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On May 13 2016 12:44 monk wrote:Show nested quote +On May 13 2016 12:31 NinjaDuckBob wrote: Noooo, I made a map just for this contest but didn't know that the submission deadline didn't include the 12th.
Oh well, maybe I'll submit it next time. May the best man win for those who submitted! We could have done a better job of communicating the end date, so if you still want to submit, we'll take a look at it. Oh, well I'll certainly submit now, then! After looking through what's been posted here it looks like I'm up against some stiff competition!
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^^^ yep, there are just too many good maps! I'm not feeling that my chances are too hot either! And some really bold and clever designs too (Honorgrounds, Refuge, Ancient Wall, Dasan Station, ...)
Anyway, here are the maps that I submitted. I showed two of these in Plexa's thread (...ow, my ego...) but I might as well post them here too.
PALADINO TERMINAL
size: 144x112 nat to nat: 40 seconds catagory: rush/macro
DIONAEA DIVIDE
size: 144x120 nat to nat: 48 seconds catagory: macro
VISION QUEST
size: 136x120 main to main: 45 seconds catagory: rush/gold
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Mossfire Macro
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Sugar Free Rush
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Insomnia Gold, Rush
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Ammonia Snow Gold, Macro
*Probably needs new textures
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Interesting stuff so far. Here's my two pieces.
OthersideShadowchaser
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As it is usual by now, here's the compilation post with all of the maps in the thread!
Complete Map ListTLMC #7 Thread. + Show Spoiler + If any Map or Mapmaker is missing PM me or post in the thread and I'll fix it/add it.
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goodbye hopes and dreams, I knew ye well
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Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).
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On May 15 2016 13:31 ZigguratOfUr wrote: Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4). this is where my full-retard all gold map comes into play :D
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On May 15 2016 13:40 -NegativeZero- wrote:Show nested quote +On May 15 2016 13:31 ZigguratOfUr wrote: Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4). this is where my full-retard all gold map comes into play :D
Its success really depends on what they mean by "cool high yield usage".
The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.
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On May 15 2016 13:51 ZigguratOfUr wrote:Show nested quote +On May 15 2016 13:40 -NegativeZero- wrote:On May 15 2016 13:31 ZigguratOfUr wrote: Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4). this is where my full-retard all gold map comes into play :D Its success really depends on what they mean by "cool high yield usage". The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances. oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case...
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United States8476 Posts
On May 15 2016 15:20 -NegativeZero- wrote:Show nested quote +On May 15 2016 13:51 ZigguratOfUr wrote:On May 15 2016 13:40 -NegativeZero- wrote:On May 15 2016 13:31 ZigguratOfUr wrote: Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4). this is where my full-retard all gold map comes into play :D Its success really depends on what they mean by "cool high yield usage". The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances. oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case... Spoiler Alert: It did not do well.
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On May 15 2016 15:30 monk wrote:Show nested quote +On May 15 2016 15:20 -NegativeZero- wrote:On May 15 2016 13:51 ZigguratOfUr wrote:On May 15 2016 13:40 -NegativeZero- wrote:On May 15 2016 13:31 ZigguratOfUr wrote: Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4). this is where my full-retard all gold map comes into play :D Its success really depends on what they mean by "cool high yield usage". The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances. oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case... Spoiler Alert: It did not do well. damn it, don't ruin my ultra low econ game fantasies... D:
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On May 15 2016 15:44 -NegativeZero- wrote:Show nested quote +On May 15 2016 15:30 monk wrote:On May 15 2016 15:20 -NegativeZero- wrote:On May 15 2016 13:51 ZigguratOfUr wrote:On May 15 2016 13:40 -NegativeZero- wrote:On May 15 2016 13:31 ZigguratOfUr wrote: Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4). this is where my full-retard all gold map comes into play :D Its success really depends on what they mean by "cool high yield usage". The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances. oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case... Spoiler Alert: It did not do well. damn it, don't ruin my ultra low econ game fantasies... D:
Would you even say low econ FanTaSy?
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On May 15 2016 18:28 eTcetRa wrote:Show nested quote +On May 15 2016 15:44 -NegativeZero- wrote:On May 15 2016 15:30 monk wrote:On May 15 2016 15:20 -NegativeZero- wrote:On May 15 2016 13:51 ZigguratOfUr wrote:On May 15 2016 13:40 -NegativeZero- wrote:On May 15 2016 13:31 ZigguratOfUr wrote: Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4). this is where my full-retard all gold map comes into play :D Its success really depends on what they mean by "cool high yield usage". The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances. oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case... Spoiler Alert: It did not do well. damn it, don't ruin my ultra low econ game fantasies... D: Would you even say low econ FanTaSy? absolutely
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Canada8157 Posts
On May 15 2016 15:44 -NegativeZero- wrote:Show nested quote +On May 15 2016 15:30 monk wrote:On May 15 2016 15:20 -NegativeZero- wrote:On May 15 2016 13:51 ZigguratOfUr wrote:On May 15 2016 13:40 -NegativeZero- wrote:On May 15 2016 13:31 ZigguratOfUr wrote: Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4). this is where my full-retard all gold map comes into play :D Its success really depends on what they mean by "cool high yield usage". The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances. oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case... Spoiler Alert: It did not do well. damn it, don't ruin my ultra low econ game fantasies... D:
I liked it
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On May 15 2016 18:28 eTcetRa wrote:Show nested quote +On May 15 2016 15:44 -NegativeZero- wrote:On May 15 2016 15:30 monk wrote:On May 15 2016 15:20 -NegativeZero- wrote:On May 15 2016 13:51 ZigguratOfUr wrote:On May 15 2016 13:40 -NegativeZero- wrote:On May 15 2016 13:31 ZigguratOfUr wrote: Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4). this is where my full-retard all gold map comes into play :D Its success really depends on what they mean by "cool high yield usage". The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances. oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case... Spoiler Alert: It did not do well. damn it, don't ruin my ultra low econ game fantasies... D: Would you even say low econ FanTaSy?
A Starcraft II reimagining of the map Fantasy (http://wiki.teamliquid.net/starcraft/Fantasy_(Map)) would be cool, though the positional imbalances would probably be crippling (kinda like the original ).
I'm not sure what four Starcraft II maps it would be best to draw material from. Maybe Whirlwind, Tal'Darim Altar, Cactus Valley, Frost?
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imo kss, frost, whirlwind, cloud kingdom
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Come guess which maps shown in this thread will be finalists!
TLMC7 Finalist Predictions
edit: The finalists will be presented any day now, btw. Don't wait!
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I think most of the maps havent been shown^^.
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