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On April 05 2017 05:10 BlordSc2 wrote:I wish there was like a small bonus point % so really small teams, 1 person teams( me :'( ) get a bit of help. For example, something like teams with +15players +0%bonus, 8-14players +5% bonus, 4-7 +10% bonus, 1-3 +20%bonus. Something to make it a bit fair, instead of "get all player we can and make them play", since regular teamleagues have player limit, here we can have bonuses (? Thats defeats the whole purpose of the thing if you want the bonus then join a team
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Weird idea. Basically teams with the most players have the best chance of doing well (especially because of a low number of points difference between high positions. Someone can be ranked first in the World rankings and earn their team 8 points, but if a team has two players in top 75 they also get 8?
Feels like a pretty bad balance. Cham is currently first and has won $1800 in OSC events, from 10 tourney wins and 37 events played. This has the same value has having two players e.g. SYF Gaming have Crimson and HuT at rank 74 and 68, with 14 tournaments played between them and $15 won. That doesn't add up to me ~~
Also because it's the same ranking used to award points at the end of each month, performing well at the start of the year is going to have way more benefits to performing well later in the year. It would make sense if it was based on per month points, but as far as I can read it isn't?
Maybe I'm looking at this from the wrong front ^^ I mean the idea is to "reward and assist organizations supporting SC2 players. Money back into teams pockets!", but is it really going to cause more teams to pick-up more players? Are the rewards lucrative enough? Feels more like teams who already have players who can play in a lot of OSC events are just going to be able to pick up more bonuses.
I love OSC, but will have to linger with my thoughts on this event for a while because I feel it could have been executed way better. Could have run multiple team based show-matches (for teams who have multiple highly ranked OSC players or something) which maybe award OSC points to players per win? This supports teams, helps players in the OSC standings and makes teams want to have players in there while also creating more content for OSC to broadcast which brings more attention to the organisation, the OSC League and so on (which way too few people already know about.)
That's just one fast idea, I feel like you could come up with many more that would achieve the same goals in a more logical way and with less potential flaws that come up in the current system.
Don't want my post to come off too negative, I think it's great that this has been announced and will be a thing, I just feel like it's something that could be much more interesting and a bigger deal than something that just runs in the background.
Edit : Even just a playoff at the end of the season, where highest ranked teams get seeded into like semi-finals or something (think proleague / ssl "gauntlet style" playoffs where the round robin ranking effects where you start in playoffs), this would already be better because then you have to be a strong osc team to qualify, but it also creates content and it should offset the "biggest" teams from being the only ones to take home $.
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On April 04 2017 19:10 GrimscII wrote:Show nested quote +On April 04 2017 18:13 Ja.Y. wrote:
By the way, what's the $200,000+ Players Championship? Is that what OSC has running throughout the year, players accumulating points, ultimately culminating into an epic grand finals? It's the sum of all the prizepool through the year ! in 2016 there were 250,000 dollars of prizepool !! The 2016 "Grand Final" was a 10,000 dollars prizepool. it was won by Byun, it's in the text
Oh wow, silly me, I skimmed over that part. Thank you!
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Who are the casters attached to this? For an 8 months commitment, perhaps the casters should get paid as well - to ensure reliable casting and high quality?
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Remember YOU can add $1 to the prizepool for FREE with coupon code: Team All funds raised go to teams supporting SC2!
I'll take a shot at answering some of the questions so far:
On April 05 2017 00:23 Inflicted wrote: This isn't an actual tournament, right? Sounds like an ongoing thing in the background
I think it would've been better if it was something more active, like teams match up each month and whichever team gets more points win that month
It is one long tournament/championship, ongoing, somewhat running in the background, however relevant (and a benefit to) every Partnered Tournament (300+), and team, with daily updates available.
A good analogy by one of the key contributors to the Championships creation was:
The team and player championships will be akin to the relationship between driver and constructor championships in Formula 1. So while a player progresses through an OSC partnered tournament for personal financial gain and the chance at the player championship at the end of the year, they also accumulate points for their organisation.
On April 05 2017 23:20 lost_patrol wrote: Who are the casters attached to this? For an 8 months commitment, perhaps the casters should get paid as well - to ensure reliable casting and high quality?
