Updated CFU from December 2
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ILoveZest
9 Posts
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hiroshOne
Poland423 Posts
On December 07 2016 05:53 DeadByDawn wrote: I would die of embarrassment if dkim read this crap. Every time Zerg gets something good? You mean like 9 months of free wins with broodlord infestor? Geez you people are a joke. At least other people are proposing counter changes on all sides, you add nothing to this discussion. For my POV, as a T, a reduced range for units in BC would be better. Hydras swapped with roaches and stats changed as needed. Do something about 3 rax reaper too. If i hear one more time about Broodlord/Infestor i will vomit. It was 5 freaking years agoo almost. Get over it. | ||
xTJx
Brazil419 Posts
On December 07 2016 07:17 AlexGPunkt wrote: - Carrier --> Interceptor way to cheap, at least double the cost, Zerg has no chance against Carrier on 3 Bases - 3 rax reaper needsnerf - Hydra range too strong, but Idea of making it a core unit is great, maybe HP Buff? Or Increase costs, so Hydra timings hit later? - Pls no Tempest Buff, simply not needed, especially with Carriers so strong - Maybe Buff Ghost against Viper, feels to me Ghost are highly underused --> Showtime was at todays Pig Daily and said, he has no Problems with Viper, because he uses High Templar, why not make Ghost better to do the same for Terran. I think its reasonable for Terran to have Ghost in their Late game composition. Then its a matter of Control if Viper kills you Good points, only 2 things to add: 1 - Mechers complain about mass hydra, not a specific timing, so the problem, according to them, is the range. 2 - Buffing ghosts would just make turtling more viable and i don't think this is what people want, not even mechers since it's a bio unit. The only way i see a solution is an alternative to siege tanks, because they will never have the same interaction as Broodwar, the game is completely different. Siege tanks will always lead to mass defense and i would like to not have that. Also, remove or repurpose the Swarm Host. | ||
Jett.Jack.Alvir
Canada2250 Posts
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DeadByDawn
United Kingdom476 Posts
On December 07 2016 08:11 hiroshOne wrote: If i hear one more time about Broodlord/Infestor i will vomit. It was 5 freaking years agoo almost. Get over it. But it does invalidate your point, completely and utterly. Every freaking time Zerg gets something good, after few days it's nerfed to the ground The only complaint that I have with Blizzard's balancing is it can sometimes seem a little random. I do not believe that their balancing intentionally favors one race over another. The Blizz devs play all races. If there are imbalances then they will attempt to fix them. Will they make the best attempt, probably not, but this absurd level of whine, based on almost no facts at all, will not get Blizzard to consider your point of view. And still SC2 is the best RTS available today, until BW HD remaster that is. Then Blizzard will have the 2 best RTSs on the market. Seems no one else can make RTS work at the moment, so well done Blizzard. | ||
MaxTa
61 Posts
Reaper: Grenades no longer deal damage Cyclone: starts with 5 range (upgrade give +2 range) Medivac: Slower acceleration movement speed ZERG Hydra: starts with 5 range (upgrade now give +1) Lurker: 8 Range PROTOSS Carrier: Interceptors Range lowered to 10 (instead of 14 after launching) | ||
FvRGg
68 Posts
I think binding cloud is fine and in fact I would like it to be stronger. Abduct is a really silly ability and I don't think it would be missed by many people. I would love to see abduct removed and he vipers other spells become even more powerful. The carrier is a little too strong right now when maxed. I'd like to see interceptors cost a little more again and think of another way to buff them. Oracle shield battery is cool idea. What if the oracle could 'seige' into a shield battery? Otherwise thank you for staying in touch | ||
SwiftRH
United States105 Posts
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JackONeill
861 Posts
"move across the map, deal damage, and as soon as you see the ennemy army, yamato to pick off expansive unit, and TP back home. Repair, and repeat a minute later" And meanwhile the BC is still terrible at frontal engagement because it gets shredded so hard by stalkers, hydras, vikings, void rays, corruptors, vipers, tempests. I don't want the BC to become the terran "15 range tempest + revelation". Free and safe harass damage with poor frontal fighting value is probably the most terrible way to design a 400/300 capital shit. | ||
petro1987
Brazil374 Posts
On December 07 2016 21:14 JackONeill wrote: I'm kind of surprised that few people are getting annoyed at the BC. The dev team effectively turned it into an harass unit (oh surprise), and probably the most insufferable one in the game. "move across the map, deal damage, and as soon as you see the ennemy army, yamato to pick off expansive unit, and TP back home. Repair, and repeat a minute later" And meanwhile the BC is still terrible at frontal engagement because it gets shredded so hard by stalkers, hydras, vikings, void rays, corruptors, vipers, tempests. I don't want the BC to become the terran "15 range tempest + revelation". Free and safe harass damage with poor frontal fighting value is probably the most terrible way to design a 400/300 capital shit. I also don't like this version of BC very much. I rather have the BW's version, with a high burst dmg. But you have to understand that with Blizzard is take what you can get. If we actually complain about BC, they will just nerf it to the ground, and that's it, it's gonna be beyond terrible again. Then, maybe in a couple years, they will look into it again. Meanwhile, you get a unit that is terrible. In an ideal world? Sure, I would complain about BC's current version... But this is Blizzard we are talking about. They iterate so slowly and so inconsistently that after they nerf a unit, anything can happen. | ||
