Community Feedback Update - May 20
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xTJx
Brazil419 Posts
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Sapphire.lux
Romania2620 Posts
Sad to see the Cyclone change went through with 4 supply. It's insane to have this unit on the same cost as a fing Tempest. Nerf the Tempest at least. | ||
Cyro
United Kingdom20157 Posts
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PinoKotsBeer
Netherlands1385 Posts
I know its just me because im bad at the game, but once zerg got broodlord, corruptor, viper, infestor it feels the game is over. Parasitic bomb cant be dodged and the fights are so hard, and all terran air units clump up too much when moving them around. Same when protoss got their tempest carrier HT army. no idea anymore. | ||
JackONeill
861 Posts
For exemple : why go for thors for anti capital AA when the viking does a better and cheaper job? Why go for siege tanks when liberator provides much better area control? Why go for cyclones against ultralisks since ghosts or liberators do a much more reliable job at it? Why go for banshees when 4 marauders in a medivac do a much better and safer job ? Finally, about the cyclone and thor buffs : - cyclone buff only means you can take your save 50 gaz in TvP and TvT IF you decide to use a cyclone for defense. It doesn't change anything concerning the viability of the unit. - thor buff : has no purpose whatsoever. We see all pro terrans rely heavily on bio and liberators in TvZ and TvP late game, because bio in medivacs and liberators are basically an air comp. Terrans late game nowadays relies mainly on a up/down gimmick. There is no role for the thor in that, especially since the viking does a better job in all regards. The only use the thor might have is to make mech suck less in TvT, but that's a strech. | ||
Zulu23
Germany132 Posts
Even a simple comparison of the "dropships" and the utilities they provide the Warpprsim is way to cheap. Warp Prism / Medivac 200 mins / 100mins/100gas 100Schield+100hp / 150hp 1armor 4.13movement (+1.23upgrade) / 3.5movement (+2.44 boost) long range pickup / heals bio units 8capacity+unlimited no warpin ability / 8 capacity one or two units needed to max utility / +x units needed to scale and synergy well enough The gas consumptiopn on medivacs is huge and limits the tech opportunities of terran. At least the warp prism should cost the same gas than a medivac and thus prolnging the tech time for protoss, or making WP timings hit a little later. | ||
PinoKotsBeer
Netherlands1385 Posts
On May 27 2016 20:57 Zulu23 wrote: A warp prism nerf is really what is needed. I strongly agree to the feedback provided in that point. Even a simple comparison of the "dropships" and the utilities they provide the Warpprsim is way to cheap. Warp Prism / Medivac 200 mins / 100mins/100gas 100Schield+100hp / 150hp 1armor 4.13movement (+1.23upgrade) / 3.5movement (+2.44 boost) long range pickup / heals bio units 8capacity+unlimited no warpin ability / 8 capacity one or two units needed to max utility / +x units needed to scale and synergy well enough The gas consumptiopn on medivacs is huge and limits the tech opportunities of terran. At least the warp prism should cost the same gas than a medivac and thus prolnging the tech time for protoss, or making WP timings hit a little later. I fully agree on that, its hard/near impossible to catch warprisms as terran. Yes medivac can heal units, but cant reinforce new units on the spot. A gas cost would make sense. | ||
Athenau
555 Posts
On May 24 2016 20:07 PinoKotsBeer wrote: The thor "buff" (its no buff its just the hots thor) needs to be stronger and more range and remove the lib range upgrade. Wut. HoTS thor: 23 damage vs armored target with 1 base armor/2 sec cooldown = 11.5 dps LoTV thor: 49 damage vs armored target with 1 base armor/3 sec cooldown = 16.33 dps (all numbers using Blizzard time, not real time) The LoTV thor has 42% more dps. With +3 upgrades the LoTV thor is 56% better. | ||
PinoKotsBeer
Netherlands1385 Posts
On May 27 2016 21:41 Athenau wrote: Wut. HoTS thor: 23 damage vs armored target with 1 base armor/2 sec cooldown = 11.5 dps LoTV thor: 49 damage vs armored target with 1 base armor/3 sec cooldown = 16.33 dps (all numbers using Blizzard time, not real time) The LoTV thor has 42% more dps. With +3 upgrades the LoTV thor is 56% better. I stand corrected, you are correct. Its indeed a better Thor. | ||
Zulu23
Germany132 Posts
