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April 21 Balance Testing source
We’ve published a new Balance Test Map titled “(2)DuskTowers (3.2.2 Balance v1.0)” which contains the following changes that we’d like your feedback on:
Photon Cannon- Increase AA damage from 20 to 20 (+10 bio)
Swarm Host- Cost reduced from 200/100 to 150/75
- Supply Increased from 3 to 4
Thor- AA damage from splash to single-target
- Damage altered to 35 (+15 armored) every 2.14 seconds
Banshee- Hyperflight Rotors requirement changed from Fusion Core to Armory
Liberator- Damage changed to 4 (+3 Light)
We encourage you to head on into the Balance Test Map to test these changes out! To find the Balance Test Map, enter the Multiplayer section and navigate to Custom. The Balance Test Map will be at the top of the list under ‘Top Played.’
We’ve also updated the Extension Mod for balance testing, so that you can play around with these changes on a variety of maps. Those of you who are interested in trying out the Extension Mod can do the following to get started:
Navigate to Browse Maps on the Custom Games menu Select a map and click the Create with Mod button in the lower right corner Choose to sort by Blizzard Mods from the dropdown list at the top of the screen Select the “Balance Test Mod” Extension from the list and then hit Create Game
If you're interested in the StarCraft II Balance Team's reasoning behind these potential changes, you can check out Senior Designer David Kim's Community Feedback Update and his follow up post on the Swarm Host.
We’d like to remind you that feedback based on playtesting is the most helpful information you can share with us at this time. We kindly ask that you spend some time playing games on the test map before offering your thoughts on the changes listed above. We look forward to hearing your feedback and please remember that none of these changes are final.
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The game already have so many "special circumstance" balancing like the photon cannon buff, adding one more wont change anything... So I guess I am fine with that one.
I dono about the swarm host change... If I ever have to play against nydus+swarm host harass I might kill myself.
Thor, I like the direction but will it help against broodlords and tempest? I don't so..
banshee change, nope... we already have enough of this.
Have no opinion on liberator change.. For me (on dia level) I never build them for their damage vs armored air units anyway.. it is maybe different on higher level?
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Thor change is good but Thor needs more range if order to be able to fight Tempest/Carriers/BroodLords. Their anti-air DPS should also be higher.
Also, if Protoss goes air and Terran counters by going Thors, he can easily switch back to Immortals and collect a free win.
I forsee a huge problem in TvZ with this change though. If Zerg goes mass Corruptors, Liberators will not work any more. So Zerg can go around killing your based with mass Corrupters faster than you can catch them with your Thors.
I guess going for a base trade will be a viable option though.
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I don't like the swarm host changes. I can't afford to have 20+ supply useless in my midgame. How am i supposed to use this ?
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On April 22 2016 18:41 MockHamill wrote: Thor change is good but Thor needs more range if order to be able to fight Tempest/Carriers/BroodLords. Their anti-air DPS should also be higher.
This indeed, it should (imho) just outrange a lib (without range upgrade) and be equal to a broodlord to justify the cost and supply it requires.
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Wow, that cannon change is huge against mutas. Can't wait to see how base trades will play out
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On April 22 2016 18:55 Magus.421 wrote: I don't like the swarm host changes. I can't afford to have 20+ supply useless in my midgame. How am i supposed to use this ? Yeah I don't really see how this will make the useful again. The whole point is that they are too much dead supply when there are no locust, now they will be more but cheaper dead supply
Maybe there will be some midgame timing Snute will find out or something
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that thor change is bs. now thor is totally useless. with air splash it would at least countered mutas. and every massive air unit counter the thor. broodlords and tempest just destroy the thor.
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Welp, Mutalisks are now relegated to 8 being made in ZvT to stop drops with Liberators being specifically designed to kill them, and being relegated to 0 being made in ZvP because of Phoenix openers being standard and cannons stomping them in numbers under 10 (which would just ensure more Phoenix were being cranked out in response so cannons being more effective is just the nail in the coffin).
Awesome, now one of the most skill cap based units in the game is useful for harassment defense in one match, an opener in it's mirror match up while being virtually extinct in the other.
Talk about that balance though!
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AA damage from splash to single-target Damage altered to 35 (+15 armored) every 2.14 seconds
They need to increase attack range as well so it can actually attack against Tempest/Broodlords. Also buff its movement speed and reduce damage vs ground to compensate.
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Didn't even know this was happening :O
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Liberator change is very interesting since they have replaced vikings, but this should change things.
Photon cannon change is confusing as fuck, protoss needs better defence, yeaaa. And Phoenixes are an incredibly good answer to mutas as well as blink stalkers being good against corruptors.
Swarm Host changes are full on facepalm. It wasn't so much the cost of swarm hosts that was stupid, it was the fact that they were so much supply. They need to be 2 supply. and 200/100, maybe then they can be worth getting, but they fill such a niche role that they can't take up potentially 1/3rd of a zerg's army supply for a bit of harassment every minute.
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Czech Republic12115 Posts
On April 26 2016 16:26 Hularuns wrote: Liberator change is very interesting since they have replaced vikings, but this should change things.
Photon cannon change is confusing as fuck, protoss needs better defence, yeaaa. And Phoenixes are an incredibly good answer to mutas as well as blink stalkers being good against corruptors.
Swarm Host changes are full on facepalm. It wasn't so much the cost of swarm hosts that was stupid, it was the fact that they were so much supply. They need to be 2 supply. and 200/100, maybe then they can be worth getting, but they fill such a niche role that they can't take up potentially 1/3rd of a zerg's army supply for a bit of harassment every minute. The problem is that Phoenix is the only answer and thanks to increased economic start and delayed tech you have to open with SG every fucking time. Which means no diversity and "creativity" in PvZ.
Though the problem is probably in the second section too - phoenix opener is simply good. You make damage to Zerg eco, scout Zerg, stop their scouting. If they want diversity in PvZ they need to address the problem of SG opener being too good vs. the rest. As I am a pessimistic person I am expecting a nerf to Protoss to boost the creativity ><
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the banshee change is scary
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looks like they dont want to see air units for a while. cannon buff is a huge buff vs mutas and medivacs.
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On April 26 2016 17:21 Dingodile wrote: looks like they dont want to see air units for a while. cannon buff is a huge buff vs mutas and medivacs. buff is only vs. AA bio so dmg buff does not affect Terran at all.
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On April 26 2016 17:25 egrimm wrote:Show nested quote +On April 26 2016 17:21 Dingodile wrote: looks like they dont want to see air units for a while. cannon buff is a huge buff vs mutas and medivacs. buff is only vs. AA bio so dmg buff does not affect Terran at all. This just in, we wanted to add some flavor so all medivacs are infested...and they randomly spawn rocks.
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When i read all the community feedbacks, i thought the problem was the ZvP, with a midgame too strong for the Zerg and a late game too strong for the protoss (if i resume). I dont understand how the cannon change and the swarmhost change are supposed to fix this.^^
I understand why a liberator cant be a counter to corruptors, so ok for them^^; but about terran, i thought, again by the read of the community feedbacks, that the problem was the TvT tankivacs' domination, but, nothing new about that?
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On April 26 2016 17:31 Cricketer12 wrote:Show nested quote +On April 26 2016 17:25 egrimm wrote:On April 26 2016 17:21 Dingodile wrote: looks like they dont want to see air units for a while. cannon buff is a huge buff vs mutas and medivacs. buff is only vs. AA bio so dmg buff does not affect Terran at all. and they randomly spawn rocks. Terran force fields confirmed?
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