Salteador Neo
Andorra5591 Posts
Remember how most of the issues in HotS were born because of new random buffs that weren't needed at all, like Medivac speed boost or Muta health regen. And instead of reverting them, they just buffed/created the appropiate counters (MSC and phoenix range). On Blinding Cloud: I like the idea of this ability lowering the range by 5-6 to a minimum of 1, instead of lowering the duration. | ||
SpecKROELLchen
Germany148 Posts
Like each reaper just has 2 granades. I think the unlimited amount of granates was the problem in many games vs z i saw. But if you nerf the damage or remove it, again the reaper would also suck more than it does now, in general and it would even be harder to get a probe or drone if the opponent does not micro correctly.. | ||
egrimm
Poland1196 Posts
On December 07 2016 22:23 SpecKROELLchen wrote: Wouldn't putting a limit to the reaper granates solve the reaper problem? Like each reaper just has 2 granades. I think the unlimited amount of granates was the problem in many games vs z i saw. But if you nerf the damage or remove it, again the reaper would also suck more than it does now, in general and it would even be harder to get a probe or drone if the opponent does not micro correctly.. Remove knock-back effect and it would be probably enough. If not - proceed with what You've suggested, limit amount of grandes the reaper has to 2-5 pieces. | ||
aQuaSC
717 Posts
On December 07 2016 21:48 Salteador Neo wrote: Remember how most of the issues in HotS were born because of new random buffs that weren't needed at all, like Medivac speed boost or Muta health regen. And instead of reverting them, they just buffed/created the appropiate counters (MSC and phoenix range). Phoenix range upgrade was added in Wings of Liberty | ||
Salteador Neo
Andorra5591 Posts
On December 07 2016 23:26 aQuaSC wrote: Phoenix range upgrade was added in Wings of Liberty Oh I stand corrected, I was damn convinced that was because of the muta regen buff. | ||
aQuaSC
717 Posts
On December 07 2016 23:45 Salteador Neo wrote: Oh I stand corrected, I was damn convinced that was because of the muta regen buff. I think it was the other way, the muta regen was added because of the phoenix range upgrade lol But anyway, if mutalisks didn't have this tissue regeneration the ZvT ling/bane/muta metagame in HotS that was so loved by the community wouldn't exist or would be much different. They actually might have added this because of that, but not sure | ||
Salteador Neo
Andorra5591 Posts
On December 08 2016 00:06 aQuaSC wrote: I think it was the other way, the muta regen was added because of the phoenix range upgrade lol But anyway, if mutalisks didn't have this tissue regeneration the ZvT ling/bane/muta metagame in HotS that was so loved by the community wouldn't exist or would be much different. They actually might have added this because of that, but not sure On retrospective, I think they added it to compensate for the fact that widow mines wrecked mutas. Even if I also love muta/ling/bling, I still think the free buffs for flying units (mutas and specially medivacs) created more problems than they solved and are basically the reason for MSC existing. | ||
egrimm
Poland1196 Posts
On December 08 2016 00:26 Salteador Neo wrote: On retrospective, I think they added it to compensate for the fact that widow mines wrecked mutas. Even if I also love muta/ling/bling, I still think the free buffs for flying units (mutas and specially medivacs) created more problems than they solved and are basically the reason for MSC existing. Yeah afaik the changes order was: 1. WM introduction - which can shoot air and therefore bio mine was dealing too much damage to mutmuts. Ling/bane/muta was perfectly fine in wol without regen. 2. Buff to health regeneration for mutmuts 3. Buff to base weapon range of phoenix (not upgrade). In wol it was 4 in hots was buffed to 5 the other buffs to flying units were mostly to speed and a lot of air units did receive them sooner or later Medivacs, muta, phoenix, banshee, overlord, oracle etc And I agree that this buffs spiraled out of control. | ||
xTJx
Brazil419 Posts
On December 07 2016 22:23 SpecKROELLchen wrote: Wouldn't putting a limit to the reaper granates solve the reaper problem? Like each reaper just has 2 granades. I think the unlimited amount of granates was the problem in many games vs z i saw. But if you nerf the damage or remove it, again the reaper would also suck more than it does now, in general and it would even be harder to get a probe or drone if the opponent does not micro correctly.. It's a scouting unit, not meant to kill stuff. | ||
Foxxan
Sweden3427 Posts
If the reaper is a sucky unit without it - no reason to add it. ADD SOMETHING WHEN IT ADDS TO THE GAMEPLY | ||
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