On May 27 2016 21:41 Athenau wrote: Show nested quote + Wut. HoTS thor: 23 damage vs armored target with 1 base armor/2 sec cooldown = 11.5 dps LoTV thor: 49 damage vs armored target with 1 base armor/3 sec cooldown = 16.33 dps (all numbers using Blizzard time, not real time) The LoTV thor has 42% more dps. With +3 upgrades the LoTV thor is 56% better. I stand corrected, you are correct. Its indeed a better Thor. Better, but for its cost compared to other Tier 3 endgame units.... still terrible | ||
BaronVonOwn
299 Posts
On May 27 2016 21:57 Zulu23 wrote: Better, but for its cost compared to other Tier 3 endgame units.... still terrible It trades favorably with carriers and brood lords now, which both costs more than a thor. | ||
Tankz123
Denmark228 Posts
On May 27 2016 22:23 BaronVonOwn wrote: It trades favorably with carriers and brood lords now, which both costs more than a thor. since when does a thor get close enough to a BL/carrier? | ||
Charoisaur
Germany15616 Posts
On May 27 2016 22:57 Tankz123 wrote: since when does a thor get close enough to a BL/carrier? I think it has the same range as carriers and vs broodlords you can stutter-step forward when you have enough hellbats to kill the broodlings fast. the new thor is really amazingly good. the only problem remains tempest but no unit in the game can deal with mass tempest. | ||
BaronVonOwn
299 Posts
On May 27 2016 23:34 Charoisaur wrote: I think it has the same range as carriers and vs broodlords you can stutter-step forward when you have enough hellbats to kill the broodlings fast. the new thor is really amazingly good. the only problem remains tempest but no unit in the game can deal with mass tempest. I am really confused right now, but I play zerg on the ladder and haven't played any TvP in LOTV. Is this just a problem for mech, or terran bio as well? | ||
blkcoffee
35 Posts
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jinjin5000
Korea (South)1266 Posts
On May 27 2016 22:23 BaronVonOwn wrote: It trades favorably with carriers and brood lords now, which both costs more than a thor. Wait wait wait. Since when does Thor trade favorably against carrier? They lose hard if its anything more than 1v1. It does better vs bl but you are straight up delusional if you think it trades well vs Terran and protoss capital ships. Stop testing it 1v1 | ||
Charoisaur
Germany15616 Posts
On May 28 2016 00:08 BaronVonOwn wrote: I am really confused right now, but I play zerg on the ladder and haven't played any TvP in LOTV. Is this just a problem for mech, or terran bio as well? When there are templar and/or disruptor underneath with archons and a few other units mass tempest is incredibly hard to deal with for bio as well. Many protoss players on ladder currently just sit in their base and turtle to mass tempests without doing anything else in the game. The thing is that tempests are only 4 supply and so you can just get an absurd number of tempests. | ||
Sogetsu
514 Posts
Tempest by themselves in late game are not a the only problem IMO... | ||
BaronVonOwn
299 Posts
On May 28 2016 01:15 jinjin5000 wrote: Wait wait wait. Since when does Thor trade favorably against carrier? They lose hard if its anything more than 1v1. It does better vs bl but you are straight up delusional if you think it trades well vs Terran and protoss capital ships. Stop testing it 1v1 Since patch 3.3? I never tested them 1v1. I did all tests 10v10, max upgrades and abilities, only microing each side to focus fire. 1 thor left with a few red bars. I did not test thor vs. BC because I know BC will win. On May 28 2016 01:54 Charoisaur wrote: When there are templar and/or disruptor underneath with archons and a few other units mass tempest is incredibly hard to deal with for bio as well. Many protoss players on ladder currently just sit in their base and turtle to mass tempests without doing anything else in the game. The thing is that tempests are only 4 supply and so you can just get an absurd number of tempests. I can see how tempests are a key part of that comp but I am skeptical that their supply cost of all things is the reason it is OP. Tempests have less dps than a single crackling, at rock bottom prices of 300/200. Massing them seems grossly cost-inefficient. | ||
Charoisaur
Germany15616 Posts
On May 28 2016 02:38 BaronVonOwn wrote: Massing them seems grossly cost-inefficient. Wrong. their DPS doesn't matter when you can shoot over and over without the opponent being able to shoot back, slowly you will whittle them down. You can't engage the tempests because of cannons, storms + disruptors so you just slowly lose. tempests are probably the unit that benefits the most from massing them. btw lillekanin just destroyed a liberator-tank army with mass thors in the map test tournament. | ||
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