Description : All of the Dark God's might is focused on ensuring his shuttles escape Kaldir. Void energies shield his forces from harm and invigorate them with unnatural fortitude. All of his nuclear ordnance is being unleased indiscriminately upon the battlefield. Amon is committing too many words in this description, and you must respond in kind. The shuttles cannot be allowed to escape.
Map: Void Launch.
Mutations:
Just Die! Enemy units are automatically revived upon death.
Going Nuclear Nukes are launched at random throughout the map.
Barrier Enemy units gain a temporary shield upon the first time they take damage.
Completed it with a lvl 14 Karax and 90 Mastery Zagara ally.
Zagara went Scourge/Corruptor/Ling and Fenix went full Scout with Air Upgrades, practically 1-shotting the shuttles with each volley of missiles.
On the last wave we ignored the left side shuttles, focus fired the right wave and then used Arbiter suit to recall to the central warp conduit, focussing down those shuttles too.
We didnt even notice barrier during the mission, but Just Die! does affect the shuttles.
Mass Carrier Fenix looks pretty good in that video. I do wish he had some way to repair them though, like via Arbiter. I might give that a try tonight instead of Nova as I'm worried one small mistake and I'll have no army for 10 minutes.
Found this one very hard. Finally made it though as abathur with vorazun partner. Started with muta but switched to devourers and guardians instead as they didnt die as easily. My partner went with voidrays.
Yeah, the biggest problem is that one moment of not babysitting your army can easily cost you the game. Static D is almost useless (except for base defense), but the WarpConduits are nuked quite often, so no turretline will hold there. Also the nukes go down pretty fast, slow units can sometimes hardly escape the blast radius.
On May 09 2017 04:45 Shellshock wrote: do the nukes hit the enemy expansions if you take it? or does it ignore it like a natural
They nuke real close to it, with the possibility of the outter rim of the nuke to hit your building, but it doesn't hit your mineral line. I never got hit with a nuke there, but they get really close so I wouldn't build anything on them, including static defenses, unless you plant them by the mineral lines.
tried it once with raynor and lost at the very end cause my army was too squishy against all the waves together. partner was artanis mass phoenix though which really didnt add much dps. the most helpful part was just when he used his aoe panel ability
That final wave for me was really brutal. Terran BCs and ravens and vikings and such. It ended up plowing through my army and the best I could do was focus down the shuttles before I lost all my units. Barely won by the skin of our teeth (Kerrigan + Nova) I'm not sure about others experience, but I would recommend avoiding the last wave as much as possible and target the shuttles.
Completed with Nova+Vorazun and Raynor+Zagara cheese
The Nova+Vorazun is pretty straightforward, Vorazun goes early game DT to destroy the ground froces, Nova picks everything that shoots air. Endgame, vorazun has to build a ton of void rays
The Raynor+Zagara cheese was funny, Raynot spams mines all game longs, and invests in some vikings in the endgame. Zagara spams scourges and focuses the transports. So, basically, the only moment units go in the nuke zone is when Zagara sends a bunch of scourges
Zagara scourge seems by far the easiest way to do this one. was able to nearly solo it outside of the last wave. even then came close but ally Artanis dropped his aoe nuke ability to help clean up the last few
we ignore the bonuses for the most part though. only got 1/3
I've had the most success with Zagara, but I still haven't beaten it yet.
For Zagara, do you build any corruptors? If you do, how many? (Scourge to corruptor ratio) At what point do you venture into the nuke zone and go after the shuttles? When they're near their own base or as they're approaching the exits? What does your ally need to do to aid this comp?
I've gotten wrecked by any air comp as well. Do you just restart until you get an enemy ground comp?
My best tries were Vorazun (Mass Voidrays) and Artanis (MassTempest), was pretty close to winning, but a few too much shuttles escaped in the last wave. However, the enemy Zerg-Air-Combo with MassScourge totally wrecks this attempt, you can basically restart as soon as you notice it. ProtossRobo is easiest imho, since neither Immortals nor Colossi nor Disrutors (has the AI disruptors? don't remember) cannot shoot air and you can straight focus down the shuttle without losing big parts of your army.
However, sometimes it's just bad luck with the nuke location, the last two attempts I had like 30 voidrays and could not reach the shuttles because nukes rained basically directly above them every some seconds. In the end I they escaped because I could only move and not shoot longer than a second or two... frustrating.
Yeah, the nuke RNG is the most frustrating thing. There were so many attempts yesterday where my army got stuck in situations where there was absolutely no chance of escaping (I was playing a lot of Alarak with slow moving ascendants and Fenix with slow moving carriers).
Finally beat it tonight as Raynor with an Alarak ally. I went mass vikings with spider mines for defense while he went for standard ascendant play. This complemented each other nicely as photon overcharge + mines make a really well rounded defense. We mostly let that defense handle the attack waves while sniping the shuttles with vikings or mind blast.
Alarak significantly outscored me. He was able to power through some of the attack waves while getting the shuttles solo by using death fleet + the sheer power of ascendants. He was really good, but I also feel like he got pretty lucky with nukes. I went back and watched the replay and he only had to dodge about 4 nukes while actually engaged in combat the whole game.
