TLMC8 Results - Page 3
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IeZaeL
Italy989 Posts
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Shyrshadi
United States12 Posts
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Hockleberry
63 Posts
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ruypture
United States367 Posts
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egrimm
Poland1196 Posts
Congratz to all mapmakers! | ||
eviltomahawk
United States11132 Posts
They're beautiful tilesets. I'd prefer the warmth of a nice beach instead of the darkness of a cloudy night map. | ||
Jealous
9974 Posts
Not surprising since it's a Korean map port lol. | ||
Ej_
47656 Posts
On March 11 2017 04:32 Jealous wrote: Not surprising since it's a Korean map port lol. most of BW maps are awful in SC2 | ||
jpg06051992
United States580 Posts
Hopefully this get's the message to David and the team that the community obviously prefers clean and easy to understand, on the larger side macro maps. | ||
SetGuitarsToKill
Canada28396 Posts
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Uvantak
Uruguay1381 Posts
On March 10 2017 22:37 fezvez wrote: Why isn't there already some armchair pro mapmaker stating all the reasons why these maps are terrible, the community is beyond retarded voting for these maps and flaming everyone around? You disappoint me, TL community, did you forget to be elitists? That is because couple TLMC's ago we changed the voting system from first past the post to multiple option voting, that has severely increased the overall quality of the final vote, we don't really see maps cannibalizing each other votes anymore, which is always good, tho that sadly means that it leads to people clearly and pretty much always voting for the beachy-standard maps over other more quality submissions. There also are problems with 1st stage judges and such, but those are things that we are trying to get fixed. Anyhow, congrats Avex! | ||
killerm12
Slovakia601 Posts
that said, I'm kinda surprised Keres Passage did so badly - expected it a bit higher, really liked that map even if a bit wonky | ||
Cosmos
Belgium1077 Posts
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Fatam
1986 Posts
On March 11 2017 04:32 Jealous wrote: Not surprising since it's a Korean map port lol. Errrr I don't think that's correct. We'll need to get negativezero in here to clarify, but as far as I know the map originated from his "bitty dot syndrome" map that he made for a map jam a long time ago, and this was the LotV-ized and flushed-out form of that concept. | ||
gab12
Poland147 Posts
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Freakling
Germany1525 Posts
"The original" (i.e. (4)Geometry) wasn't exactly a stellar success in BW either... I am just happy to see resource flexibility finally being a thing in SC2. Now what you guys need to finally figure out is how to make three player maps. Maxwell Platform was just another horrible attempt... Maybe blizzard can help you out a bit and at some point realize that more flexible ramp angles are a rather neat thing to have at hand. Can only take them another half of a decade... | ||
Ansibled
United Kingdom9872 Posts
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Apom
France654 Posts
On March 11 2017 10:02 Ansibled wrote: Is there a reason to want 3 player maps? Something about the spice of life I think. | ||
-NegativeZero-
United States2136 Posts
On March 11 2017 06:26 Fatam wrote: Errrr I don't think that's correct. We'll need to get negativezero in here to clarify, but as far as I know the map originated from his "bitty dot syndrome" map that he made for a map jam a long time ago, and this was the LotV-ized and flushed-out form of that concept. you're both right, the map jam concept was originally inspired by geometry (although obviously it's quite a bit different) | ||
IronManSC
United States2119 Posts
till next time. | ||
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