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On July 12 2016 12:18 -NegativeZero- wrote:Show nested quote +On July 12 2016 11:10 ZigguratOfUr wrote:On July 10 2016 19:14 [PkF] Wire wrote: Isn't Apotheosis going to be pretty imba in ZvP with the easy gold ? The gold isn't that easy, since you can knock down the rocks to cut if off from the rest of the bases, and also shoot at the workers from the low ground. this is how i'm hoping it turns out - the goal was an exaggerated "high risk high reward" design, where the risk also involves the opponent having to exploit the surrounding terrain. but we'll see how it works in practice... the thing I fear is Z taking the gold as natural and then spamming hatch tech units on 2 bases. But you're right we'll have to see how it goes in practice before calling it broken.
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so guys after beginning to play on the new maps (if you were eager to see your NA MMR just like I was ^^) what do you think ? Which ones are you going to veto ?
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On July 13 2016 06:46 [PkF] Wire wrote: so guys after beginning to play on the new maps (if you were eager to see your NA MMR just like I was ^^) what do you think ? Which ones are you going to veto ?
Dasan Station is instant veto for me. The rest of the new maps are playable.
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13/12 seems pretty bad on New Gettysburg in ZvZ (compared to maps like Frozen or Ulrena). Rush distance is long enough even with a bridge to hold I think. Apotheosis will be... interesting. I think you can actually collapse the rock tower next to gold and kill the rocks before any major Terran push so I can imagine that map being vetoed by non Zergs. Dasan Station obviously going to be a 13/12 fest in ZvZ. Maybe some 1 base roach shenanigans could work but dunno.
haven't got to play on Galactic Process before bed time, but overall I think the maps are really good for Zerg in all matchups, be it for macro or cheese.
oh and NA placed me as a gold with 4220 MMR
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On July 13 2016 08:21 Ej_ wrote: 13/12 seems pretty bad on New Gettysburg in ZvZ (compared to maps like Frozen or Ulrena). Rush distance is long enough even with a bridge to hold I think. Apotheosis will be... interesting. I think you can actually collapse the rock tower next to gold and kill the rocks before any major Terran push so I can imagine that map being vetoed by non Zergs. Dasan Station obviously going to be a 13/12 fest in ZvZ. Maybe some 1 base roach shenanigans could work but dunno.
haven't got to play on Galactic Process before bed time, but overall I think the maps are really good for Zerg in all matchups, be it for macro or cheese.
oh and NA placed me as a gold with 4220 MMR
the fact that it seems bad on that map just means thats what people will do in ZvZ under GM, and im looking forward to it immensely.
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I am the only one that find Dasan Statation absurd?
I mean there are always some bad maps in the map pool but this map has no redeeming qualities. Is it even possible to hold more than 3 bases on this map? Maybe for Protoss since they have pylons, but for the other races?
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On July 15 2016 06:45 MockHamill wrote: I am the only one that find Dasan Statation absurd?
I mean there are always some bad maps in the map pool but this map has no redeeming qualities. Is it even possible to hold more than 3 bases on this map? Maybe for Protoss since they have pylons, but for the other races?
That map is pure shit, but you know how Blizzard does it, 2 or 3 good playable maps and one shi....erm..."Different map" has to make it in.
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I have'nt played Dasan Station that much, i can understand the troubles people get with it. BUT i've enjoyed Ulrena so far, i mean this maps was a bit "oh forget your plan it's Ulrena, let's play very agressive and a short game". I understand people don't like it, mostly cause too much people i've encountered on this maps did'nt adapt well on it's early/cheesy gameplay, but veto is here for that.
As long as you don't feel like you miss one veto because too many map feels really bad and unbalanced to you (not slightly favored) i think people should'nt complain that much, i think silent people enjoy those short maps more on casuals levels maybe (Plat/diam) and other got veto to have the experience they want.
My complain however would be on apotheosis, i don't play at a decent level recently but this map is just too big to me. (as a P) i feel like i'm just forced to take a fast B3&turtle , so far my opponnents did the same, both in a slow and safe way, because at lower level (top plat) Scout is'nt good and on this big maps it's much harder and longer. So this ends in really slow starting game where the P can only turtle, before starting directly in end fights which if the game is'nt finished after, one guy is clearly behind.
I really enjoyed Dusk Towers, but here the mix of LOOONG distance and pretty unsafe B3 (except distance of course) is bad for me. The rythm is globally slow, even once players begin to take their 4th. I have played mostly PvZ on this so of course it's really unpleasant, but even against T i don't see how this can be FUN. (i mean even P&T drop are'nt worthy until late cause you better invest in Base&Workers eventually some defences than in any form of early pressure that will take forever to make it)
I think i'm gonna veto that one instead of Dasan. I personnally prefer WTF short games from time to time, than a looong game with fews actins.
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