On April 22 2017 03:11 VHbb wrote: It's amazing how the community whined about adepts for months, they got nerfed, and immediately after the whine about chargelots starts..
On April 22 2017 03:11 VHbb wrote: It's amazing how the community whined about adepts for months, they got nerfed, and immediately after the whine about chargelots starts..
"Chargelots are too good vs zerg right now."
this is beyond absurd
it's almost as if communities consist of separate people who have separate opinions and once group A is satisfied group B will be unsatisfied and begin complaining
I think there was a poll about races. Zergs were the most on teamliquid, so I'd not be surprised if most balance changes are in favour of zerg just because they're the biggest group (more vocal?).
On April 22 2017 03:45 Shield wrote: I think there was a poll about races. Zergs were the most on teamliquid, so I'd not be surprised if most balance changes are in favour of zerg just because they're the biggest group (more vocal?).
I've seen some Snute, Scarlett, nerchio, Pigs posting here multiple times and make some good propositions but never been listened by Blizzard.
I don't think they read a lot teamliquid, it seems they rather read reddit and battle net.
I think Zealots should do less damage but have more HP or shields. They wouldn't be as great end game as random mineral dump harass units since they would do less damage but they still might be useful to your army as 3/3/3 meat shields.
On April 22 2017 04:38 FarmI3oy wrote: Still no discussion of the success of the Faction Wars tourney, and no acknowledgment of the failed LOTV economy model.
I think this will be the next big topic to discuss. The economy is such a fundamental part of SC2 and RTS in general and LotV proved that the current economy is not optimal for the gameplay.
I've seen some Snute, Scarlett, nerchio, Pigs posting here multiple times and make some good propositions but never been listened by Blizzard.
I don't think they read a lot teamliquid, it seems they rather read reddit and battle net.
I'd be very surprised if the balance team actually read any posts on TL/Reddit/Bnet in depth. Of course they have to say that they're "listening to the community" for PR purposes, but Blizzard gets specific feedback directly from Afreeca and pros. Undoubtedly, they also have a bunch of internal data analytics on ladder games and winrates and so forth. Combined, that gives them pretty solid coverage of the entire playerbase.
They probably skim the forums to make sure they haven't missed a big issue that everyone's complaining about, but no more than that.
I mean, if I was a Blizzard dev, there's no way I would do more than that. Nothing more frustrating as a professional engineer than having some idiot without the slightest understanding of your job try and tell you how to do it (I get quite enough of that already, thanks). If you throw in the sheer amount of toxic/whine/shit posting that floats around these forums on top of that, I wouldn't go near it without a ten-foot pole, a hazmat suit, and a flamethrower.
I've seen some Snute, Scarlett, nerchio, Pigs posting here multiple times and make some good propositions but never been listened by Blizzard.
I don't think they read a lot teamliquid, it seems they rather read reddit and battle net.
I'd be very surprised if the balance team actually read any posts on TL/Reddit/Bnet in depth. Of course they have to say that they're "listening to the community" for PR purposes, but Blizzard gets specific feedback directly from Afreeca and pros. Undoubtedly, they also have a bunch of internal data analytics on ladder games and winrates and so forth. Combined, that gives them pretty solid coverage of the entire playerbase.
They probably skim the forums to make sure they haven't missed a big issue that everyone's complaining about, but no more than that.
I mean, if I was a Blizzard dev, there's no way I would do more than that. Nothing more frustrating as a professional engineer than having some idiot without the slightest understanding of your job try and tell you how to do it (I get quite enough of that already, thanks). If you throw in the sheer amount of toxic/whine/shit posting that floats around these forums on top of that, I wouldn't go near it without a ten-foot pole, a hazmat suit, and a flamethrower.
And that's why you don't sell any games. Games are sold to people not to pro gamers. Same with software (I'm a software developer). Applications and games are for people. The moment you refuse to listen to them, you're out of business.
what about increasing the food usage by about +50% for every air unit? late game air only comps would be much weaker, but before limit they would behave similar to current game (op or not).