The Team Champion runs through 2017 OSC Partnered Tournaments, the majority of which, as tournaments, have casters already covering them Viewership directly related around this Team Championship is not a goal. If viewership increases for partnered events as a by-product, that's fantastic.
On April 04 2017 20:42 GreenMash wrote: Hope OSC expands more into EU then. Theres way more opportunity for Asia/America to play in the OSC tourneys then it is for EU. Think this is a great initiative either way
Proxy Tempest are running 10 EU cups a month now. EU Ladder Heroes is partnered. A lot of events are open globally, and either hosted on NA or EU.
Many opportunities to play! But we will always try to bring more SC2Online is a great place to find these upcoming tournaments.
On April 05 2017 05:10 BlordSc2 wrote: I wish there was like a small bonus point % so really small teams, 1 person teams( me :'( ) get a bit of help.
Small teams/personal sponsorships are unfortunately not what the Championship was designed for. If that dynamic works well for the player + sponsor/team that's great.
However, one of the reasons we're running this, is to encourage expanding SC2 squads, whether that be picking up a couple of pro/semi pro players, or academy/community pathways. Adding value to these players, and helping teams learn how to market those results and data. The Team Championship by itself probably isn't going to be that difference, but tied in with the OSC World Rankings + League it might!
On April 05 2017 05:21 Ctone23 wrote: So there's actually no team v team games then? Sounds like it's all coming from the "partnered" events.
Correct. It doesn't make much sense for us to run a traditional style team league, with team v team bo1 elimination format, which would be shorter duration, limit participation, and take players/teams time away from competing in tournaments. Additionally and a key factor, if it were separate, teams/clans wouldn't have access to cross promotional data/results from OSC League + ongoing rankings. It would just be another, smaller event.
No plans for a finals/playoffs conclusion at this stage. It is something we could consider/alter, as we assess feedback, discuss internally and work with teams/community on (As well as any ideas that come post announcement.)
On April 05 2017 05:54 Wardi wrote: Basically teams with the most players have the best chance of doing well (especially because of a low number of points difference between high positions.
Yes and no. As mentioned it's not a model for small teams/personal sponsorships. So any teamless, or individuals aren't going to be counted or rank highly while remaining as such.
One of the reasons we're running this, is to encourage expanding SC2 squads (as well as supporting those already doing so), and helping teams utilize associated data to their benefit. While there might not be a dramatic shift, if even a few more players are supported, or more players are offered pathways onto/supported by teams, then that's a win!
Participation and points distribution also plays a part, trying to find the right mix between top players, active players, and total players supported.
Having a few top ranked players, compared with a larger squad with a mix of ranked players, or a very large and active clan, ideally would add up to close or at least competitive Team Ranking.
Some clans have huge numbers of players! Encouraging them to partake more in events is a key goal. Hopefully reasons such as collective exposure, $ prize, ranked alongside/competing with bigger orgs, or developing tools for marketing/sponsorship might incentivize them to do so. Or just play for fun/pride!
On April 05 2017 05:54 Wardi wrote:Also because it's the same ranking used to award points at the end of each month, performing well at the start of the year is going to have way more benefits to performing well later in the year. It would make sense if it was based on per month points, but as far as I can read it isn't?
As the Team Rankings are based off the OSC World Rankings, which requires results or high activity (if not a combination of both) to improve or hold onto ones ranking, we should see the rankings change a lot over the next 8.5 months. There are plenty of ways and opportunities to catch up/increase ones rank.
Additions to teams/players changing teams is also a realistic opportunity to change Team Ranking values, but the earlier this is done, potentially the greater value/reward yes. We are also hoping to expand both the perceived and market value of the rankings from what many might consider top 50 (Championship qualification/top %), to top 100 or 200 players.
Ideally this Championship would have started at the beginning of the OSC season. It's not something that's been put together overnight, 4+ months of discussion, ideas, and consulting with numerous SC2 people, have lead to the product we have now, and it's timing of commencement. (Initially there was less clan and semi pro incentive, more focused on featuring players on salaries or incentives - More measurable support. Changes in goals and a lot of adjustments post that.) A 2018 Team Championship edition would start at the beginning of the season.
