StarCraft Universe Open Beta Release - Page 2
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gab12
Poland147 Posts
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JacobShock
Denmark2485 Posts
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DuB phool
United States1003 Posts
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Beelzebub1
997 Posts
From watching Railgan play it seems like everything takes an eternity to die and the combat doesn't seem to be nice and tight but it's beta so no big deal. I'm sure once this thing get's smoothed out it's going to be awesome, I mean Dota was just a mod and it spawned LoL Dota2 and HOTS. | ||
starslayer
United States696 Posts
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oGoZenob
France1503 Posts
...Then i played for 4 hours straight | ||
Cricketer12
United States13836 Posts
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TelecoM
United States10583 Posts
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warlocke
97 Posts
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-Archangel-
Croatia7457 Posts
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Oalfredo77
35 Posts
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Kerence
Sweden1817 Posts
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mille25
46 Posts
We would really like to hear honest and constructive feedback from all of you! Remember, the beta is the last chance for us to make (big) adjustments to the game, so make sure to tell us what you think! There is an interesting thread going on our subreddit right now, it would be awesome is more people joined the discussion over there or here on TL. | ||
kudlaty_true
Poland158 Posts
On July 29 2016 17:23 -Archangel- wrote: I don't play MMOs but I told myself if there was ever a Starcraft one I would at least try it. This. The cinematic looks very much like it had Blizzard stamp on it. GREAT potential. Edit: I'll be sure to give you some feedback when I'll play it. Positive as well as negative, if that's what you're looking for. | ||
RaiZ
2813 Posts
On July 31 2016 23:45 mille25 wrote: How are you liking the open beta so far? We would really like to hear honest and constructive feedback from all of you! Remember, the beta is the last chance for us to make (big) adjustments to the game, so make sure to tell us what you think! There is an interesting thread going on our subreddit right now, it would be awesome is more people joined the discussion over there or here on TL. For those who just started playing it, you should make it way more user friendly. Making a starting zone with less details about how to play a character because when you first start to see all those upgrades / things to buy / talents / etc etc, it's overwhelming in the sense of "man there so much to read I don't fucking know where to start" that it makes the player quit. | ||
Furinax
Netherlands75 Posts
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Little-Chimp
Canada948 Posts
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imp42
398 Posts
RaiZ said it looks a bit overwhelming when starting. this site does a great job "deconstructing" games into its components and analyzing them. One component is to gradually introduce the player into the game, slowly increasing complexity in order to always be challenging but never overwhelming. Well worth a read IMO, if you want to improve your game design skills in general: http://www.deconstructoroffun.com/ (check out different articles) | ||
mille25
46 Posts
On August 03 2016 09:35 imp42 wrote: without having played it: RaiZ said it looks a bit overwhelming when starting. this site does a great job "deconstructing" games into its components and analyzing them. One component is to gradually introduce the player into the game, slowly increasing complexity in order to always be challenging but never overwhelming. Well worth a read IMO, if you want to improve your game design skills in general: http://www.deconstructoroffun.com/ (check out different articles) Im kind of surprised to hear that, because thats exactly what we do with the Prologues. Prologue 1 teaches the basic game mechanics, Prologue 2 is a first multiplayer raid like experience and Prologue 3 introduces basic ship mechanics to the player. What specifically felt overwhelming / too fast? | ||
ilililililililiii
United States93 Posts
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