And that's why you don't sell any games. Games are sold to people not to pro gamers. Same with software (I'm a software developer). Applications and games are for people. The moment you refuse to listen to them, you're out of business.
Software dev? Pleased to meet you, so am I, as you could probably tell by my username.
I don't work with games (never liked C++), and even if I did, selling them is marketing's job. I'm an engineer. Division of labor means I can happily give no fucks whatsoever about what the consumers think.
I've seen some Snute, Scarlett, nerchio, Pigs posting here multiple times and make some good propositions but never been listened by Blizzard.
I don't think they read a lot teamliquid, it seems they rather read reddit and battle net.
I'd be very surprised if the balance team actually read any posts on TL/Reddit/Bnet in depth. Of course they have to say that they're "listening to the community" for PR purposes, but Blizzard gets specific feedback directly from Afreeca and pros. Undoubtedly, they also have a bunch of internal data analytics on ladder games and winrates and so forth. Combined, that gives them pretty solid coverage of the entire playerbase.
They probably skim the forums to make sure they haven't missed a big issue that everyone's complaining about, but no more than that.
I mean, if I was a Blizzard dev, there's no way I would do more than that. Nothing more frustrating as a professional engineer than having some idiot without the slightest understanding of your job try and tell you how to do it (I get quite enough of that already, thanks). If you throw in the sheer amount of toxic/whine/shit posting that floats around these forums on top of that, I wouldn't go near it without a ten-foot pole, a hazmat suit, and a flamethrower.
And that's why you don't sell any games. Games are sold to people not to pro gamers. Same with software (I'm a software developer). Applications and games are for people. The moment you refuse to listen to them, you're out of business.
That is one particular way to look at it. I would say that in many respects listening to "what people want" is bad too.
It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them. - Steve Jobs
I've seen some Snute, Scarlett, nerchio, Pigs posting here multiple times and make some good propositions but never been listened by Blizzard.
I don't think they read a lot teamliquid, it seems they rather read reddit and battle net.
I'd be very surprised if the balance team actually read any posts on TL/Reddit/Bnet in depth. Of course they have to say that they're "listening to the community" for PR purposes, but Blizzard gets specific feedback directly from Afreeca and pros. Undoubtedly, they also have a bunch of internal data analytics on ladder games and winrates and so forth. Combined, that gives them pretty solid coverage of the entire playerbase.
They probably skim the forums to make sure they haven't missed a big issue that everyone's complaining about, but no more than that.
I mean, if I was a Blizzard dev, there's no way I would do more than that. Nothing more frustrating as a professional engineer than having some idiot without the slightest understanding of your job try and tell you how to do it (I get quite enough of that already, thanks). If you throw in the sheer amount of toxic/whine/shit posting that floats around these forums on top of that, I wouldn't go near it without a ten-foot pole, a hazmat suit, and a flamethrower.
And that's why you don't sell any games. Games are sold to people not to pro gamers. Same with software (I'm a software developer). Applications and games are for people. The moment you refuse to listen to them, you're out of business.
That is one particular way to look at it. I would say that in many respects listening to "what people want" is bad too.
It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them. - Steve Jobs
That's why there is agile development. You show prototypes to the user, then rely on feedback. You don't develop the full product first because it costs more. Again, you rely on users. I think it's going a bit offtopic though.
I hope everyone is playing on the test map! It is the only way to know for sure.
So far Thor seems slightly more useful vs air but still worthless vs ground in TvP. I really doubt mech will be viable in TvP but I will continue testing.
Since this is about balance/design I might as well ask this here: In TvZ mules and inject balance each other out. But Terran has to pay much more to build its infrastructure (barracks / fact / spatio etc... it amounts to more money than a few queens and macro hatches). What is it counter balanced by?
On April 22 2017 06:32 ypslala wrote: why do auto turrets from raven deal damage immediately, but infested terrans from the infestor have a spawning time?
infested terrans would be so much more usefull without the spawning time.
Do we want infested terran to be more useful?
One of the biggest complaints from the community that hasn't been addressed by blizzard ever is free units. Zergs has plenty of those, and half of them are borderline OP.