Post Mortem on the Last Test map - May 12 - Page 2
Forum Index > SC2 General |
huller20
United States112 Posts
| ||
PinoKotsBeer
Netherlands1385 Posts
On May 13 2016 06:23 Charoisaur wrote: Yeah adept harass is absurdly strong but I don't really see a way to reduce their harassment potential without making them completely useless. Make shade cost (just a random number) 20 shield so we dont get the endless free shading. | ||
Phredxor
New Zealand15075 Posts
Can't believe it took so long to do this for Thor but thank god they got there. Rest looks pretty good too. | ||
Sapphire.lux
Romania2620 Posts
While he's at it, he should also listen about the wanted nerf to the tankvac and buff to siege tank dmg. This has been by far the nr 1 wanted change since the beginning. | ||
Lightrush
Bulgaria164 Posts
| ||
JimmyJRaynor
Canada15564 Posts
i like this post mort-em update thing. | ||
ShowTheLights
Korea (South)1654 Posts
| ||
seemsgood
5527 Posts
Liberator nerf is needed unless people still want mass air vs mass air battle .Thor change isn't enough doesn't mean liberator doesn't derserve a nerf. | ||
Charoisaur
Germany15616 Posts
On May 13 2016 08:13 JimmyJRaynor wrote: i don't think the 3 units are related. the increase in supply count for the 2 units in question is put in place so that they are not massable in the late game. i like this post mort-em update thing. why should tempests be massable lategame? it does nothing except promoting mass air battles | ||
Cyro
United Kingdom20157 Posts
On May 13 2016 08:21 ShowTheLights wrote: JUST MAKE COLLOSI RANGE BASELINE . You did it with the tank, the lurker. This would fit for protoss very well. I think it may be even better to make it 8 range baseline and remove the upgrade instead of having 6+3. More useful in early-midgame and less useful late why should tempests be massable lategame? Tempest 4 supply is gonna go sooner or later. With changes to some units like Libs doing 5+2 light instead of 7 AA this is especially true | ||
JimmyJRaynor
Canada15564 Posts
On May 13 2016 08:40 Cyro wrote: I think it may be even better to make it 8 range baseline and remove the upgrade instead of having 6+3. More useful in early-midgame and less useful late i like that idea. | ||
ArmazingerZ
10 Posts
SH won't worth for any purpose with such a cooldown like that, no matter what price. Very worrying they still aren't concerned about Ultras. | ||
PressureSC2
122 Posts
A few areas still of concern with the game, to name only the most pressing: - Thor and cyclone's lack of range to deal with BL/Tempest. - Tempest supply too low. - Marauder nerf coupled with 8 armor ultras. - Tankivacs going against proper design. | ||
avilo
United States4100 Posts
| ||
DalaiiLameR
42 Posts
On May 13 2016 08:49 ArmazingerZ wrote: I disagree about the new address for Thor and Liberator, they were going to be completely different, and serve for different purposes, how SC is meant to be, rewarding good builds, scouting and adaptation. They are also overlapping to vikings in their function. SH won't worth for any purpose with such a cooldown like that, no matter what price. Very worrying they still aren't concerned about Ultras. i think liberators were supposed to be anti muta, cuz terrans struggled against mass muta in wol and hots, so NOW the liberator is where it supposed to be. it was never the plan, that liberators counter everything in the air. the thor is something like a lost child for blizzard. they never had a plan, what the role of the thor should be. maybe it was meant as antiair for mech play, but mech is relatively easy counterable nowadays, so they lost their role and now, blizz is searchen for a new place in the game for them. i like where it is going. some anti heavy air is nice to have and cuz the single dmg, expensive units like broodlords are still worth their costs. | ||
Chewbacca1
11 Posts
Reduce adepts' attack speed by 20-40% when shade is active? | ||
Cyro
United Kingdom20157 Posts
People complain about adepts, phoenixes and immortals in ZvP and the immortal is being reduced in power some but this is a matchup that has a lot of very powerful units on both sides, it's also not a matchup that's heavily imbalanced in P favor. I don't see the justification for nerfing these other units as well unless you want to nerf 6 units on both sides of the matchup. | ||
raff100
498 Posts
Thor:Nice to see the switch mode,but I think the Thor need a damage buff to become cost\efficient. Cyclone:I don't like the changes,cyclone need a serious buff and removing the lock on would be the best choice. Liberator:Let's see how it works,obviously better than the previous patch. Hope to see something about tankivac soon | ||
Rowrin
United States280 Posts
| ||
TheWinks
United States572 Posts
| ||
| ||