After mirrored starts, soO's mutalisks and roaches dove on Dark's hydralisks to put him ahead 1-0. Dark’s lurkers evened the series, but in game three, soO killed Dark's natural with a twelve pool. While Dark maxed on roach/baneling first, soO’s superior upgrades earned him the victory.
Rogue won game one after killing 57 workers and two of Classic's bases with hydra/ling/bane. Classic went for a gold base on Odyssey, but it was scouted right away. While he survived the initial queen/roach attack, Rogue's follow-up zerglings completed the 2-0.
Rogue dropped the first game against soO to burrowed roaches, but took the second after his three hatchery gold base Zergling build overwhelmed his opponent. Rogue delayed his third in game three, but a roach/ling timing killed 25 of soO’s drones and set up a kill move which saw Rogue through.
Classic went down 0-1 after a failed charge/archon timing. Having scouted Classic's researching twilight council, Dark's Zerglings prevented Classic from taking his third while hydralisks and queens held at home before a counterattack set up a rematch against soO.
soO won game one despite losing eleven drones to baneling drops, but lost his advantage after a long battle featuring lurkers and ravagers on both sides. soO went for three hatchery zergling pressure in game three, but Dark held, built a larger roach army and booked his ticket to the Round of 8.