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On February 17 2017 04:20 FoxDog wrote: NOBODY goes mech outside tvt exept die-hard people like goody and avilo, it didnt "catch on" and all the feedback in the world confirms this.
Ryung plays mech almost every game vs Zerg and GuMiho also mechs very often in TvZ.
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Woah, didn't think the corruptor buff would be that huge. I thought it was just a slight buff to acceleration and damage point...not sure we need yet another high-speed air unit. Seems like another bad change made to cover a series of bad changes before it...
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On February 17 2017 03:42 Haukinger wrote: Can we get non-stacking liberator ground attack? I.e. when two liberator circles overlap, the first liberator firing into the overlapping area prevents the second liberators from firing into that area until its cooldown elapsed.
"How to make a unit obsolete, by Haukinger"
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Let's see if this will actually be a sufficient change to give zerg a chance vs void ray templar archon carrier death balls
Really excited to see what this corrupter can do, but if it still just melts to the voidray/archon combo it'll be sad
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You need to nerf zerg ground compositions, not buff it... jesus... But who cares im gonna wreck zerg with carriers anyway...
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No protoss buffs? Still no motivation to come back to 1vs1 LotV ladder.
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curropter buff might actualy be bigger in zvt, corrupters already were a decent alternative to mutas, mabey ling bling corrupter will be meta if this goes through. also Im realy not a fan of the mine change it realy hurts terran drop style and enables zelto archon style.
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I think we should wait for the mine nerf. The lib nerf did enough to balance pvt I think.
The hydra buff and the corruptor buff should be rather helpful vs P so I have no major problem about them.
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No point kiting corruptors with vikings anymore. So even more reasons to go mass ravens? GREAT.
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Austria24413 Posts
Good changes I'd say, although +shields splash is too much as long as it exists at all. Chargelots are perfectly useless right now, you'll need to be more drastic when a single unit renders something this obsolete.
Zerg will need another buff vs skytoss though. Storm/tempest/voids really doesn't care about corruptor speed. Perhaps buffing vipers (especially parasitic bomb) somehow could help.
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On February 18 2017 19:27 Olli wrote: Good changes I'd say, although +shields splash is too much as long as it exists at all. Chargelots are perfectly useless right now, you'll need to be more drastic when a single unit renders something this obsolete.
Zerg will need another buff vs skytoss though. Storm/tempest/voids really doesn't care about corruptor speed. Perhaps buffing vipers (especially parasitic bomb) somehow could help. some +20 vs massive for PB would help (5 PB to kill a carrier instead of 7).
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On February 18 2017 19:27 Olli wrote: Good changes I'd say, although +shields splash is too much as long as it exists at all. Chargelots are perfectly useless right now, you'll need to be more drastic when a single unit renders something this obsolete.
Zerg will need another buff vs skytoss though. Storm/tempest/voids really doesn't care about corruptor speed. Perhaps buffing vipers (especially parasitic bomb) somehow could help. Neural is already a good tool but yeah some buff of parabomb could be really helpful. Frankly anything that makes turtle skytoss unplayable will be welcome. The style is too easy to pull off and to frustrating to play against.
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On February 18 2017 23:35 [PkF] Wire wrote:Show nested quote +On February 18 2017 19:27 Olli wrote: Good changes I'd say, although +shields splash is too much as long as it exists at all. Chargelots are perfectly useless right now, you'll need to be more drastic when a single unit renders something this obsolete.
Zerg will need another buff vs skytoss though. Storm/tempest/voids really doesn't care about corruptor speed. Perhaps buffing vipers (especially parasitic bomb) somehow could help. Neural is already a good tool but yeah some buff of parabomb could be really helpful. Frankly anything that makes turtle skytoss unplayable will be welcome. The style is too easy to pull off and to frustrating to play against. I've heard it's also awful to play against in PvP so maybe just nerf the carriers finally
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On February 18 2017 23:40 Ej_ wrote:Show nested quote +On February 18 2017 23:35 [PkF] Wire wrote:On February 18 2017 19:27 Olli wrote: Good changes I'd say, although +shields splash is too much as long as it exists at all. Chargelots are perfectly useless right now, you'll need to be more drastic when a single unit renders something this obsolete.
Zerg will need another buff vs skytoss though. Storm/tempest/voids really doesn't care about corruptor speed. Perhaps buffing vipers (especially parasitic bomb) somehow could help. Neural is already a good tool but yeah some buff of parabomb could be really helpful. Frankly anything that makes turtle skytoss unplayable will be welcome. The style is too easy to pull off and to frustrating to play against. I've heard it's also awful to play against in PvP so maybe just nerf the carriers finally it's indeed awful to play against but most of the time you're able to just crush the carrier guy if you catch his transition soon enough with archon chargelot storm immo. Once the carrier guy gets 5 or + you can basically leave if you can't deal crippling damage though.
Overall I'm fine with nerfing the carriers. I didn't really get why they said the min nerf wasn't the right way to go. At least it was addressing the carrier ? The unit itself is definitely a bit too strong... I fear it will forever navigate between impractical and overpowered.
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I dont see how PvT is going to be balanced with only this change, but at least is the start.
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On February 22 2017 01:41 DreamOen wrote: I dont see how PvT is going to be balanced with only this change, but at least is the start.
PvT is in a better shape since the lib nerf already, this change makes things ok. (49% on aligulac atm, to compare to the 38 we had at one point)
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