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On June 29 2016 06:45 ejozl wrote: I find league distributions weird, especially 4% Bronze.
While this is pandering to bad players. I think this is a good change. No one wants to believe their the bottom of the barrel. And people want to see progress quickly. Meaning bronze will probably be for players almost entirely new to the game.
Therefore anyone in bronze who gives a moderate effort to get better should be promoted to silver with relative ease, but they won't know that. So that early promotion can spawn, more intrinsic motivation to continue to play and get better.
I think of it like body building. When people go derp around in the gym, and don't see some kind of result to hang their hat on quickly, they'll quit pretty fast. People need that first result to snowball, and continue to eventually be internally motivated.
I actually wouldn't mind if they expanded the leagues at the lower end, adding even a couple other small ranks. So that totally new players could receive multiple promotions easily. (Was copper league a thing in the WOL beta, or is my brain lying to me?)
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United States12180 Posts
On June 29 2016 07:17 Bloody wrote: 4% masters, it won't feel that special to be in master league anymore. But everything else I like very much.
It's also subdivided into 3 tiers, so the new exclusive league will be Master 1 where the top 1% play.
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Really awesome stuff.The only thing I really want now, is I want there to be some type of reward for laddering, both participation and acheiving rank.
I kinda feel thats lacking compared to other games, is that theres no real reward. But hopefully that will change once they have the cosmetic systems implemented, because if they had to do rewards today, odds are we'd be limited by portrait which isnt really motivating.
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On June 29 2016 12:01 Excalibur_Z wrote:Show nested quote +On June 29 2016 07:17 Bloody wrote: 4% masters, it won't feel that special to be in master league anymore. But everything else I like very much. It's also subdivided into 3 tiers, so the new exclusive league will be Master 1 where the top 1% play. So 1% will be Master 1? That sounds nice. Where did you see this info? 4/3 is 1.33% if they do it like that.
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On June 29 2016 16:42 Bloody wrote:Show nested quote +On June 29 2016 12:01 Excalibur_Z wrote:On June 29 2016 07:17 Bloody wrote: 4% masters, it won't feel that special to be in master league anymore. But everything else I like very much. It's also subdivided into 3 tiers, so the new exclusive league will be Master 1 where the top 1% play. So 1% will be Master 1? That sounds nice. Where did you see this info?
4/3 ?
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On June 29 2016 11:13 Cyanocyst wrote:While this is pandering to bad players. I think this is a good change. No one wants to believe their the bottom of the barrel. And people want to see progress quickly. Meaning bronze will probably be for players almost entirely new to the game. oh you...i guess it's been a while since you were bronze (if you were ever). no, the bronze league is not just for beginners...it's also for trolls who intentionally tank their mmr to beat up on said beginners. sad, but true.
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On June 28 2016 21:30 todespolka wrote:Show nested quote +On June 24 2016 04:17 BaneRiders wrote:On June 24 2016 04:03 JimmyJRaynor wrote:On June 24 2016 03:31 MockHamill wrote:On June 24 2016 03:03 Excalibur_Z wrote:On June 24 2016 01:12 MockHamill wrote: I am surprised it took so long.
I work as a programmer and a change like this would only take 1-2 days to program, maybe 2-3 for design and 1-2 days for testing.
Even if you add a few days on brainstorming different ideas I do not understand how it could take so long to develop. 1. Add it to the backlog. 2. Flesh out design with design team. 3. Open meeting to gather feedback. 4. Generate wireframe. 5. Establish acceptance criteria. 6. Have preliminary discussions with the team (Eng, UI, Design, QA, Loc) to determine relative cost/level of effort. 7. Meet with stakeholders to determine business value. 8. Prioritize accordingly against other backlog items based on results from steps 4 and 5. 9. Refine acceptance criteria if necessary and recost. 10. Create sub-tasks. 11. Resolve dependencies and blockers. 12. Full team playtest to record bugs. 13. Resolve bugs. 14. Push to Staging environment to mirror expected Live behavior. 15. Full team playtest to record bugs. 16. Resolve bugs. 17. Send to QA for final approval. 18. Resolve bugs. 19. Schedule final deployment date. 20. Release. With daily stand-ups and sync meetings, it absolutely makes sense that a feature like this could take weeks or months, even though it's relatively simple. I really doubt it would take more than a week. Maybe I am just used to working in smaller organisations but we typically go from customer idea to final delivery in 1-2 weeks for smaller things like these and 2-3 months for a large order. There is nothing in these changes that are complex, a single programmer and a single designer straight out of university (i.e. very inexperienced) would not take this much time to deliver these changes. just put an end to the argument and make ur own game. it should take a few weeks. Yeah, because that is exactly what this update is, a whole new game. Or wait, maybe they are just displaying data they already generated all along? But he isnt false. You say the same stuff, i said, when i was a child (started to code with 7). The development process in a company is big and doesnt compare to a garage project with one or two coders.
I'm not a programmer, I'm pointing out that Blizzard didn't code a new game with this change (contrasting the glorious exaggeration of the previous speaker), but rather finally decided to show some data they obviously already have generated all these years. And yes, I'm fully aware that Blizzard is a big company. In fact, did you know it has a market capitalization of some 24 billion euros atm? Did you know it made a net profit of US$ 336 million the first quarter this year? I'm thinking of buying some stocks, but the price/earnings ratio feels a bit high at the same time as the implementation of simple changes to keep people interest in SC2 feels a bit slow.
