Teamliquid Map Contest 9 - Page 5
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ZigguratOfUr
Iraq16955 Posts
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Legan
Finland280 Posts
I also have an idea for fourth map, but I haven't started making it yet. Fennec's Depot may be a rush map also. Macro: Pooki Station Size: 152x156 Rush Distance: 43s Standard: Fennec's Depot Size: 144x150 Rush Distance: 38s Rush: Korouoma Size: 148x148 Rush Distance: 35s | ||
lorestarcraft
United States1046 Posts
Animal 160x136 | ||
Youngrustler
United States70 Posts
On August 29 2017 00:11 ZigguratOfUr wrote: I'm a bit puzzled that Port Aleksander is standard and Defender's Resort is macro rather than the other way around in truth. Based on the guidelines Port is closer to standard and Defender's is Macro. I havnt submitted yet since I am still making sure I have looked for any bugs and last minute polish so maybe I'll switch them. | ||
ZigguratOfUr
Iraq16955 Posts
On August 29 2017 04:44 Youngrustler wrote: Based on the guidelines Port is closer to standard and Defender's is Macro. I havnt submitted yet since I am still making sure I have looked for any bugs and last minute polish so maybe I'll switch them. I'd have sworn that Port had the longer rush distance. What are the dimensions and rush distances? | ||
Youngrustler
United States70 Posts
On August 29 2017 04:52 ZigguratOfUr wrote: I'd have sworn that Port had the longer rush distance. What are the dimensions and rush distances? Going back and looking both Port and Defender's Resort have pretty long rush distances main to main both about 50 to 55 seconds, and the bounds for Port is 158x140. While Defender's Resort bounds are 144x152 along with having more bases on the map is why my initial thoughts were Port be in standard. | ||
ZigguratOfUr
Iraq16955 Posts
On August 29 2017 06:27 Youngrustler wrote: Going back and looking both Port and Defender's Resort have pretty long rush distances main to main both about 50 to 55 seconds, and the bounds for Port is 158x140. While Defender's Resort bounds are 144x152 along with having more bases on the map is why my initial thoughts were Port be in standard. Hmm yeah that makes sense. They're probably both Macro maps, but you can only submit two to each category so calling Port standard isn't too far off. | ||
themusic246
United States201 Posts
Keep posting :D | ||
Youngrustler
United States70 Posts
On August 29 2017 13:42 themusic246 wrote: Maps so far look awesome. @youngrustler / @avex port Alexsander is by far my favorite so far.. was checking out the terrain job. Here is a pathing bug to fix tho Keep posting :D This is exactly why I havnt uploaded yet I seem to have trouble making sure those ramps are functioning right, but thanks for the kind words this problem will hopefully be fixed before the deadline! | ||
themusic246
United States201 Posts
Twilight Divide (Macro) Overview: + Show Spoiler + Angle View: + Show Spoiler + New Relic (Standard) Overview: + Show Spoiler + Angle View: + Show Spoiler + | ||
eTcetRa
Australia822 Posts
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Avexyli
United States688 Posts
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-NegativeZero-
United States2136 Posts
On August 29 2017 04:34 lorestarcraft wrote: Submitted in the Macro category: Animal 160x136 + Show Spoiler + if possible you should try to resubmit this into the "standard" category, the bases seem a little too hard to take for a pure macro map - especially with the large backdoor to the nat. | ||
themusic246
United States201 Posts
Screenshots: + Show Spoiler + | ||
fluidrone
France1478 Posts
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ZigguratOfUr
Iraq16955 Posts
Asphodel Dimensions:148x148 Rush distances: 42 seconds for Top Right/Bottom Left spawns 39 seconds for Top Left/Bottom Right spawns I'll probably submit it in the standard category. Despite it being pretty big and having lots of bases the rush distances and how it plays out makes it more standard than macro. | ||
themusic246
United States201 Posts
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ZigguratOfUr
Iraq16955 Posts
On August 31 2017 15:06 themusic246 wrote: On Asphodel can massive units fit between the minerals and xel'naga towers? Yup. All the units fit. It's two squares wide on each side. (side note: thors and siege tanks are the units that can't go through small gaps. Even ultras can squeeze through holes that tanks can't). | ||
lorestarcraft
United States1046 Posts
On August 30 2017 06:43 -NegativeZero- wrote: if possible you should try to resubmit this into the "standard" category, the bases seem a little too hard to take for a pure macro map - especially with the large backdoor to the nat. Perhaps, I was torn between the two, I put it in macro based on the size constraints. Is there someone in the know that could give some direction? | ||
Corwinus
Croatia96 Posts
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