade on hive tech (buff) - Swarm Host removed from game (nerf) Thank you. I want David Kim job and change maps fast Hydralisks are already biological. Yes, but they are light. That is what makes them one of the weakest units in game. They get slaughtered by everthing How about re-balancing the Hydralisk around a 1-supply variant that retains its 80 HP? Brood War Hydralisks were 1 supply and were at Hatchery-tech, while still having 80 HP. It was a good, all-round unit, unlike the SC2 Hydralisk which is basically an overpriced Marine I don't think that it is far comparison to brood war. If Hydra is just 1 supply then I think hydra is overpowered. In my honest personal opinion I think hydra should not be light armored and other zerg units nerfed so we see more Hydra play I think that people only build hydras to eventually morph them into Lurkers. If lurkers weren't in game then nobody would ever build hydras. | ||
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