On April 05 2017 05:54 Wardi wrote:Feels more like teams who already have players who can play in a lot of OSC events are just going to be able to pick up more bonuses.
Some teams may start at a small advantage or perceived advantage, such those who already utilize and incentivize their players to participate in the league (of which there are several). But at the same time they've earned what they've achieved already, and everyone has had access to do the same.
The rewards and opportunities for teams and players participation in OSC events should be nothing new to top players and teams. And yes, this could be viewed as just another incentive, albeit one focused on teams compared to players. If it further encourages players and supports teams, while adding to interest around rankings and tournament participation, that is a good outcome. If not, at least it rewards those who already do so
On April 05 2017 05:54 Wardi wrote:Could have run multiple team based show-matches (for teams who have multiple highly ranked OSC players or something) which maybe award OSC points to players per win? This supports teams, helps players in the OSC standings and makes teams want to have players in there while also creating more content for OSC to broadcast which brings more attention to the organisation, the OSC League and so on (which way too few people already know about.)
OSC Points can only be given out through $ Tournaments, or in challenge matches between players using their own points won from said tournaments. Challenge matches are also voluntary and a risk! Awarding outside of these things would be tricky to incorporate. We also don't broadcast anything 'ourselves' (No dedicated/offical OSC twitch channel), we support established and community streams. OSC could certainly do with more exposure to the larger casual fan base, but our core role is running tournaments, supporting those who do, encouraging people to play in them, or enabling people to broadcast them. As such this Championship is more catered towards Teams + Players over viewership/exposure.
On April 05 2017 05:54 Wardi wrote:Even just a playoff at the end of the season, where highest ranked teams get seeded into like semi-finals or something (think proleague / ssl "gauntlet style" playoffs where the round robin ranking effects where you start in playoffs), this would already be better because then you have to be a strong osc team to qualify, but it also creates content and it should offset the "biggest" teams from being the only ones to take home $. A finals is something we could consider. I guess the League/Player Championship format leads into a end of year finals. It is something we could consider/alter, as we assess feedback, discuss internally and work with teams/community on (As well as any ideas that come post announcement.)
- More feedback/ideas welcomed!
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Update:
16 Teams/Clans signed up so far!
Of which 8 have paid the entry/admin fee to be eligible to win Placement $ Prizes (IsIMBA, SYF Gaming, 1FPro, Dead Pixels, PSISTORM GAMING, Forged Force Gaming, Ir0nChain + OSC-ROOT)
Remember, YOU can add $1 to the prizepool for FREE with coupon code: Team All funds raised go to teams supporting SC2!
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There's only 1 week left to register your Team/Clan!
(Email OSCSC2@gmail.com with your squad list) (Entry/Admin Fee (can be paid by anyone withing the org) at https://matcherino.com/b/tournaments/5756/participants Join>Password: OSC)
Remember, YOU can add $1 to the prizepool for FREE with coupon code: OSCTC
We've been thrilled to see some teams already making strategic recruitment's in the first couple of months, and encouraging their players to be very active within the league! We're looking forward to seeing this continue as the Team Championship season competition heats up in second half of 2017!
Some clarification re registration:
Season Placement $'s for 1st-6th/8th
- Only eligible to Teams who have paid the $25 entry/admin fee. Not open to clans. (Designed to help teams supporting SC2 Players)
$100 Highest Placed Clan
- Open to all clans, regardless if have paid the $25 entry/admin fee. Must have squad registered by the end of June. Not open to Teams. (Designed to recognize + reward highest group of casual/non supported SC2 Players)
Top 12 Playoffs/Finals ($500+)
- Open to both Teams + any Clans who have paid the $25 entry/admin fee. - Top 4 teams start in upper bracket (1v4, 2v3), bottom 8 start in lower bracket (5v12,6v11, 7v10, 8v9) (Playoffs! Team v Team action! +Any clans good enough to qualify.)
Top 4 Clans Playoffs/Finals ($250)
- Open to all clans, regardless if have paid the $25 entry/admin fee. Must have squad registered by the end of June. Not open to Teams. - Top 2 teams start in upper bracket (1v2), bottom 2 start in lower bracket (3v4) (Designed to recognize + reward highest group of casual/non supported SC2 Players)
Monthly Updates and ongoing promotion:
- Only eligible to Teams and Clans who have paid the $25 entry/admin fee. (Tracking of teams who will qualify for the Playoffs!)
