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Dates: June 19-June 20, 2016 Map: Void Thrashing
Description: Char is ablaze. Increased vulcanic activity has made the planet even more hazardous than before. Keep your eyes on the enemy, and always remember: don't stay on fire.
Mutations:
Scorched Earth:enemy units set the terrain on fire upon death
Lava Burst: lava periodically bursts from the ground at random locations and deals damage to player air and ground units
Evasive Maneuvers: Enemy units teleport a short distance away upon taking damage.
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Notes:
- scorched earth damages only ground units
- lava burst gives an hint of the sprout before going up, and damages both ground and air with massive power
- Thrashers seem to spawn a bit faster than usual (may be wrong, just played a couple of games)
Evasive maneuvers is not a great deal, but probably makes melee units not a good idea.
Scorched earth makes ground units, especially melee ones, very bad.
So I tried my first game as Artanis, going for Tempests, but they are too slow and bulky, and avoiding the bursts is hard. They die to them in a couple of seconds. Ally was Karax, going mono immortals. We were unable to build a growing army, taking too many casualties.
Second game I went Abathur, mono muta with double upgrades: quick to avoid lava bursts, powerful, and regenerating after each battle; just don't get them all in one spot under a lava burst!! Ally was a weak Kerrigan, going ling/ultra. I did most of the job.
Abathur muta build approved. Efficient. Must suggest.
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I have yet to fail this one, 6/6 so far.
Playing Artanis I was even able to carry a non unit building Karax (usually I approve, but it sucks on this map imo) and a lvl 9 Raynor.
Whirlwind Chargelot + Phoenix is what I use.
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It's annoying that they changed the schedule, because I got up early this morning before leaving, so I can try it a couple of times as I normally do, but it wasn't up yet. So I'll have to wait a while before I get home and try it. But here's what I want to try:
- Swann. All his units are ranged, especially after the armory upgrade. And carrying everything in hercs will make it easy to manoeuvre around the lava bursts. Although I imagine the initial perdition turrets for defense will likely get annihilated, since they're short range.
- Abathur. His godlike mutas are probably even more godlike on this mutation. I'm not surprised at all by Malhavoc's assessment.
- Raynor. It's really easy to get a fast macro explosion with him on the void thrasher mission. You'll just have to work a lot harder microing the marines. As usual, for me, I'd supplement with either tanks if the enemy is heavy ground, or vikings if the enemy is heavy air.
I can't imagine the other commanders would be all that great. Maybe Zagara if you focus a lot on morphing all your lings to banes, but that would make you exhausted in gas, and your remaining lings would be awful. Vorazun's greatest strength is her melee fighters, not so great here. Kerrigan doesn't seem very good because your mineral dump is either queens (which you then have to work really hard spreading the creep quickly, which is hard on this map even without mutation) or lings, which I'm guessing are garbage here. Maybe you can make her work if you work really hard on the creep spread, and do a queen/BL type composition. Artanis and and Karax both have melee mineral dumps, and their air is slow. In both cases you have to get carried until you get a good air army, which is why I never get an air army for them even in the normal version of this map. Though I imagine Karax's orbital strikes are incredibly useful.
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Russian Federation473 Posts
did it on 1st try with lvl 63 swann. hercs full of goliaths & science vessels ally was an equally strong artanis with dragoons & immortals
almost as trivial as a normal brutal mission
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Kerrigan is absolutely fine on this mutation as basically nothing prevents you from solo-carrying the mission till the 3rd wave of thrashers with ulting on 2nd one. Just build nothing but drones until you can spam ultras and that mineral bank doesn't really matter. Seems too easy for literally every hero except Zagarra and prob Karax unfortunately. Even Raynor is fine as long as your micro is on point.
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Canada8157 Posts
this is a pretty easy one, raynor with mule spam can solo it easily
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2/2 on Swann and Abathur. Like other said, this is an easy one. Though I imagine I'll struggle more with Raynor.
Be careful fast expanding with Swann, You should build the blaster turrets inside the mineral lines, rather than outside the rocks. I didn't do that, and I instantly lost a blaster turret & a couple SCVs as soon as they started it (didn't even cancel).
The last two have been pretty easy. Karax on White Out is trivial. I wonder if we'll get anything close to the fourth mutation. And, of course, they saved my favourite mission (temple) for last.
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This mission is pretty easy. 2/2. Kerrigan brood lords are surprisingly decent for a change, and Abathur mutas are OP like always
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Laughably easy. I thought the last 2 mutations were pretty good in difficulty but I never noticed the mutations for this mission at all.
