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On June 18 2016 03:40 Charoisaur wrote:Show nested quote +On June 18 2016 03:33 [PkF] Wire wrote: Holy shit queen AA range is already at 7, I don't think buffing it would be reasonable.
Buffing spores root time makes a lot of sense though. I actually like the change. only early game harass (liberators, medivacs, phoenixes) is really affected which is the part zerg struggle currently. In mid-lategame it probably won't make a big difference. edit: banshee affected too which is a nerf to hellion banshee openings, not sure I like the change anymore, just reduce spore uproot time. Yeah after giving it some more thought I think that's quite a clever try that could help enough in both mus given the current meta.
Give us the balance test map !
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OMG please no, not a queen buff...
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Bisutopia19042 Posts
On June 18 2016 03:41 chipmonklord17 wrote:Show nested quote +On June 18 2016 03:29 BisuDagger wrote: How about the inject larva ability is renamed to inject and can be used on a spore/spine crawler which temporarily buffs movement speed and burrow/unburrow speed? It would never get used. When given the choice between injecting a hatch and not injecting a hatch the Zerg will 100% of the time pick the hatchery. There's just no way they could make the burrow/unburrow speed short enough to make it worth it, short of teleportation, and even then I doubt it You're telling me that you don't give enough queens and that you don't have the energy to spare? You must have a ton of hatcheries in your games.
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Yeah, we feel for the korean zergs. But what about the foreign terrans that are being crushed by infestor/ultra compositions. If they are gonna nerf terran mid-game, they should do something about zerg late-game as well.
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Spore faster drill would be fine. Increasing queen AA range not so much.
Increasing larvae spawn rate on lair&hive would give zergs a very slight buff that'd help make LBM more viable. Or make the inject 4 larvae on lair and 5 on hive would work too.
Now add 2 supply to tempest and revert cyclone to 3 supply and we'll hit a good spot for the game.
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maybe with the queen buff we might see the return of the greatest sc2 player of all time.
+ Show Spoiler +
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spore its a good change but this will just make hive rush faster (one of the biggest weakness that foreign terran dont exploit is mid game liberator harass) and not really affect ling bane mutal/corruptor or roach bane corruptor styles
hive rush is boring ~_~
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Haha if you actually watch the games where Zergs get rolled over you would know its not just a liberator problem. Tankivac is also extremely OP and the combo of the two makes it nearly impossible for zerg to make it out of midgame with any foothold in the game.
And protoss have two compositions that Zerg cannot cost effectively counter: zealot archon immortal and skytoss. And overcharge prevents zerg from punishing protoss prior to reaching either of those compositions.
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Australia18228 Posts
Just replace Queens with Zagaras
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NIce cool update very happy that galactic proces and dasan station made it keep up the great work Blizz
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The Lib is the new Medivac. Everything revolves around it and this is very damaging to the game through variety and fun factor. We got rid of the sentry and FG as cruches and we now have Libs.
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Am I the only one who feels that blizzard missed the crucial points about TvZ by miles?
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Revert liberator damage nerf so Terran is playable again. Remove liberator range from the game.
Two problems solved.
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From seeing Gumiho 3-0 DRG on GSL this morning, i'd say liberator harass is part of the issue for sure. It's so easy to execute, and it's so hard to counter correctly.
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On June 18 2016 03:57 Inflicted wrote: Just replace Queens with Zagaras
Someone call DK, this person just had the best idea.
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I like how they went from "Zerg has problems" to "Zerg has only problem with liberator harass" which is absolutely not true lol, only range liberator is broken
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buff queens anti air please
No phoenix opening is staying safe from my all-ins now
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i like the increasing of Queen's anti-air range. in general, air is too strong and ground is too weak. i'm all for ground-based anti-air being stronger.
thx for bringing in Catz. Great move. the guy is an innovative and unorthodox thinker and should bring a fresh perspective to the game.
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On June 18 2016 04:10 Nerchio wrote: I like how they went from "Zerg has problems" to "Zerg has only problem with liberator harass" which is absolutely not true lol, only range liberator is broken at the level you play zerg is the strongest race so maybe you aren't the best person to say where zergs problems are.
what I want to say is that if the koreans say liberators are the problem I believe them and not nerchio. Didn't mean to insult him.
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Queen AA range would effect each Matchup... I would be fine with the root time decrease for spore crawlers, as long as it is not als fast as the unrooting. Liberators don't shoot at it while it moves into the liberation zone so I think it's a good change for Z
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