The series kicked off on Echo. soO was pulled left and right by sOs’ constant adept harass, but he managed to weather the storm and tech into hydra/ling/bane. His army grew and grew until it was so large that sOs’ storm wielding resistance could not stop it. With soO closing in on his undefended third base, sOs tapped out.
For the second game in a row sOs opted for a stargate and adept pressure, albeit this time without a prism. This time his attack gained traction, putting him ahead on workers. sOs capitalized on a lull in the game to take an expansion in the far left corner of the map while soO droned. soO scouted the hidden base before sOs could saturate it, but he suffered heavy losses when sOs countered as he split his army to kill it. Unable to find any economic damage sOs switched into carriers. soO traded well against them initially, but sOs’ economy and production won out in the end.
sOs led off with a double pylon block on Proxima Station. With soO’s expansions delayed, sOs poked with adepts while warping dark templar into the main. soO lost a few drones, but managed to hold and build a strong economy. sOs followed up with a dual pronged attack, but again soO stood firm. After pushing sOs back with mutalisks, soO continued building his roach/ravager army, eventually mixing in banelings. After battering away at sOs’ army a few times, sheer numbers overran the archon/immortal/charge composition, giving soO at 2-1 lead.
sOs attempted to even the series with a strong timing on soO’s third in game four. After killing the base and consolidating his army, he continued to harass while soO teched into lurkers and ramped up to four bases. The game evolved into a 27 minute affair in which soO assembled a brood lord army. Unable to fight soO’s monstrous force, sOs danced around the map, sniping bases wherever he could. soO did the same, cutting off sOs’ economy almost completely. With resources and army dwindling and storms depleted, sOs was forced to tap out as soO’s dominating force closed in.
Needing to spark a comeback, sOs opened with a double warp prism dark templar attack. The investment paid off as sOs killed a number of drones and sniped soO’s lair while safely taking a third. That advantage proved to be insurmountable as sOs simply massed up an archon/immortal/zealot army that plowed through soO’s meager defenses.
Game 6 got off to a strange start as sOs pylon blocked soO’s natural before attempting an overcharge/zealot and adept attack on soO’s expansion. soO defended, though, before pushing back sOs’ oracle. sOs’ follow up adept push without glaives was also thwarted, putting soO a base ahead with a small worker lead. sOs tried to close the gap with more aggression, but soO was impenetrable. By the time sOs had established a third base and finished storm, soO was 30 supply ahead. sOs would posture while taking a fourth, but his force simply could not stand before soO’s hydra/bane/ling army. As soO closed in from all sides and into sOs’ third sOs was forced to concede the game and the series, making soO a GSL finalist for the fifth time.