Channel name: Bareleon sc2 mod
I thought WoL was a great template for sc2 with some obvious problems. Some problems WoL and Hots (and some from lotv) had were: mech wasn't viable, Collo, Oracles, Photon Overcharge, Swarm hosts, no lurkers, widow mines, too many units moved too fast, lack of good aoe on the ground for terran for light units, lack of a solid gateway unit for toss, tempests, 10 mineral interceptors, and other annoying/frustrating things
This mod blends WoL and lotv instead of hots and lotv. I used the lotv extension mod so I dont know how to make it so resources and worker count is also WoL but I think it will be cool to see how a WoL/lotv blend will work here.
I did do some buffs where needed. Let's see what SC2 could have been if all the above things weren't in the game but kept some changes from lotv. Read below for the changes. I will be in the lobby chat for it a lot tonight if anyone wants to play with me. Gold toss and zerg and silver as terran. I hope we can get some high level players to play it.
-Banshee: Removed the move speed upgrade.
-Siege Tank: Siege mode back as an upgrade. Cost reduced from 150/150 to 125/125 and reduced research time by 10 seconds.
-Marauder: Reverted back to WoL and hots
-Medivac: speed boost upgrade removed and increased base movement speed from 2.5 to 2.85.
-Battlecrusier Tactical Jump removed
-Reaper: Reduced movement speed and removed their ability.
-Phoenix: Anion Pulse Crystals: Increases their attack range by 1
-Oracle: Removed pulsar beam and revelation
-Mothership core: Removed
-Colossus: Slightly reduced attack speed
-Carrier: Interceptor cost 25 minerals
-Adept: Removed their shade.
-Sentry: FF time decreased from 11 to 7 sec and in editor numbers it is 15 to 11 sec
-Queen: Reduce ground attack range by 1 (back to 5) and air attack range by 1 (back to 7).
-Swarm Host: Removed
-Muta: Revert movement speed buff
-Viper: Abduct removed
Let me know what you think after you played it.
This is not my big mod I've been working on btw.