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Does anyone know (or have a good guess) who would be eligible for Contender Division? Is it the top 200 non-GM players, or some kind of opt-in league made up of Masters players who choose to enter it on that day, or..?
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That's pretty nice, I have not played sc2 for 2 years but this change makes me want to buy legacy of the void and play again. That 2010 feeling
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United States12180 Posts
On July 02 2016 00:57 cjb wrote: Does anyone know (or have a good guess) who would be eligible for Contender Division? Is it the top 200 non-GM players, or some kind of opt-in league made up of Masters players who choose to enter it on that day, or..?
Contender league will be the top 200 non-GM players, yes, and 10 of those players will have been demoted from GM (GM spots #191-200). The top 10 will get promoted into GM when the Contender league closes after 3 hours.
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I googled pesky things before taking this certain step ("is sc2 dead", "sc2 future", ...) thus coming to the conclusion to order LOTV. Done that I saw this ladder revamp thingy, more than anything it fueled my conviction to have made the right decision. Hoping many many others do think likely.
Let's make SC2 great again!
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Did they change the date for when the season ends? I thought it was the 11th, now its the 13th. Is this a sign the revamp really is coming "soon"?
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On July 02 2016 06:17 biomech wrote: I googled pesky things before taking this certain step ("is sc2 dead", "sc2 future", ...) thus coming to the conclusion to order LOTV. Done that I saw this ladder revamp thingy, more than anything it fueled my conviction to have made the right decision. Hoping many many others do think likely.
Let's make SC2 great again! welcome back mate
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On July 02 2016 06:17 biomech wrote: I googled pesky things before taking this certain step ("is sc2 dead", "sc2 future", ...) thus coming to the conclusion to order LOTV. Done that I saw this ladder revamp thingy, more than anything it fueled my conviction to have made the right decision. Hoping many many others do think likely.
Let's make SC2 great again! Starcraft 4 life man
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United States12180 Posts
On July 04 2016 22:51 HelpMeGetBetter wrote: Did they change the date for when the season ends? I thought it was the 11th, now its the 13th. Is this a sign the revamp really is coming "soon"?
The 3 week season is highly unusual and was announced suddenly so that would be my guess, yeah.
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On July 01 2016 06:24 BaneRiders wrote:Show nested quote +On June 28 2016 21:30 todespolka wrote:On June 24 2016 04:17 BaneRiders wrote:On June 24 2016 04:03 JimmyJRaynor wrote:On June 24 2016 03:31 MockHamill wrote:On June 24 2016 03:03 Excalibur_Z wrote:On June 24 2016 01:12 MockHamill wrote: I am surprised it took so long.
I work as a programmer and a change like this would only take 1-2 days to program, maybe 2-3 for design and 1-2 days for testing.
Even if you add a few days on brainstorming different ideas I do not understand how it could take so long to develop. 1. Add it to the backlog. 2. Flesh out design with design team. 3. Open meeting to gather feedback. 4. Generate wireframe. 5. Establish acceptance criteria. 6. Have preliminary discussions with the team (Eng, UI, Design, QA, Loc) to determine relative cost/level of effort. 7. Meet with stakeholders to determine business value. 8. Prioritize accordingly against other backlog items based on results from steps 4 and 5. 9. Refine acceptance criteria if necessary and recost. 10. Create sub-tasks. 11. Resolve dependencies and blockers. 12. Full team playtest to record bugs. 13. Resolve bugs. 14. Push to Staging environment to mirror expected Live behavior. 15. Full team playtest to record bugs. 16. Resolve bugs. 17. Send to QA for final approval. 18. Resolve bugs. 19. Schedule final deployment date. 20. Release. With daily stand-ups and sync meetings, it absolutely makes sense that a feature like this could take weeks or months, even though it's relatively simple. I really doubt it would take more than a week. Maybe I am just used to working in smaller organisations but we typically go from customer idea to final delivery in 1-2 weeks for smaller things like these and 2-3 months for a large order. There is nothing in these changes that are complex, a single programmer and a single designer straight out of university (i.e. very inexperienced) would not take this much time to deliver these changes. just put an end to the argument and make ur own game. it should take a few weeks. Yeah, because that is exactly what this update is, a whole new game. Or wait, maybe they are just displaying data they already generated all along? But he isnt false. You say the same stuff, i said, when i was a child (started to code with 7). The development process in a company is big and doesnt compare to a garage project with one or two coders. I'm not a programmer, I'm pointing out that Blizzard didn't code a new game with this change (contrasting the glorious exaggeration of the previous speaker), but rather finally decided to show some data they obviously already have generated all these years. And yes, I'm fully aware that Blizzard is a big company. In fact, did you know it has a market capitalization of some 24 billion euros atm? Did you know it made a net profit of US$ 336 million the first quarter this year? I'm thinking of buying some stocks, but the price/earnings ratio feels a bit high at the same time as the implementation of simple changes to keep people interest in SC2 feels a bit slow.
This didnt take years, but it wasnt a short process either. It is longer and has more parts than people expect especially people who have coding experience. They see how fast and easy it was to code a checkers game and use that experience to evaluate the work behind this patch. But the amount of work changes with the size, the complexity and the purpose.
Sometimes you see in twitch chat people ask why a pro player hasnt done this or that and other things. But a pro plays a different game. Their skill and their multitasking changes everything. Its so fast, that you have to think about what you want to hotkey in that short period and jump to the next task.
Its similar with development. Size and complexity changes the amount of work and the process.
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On July 06 2016 18:29 Uni1987 wrote: Is this live?
Soon™
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