LotV 3.10.1 Patch Notes + Balance Test Map Update - Page 3
Forum Index > SC2 General |
WeddingEpisode
United States355 Posts
| ||
LHK
204 Posts
| ||
IamBiSa
Germany65 Posts
| ||
jpg06051992
United States580 Posts
On February 01 2017 09:10 WeddingEpisode wrote: Has anyone else noticed a FPS drop with this patch? Yes I have | ||
LHK
204 Posts
On February 01 2017 09:49 IamBiSa wrote: Has anyone an idea how to get around the forced vsync? Otherwise it's unplayable for me. Unplayable for me, too. Really bums me out, I wanted to play that testing queue while I had some free time but it's just too bad | ||
ihatevideogames
570 Posts
On February 01 2017 05:51 Psychobabas wrote: Love the changes, especially how I cant use widow mines to deal with the carriers' interceptors any more. Great job. You're not supossed to win against Carriers. | ||
Destructicon
4713 Posts
On February 01 2017 07:09 Heyjoray wrote: I wonder when terrans are gonna realize that they need to get their bio nerfed before they can get decent factory/stargate units I wonder when people are gonna realize that bio cannot be nerfed unless Blizzard gives the race a easier way to transition to to other compositions. As it stands if terran invests into bio is orders of mangitude harder to transition to other comps due to: 1. Infantry upgrades and mech upgrades being separate. 2. Infantry infrastructure and mech/air infrastructure is separate, takes a long time to build and is more expensive than for the other races. Also, this concept that a army has to transition from one tier of units to another in order to remain effective is BS. In BW all armies had a natural progression that gradually incorporated all tier of units: Terrans started by using marine+ medic and eventually added tanks and science vessels into their compositions or they went straight mech off vultures. Protoss started with GW units like Zealots and Dragoons but would later incorporate Corsairs, DTs, Archons, High Templar, Arbiter and even Carries into their comps. Zerg started off Zergling+ Hydra and eventually went into Mutas, Lurkers, Defilers and Ultralisk. Moral of the story, terran bio doesn't need any nerf, its probably mech or air units that require some sort of adjustment to make it easier to incorporate them into bio armies. | ||
LHK
204 Posts
Either they just fixed something or swapping regions helped. | ||
tili
United States1332 Posts
On February 01 2017 08:46 tantalus wrote: If you're at the point in the late game where you can afford like 5/6 carriers, is a 5 mineral nerf to interceptor cost really that big a deal? Seems like just a slap on the wrist. Fair, but a good start ... and it may make a difference in longer games where players start to mine out and need to rebuild interceptors after engages | ||
D_K_night
Canada615 Posts
On February 01 2017 06:08 DinoMight wrote: So widow mines still obliterate Probes. Cool. That's right, as they should. When was the last time widow mine drops gave you any trouble? | ||
jimminy_kriket
Canada5466 Posts
On February 01 2017 10:26 LHK wrote: Don't know if it's related .. Logged onto Europe after being capped at 60fps, got 500 frames in game.. Went back to NA, now have 500 frames in game. Either they just fixed something or swapping regions helped. I tried and still can't get it to work properly. Ughhhhhh. | ||
Riner1212
United States337 Posts
| ||
Parcelleus
Australia1662 Posts
On February 01 2017 11:35 jimminy_kriket wrote: I tried and still can't get it to work properly. Ughhhhhh. You can try setting vsync off in graphics driver (Nvidia CP for me), works fine, no vsync in-game. gl | ||
MattMannion
United States25 Posts
On February 01 2017 11:12 D_K_night wrote: That's right, as they should. When was the last time widow mine drops gave you any trouble? you do realize you are are quoting right? | ||
parkufarku
882 Posts
On February 01 2017 07:20 Charoisaur wrote: I think people severily underestimate the impact of the liberator nerf. It heavily reduces their efficiency against gateway units. I don't think the widow mine nerf will be needed. You Terran players are a riot, seriously. When one abandoned liberator at mineral line can still take out 3 non-blink stalkers from the P's stalker army when P went specifically to clear it out while lib just stood there, that's when you know liberators were just insanely broken. This 10 damage nerf is nothing. WM is needed badly as well, but we need to nerf the liberator more. Raise the cost and supply. | ||
zyce
United States649 Posts
| ||
MockHamill
Sweden1793 Posts
On February 01 2017 17:29 zyce wrote: Interesting, the 15-cost interceptors feel a bit too expensive. I think the 5-mineral increments will be a problem balancing this unit's cost unless they make gameplay changes. Yeah Interceptors should cost 13.5 minerals. 15 is clearly UP. | ||
Charoisaur
Germany15616 Posts
On February 01 2017 17:19 parkufarku wrote: You Terran players are a riot, seriously. When one abandoned liberator at mineral line can still take out 3 non-blink stalkers from the P's stalker army when P went specifically to clear it out while lib just stood there, that's when you know liberators were just insanely broken. This 10 damage nerf is nothing. WM is needed badly as well, but we need to nerf the liberator more. Raise the cost and supply. You do realize that with this patch the liberator goes from 2-shotting stalkers to 3-shotting them? This massively reduces the efficiency against gateway units. I'm fully in favor of this nerf because I don't like liberators but if you think that further nerfs are needed you just don't understand the impact of this change. I wouldn't be surprised if balance swings into protoss favor with this change alone. And I don't really play terran anymore I mostly play zerg lately. | ||
ArtyK
France3143 Posts
On February 01 2017 09:04 Exquisite7 wrote: Because changing your mind is a bad thing? They realized their idea wasn't good enough so they changed it to a better idea. And it was based off popular opinion. That's a good thing man! "Then again i wasn't questionning the change rather than the way they changed their mind on the last few feedbacks." | ||
Tosster
Poland299 Posts
On February 01 2017 18:22 Charoisaur wrote: You do realize that with this patch the liberator goes from 2-shotting stalkers to 3-shotting them? This massively reduces the efficiency against gateway units. I'm fully in favor of this nerf because I don't like liberators but if you think that further nerfs are needed you just don't understand the impact of this change. I wouldn't be surprised if balance swings into protoss favor with this change alone. And I don't really play terran anymore I mostly play zerg lately. Yes it goes from 2-shotting stalkers to 3-shotting which reducecs the efficiency, which is good, because it was fucking ridiculous. | ||
| ||