Trophy: - Open to both Teams + any Clans who have paid the $25 entry/admin fee. (Designed to help teams supporting SC2 Players)
From July Teams will be able to challenge other teams to showmatches, betting some of their points!
Which teams are willing to back themselves/risk/gamble for greater glory and the chance at more $'s and better finals seeding!?!? (We expect these are more likely to occur later in the season.)
Teams can only bet 25% of their season total per challenge match. The Challenge Match total will be determined by the lower ranked of the two teams, eg one team with 100 points, the other with 80, it's a max of 25% of 80 (20 each)
To encourage Challenge Matches a bonus 10% of the lower ranked teams season total (eg 8) will be awarded to the winner! +28 in this example, -20 to rival team
Should a team not show up to/forfeit an approved Challenge Match, they will be penalized 30% of their monthly points total.
Matches must be approved by OSC Management.
Challenge Format + Finals/Playoff Format:
2 Stages, played live + back to back. Predicted time of 2-3 hours.
1. Bo9 All Kill +0.5 Points per game.
Possible Scores 5-0 (2.5-0), 5-1 (2.5-0.5), 5-2 (2.5-1), 5-3 (2.5-1.5), 5-4 (2.5-2)
2.Into Proleague 4x preset 1v1's: First team to 3 wins
Set 1 - 1 Point Set 2 - 1 Point Set 3 - 1 Point Set 4 - 1.5 Point (If needed)
Possible Scores (3-0, 3.5-1, 2.5-2)
- Total Min 8 Bo1's, Max 13. Scoring system designed so one player teams or one 'ace' can't win it for a team (could draw) Best an ace could do is 3.5
In the event of a tie, both teams points are returned.
Updated Stretch Goals:
$5000 Season Placements: 1st $2000 2nd $1250 3rd $1000 4th $500 5th $250 $5500 (6th Place added ($150), 5th increased to $300, 4th increased to $700. $100 to Highest Placed Clan added.) Season Placements: 1st $2000 2nd $1250 3rd $1000 4th $700 5th $300 6th $150 Highest Ranked Clan $100 $6000 (In addition to the payments for 1st-6th, in December we will run a finals series based off 2017 rankings for the top 12 teams/clans, with a $500 starting prizepool. Team v Team bo1 Proleague + All Kill Format!) Season Placements: 1st $2000 2nd $1250 3rd $1000 4th $700 5th $300 6th $150 Highest Ranked Clan $100 +$500 Finals! $6500 (7th + 8th Place added ($100 each), 6th increase to $250, 5th increased to $450, 4th increased to $750) Season Placements: 1st $2000 2nd $1250 3rd $1000 4th $750 5th $450 6th $250 7/8th $100 each Highest Ranked Clan $100 +$500 Finals ($275/$150/$75) $7000 (In addition to the payments for 1st-8th, in December we will run a finals series based off 2017 rankings for the top 12 teams/clans, with a $750 starting prizepool. Team v Team bo1 Proleague + All Kill Format! We will also run a $250 Clan Only Finals for the top 4 clans.) Season Placements: 1st $2000 2nd $1250 3rd $1000 4th $750 5th $450 6th $250 7/8th $100 each Highest Ranked Clan $100 $250 Clan Only Finals (Top 4) +$750 Finals ($350/$250/$100/$50) $7500 (In addition to the payments for 1st-8th, in December we will run a finals series based off 2017 rankings for the top 12 teams/clans, with a $1250 starting prizepool. Team v Team bo1 Proleague + All Kill Format!We will also run a $250 Clan Only Finals for the top 4 clans.) Season Placements: 1st $2000 2nd $1250 3rd $1000 4th $750 5th $450 6th $250 7/8th $100 each Highest Ranked Clan $100 $250 Clan Only Finals (Top 4) +$1250 Finals ($600/$350/$200/$100) All addition funds raised past this goal will be put into increasing the Playoffs/Finals Prizepool.
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There's now only 24 hours left to register your Team / Clan!
See above post for more info. GLHF!
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