On Raynor, I went for max Hyperion cooldown as it is useful for yamatoing shuttles and helping deal with excess attack units. Something to keep in mind is that you can warp the hyperion right into the enemy bases where the shuttles first spawn and start yamatoing them. If you spam the defense drones you will stay alive long enough to do 2 or 3 yamatos. Not enough to completely kill the shuttles with the respawning mutator this week, but if you already had the Hyperion deployed and are just waiting for its timer to run out anyway, its better than doing nothing with the remaining uptime.
I'm curious how a mass BC build would work out on this mutator. Might try it later this week. Mass teleporting and yamatos to snipe the shuttles... medics at home to heal them up to full between fights...
I'd say Karax like he was shown in the example vid up above is one of the best choices for this mutation. His phoenixes + all his nuke ability + some cannons at home + his unity skill (units survive a nuke) all make him rather suited in my opinion.
Ofcourse going mass clumped air which is forced by nukes, and then meeting seeker missile or parasatic bomb is... painful.
On May 10 2017 13:14 29 fps wrote: I've had the most success with Zagara, but I still haven't beaten it yet.
For Zagara, do you build any corruptors? If you do, how many? (Scourge to corruptor ratio) At what point do you venture into the nuke zone and go after the shuttles? When they're near their own base or as they're approaching the exits? What does your ally need to do to aid this comp?
I've gotten wrecked by any air comp as well. Do you just restart until you get an enemy ground comp?
No corruptors at all. I send the scourge fleet solo as soon as possible (they hit the transports just after they are not above the enemy base anymore). I do this early for two reasons :
- there usually isn't the red dot at this point, so no storms and stuff - i can remax on scourge if I missed a shuttle
Ally mainly focuses on trashing the red dots when they reach your base. You could trash the red dot too, but that would cost gas and you want to keep your gas. I ended up with 7k minerals, 0 gas and tried to minimize my number of banelings.
It's rough going, but I've had success with Abathur. I use a brutalisk plus a few queens for the first few shuttle waves, but for the rest of the mission I use pure air, and leave my ground army at home. (Sometimes I throw roaches at the waves to intercept, since at least that has some mineral use.) Abathur's air is so resilient, if you allow it to live long enough, that it can even withstand the last wave.
I also put a bunch of points into toxic nest charges. That way I can store them, and dump them all at once when an attack wave comes. As opposed to continuously placing them and having them die to nukes.
After about 20 tries, I was able to beat it as Zagara with a Vorazun ally. We had to plan out everything, especially time stops and the last wave.
Time stops
First wave: Vorazun (about 3 sairs) and Zagara with hydras and mass frenzy. Target shuttles, use dts and banes to kill army Fourth (?) wave (3 sets of shuttles move towards middle conduit): Time stop, snipe shuttles, run back to base to finish off army. You should use your extra minerals on spines and cannons Last wave: When the two middle sets meet, time stop and snipe, then finish off the sides.
Yeah Vorazuns time stops and black holes are so good here, so far every time I have made it, it was with a vorazun ally who knows how to use her spells.
I had many tries with Zagara but couldn't make it. Usually, I can get to the last wave, but I I feel I never had enough scourge to kill all shuttles, and they die to enemy AOE too easily.
My only success was using Abathur. Devourer just kills everything and can ignore most of the firepower from the enemy. Once they had 100 biomass they can even withstand a direct hit of nukes.
Same here, Abathur rocks on Hard difficulty for me, the Aircombo pretty much obliterates any Wave of Shuttles and I can get repeated wins even with medium skilled allies.
However on Brutal I have not enough punch early to deal with all the groundforces and so far I had no ally who could mostly cover this part.
I just played with a Vorazun ally who was able to solo EVERY shuttle wave alone on brutal.
The only things I need to do were defend all three entrances and give him my two natural geysers. Easy as Karax.
The approx build order. (Black hole mastery maxed, I think) (Keep building probes until you have 37) Dark pylon to start Get gate at around 20/23 2 cyber cores, upgrade level 1 for both Save about 550 minerals, build pylon at natural Shadow guard on first wave, break rocks. Get 2 stargates, then fleet beacon Get corsair invis Corsair production (should have 5-6 around the time the 1st shuttle comes) Eventually add forge and more stargates
The shuttles just melt to 40+ corsairs. Time stops on last wave and the wave where all three go to the middle.
Huh, didn't actually have any problems with this one - Much easier than some of the rougher mutations. Corsairs are good units, and so are scouts.
Fun thing with Fenix - You can just use lock down on the shuttle waves so you can focus down the shuttles and then give the opposing army your undivided attention.
Abathur must be paired up with someone who can contribute a lot in early game. I had success with Raynor and Alarak allies. I think it should also work well with Zagara, Kerrigan and Nova. Apparently, Abathur + a Fenix who builds only carriers is not going to work (on brutal).
Vorazun corsair aoe means killing one shuttle = killing all of them since they clump up near the end. Much better and faster than void rays. Throw in some dts if you want. Save time stop for 4th to last wave and last wave and you should be good.
Yeah! Finally did it with Vorazun and Mass Corsairs, either Timestopped or Blackholed the escorts, then sniped the shuttles and got out. Ally was Alarak who I told to just stay at home and defend us from the remaining armies. Sunk all my mins in cannons, used the ShadowGuard here and then and supported him with DisruptionWeb during the fights. Worked pretty well. Even wasted like 30 Corsairs to an unlucky nuke hit before the last wave, what made it pretty close in the end.