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I tried it at least once with every commander except Abathur (don't have yet)
Raynor: I had a hard time with him. Maybe because of the vipers' blinding clouds. It might be a good idea to mass air along with some fodder rines. I went marauder firebat for some meat. Kerrigan: Pretty much kills everything by herself until the end, where she needs a bit of help. Broodlords with speed are good, but only if you can maneuver them around the fires. Ultralisks are better for people who don't like to/can't control their units. Just use kerrigan until the 3rd set of thrashers. By that time, you should have some other units. Artanis: He might just be the best one for this one thanks to his guardian shell passive. Zealot phoenix with some archons works well, but not if the enemy is terran mech. BCs take forever to kill. Swann: He's okay if you can use hercules well. Lots of science vessels helps keep your units healthy. Gol/tank/thor, walk around and shoot. Vorazun: Her usual self. DT/sair is quite good. I add a few zlots because I have spare minerals. Karax: He's not good here. Cannon pushing isn't so great because the fires quickly kill units that don't move. It costs a lot of money to get an army going. He might be better with some more points in making units cheaper.
Most important thing is to not stand still because if a fire appears beneath you, you're gonna lose a few units. Just hang around the minerals/main base until the next thrashers appear.
Edit: Zagara: Scourge bombing works wonders. You could do this in a regular mission, too. 4-5 hatcheries pumping scourge, baneling nest and zagara for defense. Send in tons of scourge at a time. Void thrashers have 1000 shields 3000 hp. Having an artanis ally helps. I'll try it without him later.
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Completed on the first run as Artanis with a random Vorazun ally, Tempest/Chargelot with full DT Spam. (yes on brutal)
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Just won it again with a lvl 8 Kerrigan providing base defence while Vorazun did mass DT. Vorazun seems king
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Russian Federation473 Posts
On June 21 2016 20:16 Leanden wrote:Just won it again with a lvl 8 Kerrigan providing base defence while Vorazun did mass DT. Vorazun seems king
vorazun seems king?
what a surprise :D
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Played five games on brutal using kerrigan(lvl15) and won them all with pure ultralisk. One time with an Abathur lost all units around 10mins and unable to come back and one time with a Karax that left the game after realizing static defense outside base won't work. I would say if he stayed we might have lost...
The teleport thing is kind of glitched with kerrigan's immobilization wave. If you leap kerrigan in middle of enemy base and cast it, most enemy units will somehow drawn close together near kerrigan and be stunned. using omega worm to pop out ultralisks at the same time and they will just kill all ground units in 10 seconds and then kill thrashers ignoring enemy air. However it is best to have your ally make some AA to be safe.
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Man I got crushed with my level 30 Karax. Allies weren't that great, but neither was I.
I even sullied myself and went down to hard and still lost!! I've beat all the others on brutal so I might need to rethink my strategy for this one.
I do think the lava bursts are really cool and the dynamic of the blinking units make it crazy frustrating. Melee units don't seem to cut it.
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On June 21 2016 13:57 29 fps wrote: Edit: Zagara: Scourge bombing works wonders. You could do this in a regular mission, too. 4-5 hatcheries pumping scourge, baneling nest and zagara for defense. Send in tons of scourge at a time. Void thrashers have 1000 shields 3000 hp. Having an artanis ally helps. I'll try it without him later.
Suicide units (Such as Banelings and Scourge) do not benefit from guardian shell iirc
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On June 22 2016 01:35 Solstice245 wrote:Suicide units (Such as Banelings and Scourge) do not benefit from guardian shell iirc Unfortunately true. They used to but it was patched out.
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On June 22 2016 01:35 Solstice245 wrote:Show nested quote +On June 21 2016 13:57 29 fps wrote: Edit: Zagara: Scourge bombing works wonders. You could do this in a regular mission, too. 4-5 hatcheries pumping scourge, baneling nest and zagara for defense. Send in tons of scourge at a time. Void thrashers have 1000 shields 3000 hp. Having an artanis ally helps. I'll try it without him later.
Suicide units (Such as Banelings and Scourge) do not benefit from guardian shell iirc
Oh really? Either way, it works quite well.
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On June 22 2016 04:03 Xsyq wrote:Show nested quote +On June 22 2016 01:35 Solstice245 wrote:Suicide units (Such as Banelings and Scourge) do not benefit from guardian shell iirc Unfortunately true. They used to but it was patched out.
Of course they don't survive when they explode on their target, but do you mean the guardian shell does not activate even when they are just shot down before reaching their intended destination? With scourge, you just need them to reach the target alive, nothing more, after all..
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